Rolls
HJ 1 - Psionics: [dice]0[/dice] -- Choice of result: (16) May spend a Benny to use Spirit in place of any other trait roll for a round
HJ 2 - Psionics: [dice]1[/dice] -- Powerful presence; add +2 Intimidation and Persuasion checks, +2 when using Fear power
HJ 3 - Psionics: [dice]2[/dice] -- Rapid Recharge edge
F&G 1: [dice]3[/dice] -- Agile & Dextrous: +1 Agility die, begins with Ambidextrous or Quick edge
F&G 2: [dice]4[/dice] -- Wealthy & Connected: Begin with Rich Edge & Connections Edge with 2 factions
F&G 3: [dice]5[/dice] -- duplicate
F&G 4: [dice]6[/dice] -- Choose your Fate: (5) Smart and Learned: Add 1 die type to Smarts, and begin with d6 in 3 Smarts-linked skills
Duplicate F&G roll (9): [dice]9[/dice] -- Fortune Favors the Bold: Brave edge, +1 Benny each session
Narrative Hook: [dice]7[/dice] -- True Federation
Credits: [dice]8[/dice] x 100 = 1300
Rich rolls
Close Combat Weapons: [dice]10[/dice] -- incorporates silver (no melee weapons to start, adding substitute roll)
Ranged Weapons: [dice]11[/dice] -- NG-LG6 Laser Rifle
CCW: [dice]12[/dice] -- Neural Mace
HJ 2 - Psionics: [dice]1[/dice] -- Powerful presence; add +2 Intimidation and Persuasion checks, +2 when using Fear power
HJ 3 - Psionics: [dice]2[/dice] -- Rapid Recharge edge
F&G 1: [dice]3[/dice] -- Agile & Dextrous: +1 Agility die, begins with Ambidextrous or Quick edge
F&G 2: [dice]4[/dice] -- Wealthy & Connected: Begin with Rich Edge & Connections Edge with 2 factions
F&G 3: [dice]5[/dice] -- duplicate
F&G 4: [dice]6[/dice] -- Choose your Fate: (5) Smart and Learned: Add 1 die type to Smarts, and begin with d6 in 3 Smarts-linked skills
Duplicate F&G roll (9): [dice]9[/dice] -- Fortune Favors the Bold: Brave edge, +1 Benny each session
Narrative Hook: [dice]7[/dice] -- True Federation
Credits: [dice]8[/dice] x 100 = 1300
Rich rolls
Close Combat Weapons: [dice]10[/dice] -- incorporates silver (no melee weapons to start, adding substitute roll)
Ranged Weapons: [dice]11[/dice] -- NG-LG6 Laser Rifle
CCW: [dice]12[/dice] -- Neural Mace