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Joined: Thu Jan 11, 2018 9:20 am
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Notice 3
Notice 1d6+1 = 3 (2)
Wild 1d6 (1)


Archibald seems to hesitate and waiver for a moment... Then he steels himself, pulls out his revolver and takes careful aim at the large arachnid. In doing so he spies a patch of ground on the other side of the grove where the dirt seems looser. Hmm...recently dug? Quicksand perhaps?

"I say, that spot over there between the rock and the tree looks a little askew." Archibald warns the others. "I'd advise steering well clear!"

"Now let us spend these abominations back to whence they came!"

Rolls
Guts 1d6-1 = 4 (5)
Wild 1d6 (6)
Explodes! 1d6 (2)


Conditions
Fatigued -1 to rolls
Aim, +2 to Shooting roll next round against the large spider
Command, everyone within 5" of Archibald gets +1 to Spirit rolls to recover from being Shaken


Wed Apr 11, 2018 3:33 am
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Joined: Sat Nov 04, 2017 7:01 pm
Posts: 23
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OOC Comments
Notice 1d6 (1)
Wild 1d6 (2)

Shooting 3d6 (6, 5, 5) -1 for MAP
Ace! 1d6 (4)

Wild 1d6 (6)
Ace! 1d6 (6)
Ace! 1d6 (5)

Bolt one: 2d6 (5, 4) + 1d6 (1) (raise)
Bolt two: 2d6 (2, 2)
Bolt three: 2d6 (1, 3)

Each target must make a Vigor roll or suffer a level of Fatigue.


WIP.

_________________
Character Summary
Jackson Hartway, III a New Scientist
Charisma: 0
Parry: 4
Pace: 4, d4 to run
Toughness: 5
Notable Edges: Gadgeteer
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Shooting d6, Riding d4, Driving d6, Notice d6, Weird Science d8, Repair d8, Knowledge (Engineering) d6, Knowledge (Science) d6, Guts d4
Equipment of Note: bolt gizmo, tool kit
Wounds: 0/4 | Fatigue: 1/3
Action Cards:
Fate Chips: 3/3
Character Sheet
Signature


Wed Apr 11, 2018 6:26 pm
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Joined: Sun Oct 29, 2017 1:23 pm
Posts: 57
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Spider Grove, Texas
March 25th 1880 2:12 PM
Fear Level: 2


Bishop draws her bow and takes aim at the Terrantula. As she does so, the loose ground erupts and another appears right beside her and attempts to do the same thing the first arachnid monstrosity did to the poor cow, sinking its teeth into the unsuspecting Hexslinger. Archibald’s warning comes too late as the rest of the group concentrates on the first gigantic spider and the swarm.

John’s aim is true and he shoots the spider right between or in this case, amongst, the things multifaceted eyes. Greenish blood and what passes for spider brains coat the dry ground and surrounding cottonwoods.

Hope’s shotgun bucks in her hands and Jackson’s strange device that passes for a firearm sputters and spits as ghost rock fueled eldritch energy and buckshot send the swarm scattering. While somewhat successful, the swarm splits and two and surrounds Hope and Jackson.

Bishop
The bite is pretty bad. It deals 16 damage which is enough for you to be shaken and cause two wound unless you soak. It had the drop on the first person to attack so I am going to say it disrupted your hexslinging.


Hope
The spiders are all over you and cause 10 damage which is shaken and a wound. The shotgun worked somewhat as there are fewer than before.


Jackson
The second swarm engulfs you and you take 5 damage. Not enough to really hurt, but the creepy crawlies shake you


John
The first terrantula is very dead


Map: https://www.dropbox.com/s/wwcxsd1muegzjdv/Screenshot%202018-04-12%2020.26.34.png?dl=0

--------------------------------------------------------------------------------------------------------------------------

Archibald: KD
Bishop: 10H
Hope: 4S
Jackson: 10D
John: AD

Large Spider: 3S
Spider Swarm 1: 2C
Spider Swarm 2: AH

What are you doing?

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OOC Comments
GM Bennies

4/5

3 Red, 1 White


Thu Apr 12, 2018 5:50 pm
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Joined: Thu Jan 11, 2018 9:20 am
Posts: 20
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Notice 8
Notice 1d6+1 = 3 (2)
Wild 1d6 (6)
Explodes 1d6 (2)


"Oh blast!" Archibald curses as John very effectively puts down the arachnid monstrosity that he'd been aiming at. Though Archibald's suspicions about the patch of ground proved to be correct as another abomination bursts out of the ground and attacks the female scout. Not having a clear shot on the eight-legged newcomer, Archibald spurs his horse forward and fires his revolver.

"Stand firm! Stand firm!" He cries to the rest of the party.

Actions
Move so that Archie is adjacent to both Bishop and Jackson as well as one of the swarms.

Firing revolver at the Large Spider, -3 penalty from Unstable Platform (ie. horse) and Fatigue.

Shooting 1d6-3 = 1 (4)
Wild 1d6 (5)

WHITE FATE CHIP FOR RE-ROLL

Shooting 1d6-3 = 3 (6)
Wild 1d6-3 = 0 (3)

Damage 2d6+1 = 10 (6, 3)
Damage Explodes 1d6 (5)
Damage Total: 15


Last edited by Archibald Ellsworth on Sat Apr 14, 2018 3:27 pm, edited 1 time in total.



Thu Apr 12, 2018 8:08 pm
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Joined: Thu Jan 25, 2018 5:15 am
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Notice 11
OOC Comments
1d8 (8)
Ace 1d8 (3)
1d6 (6)


Though John's shot took out the Tarantula, things swiftly deteriorated. He saw several of the party under threat, but bishop looked in the worst trouble and wounded.

"Dammit," John swore, "I've got Bishop. Rest of you, clear up that swarm of little spiders before they start munching on the rest of you."

Shifting slightly in the saddle, he turned, cocking his rifle, chambering another round and with precision, opened fire with his rifle again.

OOC Comments
presuming I can see the other one.


Shooting 9 Damage 11 AP2
OOC Comments
1d8+2 = 9 (7)
1d6+2 = 4 (2)

2d8 (7, 3) AP 2
Raise 1d6 (1)

_________________
OOC Comments
Charisma: 0; Pace: 6"; Parry: 5 (½ Fighting +2); Toughness: 5 (½ Vigor+2 plus armor);

Lame

viewtopic.php?f=114&t=1969


Sat Apr 14, 2018 7:53 am
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Joined: Sat Nov 04, 2017 7:01 pm
Posts: 23
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Notice 3, Unshake 4
Notice 1d6 (3)
Wild 1d6 (2)

Spirit 1d6 (4)
Wild 1d6 (3)


They’re on me! They’re on me! Gahhhhh! Jackson can hear himself screaming inside his head, and it takes him a moment to realize that he’s screaming aloud, too.

”Get off!” he hollers, knocking the swarming bugs away with the butt of his Problem Solver and kicking at them with his good leg.

Still flustered but now free of the insects, he gives a wordless shout and mashes the trigger of the problem solver, sending round after round of ghost rock superheated lead into the swarm.
Shooting 15, 9, 5
Shooting 1d6 (6) 1d6 (3) 1d6 (5)
Trait die ace! 1d6 (6)
Another! 1d6 (5)
Wild 1d6 (6)
Wild die ace! 1d6 (3)


Damage 16, 36, 14
Bolt 1: 2d6 (6, 2) + 1d6 (1) (raise)
Ace! 1d6 (6)
Another! 1d6 (1)

Bolt 2: 2d6 (6, 6) + 1d6 (6) (raise)
3 aces! 3d6 (2, 5, 6)
1 more! 1d6 (5)

Bolt 3: 2d6 (6, 3)
Ace! 1d6 (5)

If his shots are having any impact on the swarm, they will need to make Vigor rolls or be fatigued. He didn’t do so great on his Notice roll so it may not have registered if the bolts were doing anything.


Gizmo
Bolt gizmo has 12 PP left.

_________________
Character Summary
Jackson Hartway, III a New Scientist
Charisma: 0
Parry: 4
Pace: 4, d4 to run
Toughness: 5
Notable Edges: Gadgeteer
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Shooting d6, Riding d4, Driving d6, Notice d6, Weird Science d8, Repair d8, Knowledge (Engineering) d6, Knowledge (Science) d6, Guts d4
Equipment of Note: bolt gizmo, tool kit
Wounds: 0/4 | Fatigue: 1/3
Action Cards:
Fate Chips: 3/3
Character Sheet
Signature


Tue Apr 17, 2018 8:07 pm
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Joined: Wed Jan 03, 2018 6:50 am
Posts: 29
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Notice 4
Notice 1d4 (3)
Wild 1d6 (4)


***

White chip to Soak 10 Soaked the Wound and unshaken
-1 Fatigue
Vigor 1d6-1 = 0 (1)
Wild 1d6-1 = 5 (6)
Ace 1d6+5 = 10 (5)


Hope cried out in shock as the swarm of spiders surged over her, biting and stinging. She swatted at the spiders futilely.

“Lord help me!” Hope cried out.

Armor 2 Raises +4 Armor, 6r, ignores mundane AP
Novice -2, Conviction +2, Fatigue -1, MAP -2
Faith 1d10-3 = 0 (3)
Wild 1d6-3 = 3 (6)
Ace 1d6+3 = 9 (6)
Ace 1d6+9 = 14 (5)


A magical field sprang up, protecting Hope as she swung her shotgun to aim at the ground and the swarm around her, unloading the second barrel.

Shooting 5
Shotgun +2, Fatigue -1, MAP -2
Shooting 1d10-1 = 5 (6)
Wild 1d6-1 = 2 (3)


Damage 14
3d6 (3, 5, 6)


***

Conditions
Reload next round
Shooting d10 (2r)
Armor +4 Armor, Toughness 5 (9), ignores non-magical AP (6r)
-1 Fatigue
Bennies: 2R/3

_________________
Hope Monaghan
Hope Monaghan, Novice Blessed
Parry: 4, Toughness: 5
Bennies: 1W 2R/3
Edit Signature
All Characters: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka


Wed Apr 18, 2018 3:45 am
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Joined: Fri Nov 03, 2017 5:37 pm
Posts: 21
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Notice 3
Notice 1d6 (3)
Wild 1d6 (2)

Wound Soak 4,4
Vigor with red Benny 2d6 (4, 4)
Wild 2d6 (1, 3)

Bishop scowls at the spider that bit her. ”Stupid piece of crap. Here I was feeling mildly guilty for immediately going for the lethal option when y’all were just trying for some food to eat but not any more! I’ll kill you and dance on your grave!” She draws her bow again, determined to get her shot off this time.

Hexslinging 7
Hexslinging 1d8 (5)
Wild 1d6 (6)
Raise 1d6 (1)
2 PP to cast, opposed by target’s agility. Imposes a -2 to all agility and strength skills as well as pace

This time she goes for her entangling arrow instead of the burst of arrows. Her focus is on the single spider that attacked her and she doesn’t want to hit her compatriots with a flurry of shots. Her magical arrow turns into a bola midair and wraps around the spider’s legs. Whew. I wasn’t expecting this much action when I was offered a job herding along cattle but it is more fun. Being bitten aside, of course.
”Thanks for looking out for me,” she thanks John. ”I thought I might be done for for a second there.”

_________________
Character Summary
Bishop a Hexslinger
Charisma: 2
Parry: 5
Pace: 6, d6 to run
Toughness: 5
Grit: 1
Notable Edges: Whateley blood
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Shooting d8, Hexslinging d8, Notice d6, Streetwise d4, Survival d4, Riding d4, Fighting d6, Stealth d4, Guts d4
Equipment of Note: Hexslinger bow
Wounds: 0/4 | Fatigue: 0/3
Action Cards:
Fate Chips: 2/2
Character Sheet
Signature


Wed Apr 18, 2018 3:24 pm
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