Player Name: David
Google Handle: david.stjohn@gmail.com
Character Name: Erin Sol
Rank: Novice Experience: 9 Advances Left: 0
Race: Altara
Iconic Framework: Techno-Wizard
Attributes: Agility d8 (d10)*, Smarts d8-2, Spirit d6, Strength d8(d10)*, Vigor d6(d8)*
Charisma: 2/-2; Pace: 6 (8 Ar) d6 ; Parry: 6(8)*; Toughness: 13(7)[14(7)]*; Strain: 0
* Increased attributes & parry from TW Quicksilver device
15 PPE
STD PPE usage
Skills:
- Techno-Wizardry d8
- Knowledge (Arcana) d8
- Knowledge (Engineering) d8
- Knowledge (Science) d6
- Repair d8
- Healing d6
- Knowledge (Medicine) d6
- Knowledge (Cybernetics) d4
- Knowledge (Electronics) d8
- Knowledge (Computer) d6
- Stealth d4
- Notice d4 +2
- Fighting d8
- Shooting d6
Erin Sol Powers
- Quickness Gizmo: (4 8), Touch, 3 (2/round), Trapping Blurred motion (reskinned shroud)
- Dispel Gizmo: (3 7), Smarts, Instant, Trapping Energy Conversion (reskinned jolt and jazz) .
- Warrior’s Gift Gizmo: (5 9), Touch, 3 (1/round), Trapping (reskinned Jazz and +1 gang up offset) +1 PPE, +1 Parry & +1D Fighting on raise. Combat simulation Glasses with neural path/HUD.
- Speed Gizmo : (2 3), Touch, 3 (1/round), Trapping Jazz. Electromotive motion motivating electric rod.
- Wall Walker (armor): (2 4), Touch, 3 (1/round), Trapping Sound absorption.
Racial Characteristics
- Attractive: Gain the Attractive Edge
- Bad Reputation: -4 Charisma with most folk due to association with the Splugorth
- Blind: Cannot read, see colors, or detect purely visual information, but does posses 1,200 ft radius natural radar
- Genetic Engineering: Agility, Strength and Vigor start at d6 and have a maximum of d12+1
- Instilled Ignorance: -2 to Smarts rolls
- Storm Fouled Senses: -2 to Notice, Fighting, Shooting and Throwing in strong inclement weather.
- Superior Senses: Gain the Alertness Edge
- Wanted (Minor): Wanted by Splugorth minions
Hindrances
- Heroic (Major): She was not grown as a hero but when freed from the Splugorth Erin found her true heroic self and now is the first to run headlong into danger to help the weaker or punish the wicked.
- Loyal (Minor): Erin has lost those close to her in the past and will give her life to prevent it from happening again.
- Death Wish (Minor): Despite the outward shell of a hero, Erin’s failure to save Sasha during the Juicer Uprising continues to plague her. Admitting it would be difficult but, she secretly wishes for the release of death after those responsible for the Prometheus betrayal have been punished.
- Bad Reputation (Racial): -4 Charisma with most folk due to association with the Splugorth
- Blind (Racial):Cannot read, see colors, or detect purely visual information, but does posses 1,200 ft radius natural radar
- Wanted (Minor, Racial): Wanted by Splugorth minions
- Quirk (Minor, IF): Erin believes that souls may bond to items at death and so she sometimes continues to talk to the dosimeter of friends that have passed past or to rehabilitate the rifle of a fallen CS grunt.
- Enemies (IF): Considered outlaws by the CS and enemies of the state by the Federation of Magic
Edges
- Attractive: +2 Charisma
- Alertness: +2 Notice
- AB Weird Science (Techno-Wizardry): 15 PPE and 3 starting powers (Quickness, Dispel & Warriors Gift)
- Arcane Machinist (Gadgeteer variant): As Gadgeteer but only requires 1 action to create and may be used ½ smarts times per session.
- Master of Magic: Gain Mega power version of all powers.
- Rich and Filthy Rich: + 25,000 Credits and 5 HJ rolls from Close Weapons, Ranged Weapons and Body Armor
- Rapid Recharge, Improved RR & Exceptional RR: Gain 1 PPE every 5 minutes
- Quick: Discard draw of 5 or less for new cards (from Quicksilver TW device not active on 1st round)
- Contacts: Tolkeen University Refugees, & +2 on her rolls to contact Ignacio Maddry