Knight Commander of Vauxhall Cross

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Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Knight Commander of Vauxhall Cross

Post by Sgt 86Delta »

How To Use This Template
  1. Make a Copy of this for yourself (File>Make a copy)
  2. Get the BBCode Export tool for Google Docs: Link
  3. Complete the sheet, delete any red text before exporting
  4. Export to BBCode (Add-ons>Convert document or Convert Selection to convert only selected text)
  5. If you need help send a PM or IM, check out other characters on the site for examples
Character Sheet

Player Name: Nathaniel
Google Handle: Sgt 86Delta
Character Name: Buxley, Knight Commander
Rank: Experience: Advances Left:
Race:
Iconic Framework:
Attributes:
  • Agility d4,
  • Smarts d4 --> d6 (racial) --> d8 ,
  • Spirit d4,
  • Strength d4,
  • Vigor d4
Charisma: 0 +2 (racial) ; Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 0 (½ Vigor+2 plus armor) +1 (racial); Strain: 0

Skills:
  • Skill d4
  • Skill d4
  • Skill d4
  • Skill d4
  • Skill d4
  • Skill d4
  • Skill d4
Hindrances
  • Hindrance (Major): brief description
  • Hindrance (Major): brief description
  • Hindrance (Major): brief description
  • Hindrance (Minor): brief description
  • Hindrance (Minor): brief description
  • Hindrance (Minor): brief description
  • Hindrance (Minor): brief description
Edges
  • Edge: brief description
  • (Bonus Edge):
  • Upgrade: +1 Cybernetic system or upgrade (Targeting Eye)
  • Connections (Black Market): Has contacts in the underworld.
  • Strong Willed: +2 Intimidation and Taunt, +2 to resist tests of will.
  • Nerves of Steel: Ignore 1 point of wound penalties
  • Quick: Discard draw of 5 or less for new card.
  • Combat Reflexes: +2 to soak rolls
Tuatha Racial Traits
  • Link to Nature : A tuatha’s unique physiology and almost mystical connection to nature make it difficult for him to find vehicles he can use. Anything with sealed environment would need to be modified to include living plants as part of the sealed environment. Purchases and repairs are at least tripled in cost, and there’s no way he can manage a Glitter Boy suit or any other power armor as the environment would be too close fitting to modify. He also suffers a -2 to any checks made to operate a vehicle or its weapons not refitted for his race, due to discomfort. Any gear gained from an Iconic Framework is assumed to be custom-built for the character
  • Cyber Resistant : Tuatha cannot utilize cybernetics as it interferes with their natural connection to the world around them
  • Hunted by the Formorians : A war between the Tuatha and Formorians has been ongoing for millenia now. They will attack Tuatha on sight unless other mitigating factors interfere
  • The Wisdom of the Ages : Start with a d6 in Smarts
  • Tuatha Presence : +2 Charisma
  • Low Light Vision : Tuatha ignore penalties for bad lighting in all but pitch darkness
  • Sleepless Dreaming : Tuatha require half as much sleep as a human. Generally 4 hours
  • Immortal Resilience : Toughness: +1
Cybernetics
Name (how many times selected, i.e. 1) - Strain: 0
  • Abilities and bonuses
[/list]
User avatar
Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Knight Commander of Vauxhall Cross

Post by Sgt 86Delta »

Background (post background as a reply to character sheet)
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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User avatar
Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Knight Commander of Vauxhall Cross

Post by Sgt 86Delta »

Gear (post gear as a reply to character sheet)
Item
  • Info
Credits:

Contacts
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]
User avatar
Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Knight Commander of Vauxhall Cross

Post by Sgt 86Delta »

Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here

Iconic Framework
  • Benefits, table rolls, etc
Hero’s Journey
  • Table
  • Roll result
  • Description
MARS Fortune & Glory (delete if not applicable)
Fortune and Glory
  • Roll result
  • Description
Advances
  • Initial Advances: (From Hindrances):
  • Free Edge (Human): Delete if not human
  • Cybernetic Modifications:
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]
User avatar
Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Knight Commander of Vauxhall Cross

Post by Sgt 86Delta »

Dice And Stuff

ARES Iconic Framework Abilities and Powers
  • Origin [dice]0[/dice]
    Classical Training: You were trained by a mentor in your arcane background. Whether Psychic, Ley Line Walker, Shifter, or Techno-wizard, your training followed a regimen that led to a predictable result. The Coalition uses a variation of this in its education of psychics, and this has been the norm for magic users since the beginning of the art.
    • Arcane Mastery: Some train in the classic methods of the Mind Melter, Burster, Ley Line Walker, Shifter, or Techno-wizard. Others study under mysterious mentors to learn wildly divergent abilities. All of your abilities are the result of training and arcane ability but you are inherently different than those around you.
      • Psychic Training: You gain the
        • Arcane Background (Psychic) Edge,
        • Powers (3): Telepathy, Drain Power Points, Dispel ,
        • 10 ISP, and the
        • Psionic skill at d6.
        • If you gain an Arcane Background from the rolls below, you instead get Major Psionic and a Weird Edge (such as Beast Bond, Danger Sense, Healer, or Psionic Null Field). Use the Mind Melter Power List.
    • Clever Apprentice: Smarts +1 die type.
    • Vow (Serve your Mentor): In exchange for your training, you swore to serve your Mentor for the rest of your days. This counts as a Major Vow. If on the run from your mentor (say you betrayed him), you instead gain the Wanted (Major) Hindrance.
    • Overconfident: You’ve been trained by the best to be the best. And you know it. You gain the Overconfidence Major Hindrance.
  • Powers and Greatness - Roll 1 [dice]1[/dice]
    5. Shadow: You gain the ability to turn yourself invisible at-will. The character and all his gear become cloaked and difficult to see. Invisible beings leave some tell-tale trace of their presence, whether it’s a shimmer, a smell, footsteps, etc., so foes get a Notice roll at –4 to detect them if given some reason to do so, or if the invisible character closes within 5” (10 yards). If the invisible character does something obvious like attack or stand in the rain, the penalty to attack is halved and no Notice roll is necessary to detect their presence. Attacks made against invisible characters suffer a –4 penalty. You also gain the Thief and Extraction Edges, as well as a d8 in Stealth. A Shadow that gets any cybernetics installed will find they will eliminate their Invisibility ability.
    • Thief Edge
    • Extraction Edge
    • Stealth d8
  • Powers and Greatness - Roll 2 [dice]3[/dice]
    4. Superior Arcane Power: Be it through natural talent, external imbuing, or simply hardcore training, you have a knack with a particular Arcane Background. If you already have an AB from your Origin Story or Race, you must take the True Prodigy option; if you rolled 4 twice for Power & Greatness, you may also choose to take True Prodigy instead of re-rolling P&G. If your chosen race cannot use Arcane Backgrounds, reroll. If your chosen race cannot use Arcane Backgrounds using P.P.E., pick one with Psionics.
    • True Prodigy: Use this option for any character who already has an AB from an earlier source (Origin or Race). Your character gains Master of Magic or Major Psionic (if they already have Major Psionic, they gain Master Psionic), the Improved Rapid Recharge Edge, the New Power Edge, and one of the following Edges, depending on their AB, ignoring other requirements:
      • Psionics: Mentalist, Energy Control, or Master Psionic (Major Psionic)
      • Double Base ISP (10 * 2) + 10 = 30 ISP
      • Improved Rapid Recharge (Rapid Recharge) :
      • New Power Edge : Conceal Arcana
      • Weird Edge (from Origin) : Scavenger Edge


    HERO’S JOURNEY (FOUR ROLLS)
    • Training [dice]2[/dice]
      • [19] - Choose [11]
      • 1 die step INC Repair; K/Electronics +1; K/Engineering +1
    • Psionics [dice]6[/dice]
      • Rapid Recharge (Improve Rapid Recharge)
    • Education [dice]5[/dice]
      • [14]
      • Gains K/Computers at d8, +2 w/ electronic security
    • Experience & Wisdom [dice]8[/dice]
      • [19] - Choose [16]
      • Professional Edge - Master Psionic Edge
        • Mega Powers : Exalted Telepathy, PPE Thief, Exalted Dispel, Exalted Conceal Arcana
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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