Body Armor and Power Armor

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High Command
The Savage Inquisition
Posts: 1943
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Body Armor and Power Armor

Post by High Command »

Body Armor Notes:
Aside from minor electronics, these suits of armor do not have powered enhancements. Many have Full Environmental Protection listed, which includes fully sealed systems; self-contained breathing; immunity to temperature extremes, radiation, vacuum, poisons, and disease; and other self regulating life support systems. Unless otherwise stated, all have basic (five mile range) communications and light-sensitive visors or eye lenses (offset illumination penalties by 2 and provide +2 to resist blinding attacks). Each suit of body armor also has a Strength Minimum listed. For every die type the wearer has under the minimum, he suffers a −1 to all Agility and Agility-linked skill rolls, as well as −1 to his Pace. In Savage Rifts®, this penalty also applies to Arcane skill rolls (including psionics).

Magical Body Armor
  • Adventure Survival Armor (TW)
    Combat Mage Armor (TW)
    Cyber-Knight Light Armor (TW)
    Cyber-Knight Medium Armor (TW)
    Cyber-Knight Heavy Armor (TW)
    Ley Line Walker Light Armor (TW)
    Ley Line Walker Medium Armor (TW)
Modern Body Armor
  • NG Bushman Full Composite Armor
    NG Crusader Heavy Combat Armor
    NG-EX10 “Gladius” Light Exoskeleton Battle Armor
    NG Gladiator Medium Combat Armor
    NG Huntsman Lightweight Personal Armor
    NG-JBA33 Juicer Assassin Plate Armor
    NG Maverick Riding Armor
    NG Peacekeeper
    NG “Plastic-Man” Light Security Armor
    NG RA15 Cannonball
    NG Urban Warrior Tactical Armor
    Triax T-10 Cyclops
    Triax T-11 Enhanced
    Triax T-12 Field Medic
    Triax T-13 Field Mechanic
    Triax T-43 Explorer
Reference List
Cavalry Armor (barding for horses)
NG Huntsman Armor
Juicer Assassin Armor
Juicer Ultra-Armor
Maverick Armor
NG Patrol Armor (new)
NG Range Rider Riding Armor
NG Robot Command Armor (new)
NG A8 Scout Armor
NG-A10 Soldier Body Armor

NG-A12 Anti-Ballistic Armor
NG-A25 Aquatic – Bullfrog EBA
Aquatic – Deep Zone Walker EBA
Aquatic – Mud-Skipper EBA
NG Buffalo Riding EBA
NG Bushman Composite EBA
NG Bushman Trooper EBA
NG Crusader EBA
NG Explorer EBA
NG Gladiator EBA
NG Mega-Juicer Combat EBA
NG Peacekeeper EBA
NG Plastic-Man Light EBA
NG Stalker Suit
NG Titan Plate Armor
NG Trekker Pilot EBA
NG Vibro-Spike Juicer EBA
NG Urban Warrior Light EBA


Aurora Blazer (new)
Beach-Stormer
Blue Boy (new)
Blue Hawk, Flying Power Armor (new)
Cougar (new)
Coyote (new)
Defender (JAPE II)
Delilah (new)
Demon Slayer (new)
Enforcer Guardsman (new)
Firefighter
Forester (new)
Gladius Light
Grease Monkey (new)
Ironwing Flying Power Armor (new)
Juicer Killer Power Armor
Lynx (new)
Mantis (new)
Med-Rec – White Knight Medical Rescuer (new)
Midas (new)
Night Reaper (new)
Pit Fighter (new)
Prophet (new)
Protege (aka Sammy Junior) (new)
Red Hawk, Flying Power Armor
Sabre Espionage Power Armor (new)
Samson
Samson Missileman
Sea Demon (new)
Silent Shadow (new)
Stormhammer (new)
Thunder Hound (new)
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
User avatar
High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Magical Body Armor

Post by High Command »

Adventure Survival Armor (TW)
  • +4 Armor
  • Strength Minimum: N/A
  • Environment Protection: Partial, has enchantments to make most uncomfortable environmental conditions easier to deal with (+2 on related Vigor checks).
  • Weight: 5 lb
  • Cost: 10,500
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[b]Adventure Survival Armor (TW)[/b]
[size=85][list][*]+4 Armor
[*]Strength Minimum: N/A
[*]Environment Protection: [i]Partial[/i], has enchantments to make most uncomfortable environmental conditions easier to deal with (+2 on related Vigor checks).
[*]Weight: 5 lb[/list][/size]
Combat Mage Armor (TW)
  • +7 Armor, as well as a Strength increase of one die type.
  • Strength Minimum: N/A
  • Environment Protection: Full
  • Weight: 9 lb
  • Cost: 250,000
  • Note: Outside of a ley line, Combat Mage Armor requires 1 Power Point per hour to function; without this, the weight quadruples, the Armor value drops to +3, and no other functions work.
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[b]Combat Mage Armor (TW)[/b]
[size=85][list]
[*]+7 Armor, as well as a Strength increase of one die type.
[*]Strength Minimum: N/A
[*]Environment Protection: Full
[*]Weight: 9 lb
[*]Note: Outside of a ley line, Combat Mage Armor requires 1 Power Point per hour to function; without this, the weight quadruples, the Armor value drops to +3, and no other functions work.[/list][/size]
Cyber-Knight Light Armor (TW)
  • Armor +4
  • Strength Minimum: N/A
  • Full Environmental Protection while powered.
  • Weight: 2 lb / 9 lb without power
  • Cost: 90,000
  • Note: Most suits of this style combine chain and composite plating in a classical or modern look, maximizing protection regardless of appearance. A light suit is slightly concealable (anyone looking carefully can detect it with a Notice roll), very flexible, and magically designed to enhance the wearer’s mobility. Light Armor suits provide +4 Armor; they also have enchantments to greatly reduce their weight and grant the wearer +2 Pace and +1" to leaping distances. Like all Cyber-Knight armor, it provides Full Environmental Protection while powered. Finally, the Light Armor has the wall walker power. Without power, the armor loses all abilities except +4 Armor.
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[b]Cyber-Knight Light Armor (TW)[/b]
[size=85][list]
[*]Armor +4
[*]Strength Minimum: N/A
[*]Full Environmental Protection while powered.
[*]Weight: 2 lb / 9 lb  without power
[*]Note: Most suits of this style combine chain and composite plating in a classical or modern look, maximizing protection regardless of appearance. A light suit is slightly concealable (anyone looking carefully can detect it with a Notice roll), very flexible, and magically designed to enhance the wearer’s mobility. Light Armor suits provide +4 Armor; they also have enchantments to greatly reduce their weight and grant the wearer +2 Pace and +1" to leaping distances. Like all Cyber-Knight armor, it provides Full Environmental Protection while powered. Finally, the Light Armor has the wall walker power. Without power, the armor loses all abilities except +4 Armor. [/list][/size]
Cyber-Knight Medium Armor (TW)
  • Armor +6 and +1 embedded Toughness.
  • Strength Minimum: N/A
  • Full Environmental Protection while powered.
  • Weight: 3 lb / 14 lb without power
  • Cost: 120,000
  • Note: Medium Armor suits include either the healing or succor power (recipient’s choice), which can be used on self or others.
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[b]Cyber-Knight Medium Armor (TW)[/b]
[size=85][list]
[*]Armor +6 and +1 embedded Toughness.
[*]Strength Minimum: N/A
[*]Full Environmental Protection while powered.
[*]Weight: 3 lb / 14 lb  without power
[*]Note: Medium Armor suits include either the healing or succor power (recipient’s choice), which can be used on self or others.[/list][/size]
Cyber-Knight Heavy Armor (TW)
  • +8 Armor and +2 Toughness
  • Strength Minimum: N/A
  • Full Environmental Protection while powered.
  • Weight: 6 lb / 24 lb without power
  • Cost: 150,000
  • Note: Cyber-Knight Heavy Armor gives the wearer the ability to use the barrier power. Unlike other suits, Heavy Armor requires a Cyber-Knight’s personal Cyber-Armor to interface with; it won’t function without this connection.
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[b]Cyber-Knight Heavy Armor (TW)[/b]
[size=85][list]
[*]+8 Armor and +2 Toughness
[*]Strength Minimum: N/A
[*]Full Environmental Protection while powered.
[*]Weight: 6 lb / 24 lb without power
[*]Note: Cyber-Knight Heavy Armor gives the wearer the ability to use the barrier power. Unlike other suits, Heavy Armor requires a Cyber-Knight’s personal Cyber-Armor to interface with; it won’t function without this connection.[/list][/size]
Ley Line Walker Light Armor (TW)
  • +3 Armor
  • Strength Minimum: N/A
  • Environment Protection:
  • Weight: 4 lb
  • Cost: 9,000
  • Note: comes with a breath mask and magical filter system that provides +4 to Vigor rolls against airborne toxins and diseases.
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[b]Ley Line Walker Light Armor (TW)[/b]
[size=85][list]
[*]+3 Armor
[*]Strength Minimum: N/A
[*]Environment Protection: 
[*]Weight: 4 lb
[*]Cost: 9,000 
[*]Note: comes with a breath mask and magical filter system that provides +4 to Vigor rolls against airborne toxins and diseases.[/list][/size]
Ley Line Walker Medium Armor
  • +5 Armor
  • Strength Minimum: N/A
  • Environmental Protection:
  • Weight: 8 lbs
  • Cost: 12,000
  • Note: Comes with a breath mask and magical filter system that provides +4 to Vigor rolls against airborne toxins and diseases. Its bulk is a bit harder to conceal (−2 on such efforts).
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[b]Ley Line Walker Medium Armor[/b]
[size=85][list][*]+5 Armor
[*]Strength Minimum: N/A
[*]Environmental Protection:
[*]Weight: 8 lbs
[*]Note: Comes with a breath mask and magical filter system that provides +4 to Vigor rolls against airborne toxins and diseases.  Its bulk is a bit harder to conceal (−2 on such efforts).[/list][/size]
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
User avatar
High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Modern Body Armor

Post by High Command »

SFD Bushman Full Composite Armor
  • +5 Armor and +1 Toughness
  • Strength Minimum: d8
  • Environmental Protection: Full
  • Weight: 17 lbs
  • Cost: 32,000
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[b]SFD Bushman Full Composite Armor[/b]
[size=85][list]
[*]+5 Armor and +1 Toughness
[*]Strength Minimum: d8
[*]Environmental Protection: Full
[*]Weight: 17 lbs[/list][/size]
NG Crusader Heavy Combat Armor
  • +6 Armor and +2 Toughness
  • Strength Minimum: d10
  • Environment Protection: Full
  • Weight: 24 lb
  • Cost: 55,000 credits
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[b]NG Crusader Heavy Combat Armor[/b]
[size=85][list]
[*]+6 Armor and +2 Toughness
[*]Strength Minimum: d10
[*]Environment Protection: Full
[*]Weight: 24 lb[/list][/size]
NG Gladiator Medium Combat Armor
  • +6 Armor and +1 Toughness
  • Strength Minimum: d8
  • Environment Protection: Full
  • Weight: 21 lb
  • Cost: 38,000 credits
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[b]NG Gladiator Medium Combat Armor[/b]
[size=85][list][*]+6 Armor and +1 Toughness
[*]Strength Minimum: d8
[*]Environment Protection: Full
[*]Weight: 21 lb 
[*]Cost: 38,000 credits[/list][/size]
NG-EX10 “Gladius” Light Exoskeleton Battle Armor
  • +7 MDC Armor and +2 Toughness
  • Strength Minimum: N/A
  • Environmental Protection: Full
  • Weight: 80 lbs
  • Cost: 150,000
  • Note: The suit also grants the wearer d12+2 Strength and +2 Pace. The armor, while powered, doesn’t have a Strength Minimum. A wearer suffers a −2 to Stealth checks and any tasks requiring subtle or delicate movement.
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[b]NG-EX10 “Gladius” Light Exoskeleton Battle Armor[/b]
[size=85][list][*]+7 MDC Armor and +2 Toughness
[*]Strength Minimum: N/A
[*]Environmental Protection: Full
[*]Weight: 80 lbs
[*]Note:  The suit also grants the wearer d12+2 Strength and +2 Pace. The armor, while powered, doesn’t have a Strength Minimum. A wearer suffers a −2 to Stealth checks and any tasks requiring subtle or  delicate movement.[/list][/size]
SFD Huntsman Lightweight Personal Armor
  • +5 Armor and +1 Toughness
  • Strength Minimum: d6
  • Environmental Protection: No
  • Weight: 16 lbs
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[b]SFD Huntsman Lightweight Personal Armor[/b]
[size=85][list][*]+5 Armor and +1 Toughness
[*]Strength Minimum: d6
[*]Environmental Protection: No
[*]Weight: 16 lbs[/list][/size]
Juicer Assassin Plate Armor
  • +6 Armor and +1 Toughness
  • Strength Minimum: d10 except for Juicers
  • Environment Protection: Partial
  • Weight: 14 lb
  • Cost: 32,000
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[b]Juicer Assassin Plate Armor[/b]
[size=85][list][*]+6 Armor and +1 Toughness
[*]Strength Minimum: d10 except for Juicers
[*]Environment Protection: [i]Partial[/i]
[*]Weight: 14 lb[/list][/size]
NG Maverick
  • +4 Armor and +1 Toughness
  • Strength Minimum: N/A
  • Environmental Protection:
  • Weight: 10 lbs
  • Cost: 14,500
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[b]NG Maverick[/b]
[size=85][list][*]+4 Armor +1 Toughness
[*]Strength Minimum: N/A
[*]Environmental Protection: None
[*]Weight: 10 lbs[/list][/size]
NG Peacekeeper
  • +6 Armor and +2 Toughness
  • Strength Minimum: d8
  • Environmental Protection: Full
  • Weight: 27 lbs
  • Cost: 40,000
  • Note: The version listed here is the “tactical” armor, including heavier armor plates for combat protection against deadly weapons. For the lighter version, reduce the weight by 11 lbs, reduce the Strength minimum to d6, and reduce the protection to +4 Armor with no Toughness increase.
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[b]NG Peacekeeper[/b]
[size=85][list]
[*]+6 Armor and +2 Toughness
[*]Strength Minimum: d8
[*]Environmental Protection: Full
[*]Weight: 27 lbs
[*]Note: The version listed here is the “tactical” armor, including heavier armor plates for combat protection against deadly weapons. For the lighter version, reduce the weight by 11 lbs, reduce the Strength minimum to d6, and reduce the protection to +4 Armor with no Toughness increase.[/list][/size]
NG “Plastic-Man” Light Security Armor
  • +4 Armor
  • Strength Minimum: N/A
  • Environment Protection: Full
  • Weight: 13 lb
  • Cost: 18,000
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[b]NG “Plastic-Man” Light Security Armor[/b]
[size=85][list]
[*]+4 Armor
[*]Strength Minimum: N/A
[*]Environment Protection: Full
[*]Weight: 13 lb[/list][/size]
NG RA15 Cannonball
  • +4 Armor +1 Toughness
  • Strength Minimum: d6
  • Environmental Protection:
  • Weight: 13 lbs
  • Cost: 22,500
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[b]NG RA15 Cannonball[/b]
[size=85][list]
[*]+4 Armor +1 Toughness
[*]Strength Minimum: d6
[*]Environmental Protection:
[*]Weight: 13 lbs[/list][/size]
NG Urban Warrior Tactical Armor
  • +6 Armor
  • Strength Minimum: d8
  • Environmental Protection: Full
  • Weight: 11 lbs
  • Cost: 35,000
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[b]NG Urban Warrior Tactical Armor[/b]
[size=85][list][*]+6 Armor 
[*]Strength Minimum: d8
[*]Environmental Protection: Full
[*]Weight: 11 lbs[/list][/size]
Triax T-10 Cyclops
  • +6 Armor and +1 Toughness
  • Strength Minimum: d6
  • Environmental Protection: Full
  • Weight: 25 lbs
  • Cost: 60,000
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[b]Triax T-10 Cyclops[/b]
[size=85][list][*]+6 Armor and +1 Toughness
[*]Strength Minimum: d6
[*]Environmental Protection: Full
[*]Weight: 25 lbs[/list][/size]
Triax T-11 Enhanced
  • +7 Armor and +2 Toughness
  • Strength Minimum: d6
  • Environmental Protection: Full
  • Weight: 40 lbs
  • Cost: 100,000
  • Note: T-11 grants the wearer d12+2 Strength and +2 Pace. The armor, while powered, doesn’t have a Strength Minimum, though putting on the armor takes twice as long.
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[b]Triax T-11 Enhanced[/b]
[size=85][list][*]+7 Armor and +2 Toughness
[*]Strength Minimum: d6
[*]Environmental Protection: Full
[*]Weight: 40 lbs
[*]Note:  T-11 grants the wearer d12+2 Strength and +2 Pace. The armor, while powered, doesn’t have a Strength Minimum, though putting on the armor takes twice as long. [/list][/size]
Triax T-12 Field Medic
  • +6 Armor and +1 Toughness
  • Strength Minimum: N/A
  • Environmental Protection: Full
  • Weight: 17 lbs
  • Cost: 65,000
  • Note: The wearer gains a +2 bonus to all Healing rolls for first aid.
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[b]Triax T-12 Field Medic[/b]
[size=85][list][*]+6 Armor and +1 Toughness
[*]Strength Minimum: N/A
[*]Environmental Protection: Full
[*]Weight: 17 lbs 
[*]Note: The wearer gains a +2 bonus to all Healing rolls for first aid. [/list][/size]
Triax T-13 Field Mechanic
  • +6 Armor and +2 Toughness
  • Strength Minimum: N/A
  • Environmental Protection: Full
  • Weight: 18 lbs
  • Cost: 75,000
  • Note: Grants the wearer +2 on Repair checks.
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[b]Triax T-13 Field Mechanic[/b]
[size=85][list][*]+6 Armor and +2 Toughness
[*]Strength Minimum: N/A
[*]Environmental Protection: Full
[*]Weight: 18 lbs
[*]Note: Grants the wearer +2 on Repair checks.[/list][/size]
Triax T-43 Explorer
  • +6 Armor and +1 Toughness
  • Strength Minimum: d8
  • Environmental Protection: Full
  • Weight: 20 lbs
  • Cost: 45,000
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[b]Triax T-43 Explorer[/b]
[size=85][list]
[*]+6 Armor and +1 Toughness
[*]Strength Minimum: d8
[*]Environmental Protection: Full
[*]Weight: 20 lbs[/list][/size]
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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