Patron Items for Deadlands
Patron Items for Deadlands
Hey all, I know there was some discussion about Patron items for our game and I am open to see what best fits. I plan to take a look at the Smith and Robards book but would like your thoughts as well. Post them here if you'd like. I admit to not being able to keep up to the Google Hangouts so feel free to post whatever was discussed there as well.
Re: Patron Items for Deadlands
gatling shotgun perhaps for the GAW Shotgun
electrostatic knife for the dragonbane knife
electrostatic sabre for something else
Noiseless shoes for the stealth armour
minor artifact for the highest patreon levels, including penalties
electrostatic knife for the dragonbane knife
electrostatic sabre for something else
Noiseless shoes for the stealth armour
minor artifact for the highest patreon levels, including penalties
GM bennies 6/8
Re: Patron Items for Deadlands
The Equalizer could work with just a nerf to it’s damage, ghost rock infused ammo instead of NG custom rounds, and “superior balance” or something similar for the bonus to Shooting.
Curse of the Crimson Throne GM Bennies: 3/6
Lost Colony GM Bennies: 7/6
Dark Frontier GM Bennies: 6/6
Lost Colony GM Bennies: 7/6
Dark Frontier GM Bennies: 6/6
Re: Patron Items for Deadlands
S&R Equalizer (Patron Item)
• Range: 12/24/48
• Damage: 2d8 per Smith and Robards Magnum Pistol Round
• AP: 2
• Shots: 6
• Features:
• Range: 12/24/48
• Damage: 2d8 per Smith and Robards Magnum Pistol Round
- ☞ Special: If hit, whether damaged or not, the target of the attack rolls Strength versus the shooting roll of the attacker. If the target fails, they are knocked prone, or pushed 1" and knocked prone if the shooter gets a raise on the roll. This does not affect targets size 3 or greater. If they hit an obstacle while being pushed, they can be Shaken, as per the Push Maneuver on SWD p. 85. The same page also has information on the effects of Prone.
• AP: 2
• Shots: 6
• Features:
- ☞ Min Str d6
☞ Adaptive Engineering: Can also use Smith and Robards Explosive Pistol Rounds- Damage: 3d6
AP: 1
Notes: If the Shooting roll results in snake eyes, the cartridge explodes in the chamber, detonating any remaining explosive rounds as well. The explosion causes 2d6 damage, plus an additional 1d6 for each
round detonated after the first, in a Small Burst Template.
☞ Steady Shot Aim Assist: Superior balancing and barrel weighting in the weapon eliminate excessive gun motion, centering the gun in relation to the grip, allowing for greater accuracy while on the move. The wielder gains the benefits of the Steady Hands Edge as it applies to this gun only, including shooting while running and shooting from moving vehicles.
☞ Ghost Rock Peep Sights: This glowing peep sight grants +1 to Shooting rolls. '
☞ Shiny: This custom beast of a weapon always draws attention and admiration. People are always asking about it, even when you'd rather they just ignore you.
☞ Unique Ammo: Ammunition is only available at official Smith and Robards locations or by mail order: $5 per round - Damage: 3d6
Re: Patron Items for Deadlands
Dragonbane Blade (Patron Item)
Legendary Enchanted Knife
Damage: Str+2d6+2, Mega Damage, AP 4
Magic Features
• Dragon Slayer: Does normal damage to all creatures Maze Dragons and Horned Serpents, to which it inflicts +1d6 damage and ignores armor.
• Eternally super-sharp armor piercing blade: Weapon never dulls.
• History: During the great Flood, a singularly exceptional Chinese alchemist created a number of identical enchanted knives used to add some gravity to the dealings with the Maze Dragons. From time to time across the years, these knives have surfaced across the Weird West, and among local shops in California. They are often associated with the appellation "folly" as those who bear them have frequently overestimated the power of the weapons, and underestimated the might of Maze Dragons and Horned Serpents.
• No Min Str (1 lb.)
Legendary Enchanted Knife
Damage: Str+2d6+2, Mega Damage, AP 4
Magic Features
• Dragon Slayer: Does normal damage to all creatures Maze Dragons and Horned Serpents, to which it inflicts +1d6 damage and ignores armor.
• Eternally super-sharp armor piercing blade: Weapon never dulls.
• History: During the great Flood, a singularly exceptional Chinese alchemist created a number of identical enchanted knives used to add some gravity to the dealings with the Maze Dragons. From time to time across the years, these knives have surfaced across the Weird West, and among local shops in California. They are often associated with the appellation "folly" as those who bear them have frequently overestimated the power of the weapons, and underestimated the might of Maze Dragons and Horned Serpents.
• No Min Str (1 lb.)