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 Roath (Galamen, Ley Line Walker) 
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CHARACTER SHEET

Character Name: Roath Venator
(Ro or Roath)
Player Name: Dan (Lars, Fell)
Rank: Novice
Experience: (+5 PbP, spent during character creation) +7 XP 3Q17 (unused). 7 XP transfer to LARS
Advances: 1
Race: D-Bee Humanoid: Galamen
Iconic Framework: Ley Line Walker

Attributes: Agility d4, Smarts d8, Spirit d6, Strength d4 (was 4) in Armor d6, Vigor d6 (was 8)
Charisma: -2+2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7) Strain: 0

Skills 15 and 5 to shooting/fighting and 5 to smarts skills, elderly
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Hindrances
  • Elderly (Major): pace reduce by 1, Str and Vig drop 1 dt add 5 pts skills smarts
  • Vengeful (Minor): especially towards the CS
  • Wanted(Minor): by the CS due to Tolkeen days.
  • Wanted (Minor): Little Pocahontas (first mission).

Racial Hindrances
  • Hindrance (Major) Arrogant Species - Due to their high magical nature, and aptitude, they are arrogant spell casters, 90% of their population are either, Mystics, Line Walkers or Shifters.
  • Hindrance (Major) Vengeful Species - extreme racial hate of Sunaj. Too many times these aliens have foiled, hurt or killed the Galamen.
  • Hindrance (Minor) Bad Vision, wears corrective lens - harsh winds and climate on G13 has harmed their eyes.
  • Hindrance (Major) Code of Honor, his race abides by a code - secret contact with Cosmo Knights has most Galamen invested in hard core codes of honor. The Galamen see their species as the good guys.

Edges
  • Arcane Background (Magic)
  • Master of Magic (Mega Spells)
  • Rapid Recharge 30 min = regen 1 PP
  • Ley Line Phase
  • Ley Line Gate
  • Battle Hardened
  • Woodsman
  • Hard

_________________
OOC Comments
Roath 7th SET Ley Line Walker
Bennies 3/3 PPE 40/40 Sword PPE 10/10
Roxcryth's Flaming Sword: Str (d6) +d10 AP 6
Active Powers: --
Quick Stats
Line Walkers can use detect arcana at will, with no PPE cost, as a free action.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength in Armor d6, Vigor d6
Charisma: +2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7)
Skills
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)


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Sat Jun 10, 2017 1:39 pm
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POWERS

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)

_________________
OOC Comments
Roath 7th SET Ley Line Walker
Bennies 3/3 PPE 40/40 Sword PPE 10/10
Roxcryth's Flaming Sword: Str (d6) +d10 AP 6
Active Powers: --
Quick Stats
Line Walkers can use detect arcana at will, with no PPE cost, as a free action.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength in Armor d6, Vigor d6
Charisma: +2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7)
Skills
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)


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Sat Jun 10, 2017 1:40 pm
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GEAR

Shadow Cloak - Picked up in Tolkeen during the war.

Communications Band, +2 CHA, taken off of a (looted) dead Mage in the War.

TW Combat Mage Armor, earned in service of Roxcryth years ago.

NE-33 (identical to NG-33) Naruni Light Laser Pistol

NE-S2 (identical to NG-S2) Survival Pack

Roxcryth's Greater Flaming Sword (see below post, Patron Weapon)

Credits: 5500

So, take another week's salary, per the payscale post. In addition, everyone gets 2500 credits hazard pay.

Finally the geodes from the dwarves can be sold for an additional 2500 credits, OR, they can be used directly by a Techno-Wizard to reduce the material cost of a TW Conversion or Upgrade by 5,000 credits.

Razorback Cloak (unenchanted, crafted from exotic materials)
  • Created from the hides of boars mutated with demonic magic; the metal-infused spines and razor-sharp edges often seem to flex in the defense of the wearer.
  • Grants +2 to opposed rolls whenever the wearer is in a Grapple (whether it's a Strength/Agility roll to break free, or a Fighting roll to inflict damage).
  • When worn, the wearer gains the benefits of the Extraction and Combat Sense Edges (if they have either of these Edges already, they gain the Improved version).
  • However, the shiny material and grating, rasping noise they make when worn give the wearer a -2 penalty to Stealth rolls.
  • 2 lbs
  • Value: 25,000 Cr, in part because they aren't exactly attractive.

_________________
OOC Comments
Roath 7th SET Ley Line Walker
Bennies 3/3 PPE 40/40 Sword PPE 10/10
Roxcryth's Flaming Sword: Str (d6) +d10 AP 6
Active Powers: --
Quick Stats
Line Walkers can use detect arcana at will, with no PPE cost, as a free action.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength in Armor d6, Vigor d6
Charisma: +2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7)
Skills
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)


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Sat Jun 10, 2017 1:40 pm
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BACKGROUND & RACIAL DETAILS

Race: Dimensional Being (D-Bee): Galamen

Roath was born on Galamon Thirteen, in the Galamon Sysyem. The Splugorth control this system. A young Splugorth named Roxcryth rules this system and three others. She is currently trying her hand at doing some expanding into other dimensions and has sent her agents into several prospective dimensions, including Rifts Earth. The Galamon system is currently her home and base of operations. Roath was born on G13, a habitable stony desert world that is rocky and surface scarred and cratered. Roxcryth hired Roath at a young age, taking him from G13 to G4 to work, after many years of service he was sent to Rifts Earth where he both traveled and studied Earth, and conducted raids on Splynncryth's city. After a good decade of this Roath was captured and sold into slavery in the dimensional market of Splynn. Life as a slave in Atlantis ended when Roath and a few other dimensional beings killed the master and escaped. Roath ended up staying on Earth and was part of the founding, at a low level, of Castle Refuge. He was a member of the Legion in spirit and continued to travel for a few years, now he had returned, for the funeral of Sir Sayeen. The Cyber Knight was a friend. Seeing that the Legion is in need of new members Roath has decided to stay on, for now.

Details on Roath's home world and system. Species, Galaman, humanoid, but not human.
Image

D-Bee Racial Negative and Positive Abilities
Negative
  1. Cyber Resistant 1 pt -physiology prevents cybernetics and bionics from being used.
  2. Hindrance (Major) Arrogant Species 2 pts - Due to their high magical nature, and aptitude, they are arrogant spell casters, 90% of their population are either, Mystics, Line Walkers or Shifters.
  3. Hindrance (Major) Vengeful Species 2 pts - extreme racial hate of Sunaj. Too many times these aliens have foiled, hurt or killed the Galamen.
  4. Hindrance (Minor) Bad Vision, wears corrective lens 1 pt - harsh winds and climate on G13 has harmed their eyes.
  5. Hindrance (Major) Code of Honor, his race abides by a code 2 pt - secret contact with Cosmo Knights has most Galamen invested in hard core codes of honor. The Galamen see their species as the good guys.
  6. Race can not use ISP (No Psionics) 2 pts - born on rock that has no ISP type of IF.
    Total pts 10 plus 2 free as a PC = 12 to spend.

Positive
  1. add 3 Toughness 3pts
  2. add +1 Parry 1 pts
  3. skill at d6, Persuasion 1 pts
  4. add 25 PPE 5 pts
  5. Adaptable Species: One free Edge 2 pts

Image

_________________
OOC Comments
Roath 7th SET Ley Line Walker
Bennies 3/3 PPE 40/40 Sword PPE 10/10
Roxcryth's Flaming Sword: Str (d6) +d10 AP 6
Active Powers: --
Quick Stats
Line Walkers can use detect arcana at will, with no PPE cost, as a free action.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength in Armor d6, Vigor d6
Charisma: +2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7)
Skills
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)


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ADVANCES
  • Iconic Framework Edges: Arcane Background (Magic), Master of Magic (Mega Spells), Rapid Recharge 30 min = 1 PP
  • Initial Advances: (From Hindrances): Ley Line Phase, Ley Line Gate
  • Adaptable: Hard
  • Heroes Journey Rolls: Battle Hardened
  • Novice 1 Advance: Woodsman
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

_________________
OOC Comments
Roath 7th SET Ley Line Walker
Bennies 3/3 PPE 40/40 Sword PPE 10/10
Roxcryth's Flaming Sword: Str (d6) +d10 AP 6
Active Powers: --
Quick Stats
Line Walkers can use detect arcana at will, with no PPE cost, as a free action.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength in Armor d6, Vigor d6
Charisma: +2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7)
Skills
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)


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Sat Jun 10, 2017 1:40 pm
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Roll for Background
  1. 1d20 (3) Siege on Tolkeen - Veteran of the war vs CS

5 Heroes Journey Rolls
  1. 1d20 (3) Training: +5 points into Shooting/Fighting/Throwing
  2. 1d20 (4) EI&MG: Shadow Cloak
  3. 1d20 (15) Training: Battle Hardened Edge
  4. 1d20 (8) EI&MG: Communications Band, +2 CHA
  5. 1d20 (16) EI&MG: TW Combat Mage Armor

_________________
OOC Comments
Roath 7th SET Ley Line Walker
Bennies 3/3 PPE 40/40 Sword PPE 10/10
Roxcryth's Flaming Sword: Str (d6) +d10 AP 6
Active Powers: --
Quick Stats
Line Walkers can use detect arcana at will, with no PPE cost, as a free action.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength in Armor d6, Vigor d6
Charisma: +2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7)
Skills
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)


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Sat Jun 10, 2017 4:09 pm
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Roxcryth's Greater Flaming Blade

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Patron Weapon

Base Weapon: based on Savage Rifts TW Flaming Blade pg 92 Player's Guide.
Base Stats on the Flaming Sword (TW)
Damage: Str+d10
Weight: 1 lbs
Cost: 90,000
Notes: AP 4, Mega Damage, ignore minimum Strength, and targets may catch fire (see Savage Worlds). Looks like a normal sword hilt until activated (free action).


Roxcryth's Greater Flaming Blade
Conversion: 4 Major Upgrades, 2 Minor Upgrades; this weapon is a "super" version of the TW Flaming Sword, gifted to Roath from Roxcryth years ago, the UWW TW Dwarves crafted several of these blades for Roxcryth's Commanders and Lieutenants.
  • Major: Greater Teleport
  • Major: Greater Quickness
  • Major: Greater Burrow
  • Major: +10 PPE to power spells / device
  • Minor: +2 AP
  • Minor: Preexisting minor (Trapping: Fire) & Mega Damage, ignore minimum Strength, and targets may catch fire (see Savage Worlds). Looks like a normal sword hilt until activated (free action).

Cost
Minor Mod: 5k
Powers: Teleport (Seasoned) 40K, Burrow (Novice) 20K, Quickness (Seasoned) 40K
10 internal PPE: 30K
Total Mod cost: 135K
Final Sword cost: 215K (Four of these were created, one is with Roxcryth, one with Roath, one with an Galaman Shifter on G4, Mist City, the current military commander for Roxy, and the fourth sword is missing, lost, somewhere in the Three Galaxies!)

New Damage: Str +d10 AP 6


The Greater Flame Blade of Roxcryth:

The Splurgoth Pyramid on Galamon Four blocked what was left of the setting blue day star. With teh setting of the sun, night was imminent and with it the Sunaj would try to invade again. Those defending the pyramid siphoned its energy and prepared, perplexed why the Sunaj only attacked at night. It was unlike their usual methods. Looking around at the assembled men and women employed or owned by Roxcryth, Lieutenant Commander Roath wondered at the brutal night attacks, the Sunaj were usually more secretive. It wasn't that they did not do large scale war, it was just rare to hear of it. This was worse, he was seeing it firsthand. Roath had been employed by the alien intelligence named Roxcryth for nearly 10 years now. Returning his glance out the front barricade, Roath watched the last of the rain fall, as the sun settled. Darkness. A slight nod at his second, a Rulian Translator, who was by far no stranger to combat, had the alien up and moving about the troops. Rousing them in preparation for the next assault. Roath would not allow the vile Sunaj to take his Lords pyramid, he would hold. Too much was at stake to lose.

Seeing a few fellow Galamen from Galamon Thirteen shuffle up next to him, Roath smiled at the men. Seeing that they were nervously clutching their energy rifles and energy blades he keyed his throat mic and radioed to the defenders.

"Remember gentlemen, we are here today because of Roxy, without her we would have lost our families long ago from the harsh mistress our world is. Most of you not only owe our Lord, but your families who have transferred to this lush world, they do to. Those families are hidden below us now. We fight for home, Lord and family. Look forward to our future. We will prevail."

Cheers went up, even the brilliant and dour Rulian, Daxil, pumped his NE Rifle into the air. Gazing through the opening of the main entrance to the pyramid a distasteful memory fluttered into Roath's mind like poison. Seeing the sweat soft brown skin of his newlywed wife under his fingers as they rested after a long hard day in the water plant on G13. A new home, a child soon to be on the way. A promise of a bright future lost only a month after their wedding. Seeing his deceased bride and unborn in the main square after the Sunaj attack on the local mine. Shaking his head Roath grit his teeth and un-clipped a Flaming Sword from his utility belt. Speaking the words to a spell, and pulling power from the nexus located within the pyramid, Roath brought a shimmering armor about his person. Seeing movement outside, he tapped the sensitivity dial on his helmet. There, a squad of black clad, demonic helmet, bastard Sunaj demon were approaching under the cover of several destroyed vehicles outside.

Holding a tight grip on the hilt of the Flaming Blade Roath lifted the un-activated sword up, pointed towards the approaching enemies and activated the flaming blade. Fire ripped out of the hilt and shot out in a mass of billowing flames. As the Sunaj rushed forward into the main lobby of teh pyramid, Roath stood and pointed at them.

"Crush them."

A quickness came over the magically armored Line Walker, Roath felt his body charged by the spell located within the sword. As two of the Sunaj broke off and ran straight at him, recognizing him, Roath grinned. Stone is earth, earth is dirt, I am of the dirt. One second Roath was facing the two demonic warriors rushing at him with dark Fury Blades. The next breath he was behind them. having instantly burrowed beneath them they were caught off guard as the Line Walker stabbed out at the first in his back, as the Sunaj fell forwards and his comrade started to turn about, Roath felt the magic course through his veins. Lancing out with a sweeping attack the flaming sword cut a path across the enemies shoulder and through his neck. The demonic helmet clattered to the ground.

The first Sunaj recovered quickly, moving his feet into a warrior’s stance and bit threw the air at Roath with the Fury Blade. The frenzy of the attack was near impossible to parry. Roath decided to let the sword hit him, he would choose where though. Jumping upwards the Fury Blade slammed into Roath armored hip as the flaming blade torn down across the demonic face plate. Striking with a boosted strength and all the might of a fueled by hate warrior, Roath cut a fiery swath into the helmet, then kicked the demon back. Catching on fire the Sunaj dropped to his back, dead and aflame.

Several shots rang out as a few of the defenders used high powered shell loaded mini cannons. The Sunaj coming up on Roath's backside dropped dead. Glancing back at the dead creature Roath nodded a thanks to the Rulian who had shot the Sunaj.

Seeing more, dozens more, of the Sunaj run, fly and drift into the pyramid Roath lifted his flaming blade high for all to see.

"Remember our oath, arroath! Charge!"

The defenders of the Rox pyramid in Mist City on G4 cried out battle cries and charged forwards into the fray. Roath at their lead. As his gifted greater flaming sword, gifted from Lord Roxcryth, cut into the demonic horde of Sunaj Roath felt both alive and oddly stoic. The Sunaj would not take his Lords pyramid and his wife would have revenge this day. Screaming a war cry himself, Roath unleashed an onslaught of magical dark energy bolts and cut into the Sunaj with his magic and the flaming blade.

***
Thirty years later the Greater Flaming Blade is still in Roath's possession as he joins the Legion.

Image

_________________
OOC Comments
Roath 7th SET Ley Line Walker
Bennies 3/3 PPE 40/40 Sword PPE 10/10
Roxcryth's Flaming Sword: Str (d6) +d10 AP 6
Active Powers: --
Quick Stats
Line Walkers can use detect arcana at will, with no PPE cost, as a free action.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength in Armor d6, Vigor d6
Charisma: +2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7)
Skills
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)


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Last edited by Roath on Fri Jul 14, 2017 9:21 am, edited 1 time in total.



Sun Jun 11, 2017 2:27 pm
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Skills finished. 100% done and ready to roll in the 7th SET! Thanks Freemage!

_________________
OOC Comments
Roath 7th SET Ley Line Walker
Bennies 3/3 PPE 40/40 Sword PPE 10/10
Roxcryth's Flaming Sword: Str (d6) +d10 AP 6
Active Powers: --
Quick Stats
Line Walkers can use detect arcana at will, with no PPE cost, as a free action.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength in Armor d6, Vigor d6
Charisma: +2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7)
Skills
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)


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Sun Jun 11, 2017 3:04 pm
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Well, you can kill some of that time by picking Trappings for Powers..... :lol:

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GM Bennies (7th SET, Joker's Jokers): 7/7
GMC Bennies:





Sun Jun 11, 2017 3:37 pm
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Third (3) Quarter, Roath - 7 XP | 3.00 PPW | 3 EP

Advance: ?

_________________
OOC Comments
Roath 7th SET Ley Line Walker
Bennies 3/3 PPE 40/40 Sword PPE 10/10
Roxcryth's Flaming Sword: Str (d6) +d10 AP 6
Active Powers: --
Quick Stats
Line Walkers can use detect arcana at will, with no PPE cost, as a free action.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength in Armor d6, Vigor d6
Charisma: +2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7)
Skills
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)


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Tue Sep 26, 2017 12:53 pm
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Retired Character and Retired Patron Item (Lars)


Sun Oct 08, 2017 2:45 pm
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