These droughts go by many names, Ambrosia, The Elixer of life, Soma, and Ninhursag's milk. These elixers bestow divinity on the drinker normally divine protection and a heavenly aura. Often times these awesome potions bestow a greater effect revealing the true characteristics of the mortal who imbibes it. Sadly the effects of these elixers are realitvly short lived. Interestingly the droughts can be used to weaken those who are immortal.
- Divine Protection(minor): +1 toughness
- Divine aura(minor): +1 Cha
- True Divinity(roll 1d6 to reveal your divine self, 2 Major)
- 1) Intelligence of the Divine +1 Die type Smarts & spend a benny after a successful smarts trick attempt to gain the drop on your foe in addition to the normal trick effects.
2) Divine Spirit: +1 die type spirit, and brave edge- Brave becomes fearless
- Fearless becomes feared. Enemies must make fear checks when encountering them for the first time or when dramatically appropriate. A player may spend a benny to add their cha as a negative to the fear check. Or 2 bennies to add their absolute cha score. Crazies may choose this feared effect, when fearless, if so desired assuming they roll this option .
4) Divine Endurance: +1 vigor die type, ignore 1 level of wound penalties
5) Divine Grace: +1 agility die type, running is a free action.
6) Holy warrior: gain champion and holy warrior edges( use spirit in place of an ab if appropriate). If you already have those two edges double the effect of champion, and give enemies a -2 to resist the effects of holy warrior.
- Fleeting: Once bottled and or drunk the effect of this elixer lasts 1 session.
- Death to Immortals: in this bottled form, a true gift to the mortal realm, the elixer in a way has the reverse effects on those that are immortal. Immortals must make a vigor at -2. Failure causes death in 2d6 minutes. Success causes 1 wound and Exhaustion. As a note this effect dissapates 1 session after being bottled.
- Marked as Divine: The gm has the option to draw a card when appropriate, usually at the start of a scene, on a face card a divine being comes calling on the user of the Elixer... The attitude is up to the gm, and this complication is optional.
- 1) Intelligence of the Divine +1 Die type Smarts & spend a benny after a successful smarts trick attempt to gain the drop on your foe in addition to the normal trick effects.