Weylin Brion

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Weylin Brion
Posts: 22
Joined: Sun Oct 15, 2017 2:42 pm

Weylin Brion

Post by Weylin Brion »

Player: Ralph
Google Handle: Ralph

Weylin
Rank: Novice (1 advances)
Race: Alakar
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Charisma: +1; Pace: 6; Parry: 5 (1); Toughness: 6 (1)

Skills:
  • Fighting d4,
  • Channeling d8,
  • Stealth d8,
  • Shooting d6,
  • Swimming d4,
  • Tracking d4,
  • Survival d4,
  • Notice d6,
  • Knowledge (Cosomology) d6
  • Healing d6
Gear:
  • Partial Leather (+1 Armor)(-2 Cover)
  • Spear (Str+d6)
  • Bow (2d6)
  • Backpack, bedroll, Blanket, quiver, travel rations, travel clothes, Healers Kit if applicable.
Edges:
  • Druid
  • Alakar Racial Traits:
    • Low Light Vision (no penalties for dim/dark lighting)
      Fae Beauty (+1 Charisma)
      Keen Fae Senses (Start d6 Notice, +2 Sight based)
      Weakness (+2 Dmg form B/B)
      Enemy (Darkness/ Flame creatures)
      Forest Born (+2 Tracking, Survival, Stealth) (Bonus Racial Edge)
Hindrances:
  • Clueless.
  • Pacifist
  • Loyal.

Defining Interests: Flora, Fauna, geography


5xp Edge: Gift- Deflection
Gifts: Jet, Healing
Essence: 10
Last edited by Weylin Brion on Sun Nov 05, 2017 8:48 am, edited 1 time in total.
OOC Comments
Parry: 5 (1), Toughness: 6 (1)
Bennies: 1
Fatigue: 1
Wounds: 0
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Weylin Brion
Posts: 22
Joined: Sun Oct 15, 2017 2:42 pm

Re: Weylin Brion

Post by Weylin Brion »

Advancement Track
Novice 1: Gift- Deflection
Novice 2:
Novice 3:
Novice 4:
Seasoned 1:
Seasoned 2:
Seasoned 3:
Seasoned 4:
Seasoned 5:
Veteran 1:
Veteran 2:
Veteran 3:
Veteran 4:
Veteran 5:
Heroic 1:
Heroic 2:
Heroic 3:
Heroic 4:
Heroic 5:
Legendary 1:
Legendary 2:
Legendary 3:
Legendary 4:
OOC Comments
Parry: 5 (1), Toughness: 6 (1)
Bennies: 1
Fatigue: 1
Wounds: 0
User avatar
Weylin Brion
Posts: 22
Joined: Sun Oct 15, 2017 2:42 pm

Re: Weylin

Post by Weylin Brion »

Background:
A Brief History in the Life of Weylin Brior
Weylin in his life had only ever known the forest. He thought it covered the whole world. He spent his youth being trained by his grandfather, learning about the plants and animals that help him survive in the forest. His mother seeing his life potential began to train him in channeling his essence. His father was never around, as there was always threats to the forest which had to be dealt with.For that reason he had always hated the need for fighting. Then one evening some rangers came through the small Alakar village with some somber news, .... the death of his father at the hands of agents of darkness. As the days went on after the passing of his father, Weylin began to wander farther and farther from home. Impatient and desiring to find these so called dark agents.
One day he came to the edge of the forest, and saw wide open land with a big sky. It was at this time his world had just collapsed. He had no idea there was any other environments other than the forest. Each day after that he would go further and further out, discovering new plants and creatures, that just intrigued him more and more. Still no sign of these agents of darkness.
After a time he told his grandfather of what he was up to. His grandfather told him to never leave the protection of the forest, but being young and still a little fool hardy he paid no heed to his warnings. His mind made up he would leave the village and seek someone out there beyond the forest to help him in his endeavour, to seek out this darkness that continues to wreak havoc on his village and forest.
OOC Comments
Parry: 5 (1), Toughness: 6 (1)
Bennies: 1
Fatigue: 1
Wounds: 0
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Ndreare
Savage Siri
Posts: 4410
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Weylin Brion

Post by Ndreare »

Character audited well: HERE
Character Export
Weylin Brion
Rank: Novice (1 advance)
Race: Alakar
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Notice d6, Channeling d8, Healing d6, Knowledge (Cosmology) d6, Shooting d6, Stealth d8, Survival d4, Swimming d4, Tracking d4
Charisma: +1; Pace: 6; Parry: 5; Toughness: 6 (1)
Gear: Partial leather (+1), spear (Str+d6; Reach 1"; Parry +1), bow (Shooting; range 12/24/48; 2d6)
Hindrances: Clueless (M), Pacifist (m), Loyal (m)
Edges: Druid, New Power
Powers: Jet, Healing
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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