Out of Character Chatter
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
Everyone knows that exorcisms are the best way to form a strong and lasting bond.
Ir is that 'break' a strong and lasting bond?
Ir is that 'break' a strong and lasting bond?
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Re: Out of Character Chatter
Oh this is reminding me of some of my Speciial Ed Middle school classes I taught. Are you sure the name isn'the the 1st special Education Group. I might need a lot of bunnies with this group.
Sinder Baron: Burster (Master Psi)
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
Re: Out of Character Chatter
Ask Cory about her Fuzzy Bunnies!Sinder wrote:Oh this is reminding me of some of my Speciial Ed Middle school classes I taught. Are you sure the name isn'the the 1st special Education Group. I might need a lot of bunnies with this group.
Or do you mean Bennies?
Merlaggon
Re: Out of Character Chatter
lolSinder wrote:Oh this is reminding me of some of my Speciial Ed Middle school classes I taught. Are you sure the name isn'the the 1st special Education Group. I might need a lot of bunnies with this group.
Fell might borrow that line.
"Let's go! Let's go, we don't have all day. What is this? The first special education group! Let's go, you look like a bunch of bunnies running around, pull it together and move out!"
Character
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
Way to stay positive Gale.
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
Re: Out of Character Chatter
The gear is only available when in human form. Most of the time he is in his natural form... you would need to go... inside...Fell wrote:Thanks for adding a Gear list Merl, my next edge is Thief.
Merlaggon
Re: Out of Character Chatter
Two Armys, well stand down and let one kill the other. Then kill the remainders. NO! don't interrupt them they may decide that they hate you more. d&d 101!
Sinder Baron: Burster (Master Psi)
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
Lol, true true, too bad Sir Sayeen missed that class.
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
Re: Out of Character Chatter
Fell is 'stoked' to be right there with you lol.
If it's Epic you have to do it.
If it's Epic you have to do it.
Character
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
Sayeen is noble and heroic to the point of being blindly naive and hopeful.
Gale admires him for it, while inwardly groaning whenever he does something that could get him killed or jeopardize the mission.
Gale admires him for it, while inwardly groaning whenever he does something that could get him killed or jeopardize the mission.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
Speculating, but I would tend to think that characters would be more likely to know what a pen and paper RPG is than a video game, as electricity and tech are comparatively rare and prone to breaking. I doubt many places are manufacturing consoles or gaming PCs, though perhaps there would be the equivalent of mobile games/mini games on some of the portable computers manufactured for adventurers.
Contrast that with pen and paper, which doesn't wear out if properly cared for and as comparatively easy to reproduce. Card games are canonized and it's likely that most other forms of non electronic gaming have survived, perhaps even thrived after the apocalypse ended. People have always craved entertainment, and there are centuries of pre apocalyptic entertainment waiting to be unearthed and rediscovered. It's likely some was preserved through the apocalypse to be rediscovered later, especially considering a lot of it comes shrink wrapped if unopened. If the wrap wasn't punctured it should have remained relatively protected from decay.
Pre Rifts games may go for a decent amount of money. I speculate that, much like comics and fiction, they would probably sell for anywhere between 200 and 1,200 credits. (Palladium Rifts Main Book P. 207). Sinder seems like he's probably met people who could afford that kind of stuff, other characters may not even be aware it exists.
Contrast that with pen and paper, which doesn't wear out if properly cared for and as comparatively easy to reproduce. Card games are canonized and it's likely that most other forms of non electronic gaming have survived, perhaps even thrived after the apocalypse ended. People have always craved entertainment, and there are centuries of pre apocalyptic entertainment waiting to be unearthed and rediscovered. It's likely some was preserved through the apocalypse to be rediscovered later, especially considering a lot of it comes shrink wrapped if unopened. If the wrap wasn't punctured it should have remained relatively protected from decay.
Pre Rifts games may go for a decent amount of money. I speculate that, much like comics and fiction, they would probably sell for anywhere between 200 and 1,200 credits. (Palladium Rifts Main Book P. 207). Sinder seems like he's probably met people who could afford that kind of stuff, other characters may not even be aware it exists.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Re: Out of Character Chatter
AND you will, I trust you buddy.Qoat pauses a second, "Fell, for sure, thinks if he gets in over his head, I am going to save him."
Character
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
Oh yeah Q and his ng-33 better be ready.
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
- Cory Tetrascroll
- Posts: 275
- Joined: Sat Jun 25, 2016 7:44 pm
Re: Out of Character Chatter
Wait, and I know what the answer probably is and it's the opposite of what I hope, did our bennies refresh?
Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
I don't think bennies refresh until April 1st. It's a quarterly thing.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Re: Out of Character Chatter
Cory....surprised Fell is following Sayeen into the mouth of madness?
Fell?
Hindrances
Epic!
Shhhhh be very very quiet.....Fell is worried about Sayeen and is there to protect him like a teammate and friend would do. Fell cares enough about Sayeen to die with him if that's what comes of this.
Fell?
Hindrances
- Death Wish (Minor) - The Juicer knows he’s going to die, and he wants to go out magnificently, having done something folks remember and are inspired by.
- Overconfident (Major) - Has supreme trust in his abilities.
- Quirk (Minor) - Severin is prone to chuckling, laughing, cackling or flat out crazy giggling while in the heat of combat. If the situation calls for silence he is able to do so, however in unbidden battles his deadly, loud, crazy laughter echoes across the battle field.
- Vow (Minor) - Fight the Supernatural or Evil to save humanity and those in need.
Epic!
Shhhhh be very very quiet.....Fell is worried about Sayeen and is there to protect him like a teammate and friend would do. Fell cares enough about Sayeen to die with him if that's what comes of this.
Character
- Cory Tetrascroll
- Posts: 275
- Joined: Sat Jun 25, 2016 7:44 pm
Re: Out of Character Chatter
That is seriously raising the bar for playing hinderances.
Which Sayeen had already set pretty high. My god you two, are you trying to kill us all?
Which Sayeen had already set pretty high. My god you two, are you trying to kill us all?
Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
Re: Out of Character Chatter
I think that's Tim....Cory Tetrascroll wrote:My god you two, are you trying to kill us all?
Don't except "Flowers" from that guy.
Edit: To accept is to receive, and except is to exclude. There. Scolded myself. I must be tired.
Character
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Hello everyone,
Two things,
1) bennies for everyone for this whole sequence leading up until now.
2) Cory, someone recommend you for some EP, I've updated your EP ledger.
VV
Two things,
1) bennies for everyone for this whole sequence leading up until now.
2) Cory, someone recommend you for some EP, I've updated your EP ledger.
VV
Signature
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
Cory Tetrascroll wrote:That is seriously raising the bar for playing hinderances.
Which Sayeen had already set pretty high. My god you two, are you trying to kill us all?
High praise Cory, thank you! Congrats on the EP, I would have said the same for you regarding the level of RPing.
I'm with Fell, that Tim is trying to kill us, with suspense!
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
Re: Out of Character Chatter
1st SET Game:
- 1. CS and Feds will let us pass - we should go - unless we are going to jump in and help the CS now in their battle. Kill leader while he stands in front of Fell? Then join the CS and take out Feds and then go into building. Together maybe?
2. We will likely have to fight the Feds later if they win.
3. We wont have to fight the CS likely if they win.
4. There are Feds in the building (and a something horrible)
Character
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
We came in to Parley to let us pass, We got them to stop and talk. If cooler heads cannot prevail we can be asured we acted in a honorable fashion. We brought them to the table of peace if they cannot dine together it is only our job to try again. I am fine taking the deal... we did our part.
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
Fell wrote:"When the path is wide enough. Tim and Merl you are in front, side by side, be careful not to hit each other. Merl. You hear me? Don't kill us, easy on the building fellow. If it's not wide enough let Tim take point. After Tim then Merl, Cory, Qoat, me, whatever order you want you two. Sinder next with Sayeen as rear guard. Questions? If not, move out."
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Re: Out of Character Chatter
Sinder is curious so He wonders about the Giant fingers on the edge? Where thee are Giant fingers there must be ___________
A. Yakuza that took this bad boys five fingers?
A. Yakuza that took this bad boys five fingers?
Sinder Baron: Burster (Master Psi)
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
VV did we spend any significant time in the office area? Sir Sayeen regans 1 isp per hour while keeping his armor active. Sir Sayeen also has low light vision from being a half-elf.
Also "Click" Q? Q? Where are you?
Also "Click" Q? Q? Where are you?
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Sayeen,
No significant time. Maybe half an hour.
Did I forget Q on the map? Damn, I was so proud of myself for remembering Sinder.
VV
No significant time. Maybe half an hour.
Did I forget Q on the map? Damn, I was so proud of myself for remembering Sinder.
VV
Signature
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
I see Q is there, I just meant if we hear a click I want Q nearby to help solve the problem. Apperently unscrewing the cybernetic leg is the preffered method.
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
Nice Job Gale, intangible munition, wicked awesome thought! Merlaggon way to plant the seed for the idea!
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
Thanks!
We've yet to see if it was actually a good thought, waiting on GM for that. :p
Either way, no matter what solution we decided to try would carry a risk. This seemed no more risky, and potentially less risky than trying to disarm the device or trying to transfer pressure from the foot to some expendable object. It also allowed Gale to show off the superiority of psionics. I'm not sure if the raise would have made a difference, but I figured I would try for it as I've got bennies to spare and we're approaching the reset.
I'm thinking the raise would have been a 100% success, but without the raise maybe the explosion is mostly intangible (if there is an explosion at all). Nothing that could hurt anyone, but maybe we all get shaken or have our hair slightly singed.
In hindsight I would have had better odds of a raise if I decided to re-roll, and one can spend multiple bennies re-rolling but only one on extra effort.
We've yet to see if it was actually a good thought, waiting on GM for that. :p
Either way, no matter what solution we decided to try would carry a risk. This seemed no more risky, and potentially less risky than trying to disarm the device or trying to transfer pressure from the foot to some expendable object. It also allowed Gale to show off the superiority of psionics. I'm not sure if the raise would have made a difference, but I figured I would try for it as I've got bennies to spare and we're approaching the reset.
I'm thinking the raise would have been a 100% success, but without the raise maybe the explosion is mostly intangible (if there is an explosion at all). Nothing that could hurt anyone, but maybe we all get shaken or have our hair slightly singed.
In hindsight I would have had better odds of a raise if I decided to re-roll, and one can spend multiple bennies re-rolling but only one on extra effort.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Re: Out of Character Chatter
We're like a bunch of cats! Wandering around as Tim is about to die. We were concerned for a few seconds, then our curiosity got the better of us.
Sinder Baron: Burster (Master Psi)
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Signature
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
cool thanks VV
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
Re: Out of Character Chatter
We are posting up a storm now.
Sinder Baron: Burster (Master Psi)
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
- Cory Tetrascroll
- Posts: 275
- Joined: Sat Jun 25, 2016 7:44 pm
Re: Out of Character Chatter
Sorry cats, things have been a bit hectic lately. I'll post soon!
Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
Re: Out of Character Chatter
Cory should still be overfull with PPE from the ley line. I believe you drop 1 per hour until you hit your max
Merlaggon
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
Going by the prices in the original Rifts Main Book (not RUE), that could potentially be worth millions of credits.Power Plant Technical Documents
A hard drive contain a full technical package of the pre-Rifts power plant.
It really depends what all is on the hard drive, if it has dozens or hundreds of blueprints, schematics, and formulas you've hit the motherlode.Palladium Rifts P. 208 wrote:Valuable technical journals, how-to instructions, blueprints, schematics, formulas, etc.: 40,000 to 240,000 (4D6 x 10,000) credits. Some high-tech journals/instruction manuals can be worth millions and all are highly illegal in the CS.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
- Cory Tetrascroll
- Posts: 275
- Joined: Sat Jun 25, 2016 7:44 pm
Re: Out of Character Chatter
It seems too good to be true, so I want to ask you rules experts: between the xp and the adventure card, I could immediately apply two advances?
Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
Looks like it to me, but your next advance has to be spent on this advance.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Yes. However you are really just pre-buying your next advance (like on credit). So if you earn 5 XP next quarter it will already be spent on the advance you choose with your Adventure card.Cory Tetrascroll wrote:It seems too good to be true, so I want to ask you rules experts: between the xp and the adventure card, I could immediately apply two advances?
That was harder to write than I thought.
Make sense?
VV
Signature
- Cory Tetrascroll
- Posts: 275
- Joined: Sat Jun 25, 2016 7:44 pm
Re: Out of Character Chatter
Make sense it does. In concept, easier to grasp than to write.
Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
- Cory Tetrascroll
- Posts: 275
- Joined: Sat Jun 25, 2016 7:44 pm
Re: Out of Character Chatter
What I meant to say was: I like buying things on credit! I'm picking two advances as soon as I get home!!!
Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Hello,
New GM post!
Please reset bennies to 3.
Post: http://savagerifts.com/viewtopic.php?f= ... 5860#p5860
VV
New GM post!
Please reset bennies to 3.
Post: http://savagerifts.com/viewtopic.php?f= ... 5860#p5860
VV
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Just when you thought it was safe,
GM update: http://savagerifts.com/viewtopic.php?f= ... 5908#p5908
VV
GM update: http://savagerifts.com/viewtopic.php?f= ... 5908#p5908
VV
Signature
- Cory Tetrascroll
- Posts: 275
- Joined: Sat Jun 25, 2016 7:44 pm
Re: Out of Character Chatter
I didn't see an account status tracker, so I'm putting this notice here.
I will be out of computer contact for a week, starting 4/9 - 4/16. I'm going to one of "those" countries and will not be taking a computer with me.
Affects:
Cory (1st SET)
I will be out of computer contact for a week, starting 4/9 - 4/16. I'm going to one of "those" countries and will not be taking a computer with me.
Affects:
Cory (1st SET)
Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Signature
Re: Out of Character Chatter
Sinder will be gone from May 2 through May 13. Not sure about connections, but I will try to post something.
Sinder Baron: Burster (Master Psi)
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Hello,
Merl's badass notice and detect arcana just saved you from an ambush
http://savagerifts.com/viewtopic.php?f= ... 7816#p7816
VV
Merl's badass notice and detect arcana just saved you from an ambush
http://savagerifts.com/viewtopic.php?f= ... 7816#p7816
VV
Signature
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: Out of Character Chatter
Does Merlaggon know where the 2 are enough for an AoE fire breath?
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Signature
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
Are we charging in per our Fell's Follies styles or taking her offer?
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
Re: Out of Character Chatter
I would assume she can detect book. So it'll be known it's in my backpack.
Can we collectively walk closer to her - in order to be in striking distance better.
I'll post a post ... Fell approaches her and talks as he gets closer.
But yeah I'm sure the end result is combat. Can try words thou.
Can we collectively walk closer to her - in order to be in striking distance better.
I'll post a post ... Fell approaches her and talks as he gets closer.
But yeah I'm sure the end result is combat. Can try words thou.
Character
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
Yeah just be like, we got your book yeah its right here. The 1st walks up 12 squares from Winter. Fell Tosses the book into Merlaggon's fiery jowls. There is your book. Game on!
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
Re: Out of Character Chatter
I will eat their words...Sayeen Gabbersleaf wrote:Yeah just be like, we got your book yeah its right here. The 1st walks up 12 squares from Winter. Fell Tosses the book into Merlaggon's fiery jowls. There is your book. Game on!
Merlaggon
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
Her offer boils down to 'we can be friends, but if you don't do what I want we'll leave you to die.'
She could be lying about there being more coalition forces in the area. Is it very believable that they have backup in range?
She could also be lying about the portal, either that she will take us through it or that we will be safe on the other side.
She's basically holding us hostage against ourselves based on her word. What's our smartest play? I get the distinct feeling she's untrustworthy, but it's hard to tell exactly what she's lying about.
There is also the possibility that she is concerned about what we will do with the book and doesn't trust us not to use it, but I'm more inclined to think that she's the one who sent the guy down here to open that portal in the first place.
She could be lying about there being more coalition forces in the area. Is it very believable that they have backup in range?
She could also be lying about the portal, either that she will take us through it or that we will be safe on the other side.
She's basically holding us hostage against ourselves based on her word. What's our smartest play? I get the distinct feeling she's untrustworthy, but it's hard to tell exactly what she's lying about.
There is also the possibility that she is concerned about what we will do with the book and doesn't trust us not to use it, but I'm more inclined to think that she's the one who sent the guy down here to open that portal in the first place.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Anyone who makes a common knowledge test (+2 for Timothy) will know that the Old Chicago is controlled by the CS and they have a major military presence in the ruins. Not only is back up close by, it 's almost a certainty. To top it all off Chi-Town is only 80 miles away, so you're pretty close to the heart of the CS here.Gale Wingstorm wrote:She could be lying about there being more coalition forces in the area. Is it very believable that they have backup in range?
That is total speculation, she didn't attack you outright and her story is plausible.She's basically holding us hostage against ourselves based on her word. What's our smartest play? I get the distinct feeling she's untrustworthy, but it's hard to tell exactly what she's lying about.
VV
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- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
I don't think VV said the Broadkil were leaving, there was just some negotiation going on. She invited us to keep the book and come through the portal, too bad we don't have a Ley Line Walker to tell us about the destination.Timothy Hernandez wrote:As the Broadkill leaves, Timothy will look at Fell. "This isn't over. AND WHAT THE HELL WAS THAT SPEECH? TOUGHEST CYBORG EVER? MOST POWERFUL MIND MELTER? HE LEACHES SO MUCH,
IT'S THE SHITS OF THE BRAIN I CAN HEAR IT! AND I'M NOTHING BUT METAL!" Timothy breaths deeply after that brief rant and heads towards the ladder to climb up. Once at the ladder, Timothy looks up and realizes that the ladder is broken, by him. Fuck Timothy face palms himself and returns to the group for the air lift operation.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
- Venatus Vinco
- Bronze Patron
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Re: Out of Character Chatter
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- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Teleport:
Everyone has been moved to square C42 on the map
You still act on Merlaggon's turn. Rocky. Gale, and Fell can act on their own.
VV
Everyone has been moved to square C42 on the map
You still act on Merlaggon's turn. Rocky. Gale, and Fell can act on their own.
VV
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- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
Sorry for missing that last round. I've been busy last week packing my stuff up to move back to Canada then arranging shipping, then moving out, and am now on a road trip. The first couple of days were with friends and I had no time alone to post. I also had to deal with shipping complications with UPS and Canadian customs which required about three hours at a library today to get paperwork sorted...
Anyway, my players know what's up and I haven't had time to complete a combat post for them yet either. It takes quite a bit more time to do a GM post for combat.
Anyway, my players know what's up and I haven't had time to complete a combat post for them yet either. It takes quite a bit more time to do a GM post for combat.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
- hobo joe
- Diamond Patron
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- Location: Riding the Rails to Stardom
Re: Out of Character Chatter
This is very true. That's why I have banned all combat from my games. And shopping. No combat and no shopping. They take way too much time.Gale Wingstorm wrote:Sorry for missing that last round. I've been busy last week packing my stuff up to move back to Canada then arranging shipping, then moving out, and am now on a road trip. The first couple of days were with friends and I had no time alone to post. I also had to deal with shipping complications with UPS and Canadian customs which required about three hours at a library today to get paperwork sorted...
Anyway, my players know what's up and I haven't had time to complete a combat post for them yet either. It takes quite a bit more time to do a GM post for combat.
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
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- Venatus Vinco
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Re: Out of Character Chatter
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- Cory Tetrascroll
- Posts: 275
- Joined: Sat Jun 25, 2016 7:44 pm
Re: Out of Character Chatter
We don't have enough hair to be Dragon Force!
https://www.youtube.com/watch?v=0jgrCKhxE1s
https://www.youtube.com/watch?v=0jgrCKhxE1s
Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
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"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
- Venatus Vinco
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Re: Out of Character Chatter
New GM post,
http://savagerifts.com/viewtopic.php?f=26&t=665#p11045
Also, Tim +1 benny for the great report to the CS>
Merlaggon, +1 for being greedy even when someone dies.
Q, +1 benny for NOT being greedy when someone dies
Fell & Cory, +1 benny each for vicious rage
Sayeen, +1 benny for...oh wait.
VV
http://savagerifts.com/viewtopic.php?f=26&t=665#p11045
Also, Tim +1 benny for the great report to the CS>
Merlaggon, +1 for being greedy even when someone dies.
Q, +1 benny for NOT being greedy when someone dies
Fell & Cory, +1 benny each for vicious rage
Sayeen, +1 benny for...oh wait.
VV
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- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Out of Character Chatter
I missed Sayeen's death because I have been traveling!?
Anyway, going to try to get a post down, but I don't have time to do one that justifies this event. Apologies for my absense but as those of you who have me on Facebook know, I've been quite busy all over the place.
The Lake District>York>Rural Scotland>Edinburgh>Eastleigh and surrounding area>All over rural central France>and now I'm in Munich, heading south tomorrow to see Neuschwanstein, then to Cologne next week, then back to Canada (Toronto area) on the 20th at which point I have to sort things with customs before they sell all the stuff I tried to UPS back. Most of the time I'm traveling and staying with friends, and thus am trying to maximise time with people I may not see again once I leave the continent (some of whom I'm meeting for the first time after gaming online with them for years).
I expect to be back to normal Julyish.
My apologies for holding things up, if I'm able to post I will but no need to wait if I'm the last one.
Anyway, going to try to get a post down, but I don't have time to do one that justifies this event. Apologies for my absense but as those of you who have me on Facebook know, I've been quite busy all over the place.
The Lake District>York>Rural Scotland>Edinburgh>Eastleigh and surrounding area>All over rural central France>and now I'm in Munich, heading south tomorrow to see Neuschwanstein, then to Cologne next week, then back to Canada (Toronto area) on the 20th at which point I have to sort things with customs before they sell all the stuff I tried to UPS back. Most of the time I'm traveling and staying with friends, and thus am trying to maximise time with people I may not see again once I leave the continent (some of whom I'm meeting for the first time after gaming online with them for years).
I expect to be back to normal Julyish.
My apologies for holding things up, if I'm able to post I will but no need to wait if I'm the last one.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Out of Character Chatter
Safe Travels Master Wingstorm.
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
Re: Out of Character Chatter
For Lail:
Battle Fury Blade (TW)
Damage: Str+2d8
Weight: 17
Cost: 13 million
Notes: AP 4, enchanted silver, Mega Damage; 4 Power Points to activate for +2 Fighting (including +1 to Parry), gain Improved Frenzy and Berserk Edges, and +4 Armor for three rounds.
Battle Fury Blade (TW)
Damage: Str+2d8
Weight: 17
Cost: 13 million
Notes: AP 4, enchanted silver, Mega Damage; 4 Power Points to activate for +2 Fighting (including +1 to Parry), gain Improved Frenzy and Berserk Edges, and +4 Armor for three rounds.
- Berserk
Immediately after suffering a wound (including a Shaken result from physical damage), your hero must make a Smarts roll or go Berserk. While Berserk, his Parry is reduced by 2 but he adds +2 to all Fighting, Strength, melee damage rolls, and Toughness. The warrior ignores all wound modifiers while Berserk, but cannot use any skills, Edges, or maneuvers that require concentration, including Shooting and Taunt, but not Intimidation. Berserkers attack with reckless abandon. Anytime his Fighting die is a 1 (regardless of his Wild Die), he hits a random adjacent target (not the original target). The attack may hit friend as well as foe. If there are no other adjacent targets, the blow simply misses. The Berserker may end his rage by doing nothing (not even moving) for one full action and making a Smarts roll at –2. - Improved Frenzy
Frenzied fighters make fast and furious melee attacks, sacrificing finesse for raw speed. This allows them to make an extra Fighting attack per round at a –2 penalty to all Fighting rolls(Not Applicable for Improved Frenzy). This attack must be taken at the same time as another Fighting attack though it may target any two foes adjacent to the hero (Wild Cards roll two Fighting dice and one Wild Die). The –2 penalty is subtracted from all attacks(Not applicable for Improved Frenzy). A character armed with two weapons still only makes one extra attack.
Code: Select all
[b]Battle Fury Blade (TW)[/b]
[img]http://i43.photobucket.com/albums/e371/masterriftsgm/Weapons/BattleFuryBlade2_zps60457ef3.png[/img]
[size=85][u]Damage[/u]: Str+2d8
[u]Weight[/u]: 17
[u]Cost[/u]: 13 million
[u]Notes[/u]: AP 4, enchanted silver, Mega Damage; 4 Power Points to activate for +2 Fighting (including +1 to Parry), gain Improved Frenzy and Berserk Edges, and +4 Armor for three rounds.
[list][*]Berserk
Immediately after suffering a wound (including a Shaken result from physical damage), your hero must make a Smarts roll or go Berserk. While Berserk, his Parry is reduced by 2 but he adds +2 to all Fighting, Strength, melee damage rolls, and Toughness. The warrior ignores all wound modifiers while Berserk, but cannot use any skills, Edges, or maneuvers that require concentration, including Shooting and Taunt, but not Intimidation. Berserkers attack with reckless abandon. Anytime his Fighting die is a 1 (regardless of his Wild Die), he hits a random adjacent target (not the original target). The attack may hit friend as well as foe. If there are no other adjacent targets, the blow simply misses. The Berserker may end his rage by doing nothing (not even moving) for one full action and making a Smarts roll at –2.
[*] Improved Frenzy
Frenzied fighters make fast and furious melee attacks, sacrificing finesse for raw speed. This allows them to make an extra Fighting attack per round at a –2 penalty to all Fighting rolls(Not Applicable for Improved Frenzy). This attack must be taken at the same time as another Fighting attack though it may target any two foes adjacent to the hero (Wild Cards roll two Fighting dice and one Wild Die). The –2 penalty is subtracted from all attacks(Not applicable for Improved Frenzy). A character armed with two weapons still only makes one extra attack.
[/size][/list]
Qoat
- Lail Gabbersleaf
- Posts: 48
- Joined: Wed May 31, 2017 6:55 pm
Re: Out of Character Chatter
Thanks Qoat.
Parry: 6-2 for loosing it, Toughness: 13(7)+2 for loosing it, ISP: 26/30 -2 to hit if aware of attack, Quick, Split the Seconds
Active powers: "None"
Skills: Notice 1d8+2, stealth 1d8
Loosing it: -2 parry, +2 toughness
Active powers: "None"
Skills: Notice 1d8+2, stealth 1d8
Loosing it: -2 parry, +2 toughness
Bennies
Re: Out of Character Chatter
Hello 1st SET
FYI in This Post Fell requested you all PM VV with who you would like to run the SET. We have had new members join and other leave. You voted us in as SGt and XO, if you want to leave it that way okay but maybe you don't. Cast your votes
If everyone votes that would be nice. Fell will not be voting, that makes sure there should not be a tie or something...just 7 votes.
Fell is good with staying the Sgt but wants your input - ty
FYI in This Post Fell requested you all PM VV with who you would like to run the SET. We have had new members join and other leave. You voted us in as SGt and XO, if you want to leave it that way okay but maybe you don't. Cast your votes
If everyone votes that would be nice. Fell will not be voting, that makes sure there should not be a tie or something...just 7 votes.
Fell is good with staying the Sgt but wants your input - ty
Character
Re: Out of Character Chatter
Why not just put up a poll?Fell wrote:Hello 1st SET
FYI in This Post Fell requested you all PM VV with who you would like to run the SET. We have had new members join and other leave. You voted us in as SGt and XO, if you want to leave it that way okay but maybe you don't. Cast your votes
If everyone votes that would be nice. Fell will not be voting, that makes sure there should not be a tie or something...just 7 votes.
Fell is good with staying the Sgt but wants your input - ty
Qoat
Re: Out of Character Chatter
because I never have done that lol
I am very new to BBC code and online stuff
I'll go read up on it.
I am very new to BBC code and online stuff
I'll go read up on it.
Character
Re: Out of Character Chatter
Poll created: http://www.savagerifts.com/viewtopic.php?f=20&t=710Fell wrote:because I never have done that lol
I am very new to BBC code and online stuff
I'll go read up on it.
When you create a new topic, keep going down the page to find the poll section.
Qoat
- Venatus Vinco
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Re: Out of Character Chatter
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Re: Out of Character Chatter
Ft. (Commence Split the Party, GM's love that) Comanche.
Merl, Sinder and Cory head out? Anyone else with them?
Do we all tag along with them, or split up into smaller groups?
Anyone care?
Merl, Sinder and Cory head out? Anyone else with them?
Do we all tag along with them, or split up into smaller groups?
Anyone care?
Character
- Lail Gabbersleaf
- Posts: 48
- Joined: Wed May 31, 2017 6:55 pm
Re: Out of Character Chatter
I am fine splitting up. Normally I do not advise it, but play by post and SR is a bit different.
1) Even though we are novice, we are technically legendary by any other standard savage worlds setting. Therefore as a 2-3 person group we are far more capable. I would advise against going alone though.
2) play by post does lend itself well to splitting up, the gm does not have to spend time with one group, and then go to the next. Making it so some players are not having their scene moved along. The GM, while it does require a bit more work, can move all the scenes alomg simultaneously.
- Lail wants to see what is over in the construction site.
1) Even though we are novice, we are technically legendary by any other standard savage worlds setting. Therefore as a 2-3 person group we are far more capable. I would advise against going alone though.
2) play by post does lend itself well to splitting up, the gm does not have to spend time with one group, and then go to the next. Making it so some players are not having their scene moved along. The GM, while it does require a bit more work, can move all the scenes alomg simultaneously.
- Lail wants to see what is over in the construction site.
Parry: 6-2 for loosing it, Toughness: 13(7)+2 for loosing it, ISP: 26/30 -2 to hit if aware of attack, Quick, Split the Seconds
Active powers: "None"
Skills: Notice 1d8+2, stealth 1d8
Loosing it: -2 parry, +2 toughness
Active powers: "None"
Skills: Notice 1d8+2, stealth 1d8
Loosing it: -2 parry, +2 toughness
Bennies
- hobo joe
- Diamond Patron
- Posts: 414
- Joined: Thu May 11, 2017 8:25 pm
- Location: Riding the Rails to Stardom
Re: Out of Character Chatter
Even in PBP, a split group is a pain for the GM! But it's not so bad for the players.
(From my experience, anyway.)
(From my experience, anyway.)
Re: Out of Character Chatter
Currently my players are split over three threads. It does get to be a lot more effort
GM bennies 6/8
- Venatus Vinco
- Bronze Patron
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- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Hello,
New GM post with something for everyone:
http://savagerifts.com/viewtopic.php?f= ... 281#p12281
VV
New GM post with something for everyone:
http://savagerifts.com/viewtopic.php?f= ... 281#p12281
VV
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- hobo joe
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- Location: Riding the Rails to Stardom
Re: Out of Character Chatter
So, could Cory use Shape Change to turn herself into a dragon(wo)man? She is smaller than a normal person...
- Venatus Vinco
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Re: Out of Character Chatter
Yes,
If you took shape change at character creation you can do it. If you took it later you are limited by your rank.
VV
If you took shape change at character creation you can do it. If you took it later you are limited by your rank.
VV
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- hobo joe
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- Location: Riding the Rails to Stardom
Re: Out of Character Chatter
The things you learn after character creation and after choosing new powers that would have been awesome if chosen at character creation. Oh well! First try!
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: Out of Character Chatter
I never knew that either. Now I want a new character with shape change at creation lol (Joking, I'll just detox Fell, pick up a AB and go without shape change, all his spells will be things like fly - too tired to walk, or disguise - look I'm young and handsome now Cory, and such).Venatus Vinco wrote:Yes,
If you took shape change at character creation you can do it. If you took it later you are limited by your rank.
VV
So if its a starting Power then no Rank restrictions?
- Venatus Vinco
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Re: Out of Character Chatter
According to Clink Black, yes. I've only seen it specifically in reference to Shape Change and Summon Ally.Lars wrote:Venatus Vinco wrote:So if its a starting Power then no Rank restrictions?
VV
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- Hans Greuber
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- Location: The Black Company
Re: Out of Character Chatter
I believe I also saw it for Warrior's Gift. Those are all of the 3 variable rank powers, I believeVenatus Vinco wrote:According to Clink Black, yes. I've only seen it specifically in reference to Shape Change and Summon Ally.Lars wrote:Venatus Vinco wrote:So if its a starting Power then no Rank restrictions?
VV
- Venatus Vinco
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Re: Out of Character Chatter
Hello,
New post: http://savagerifts.com/viewtopic.php?f= ... 772#p13772
Also, FYI Gale will be on hiatus for another quarter
VV
New post: http://savagerifts.com/viewtopic.php?f= ... 772#p13772
Also, FYI Gale will be on hiatus for another quarter
VV
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- Venatus Vinco
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Re: Out of Character Chatter
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- Venatus Vinco
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- Posts: 2872
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Re: Out of Character Chatter
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Re: Out of Character Chatter
So Fell is shoving grenades into zombie throats....
SBT.
FYI Small Burst = I do not think Merl is in the blast zone of the zombie I just fed.
SBT.
FYI Small Burst = I do not think Merl is in the blast zone of the zombie I just fed.
Character
- Venatus Vinco
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Re: Out of Character Chatter
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
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Re: Out of Character Chatter
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- Venatus Vinco
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Re: Out of Character Chatter
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- Venatus Vinco
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- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
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- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
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Re: Out of Character Chatter
Question on these:
when you say: Ghosts....are they ghost like? I'm just trying to decide how to attack them.
Fell will be fighting, but want to make sure they ... look like I could hit them and it would impact?
Ty.
Angry Ghosts
Are these new to us? Same as the "zombies" I fed a grenade to? when you say: Ghosts....are they ghost like? I'm just trying to decide how to attack them.
Fell will be fighting, but want to make sure they ... look like I could hit them and it would impact?
Ty.
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- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Chatter
Hello,
yes, they are the exact same being you fought before - you can hit them and they can hit you. I changed terms because grandmother confirmed they are not zombies (animated dead) but reanimate spirits.
VV
yes, they are the exact same being you fought before - you can hit them and they can hit you. I changed terms because grandmother confirmed they are not zombies (animated dead) but reanimate spirits.
VV
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Re: Out of Character Chatter
Can Merlaggon help Cory with Detect Arcana and also protect her from the Ghosts by mantling his wings around her?
Merlaggon
Re: Out of Character Chatter
Thanks!Venatus Vinco wrote:Hello,
yes, they are the exact same being you fought before - you can hit them and they can hit you. I changed terms because grandmother confirmed they are not zombies (animated dead) but reanimate spirits.
VV
Character