Player Name: Tim
Google Handle: MyDogIsAnEquestrian
Jackson Hartway, III
Rank: Novice Experience: 14xp Advances Left: 0
Race: Human
Archetype: Mad Scientist
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Charisma: 0; Pace: 4, d4 to run; Parry:4; Toughness: 5; Grit: 1
Skills:
- Fighting d4 (1)
- Shooting d6 (2)
- Riding d4 (1)
- Notice d6 (2)
- Weird Science d8 (3)
- Repair d8 (3)
- K/Engineering d6 (2)
- K/Science d6 (2)
- Guts d4 (1)
Worst Nightmare: When he was young, an outbreak of tuberculosis wiped out part of the city’s population, and Jackson has been terrified of the disease ever since.
Hindrances
- Lame (Major): A past wound has nearly crippled your hero. His basic Pace is reduced by 2 and he rolls only a d4 for running rolls. A character's Pace may never be reduced below 1. nefarious types. A hero with this Hindrance suffers a –2 penalty to all Intimidation and Persuasion rolls where lies—even little white ones—must be told. What's worse, if your hero is planning to make his money playing poker, the penalty also applies to bluffing. That's –2 to your Gambling rolls in a poker game as well, com-padre!
- Lyin' Eyes (Minor): Lies just don't come easy to this hombre. That sounds all good and noble, but often causes problems when dealing with more nefarious types. A hero with this Hindrance suffers a –2 penalty to all Intimidation and Persuasion rolls where lies—even little white ones—must be told. What's worse, if your hero is planning to make his money playing poker, the penalty also applies to bluffing. That's –2 to your Gambling rolls in a poker game as well, com-padre!
- Quirk (Minor): Obsessed with guns and gunfighters, his devices tend in that direction.
Edges
- Arcane Background (Weird Science): Weird Science is the creation of strange and powerful devices.
- Gadgeteer: These mechanical gurus are so technically savvy they can quickly build a machine to handle nearly any situation. Once per game session, a gadgeteer can create a “jury-rigged” device from spare parts. The device functions just like any other Weird Science device, and uses any power available to Weird Scientists in that setting (though this is still subject to Rank restrictions). It has half the inventor's Power Points, and once these are used up, the gadget burns out and does not recharge. The inventor must have access to some parts and a reasonable amount of time (GM's call, but at least 1d20 minutes) to create the gizmo.