Supername: Kallilia
Rank: Novice Experience: 16 Advances Left: 0 (1/1/19)
Power Points: 55 Power Limit: 15
Race:
Dalaraan
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d10, Vigor d8Charisma: +4; Pace: 6, Flight 12; Parry: 8; Toughness: 18 (8 H)
Skills: (15)
Fighting 1d12 (3)
Shooting 1d8 (2)
Persuasion 1d8 (2)
Knowledge: Computers 1d8 (2)
Knowledge: Aliens 1d8 (2)
Lockpicking 1d8 (2)
Notice 1d8 (1)
Hindrances
Major: Dependency (Dalaraan processed food)
Major: Heroic (Kalliia has a good heart and is eager to show humans they can trust her)
Minor: Quirk (Still has trouble fitting in with Earth society and customs sometimes)
Minor: Vow (bring Earth into alliance against Sarpah)
Edges
AB: Super Powers (55 PP, PL 15)
Human: Attractive
Hind: +1d Agility
Hind: +1d Spirit
5 xp: Charisma
10xp: +1d Lockpicking, +1d Notice
15xp: Sweep
Powers (55/55)
Alien physiology 18
Super Strong (+2d) 4
Super Vigor (+1d) 2
Super Smarts (+1d) 2
Toughness (4) 4
Regeneration (1/day, Recovery) 3
Extra Actions (+1) 3
Dalaraan Officer Training 7
Super Skills
- +2d Fighting 2
- +1d Shooting 1
- +1d Persuasion 1
- +1d Notice 1
- +1d Knowledge: Computer 1
- +1d Knowledge: Alien 1
Biokinetic Energy manipulation 25
Armor (AR 8, Heavy, requires activation, slow to activate, force field) 6
Flight (2x Pace) 4
Ranged Attack 3 (4d10, Focus 3, Enhanced damage 4, Heavy, Lethal, energy blast, switchable) 13+2
- Melee Attack 4 (4d6 AP4, Heavy, Multi, energy sword) 13
Alien Tech 5
Universal Translator: Speak Language (Written Word, worn device) 1
Holocomm: Broadcast (Manipulate 2, Range, Handheld device) 3
DRUID: Interface (Codebreaker, Range, Slow to Activate, Handheld device) 1
Gear
Liquid Cash: $280
Gems: 3500
A Note on Dalaraan Tech
Dalaraan Universal Translator (super device)A small device crafted to look like an earbud or bit of ornamentation on the ear, the Universal Translator is a marvel of Dalaraan molecular computer design, housing a dedicated expert VI capable of remembering codified codexes on an astronomical number of languages, and applying existing grammatical rules and knowledge to decode languages not currently in its lexicon. A Dalaraan trained in its use can utilize fluctuations in their biokinetic field to communicate quickly and undetectably with the unit, while it transmits information back via vibrations induced into the wearer's skull. Thus, a user can communicate virtually in real time, with no apparent translator being employed. The expense of the units precludes it being assigned to any but designated contact operatives.
Dalaraan Holocomm (super device)
A standard Dalaraan holocom is about the size of a terrestrial cellphone, but has vastly superior capabilities. It is a military-specification SIGINT platform, capable of cataloging signals all along the microwave and radio spectrum, with dedicated AI that filters out noise and extrapolates even weak or intermittant signals into an interpretable form. Onboard reception and broadcast can extend to 100 kilometers, or more if it can uplink to a larger array or signal source. It includes visual and audio scanners for use in sending or recording content, and can display visual information via holographic suspension in up to 2 cubic feet around the unit. A holocomm has sufficient signal strength to 'drown out' other sources, jamming or replacing other signals over a limited range. The SIGINT decryption suite can allow a skilled operator to decipher even encrypted channels in close to real time.
Dalaraan Direct Ranged User Interface Device (super device)
Similar in some ways to the holocomm, this device...colloquially referred to as a 'DRUID'...utilizes powerful directed electromagnetic radiation and phased array receivers to interface at range with electronic devices via either an existing wireless capability in the device, or by inducing current directly into its circuits and processors if it is not wireless-capable. It comes with a dedicated AI that provides a Dalaraan operator with constant feedback, using predictive models to anticipate the system's actions and thus dramatically enhance the ability of its operator to manipulate it. Any interface via DRUID requires a few seconds while the unit scans and interrogates the system it is interfacing with.
Dalaraan Survival Nutrient Processor
Though Dalaraan are superficially similar to humans, they have significantly different body chemistries that make some Earth foods non-nutritious or even toxic. This small device will scan organic substances, flag dangerous compounds, and can chemically treat foods that are inserted into it into forms that will sustain Dalaraan natives. It is powered by the user's biokinetic field, and as such can function indefinitely as long as in the possession of a Dalaraan.
Journal and Recovered Data
A handful of electronic documents on static storage media that Lily can use her holocomm to access or modify. It includes her personal journal documenting her experiences, and a few library files she was able to download from her escape pod before abandoning it.
Dalaraan Diplomatic Pouch
A small secured storage, keyed to Lily's biometrics and crafted from durable materials and shielded from scans, to keep documents, valuables or other small objects or items. Currently holds Lily's 'money,' which is largely in the form of various exotic gems originally intended to be a gift to open negotiations.
Eye of Dalaraan (Patron Item)
A sophisticated implant that ties into its wearer's biokinetic field and detects minute shifts in its density in reaction to objects in the environment. It can provide early warning and location of any solid object within an area of the wearer. Only works for Dalaraan natives, or other creatures with similar biokinetic fields.
The hero ignores any and all obscurement penalties (darkness, fog, invisibility, etc). Cover penalties for solid objects still apply normally. (Awareness, 3, Device)
Armored Overcoat (ARES Patron Item)
+1 Toughness
Increase load limit to Strength x 7 in pounds.
No Minimum Strength Requirement (10 lbs.)
Attachment points can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, minor items or individual tools.
Attachment: Holocomm
Attachment: DRUID
Attachment: Nutrient Processor
Attachment: Diplomatic Pouch
Attachment:
Attachment:
Attachment:
Attachment:
Backpack, 50
- Bedroll, 25
- Canteen, 5
- Normal Clothing (2 changes), 40
- 10 MREs (Dalaraan rations from pod; give up to 1 day each of nutrients if processor is unavailable), 100