Player Name: Alyssa
Google Handle: jumpshiplys
Bishop
Rank: Novice Experience: 13 Advances Left: 0
Race: Human
Archetype: Hexslinger
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Charisma: 2; Pace: 6; Parry: 5; Toughness: 5; Grit: 1
Skills:
- Shooting d8
- Hexslinging d8
- Notice d6
- Streetwise d4
- Survival d4
- Riding d6
- Fighting d6
- Stealth d6
- Guts d4
Worst Nightmare: Being buried alive
Hindrances
- Bad Dreams (Major): She tosses and turns all night and begins each game session with 1 less Fate Chip.
- All thumbs (Minor): She is terrible with modern devices and and has a permanent –2 penalty to the Repair skill. In addition, when a she uses a mechanical or electronic device, a roll of 1 on her skill die means the device is broken. The damage usually requires a Repair roll at –2 and 1d6 hours to fix.
- Cautious (Minor): Overcautious- likes to plan far ahead, oftentimes too far ahead
Edges
- Arcane Background (Hexslinger): 10 PP, regenerate 1 PP/hour, 3 starting powers
- Whateley blood: descended from a powerful (but crazy) line of witches and warlocks with tainted blood who can perform blood magic. She can take a level of fatigue in exchange for 2 PP and a self inflicted wound (free action) for 1d6+1 PP. All Whateleys have a tell (distinctive physical feature). Her exotic tell gives her +2 Charisma.
Powers
- Entangle: 2 or 4 PP; Smarts; Duration Varies. Bishop fires a magical arrow that transforms in midair into a bola, wrapping up her targets and, on a raise, delivering a magical shock. The arcane skill roll is opposed by the target's Agility. Success indicates partial restraint so that the target suffers a –2 penalty to Pace and skills linked to Agility and Strength. A raise restrains the target fully and imposes a -2 on the target’s Parry. He cannot move or use skills linked to Agility or Strength. Each following round, an entangled target may make a Strength or Agility roll to break free. Other characters may also attempt to free the ensnared person by making a Strength roll at –2. For 2 Power Points, entangle targets a single opponent. For 4 points it affects everyone in Medium Burst Template. (Re-skin of Electricity: Spasms trapping).
- Obscure: 2 PP; Smarts; 3 (1/round). Bishop looses an arrow that explodes into a dark mist, obscuring any target caught in a Large Burst Template. Anyone In the cloud suffers a -6 obscurement penalty and must make a Vigor roll or suffer a level of Fatigue (equivalent to Bumps and Bruises) as they cough and choke on the mist. (Re-skin of the Acid: Corrosion trapping).
- Burst: 3 PP; Cone Template; Instant. Bishop launches a hail of magical arrows at her enemies, pin-cushioning anyone in a cone template in front of her. With that many arrows, it would be hard not to hit a weak spot, and this attack does extra AP (at the cost of +1 PP to cast, which is already factored in above). Targets may make an Agility roll opposed by her casting roll to get out of the way, but anyone who fails takes 2d10 Heavy Damage with 2 AP. (Re-skin of Electricity: Armor Piercing trapping).