Jackson Hartway, III - New Scientist

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Jackson
Posts: 33
Joined: Sat Nov 04, 2017 7:01 pm

Jackson Hartway, III - New Scientist

Post by Jackson »

Character Sheet

Player Name: Tim
Google Handle: MyDogIsAnEquestrian
Jackson Hartway, III
Rank: Novice Experience: 14xp Advances Left: 0
Race: Human
Archetype: Mad Scientist
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Charisma: 0; Pace: 4, d4 to run; Parry:4; Toughness: 5; Grit: 1
Skills:
  • Fighting d4 (1)
  • Shooting d6 (2)
  • Riding d4 (1)
  • Notice d6 (2)
  • Weird Science d8 (3)
  • Repair d8 (3)
  • K/Engineering d6 (2)
  • K/Science d6 (2)
  • Guts d4 (1)

Worst Nightmare: When he was young, an outbreak of tuberculosis wiped out part of the city’s population, and Jackson has been terrified of the disease ever since.

Hindrances
  • Lame (Major): A past wound has nearly crippled your hero. His basic Pace is reduced by 2 and he rolls only a d4 for running rolls. A character's Pace may never be reduced below 1. nefarious types. A hero with this Hindrance suffers a –2 penalty to all Intimidation and Persuasion rolls where lies—even little white ones—must be told. What's worse, if your hero is planning to make his money playing poker, the penalty also applies to bluffing. That's –2 to your Gambling rolls in a poker game as well, com-padre!
  • Lyin' Eyes (Minor): Lies just don't come easy to this hombre. That sounds all good and noble, but often causes problems when dealing with more nefarious types. A hero with this Hindrance suffers a –2 penalty to all Intimidation and Persuasion rolls where lies—even little white ones—must be told. What's worse, if your hero is planning to make his money playing poker, the penalty also applies to bluffing. That's –2 to your Gambling rolls in a poker game as well, com-padre!
  • Quirk (Minor): Obsessed with guns and gunfighters, his devices tend in that direction.

Edges
  • Arcane Background (Weird Science): Weird Science is the creation of strange and powerful devices.
  • Gadgeteer: These mechanical gurus are so technically savvy they can quickly build a machine to handle nearly any situation. Once per game session, a gadgeteer can create a “jury-rigged” device from spare parts. The device functions just like any other Weird Science device, and uses any power available to Weird Scientists in that setting (though this is still subject to Rank restrictions). It has half the inventor's Power Points, and once these are used up, the gadget burns out and does not recharge. The inventor must have access to some parts and a reasonable amount of time (GM's call, but at least 1d20 minutes) to create the gizmo.
Last edited by Jackson on Sun Dec 31, 2017 5:56 am, edited 4 times in total.
Character Summary
Jackson Hartway, III a New Scientist
Charisma: 0
Parry: 4
Pace: 4, d4 to run
Toughness: 5
Notable Edges: Gadgeteer
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Shooting d6, Riding d4, Notice d6, Weird Science d8, Repair d8, Knowledge (Engineering) d6, Knowledge (Science) d6, Guts d4
Equipment of Note: bolt gizmo, tool kit
Wounds: 1/4 | Fatigue: 0/3
Fate Chips: 3/3 (1 red, 2 white)
Character Sheet
Signature
User avatar
Jackson
Posts: 33
Joined: Sat Nov 04, 2017 7:01 pm

Re: Jackson Hartway, III - New Scientist for Deadlands Campa

Post by Jackson »

Background
Jackson grew up in Denver, the son of a wealthy artisan. His family were great beneficiaries of the Denver gold rush, and his father crafted a wide variety of objects for the nouveau riche and members of the city’s upper crust. Jackson himself inherited his father’s penchant for creation, but not his interest in shiny objects; Jackson preferred gunmetal to gold.

Unfortunately (to his point of view), personal firearms were banned in Denver, and he worked on his projects in secret. When one of them exploded (as ghost rock prototypes are want to do), he demolished part of his father’s workshop and injured his leg permanently, leaving himself with a pronounced limp.

After a confrontation with his father, he left Denver to look for more fertile grounds to continue his research into weaponsmithing and, hopefully, to see some real life gunfights.

Note: Jackson is left-handed.
Last edited by Jackson on Wed Nov 08, 2017 10:21 am, edited 3 times in total.
Character Summary
Jackson Hartway, III a New Scientist
Charisma: 0
Parry: 4
Pace: 4, d4 to run
Toughness: 5
Notable Edges: Gadgeteer
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Shooting d6, Riding d4, Notice d6, Weird Science d8, Repair d8, Knowledge (Engineering) d6, Knowledge (Science) d6, Guts d4
Equipment of Note: bolt gizmo, tool kit
Wounds: 1/4 | Fatigue: 0/3
Fate Chips: 3/3 (1 red, 2 white)
Character Sheet
Signature
User avatar
Jackson
Posts: 33
Joined: Sat Nov 04, 2017 7:01 pm

Re: Jackson Hartway, III - New Scientist for Deadlands Campa

Post by Jackson »

Gear
Item
  • Gun Belt: $2
  • Quick Draw Holster: $11. This item allows the user to draw a pistol quickly in combat. Pistoleros only suffer a –1 multi-action penalty when they draw a pistol carried in a quick draw holster (additional multi-action penalties are –2, as normal).
  • Toolkit: $50. (Confirm price with GM. Based on price in SWD, which was $200, and comparison to price of lockpicks, which were $200 in SWD but only $50 in Reloaded.)
  • Duster: $10
  • Derby Hat: $1.50
  • Chaps: $4
  • Shirt (x2): $2
  • Trousers (x2): $4
  • Spectacles: $5
  • Boots: $8
  • Backpack: $2
  • Trail Rations (x5 days): $2.50
  • Bed Roll: $4
  • Canteen: $1
  • Watch: $2.50
  • Harmonica: $0.50
  • Matches (100): $0.50
  • Mess Kit: $2

Dinero: $250 - $130.50 = $119.50

Contacts: None.

Powers:
  • bolt gizmo: Jackson's prototype "problem solver" pistol. He's still working up a good name (every great sidearm needs a great name!), and he carries this in his quick draw holster. 20 PP, fires bright yellow, super-heated rounds (they look just like modern tracer rounds) using the Fire/Heat "Fatigue" trapping (targets must make a Vigor roll or suffer a level of Fatigue on a successful hit, regardless of damage).

    1-6 PP; 12/24/48; Instant; Base damage is 2d6. Jackson may cast up to three bolts by spending a like amount of Power Points. This must be decided before the power is cast. The bolts may be spread among targets as the character chooses. Firing the additional bolts does not incur any attack penalties. He may also increase the damage to 3d6 by doubling the Power Point cost per bolt. This may be combined with the additional bolts, so firing three bolts of 3d6 damage costs 6 Power Points.
Last edited by Jackson on Sun Nov 12, 2017 2:46 pm, edited 4 times in total.
Character Summary
Jackson Hartway, III a New Scientist
Charisma: 0
Parry: 4
Pace: 4, d4 to run
Toughness: 5
Notable Edges: Gadgeteer
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Shooting d6, Riding d4, Notice d6, Weird Science d8, Repair d8, Knowledge (Engineering) d6, Knowledge (Science) d6, Guts d4
Equipment of Note: bolt gizmo, tool kit
Wounds: 1/4 | Fatigue: 0/3
Fate Chips: 3/3 (1 red, 2 white)
Character Sheet
Signature
User avatar
Jackson
Posts: 33
Joined: Sat Nov 04, 2017 7:01 pm

Re: Jackson Hartway, III - New Scientist for Deadlands Campa

Post by Jackson »

Advances
  • Initial Advances: (From Hindrances): Increase Smarts, +2 skill points
  • Free Edge (Human): Arcane Background (Weird Science)
  • Novice 1 Advance: Gadgeteer Edge
  • Novice 2 Advance: Increase Agility
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Character Summary
Jackson Hartway, III a New Scientist
Charisma: 0
Parry: 4
Pace: 4, d4 to run
Toughness: 5
Notable Edges: Gadgeteer
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Shooting d6, Riding d4, Notice d6, Weird Science d8, Repair d8, Knowledge (Engineering) d6, Knowledge (Science) d6, Guts d4
Equipment of Note: bolt gizmo, tool kit
Wounds: 1/4 | Fatigue: 0/3
Fate Chips: 3/3 (1 red, 2 white)
Character Sheet
Signature
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