View unanswered posts | View active topics It is currently Mon Jun 18, 2018 10:18 am



Reply to topic  [ 45 posts ] 
 OOC Thread 
Author Message
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
Chat here

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Sat Feb 24, 2018 6:20 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Mon Dec 19, 2016 12:40 pm
Posts: 233
Reply with quote
Looks interesting!

I've got a character in a game that doesn't look like it's going to get going anytime soon I can put on hold...so this is a possibility.

Am I the first one here, or has anyone else pitched a concept yet?

_________________
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php?f=29&t=167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000


Mon Feb 26, 2018 7:38 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1930
Location: Black Company
Reply with quote
I have two games coming to a close and would like to request a spot here.
Specifically I would like to try my hand at an elven TW or perhaps a Lyn Techno Wizard

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Mon Feb 26, 2018 7:51 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 618
Reply with quote
I am looking to join too. Just been thinking up a simvan. Basically he will be the local scout with his giant creature in tow

_________________
GM bennies 6/8


Mon Feb 26, 2018 8:58 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Wed Mar 08, 2017 2:37 pm
Posts: 553
Reply with quote
Have two characters waiting in the wings.
1: Lyn-Srial Cyber Knight with some persuasion and good knowledge of battle, pure up front fighter. Refuses missile weapons of any kind.
2: Shaintar Orc Crazy, mostly combat, some scouting.

Happy to tweak skills to fit the adventuring area, or come up with other concepts if someone has their heart set on either of those frameworks.

_________________
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
    Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
    Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
    Medium Rail Gun
      Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
      Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
      Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
      Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
      Range: cone
      Damage: 3d10
      5 bursts
    Good Night
      Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
Edit Signature
EP Ledger


Mon Feb 26, 2018 11:44 pm
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
These all look like good ideas. We have a month to hash things out.

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Wed Feb 28, 2018 2:01 am
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
Team Hangout created here: https://hangouts.google.com/group/WVXNGgbc38ehORCw2

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Wed Feb 28, 2018 2:03 am
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
1. Rob - Techno-Wizard (elven or Lyn-Srial)
2. Christian/Max - Lyn-Srial Cyber-Knight or Orc Crazy
3. Docpalindrome - Human Glitterboy
4. Max/Deezy - ???
5. Corrigan - Simvan scout
6. Tribe - Human TW (combat focused)
7. OPEN
8. OPEN

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Thu Mar 01, 2018 12:21 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Mon Dec 19, 2016 12:40 pm
Posts: 233
Reply with quote
Burster

viewtopic.php?f=7&t=2125&p=31567#p31567

More detailed, a mobile artillery piece. Fires the rough of equivalent of mini-missiles 3x per turn. Ignites everything.

Probably the opposite of someone who should be anywhere near a base that's under construction.

That dissonance is something I look forward to exploring. :)

_________________
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php?f=29&t=167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000


Thu Mar 01, 2018 8:16 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Mon Jan 29, 2018 6:54 pm
Posts: 74
Reply with quote
I think I have 5ep now. If so, can I use a character slot to play in this? Thinking of a PsiGhost for r.c.c.

_________________
Arthur
Rank: Novice Experience: 5 Advances Left: 0

Current Wounds: 1
Current Bennies: 1
Race: Human
Iconic Framework: Zapper
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Charisma: +2; Pace: 6; Parry: 5; Toughness: 5; Strain: 0
Skills:
Psionics d10 (2)(From IF)
Fighting d6 (2 free points from HJ Roll)
Gambling d6 (2)
Intimidation d8 (3)
Investigation d6 (2)
Knowledge (Politics) d4 (1)
Notice d6 (2)
Shooting d6 (2 from HJ Roll)
Stealth d4 (1)
Streetwise d4 (1)
Survival d4 (1)
Throwing d4 (1 from HJ Roll)


Hindrances
Heroic (Major): Must respond to those who ask for help.
Compulsion (Minor): Gambling
Vow (Minor): Defend the weak


Edges
Improved Electrical Aura (from being human): Complex See TLPG
Rapid Lightning Bolt (From Major Hindrance): Gains RoF 3 with electrical attack.
Scrounger (From HJ Roll): Once per session may find some useful tool or resource (see TLPG forexamples)
Connections: Black Market (From HJ Roll): May make a Streetwise roll to find a contact followed by a Persuasion roll to gain resources.
Major Psionic (From IF): May spend 2 ISP for +1 to Psionics roll or 4 ISP for +2 to Psionics roll
Charismatic (From advance): The character gains +2 Charisma
Epiphany. Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session. (Traded with Hardin, currently using for driving)


Thu Mar 01, 2018 10:16 pm
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
Looks good. I have moved her over to the 101st Forum.

1. Rob - Techno-Wizard (elven or Lyn-Srial)
2. Christian/Max - Lyn-Srial Cyber-Knight or Orc Crazy
3. Docpalindrome - Human Glitterboy
4. Max/Deezy - Ashley Logan, Human Burster
5. Corrigan - Simvan scout
6. Tribe - Human TW (combat focused)
7. OPEN
8. OPEN

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Fri Mar 02, 2018 12:20 am
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
Deezy Klatta wrote:
Burster

viewtopic.php?f=7&t=2125&p=31567#p31567

More detailed, a mobile artillery piece. Fires the rough of equivalent of mini-missiles 3x per turn. Ignites everything.

Probably the opposite of someone who should be anywhere near a base that's under construction.

That dissonance is something I look forward to exploring. :)


Have you made an account for Ashley yet? Let me know when you do, so I can change over her bio form and add her to the group.

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Fri Mar 02, 2018 12:22 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Mon Dec 19, 2016 12:40 pm
Posts: 233
Reply with quote
I have remember/look up the process of putting a character in retirement first...should have it figured out and ready to go by Monday.

_________________
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php?f=29&t=167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000


Sat Mar 03, 2018 5:49 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 2009
Reply with quote
Hey, Just curious if you got room for a grackletooth rougue scholar named Dr. Danlack? or a Juicer named Mr. Marvin? Mr. Marvin would be a good face.

_________________
13th GM bennies GM Bennies
7/8
-1 Benny for extra complication
-2 Bennies for putting the hurt on Libetas and Zan


Vampire Kingdoms GM Bennies
8/8
-1 Benny for extra complication


Legends of the Black Bennies
1/2
-1 benny for BDC to resist greater slumber!!


Sat Mar 03, 2018 6:51 pm
Profile
User avatar

Joined: Wed Aug 30, 2017 9:28 am
Posts: 565
Reply with quote
Lies! Mr. Marvin eats people!

Also, Vik "the Dick" Donnager is done, except for his background, which starts with a wild night in Amsterdam and ends in Arkansas, with stops along the way in the NGR, the Colorado Baronies and Atlantis.
http://savagerifts.com/sr/viewtopic.php?p=31459#p31459

_________________
GM Bennies: 8/8


Sat Mar 03, 2018 7:48 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 2009
Reply with quote
Tribe of One wrote:
Lies! Mr. Marvin eats people!

Also, Vik "the Dick" Donnager is done, except for his background, which starts with a wild night in Amsterdam and ends in Arkansas, with stops along the way in the NGR, the Colorado Baronies and Atlantis.
http://savagerifts.com/sr/viewtopic.php?p=31459#p31459


Well he still has a good persuasion and high cha!

_________________
13th GM bennies GM Bennies
7/8
-1 Benny for extra complication
-2 Bennies for putting the hurt on Libetas and Zan


Vampire Kingdoms GM Bennies
8/8
-1 Benny for extra complication


Legends of the Black Bennies
1/2
-1 benny for BDC to resist greater slumber!!


Sat Mar 03, 2018 7:57 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 2009
Reply with quote
If there is room I finished up Mr Marvin http://savagerifts.com/sr/viewtopic.php?f=41&t=2140#p31702
I'll be retiring Sammy as the black company is ending.

_________________
13th GM bennies GM Bennies
7/8
-1 Benny for extra complication
-2 Bennies for putting the hurt on Libetas and Zan


Vampire Kingdoms GM Bennies
8/8
-1 Benny for extra complication


Legends of the Black Bennies
1/2
-1 benny for BDC to resist greater slumber!!


Sun Mar 04, 2018 7:23 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 618
Reply with quote
Funny that we are suddenly becoming the ex Black Company group :lol:

_________________
GM bennies 6/8


Sun Mar 04, 2018 8:01 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Wed Mar 08, 2017 2:37 pm
Posts: 553
Reply with quote
I'm almost finished with the Lyn-Srial Cyber-Knight. Just need to tweak hindrances and post a background, but that'll be my official submission. Looks like Mr. Marvin has persuasion covered, as long as we're not talking to Simvan. The L-S will be a good backup for sure. Can't have too much persuasion when you're negotiating deals.

_________________
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
    Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
    Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
    Medium Rail Gun
      Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
      Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
      Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
      Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
      Range: cone
      Damage: 3d10
      5 bursts
    Good Night
      Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
Edit Signature
EP Ledger


Sun Mar 04, 2018 11:16 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 2009
Reply with quote
Maximilian wrote:
I'm almost finished with the Lyn-Srial Cyber-Knight. Just need to tweak hindrances and post a background, but that'll be my official submission. Looks like Mr. Marvin has persuasion covered, as long as we're not talking to Simvan. The L-S will be a good backup for sure. Can't have too much persuasion when you're negotiating deals.



Dude even with Simvan no problem. I give them chicken wings

_________________
13th GM bennies GM Bennies
7/8
-1 Benny for extra complication
-2 Bennies for putting the hurt on Libetas and Zan


Vampire Kingdoms GM Bennies
8/8
-1 Benny for extra complication


Legends of the Black Bennies
1/2
-1 benny for BDC to resist greater slumber!!


Sun Mar 04, 2018 11:26 pm
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
Karsk: Looks good. Moved him over.
Jon: Made a comment on Mr. Marvin.

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Mon Mar 05, 2018 2:49 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1930
Location: Black Company
Reply with quote
Looks like I need an updated link as the one shared has expired. Either that or you will need to simply add me manually.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Mon Mar 05, 2018 4:30 pm
Profile
Bronze Patron
Bronze Patron

Joined: Thu Jan 19, 2017 9:13 am
Posts: 1071
Location: GM: (Dan)
Reply with quote
Corrigon wrote:
Funny that we are suddenly becoming the ex Black Company group :lol:

Should I roll a Character?

heh

Maybe someday, y'all have fun storming the castle!

_________________


Mon Mar 05, 2018 11:58 pm
Profile WWW
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
Try a new link, then?

https://hangouts.google.com/group/IPW4VFXx3LD9MXir1

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Tue Mar 06, 2018 3:28 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1930
Location: Black Company
Reply with quote
KahlessNestor wrote:


Nope, looks like I have been banned. Try to add that email I sent you.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Tue Mar 06, 2018 8:20 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Wed Mar 08, 2017 2:37 pm
Posts: 553
Reply with quote
Lars wrote:
Should I roll a Character?

heh

Maybe someday, y'all have fun storming the castle!


Yes. Yes you should.

_________________
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
    Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
    Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
    Medium Rail Gun
      Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
      Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
      Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
      Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
      Range: cone
      Damage: 3d10
      5 bursts
    Good Night
      Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
Edit Signature
EP Ledger


Tue Mar 06, 2018 11:03 pm
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
Gotcha in now, Rob. Should be good to go. Sorry about that! Was looking to save you the headache of a bunch of useless messages clogging your hangouts. Typical. Every great idea I have gets me into trouble :)

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Wed Mar 07, 2018 12:26 am
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
Gave Ashley Logan permissions and removed Deezy (so you aren't getting double PMs). Switched Ashley's bio from Deezy's account to Ashley's.

FYI: Ashley's avatar wasn't working.

If there are problems, let me know and I will try and fix things. Or someone better at all this than me can.

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Wed Mar 07, 2018 12:34 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 618
Reply with quote
I need to create an account for Karsk or do i just amend an existing account like Gargamel to a new name?

_________________
GM bennies 6/8


Wed Mar 07, 2018 3:05 am
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
That will change all your past Gargamel posts, though. I would probably make a new one, unless you don't care, I guess. Not sure what the policy on that it.

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Wed Mar 07, 2018 3:58 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 2009
Reply with quote
KahlessNestor wrote:
That will change all your past Gargamel posts, though. I would probably make a new one, unless you don't care, I guess. Not sure what the policy on that it.


I think usually it is to make a new account. Drust/Dan the gm for the bc should be moving gman to the fallen heroes.

_________________
13th GM bennies GM Bennies
7/8
-1 Benny for extra complication
-2 Bennies for putting the hurt on Libetas and Zan


Vampire Kingdoms GM Bennies
8/8
-1 Benny for extra complication


Legends of the Black Bennies
1/2
-1 benny for BDC to resist greater slumber!!


Wed Mar 07, 2018 6:46 am
Profile
User avatar

Joined: Tue Mar 06, 2018 3:55 pm
Posts: 33
Reply with quote
Yay!


Wed Mar 07, 2018 7:25 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1930
Location: Black Company
Reply with quote
I noticed a lot of the players are from BC. Are we transferring in character XP from retired character or are you having us all start off as baseline (5 experience)?

I know the board allows the transfer from retired and fallen characters. But want to know your preference and what others are doing.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Wed Mar 07, 2018 8:33 am
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system :D I've only GM'd once for newbs.

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Thu Mar 08, 2018 12:10 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1930
Location: Black Company
Reply with quote
KahlessNestor wrote:
My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system :D I've only GM'd once for newbs.

Sounds more than reasonable.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Thu Mar 08, 2018 6:24 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 2009
Reply with quote
KahlessNestor wrote:
My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system :D I've only GM'd once for newbs.


I like it! Let me know if you want me to drop the sig item. It is more about getting him to the flavor of Juicer I want to play and is not crucial for me to have as I can still rp the flavor. Also feel free to hit me up in hangouts if you need help with rules questions or what not.

_________________
13th GM bennies GM Bennies
7/8
-1 Benny for extra complication
-2 Bennies for putting the hurt on Libetas and Zan


Vampire Kingdoms GM Bennies
8/8
-1 Benny for extra complication


Legends of the Black Bennies
1/2
-1 benny for BDC to resist greater slumber!!


Thu Mar 08, 2018 7:53 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Wed Mar 08, 2017 2:37 pm
Posts: 553
Reply with quote
KahlessNestor wrote:
My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system :D I've only GM'd once for newbs.

Powergamers? Don't forget, Rob can still read all this.
:lol:

_________________
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
    Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
    Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
    Medium Rail Gun
      Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
      Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
      Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
      Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
      Range: cone
      Damage: 3d10
      5 bursts
    Good Night
      Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
Edit Signature
EP Ledger


Thu Mar 08, 2018 10:01 pm
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
Pender Lumkiss wrote:
KahlessNestor wrote:
My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system :D I've only GM'd once for newbs.


I like it! Let me know if you want me to drop the sig item. It is more about getting him to the flavor of Juicer I want to play and is not crucial for me to have as I can still rp the flavor. Also feel free to hit me up in hangouts if you need help with rules questions or what not.



It's fine, Jon. Go ahead with the signature item. That's part of the board and you paid for it :)

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Fri Mar 09, 2018 12:18 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 618
Reply with quote
Dawns on me that i have a signature item from Gargamel that i could use on Karsk

_________________
GM bennies 6/8


Fri Mar 09, 2018 1:43 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1930
Location: Black Company
Reply with quote
Corrigon wrote:
Dawns on me that i have a signature item from Gargamel that i could use on Karsk

Yep. The signature item is a slot for you the player to move onto characters.

Maximilian wrote:
KahlessNestor wrote:
My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system :D I've only GM'd once for newbs.

Powergamers? Don't forget, Rob can still read all this.
:lol:


:o
<in offended old lady voice> Well I never!

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Fri Mar 09, 2018 8:38 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Wed Mar 08, 2017 2:37 pm
Posts: 553
Reply with quote
RFT wrote:
<in offended old lady voice> Well I never!

If the +2 die type, +2 roll, +10 PPE shoes fit...
:mrgreen:

_________________
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
    Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
    Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
    Medium Rail Gun
      Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
      Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
      Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
      Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
      Range: cone
      Damage: 3d10
      5 bursts
    Good Night
      Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
Edit Signature
EP Ledger


Fri Mar 09, 2018 10:04 pm
Profile
User avatar

Joined: Sat Mar 03, 2018 7:07 pm
Posts: 31
Reply with quote
Vik is all done, with a final power swap (Fly instead of Smite). Let me know if his trappings are okay - most are pretty standard for the site, but I did something new on his Mega Fly power.

_________________
Vik Donnager
Quick Stats
Human Techno-Wizard
Bennies: 2/3
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6 (1d12+2) , Vigor d6
Charisma: -; Pace: 6 (8) (1d6); Parry: 5; Toughness: 17 (8);
Hindrances: Big Mouth; Device Dependent; Enemies (Coalition and True Federation); Gearhead Geek (Quirk-OCD tapping); Overconfident; Stubborn.
Notice d6, Persuasion d4, Common Knowledge d8
Edges and Abilities of Note: Arcane Background (Weird Science) (Devices malfunction on a roll of 1); Arcane Machinist (Gadgeteer) (four times/session, as an action, create a device with 10 PPE, +5 PPE on a raise, using any TW power, -2 per rank above own); Machine Maestro (+1 to rolls with electronics and machines, +2 with arcane devices. Doubled out of combat); Master of Magic.
PPE: 15/20
Active Effects: Greater Boost Trait-Shooting (+4d); Greater Smite with nonlethal/telekinetic trapping (+4 damage on TK Machinegun)
Adventure Cards: 47 - Epiphany: Something you never understood suddenly “clicks,” gaining a d6 in any skill for the rest of the session.


Tue Mar 27, 2018 8:13 pm
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
Vik wrote:
Vik is all done, with a final power swap (Fly instead of Smite). Let me know if his trappings are okay - most are pretty standard for the site, but I did something new on his Mega Fly power.


Looks fine to me. Question: on the knockback, do they take damage if they hit anything? That's what they do with the Martial Arts school from Deadlands I mentioned. 1d6 damage if they hit an inanimate object, I think? I would have to go look it up. Though that might be too powerful for a trapping. As written is good.

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Wed Mar 28, 2018 2:49 am
Profile
User avatar

Joined: Wed Aug 30, 2017 9:28 am
Posts: 565
Reply with quote
KahlessNestor wrote:
Vik wrote:
Vik is all done, with a final power swap (Fly instead of Smite). Let me know if his trappings are okay - most are pretty standard for the site, but I did something new on his Mega Fly power.


Looks fine to me. Question: on the knockback, do they take damage if they hit anything? That's what they do with the Martial Arts school from Deadlands I mentioned. 1d6 damage if they hit an inanimate object, I think? I would have to go look it up. Though that might be too powerful for a trapping. As written is good.


No damage. It's a powered-down version of Havoc, and I was trying to keep it simple, as well.

_________________
GM Bennies: 8/8


Wed Mar 28, 2018 8:51 am
Profile
User avatar

Joined: Thu Feb 15, 2018 4:02 am
Posts: 73
Reply with quote
Cool. I'm fine with it.

_________________
Fort Hope GM Info

GM Bennies: 2/8
Splugorth Bennies: 1/2
Charlize Bennies: 0/2

Character Accounts: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Sun Apr 01, 2018 11:37 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 45 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group Color scheme created with Colorize It.
Designed by ST Software.