Naruni, Inc.
Posted: Wed Jul 26, 2017 9:58 am
This started because someone on Google Plus asked about Naruni weapons. Now it's grown into something more. There's a community project started by Victor Diaz. I'm now a part of it too. I'm slowly adding stuff: https://docs.google.com/document/d/1r0j ... sp=sharing
Weapons
Intimidating Weapon: When using intimidation, Naruni plasma cartridge weapons are almost always the most intimidating weapon on the battle field and receive +2 to intimidation as per the Test of Wills rules. See SWD page 86 for details and exceptions. In addition, an intimidating weapon can be used as an improvised weapon of the appropriate size, dealing +1 damage.
NE-H10 Plasma Derringer
Uses the Light Plasma Cartridge.
Range: 5/10/20
Damage: 3d8
ROF: 1
AP: -
Shots: 2
Weight: 1 lbs.
Cost: 10,000 for the gun, each round is 15 credits
Notes: Mega-Damage, Plasma, Intimidating Weapon
NE-4 Plasma Cartridge Pistol
Uses the Standard Plasma Cartridge.
Range: 10/20/40
Damage: 3d10
ROF: 1
AP: -
Shots: 10
Weight: 6 lbs.
Cost: 25,000 for the gun, each round is 40 credits
Notes: Mega-Damage, Plasma, Min Str: d8, Intimidating Weapon, Semi-Auto
NE-6 "Magnum" Plasma Cartridge Revolver
Uses the Standard Plasma Cartridge.
Range: 10/20/40
Damage: 3d10
ROF: 1
AP: -
Shots: 6
Weight: 6 lbs.
Cost: 15,000 for the gun, each round is 40 credits
Notes: Mega-Damage, Plasma, Min Str: d8, Intimidating Weapon, Revolver
NE-2L Plasma Cartridge Auto-Pistol
Uses the Light Plasma Cartridge.
Range: 10/20/40
Damage: 3d8
ROF: 1
AP: -
Shots: 9
Weight: 4 lbs.
Cost: 10,000 for the gun, each round is 15 credits
Notes: Mega-Damage, Plasma, Min Str: d6, Intimidating Weapon, Semi-Auto
NE-300 "Stutterer" Plasma Cartridge Sub Machine Gun
Uses the Light Plasma Cartridge.
Range: 10/20/40
Damage: 3d8
ROF: 3
AP: -
Shots: 50 (Drum) or 30 ("banana" magazine)
Weight: 20 lbs. (Drum Magazine) or 15 lbs. ("Banana" Magazine)
Cost: 20,000 for the gun, each round is 15 credits
Notes: Mega-Damage, Plasma, Min Str: d8, d10 with drum magazine, Intimidating Weapon, Automatic
NE-10 Plasma Cartridge Rifle
Uses the Standard Plasma Cartridge.
Range: 20/40/80
Damage: 3d10
ROF: 1
AP: -
Shots: 20
Weight: 20 lbs.
Cost: 40,000 for the gun, each round is 40 credits
Notes: Mega-Damage, Plasma, Min Str: d10, Intimidating Weapon, Semi-Auto
NE-95 "Double Threat"Assault Rifle
Uses the Standard Plasma Cartridge.
Range: 20/40/80
Damage: 3d10
ROF: 1
AP: -
Shots: 20
Weight: 25 lbs.
Cost: 40,000 for the gun, each round is 40 credits
Notes: Mega-Damage, Plasma, Min Str: d12, Integral grenade launcher (12/24/48, Damage by grenade, 12 shots), Intimidating Weapon, Semi-Auto
NE-75H "Shoulder Cannon"
Uses the Standard or Heavy Plasma Cartridge.
Range: 50/100/200 (Heavy) or 30/60/120
Damage: 3d12 (Heavy) or 3d10 (Standard)
ROF: 1
AP: -
Shots: 20
Weight: 30 lbs.
Cost: 40,000 for the gun, each standard round is 40 credits, each heavy round is 50 credits
Notes: Mega-Damage, Plasma, Snap-Fire, Min Str: d12, Intimidating Weapon
NE-200 Plasma Cartridge Machine-gun
Uses the Standard Plasma Cartridge.
Range: 30/60/120
Damage: 3d10
ROF: 3
AP: -
Shots: 40 (box magazine) or 200 (Belt)
Weight: 70 lbs.
Cost: 95,000 Each round is 40, so a full magazine is 1600 and af full belt is 8000
Notes: Mega-Damage, Plasma, Snap-Fire, Min Str: d12+2, Intimidating Weapon, Automatic
Body Armor
NE-CW20 Camouflage Variable Armor: This is a light and durable suit of combat armor with a fiber-optic material that can change colors to match the general environment. The suit also masks infrared and thermal emissions, making the wearer's heat invisible to infrared and thermal systems and even then the reading/image will seem unusual. The fiber-optic covering copies and displays the surroundings to hide the user. Viewers beyond 50 feet subtract 4 from their Notice rolls to spot or hit the target as long as he moves no faster than 3” per round. At shorter distances, the sheen of the suit can be seen so the penalty is only –2. This feature has made the armor extremely popular. The NE-C20 provides +7 Armor and +1 Toughness, as well as providing Full Environment Protection. Gladiator armor has a Strength Minimum of d8. (13 lb, 75,000 credits)
Weapons
Intimidating Weapon: When using intimidation, Naruni plasma cartridge weapons are almost always the most intimidating weapon on the battle field and receive +2 to intimidation as per the Test of Wills rules. See SWD page 86 for details and exceptions. In addition, an intimidating weapon can be used as an improvised weapon of the appropriate size, dealing +1 damage.
NE-H10 Plasma Derringer
Uses the Light Plasma Cartridge.
Range: 5/10/20
Damage: 3d8
ROF: 1
AP: -
Shots: 2
Weight: 1 lbs.
Cost: 10,000 for the gun, each round is 15 credits
Notes: Mega-Damage, Plasma, Intimidating Weapon
NE-4 Plasma Cartridge Pistol
Uses the Standard Plasma Cartridge.
Range: 10/20/40
Damage: 3d10
ROF: 1
AP: -
Shots: 10
Weight: 6 lbs.
Cost: 25,000 for the gun, each round is 40 credits
Notes: Mega-Damage, Plasma, Min Str: d8, Intimidating Weapon, Semi-Auto
NE-6 "Magnum" Plasma Cartridge Revolver
Uses the Standard Plasma Cartridge.
Range: 10/20/40
Damage: 3d10
ROF: 1
AP: -
Shots: 6
Weight: 6 lbs.
Cost: 15,000 for the gun, each round is 40 credits
Notes: Mega-Damage, Plasma, Min Str: d8, Intimidating Weapon, Revolver
NE-2L Plasma Cartridge Auto-Pistol
Uses the Light Plasma Cartridge.
Range: 10/20/40
Damage: 3d8
ROF: 1
AP: -
Shots: 9
Weight: 4 lbs.
Cost: 10,000 for the gun, each round is 15 credits
Notes: Mega-Damage, Plasma, Min Str: d6, Intimidating Weapon, Semi-Auto
NE-300 "Stutterer" Plasma Cartridge Sub Machine Gun
Uses the Light Plasma Cartridge.
Range: 10/20/40
Damage: 3d8
ROF: 3
AP: -
Shots: 50 (Drum) or 30 ("banana" magazine)
Weight: 20 lbs. (Drum Magazine) or 15 lbs. ("Banana" Magazine)
Cost: 20,000 for the gun, each round is 15 credits
Notes: Mega-Damage, Plasma, Min Str: d8, d10 with drum magazine, Intimidating Weapon, Automatic
NE-10 Plasma Cartridge Rifle
Uses the Standard Plasma Cartridge.
Range: 20/40/80
Damage: 3d10
ROF: 1
AP: -
Shots: 20
Weight: 20 lbs.
Cost: 40,000 for the gun, each round is 40 credits
Notes: Mega-Damage, Plasma, Min Str: d10, Intimidating Weapon, Semi-Auto
NE-95 "Double Threat"Assault Rifle
Uses the Standard Plasma Cartridge.
Range: 20/40/80
Damage: 3d10
ROF: 1
AP: -
Shots: 20
Weight: 25 lbs.
Cost: 40,000 for the gun, each round is 40 credits
Notes: Mega-Damage, Plasma, Min Str: d12, Integral grenade launcher (12/24/48, Damage by grenade, 12 shots), Intimidating Weapon, Semi-Auto
NE-75H "Shoulder Cannon"
Uses the Standard or Heavy Plasma Cartridge.
Range: 50/100/200 (Heavy) or 30/60/120
Damage: 3d12 (Heavy) or 3d10 (Standard)
ROF: 1
AP: -
Shots: 20
Weight: 30 lbs.
Cost: 40,000 for the gun, each standard round is 40 credits, each heavy round is 50 credits
Notes: Mega-Damage, Plasma, Snap-Fire, Min Str: d12, Intimidating Weapon
NE-200 Plasma Cartridge Machine-gun
Uses the Standard Plasma Cartridge.
Range: 30/60/120
Damage: 3d10
ROF: 3
AP: -
Shots: 40 (box magazine) or 200 (Belt)
Weight: 70 lbs.
Cost: 95,000 Each round is 40, so a full magazine is 1600 and af full belt is 8000
Notes: Mega-Damage, Plasma, Snap-Fire, Min Str: d12+2, Intimidating Weapon, Automatic
Body Armor
NE-CW20 Camouflage Variable Armor: This is a light and durable suit of combat armor with a fiber-optic material that can change colors to match the general environment. The suit also masks infrared and thermal emissions, making the wearer's heat invisible to infrared and thermal systems and even then the reading/image will seem unusual. The fiber-optic covering copies and displays the surroundings to hide the user. Viewers beyond 50 feet subtract 4 from their Notice rolls to spot or hit the target as long as he moves no faster than 3” per round. At shorter distances, the sheen of the suit can be seen so the penalty is only –2. This feature has made the armor extremely popular. The NE-C20 provides +7 Armor and +1 Toughness, as well as providing Full Environment Protection. Gladiator armor has a Strength Minimum of d8. (13 lb, 75,000 credits)