Re: Character Creation Testing

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Nathan Foxwood

Re: Character Creation Testing

Post by Nathan Foxwood »

Roll Sheet for Headhunter

HJ Cybernetics [dice]0[/dice]
HJ Body Armor [dice]1[/dice]
HJ Experience [dice]2[/dice]

Fortune & Glory
1 [dice]3[/dice]
2 [dice]4[/dice]
3 [dice]5[/dice]

Narrative Hook
[dice]6[/dice]

Credits:
[dice]7[/dice]
Nathan Foxwood

Nathan Foxwood (Ready for Inspection)

Post by Nathan Foxwood »

Character Sheet

Player Name: John
Google Handle: venatus.vinco

Nathan Foxwood
Rank: Seasoned Experience: 20 Advances Left: 0
Race: Human
Iconic Framework: MARS - Headhunter
Attributes: Agility d12, Smarts d8, Spirit d10, Strength d6+1, Vigor d8
Charisma: 0; Pace: 6; Parry: 6; Toughness: 12 (5); Strain: 6 Shaken: +4
Skills:
  • Fighting d8
  • Shooting d8
  • Tracking d6
  • Throwing d4
  • Survival d4
  • Piloting d8
  • Knowledge (Battle) d4
  • Intimidation d8+2
  • Streetwise d6
  • Notice d6+2
  • Taunt d6+2
  • Knowledge (Computers) d6
  • Knowledge (Electronics) d6
Hindrances
  • Curious (Major): Likes to get “dirt” on other people and stick his nose into other people’s business.
  • Wanted (Minor): Wanted by the Coalition Internal Security Service for larceny in the ‘Burbs
  • Outsider (Minor): From the ‘Burbs –2 Charisma, treated badly by anyone from the Coalition States
Edges
  • Upgradable: Add +6 strain
  • Battle Hardened: +2 to recover from Shaken.
  • Upgrade: +1 Cybernetic system or upgrade (Targeting Eye)
  • Connections (Black Market): Has contacts in the underworld.
  • Strong Willed: +2 Intimidation and Taunt, +2 to resist tests of will.
  • Nerves of Steel: Ignore 1 point of wound penalties
  • Quick: Discard draw of 5 or less for new card.
  • Combat Reflexes: +2 to soak rolls
Powers & Cybernetics
Optics Package (1) - Strain: 1
  • Adds +2 all sight-based Notice checks
  • Thermal imaging and night vision (ignore illumination penalties)
  • 50× magnification for distance; 20× macro lens for up-close detail
  • Glare filters: +2 on checks to avoid blinding flashes and related light burst effects.
  • Record still or moving images
  • Switching modes is a free action
Audio Package (1) - Strain: 1
  • Adds +2 to hearing-based Notice checks
  • Hyper-sonic and sub-sonic hearing range
  • Loudspeaker projects audio over a 100-yard radius
  • Automatic sound dampeners, +2 to resist any audio-based attacks or deafening effects.
  • Record sounds and conversations to be played back later
Adrenal System (1) - Strain: 2
  • +2 to recover from Shaken (which stacks with Combat Reflexes).
Bionic Strength Augmentation (U) - Strain: 1
  • +1 die to strength
Cyber-Wired Reflexes (U) - Strain: 2
  • +2 die to Agility
Targeting Eye (1) - Strain: 1
  • +2 to all Shooting rolls for weapons the character spends at least a full round calibrating.
Last edited by Nathan Foxwood on Sun Nov 20, 2016 6:07 pm, edited 2 times in total.
Nathan Foxwood

Re: Nathan Foxwood (Ready for Inspection)

Post by Nathan Foxwood »

Background

Originally from the Chi-Town ‘Burbs, Foxwood has always been a curious sort. Running the streets as a youth he stuck his nose into the business of the Black Market and ended up working for them as a courier, enforcer, and trouble shooter. He had a little run-in with the law and has a warrant out on him in the ‘Burbs for larceny. The Juicer Uprising in 105 PA offered the perfect opportunity to get out of town. Foxwood was running supplies to the Juicer Liberation Army for most of the conflict, fending off the Coalition, Bandits, and then crazy aliens! After the war he drifted toward Castle Refuge looking for a change of pace with the Tomorrow Legion.
Nathan Foxwood

Re: Nathan Foxwood (Ready for Inspection)

Post by Nathan Foxwood »

Gear

SFD Huntsman Lightweight Personal Armor
  • +1 to all Strength checks and fighting damage rolls
  • +5 Armor, +1 Toughness
Wilk’s 447 Laser Rifle
  • Weight: 5
  • Range: 40/80/160
  • Damage: 3d6
  • ROF: 1
  • Payload: 20
  • AP: 2
  • Note: Semi-Auto
Wilk’s 237 Laser Pistol
  • Weight: 3
  • Range: 15/30/60
  • Damage: 2d6+1
  • ROF: 1
  • Payload: 16
  • AP: 4
  • Note: Semi-Auto
Vibro-Sword
  • Weight: 9
  • Damage: Str+d10
  • AP: 4
  • Note: Mega-Damage
NG-S2 Survival Pack

Credits: 300

Contacts
Last edited by Nathan Foxwood on Sun Nov 20, 2016 6:04 pm, edited 1 time in total.
Nathan Foxwood

Re: Nathan Foxwood (Ready for Inspection)

Post by Nathan Foxwood »

Advances

Please list all Edges and Advances taken for your character here

MARS Framework
  • MARS Package: Cybernetic Techno-Warrior
  • 3 Rolls on Hero’s Journey Tables
  • +20 XP
  • 3 Rolls on MARS Fortune & Glory
MARS Package: Cybernetic Techno-Warrior
  • „„Begin with the Upgradable Edge.
  • Select cybernetic systems up to 6 total Strain.
  • Choose the starting gear allotment for the Combat Cyborg, Crazy, or Juicer.
Hero’s Journey
Cybernetics
  • 19
  • Choose any single cybernetic upgrade you wish and qualify for.
Body Armor
  • 8
  • Micro exoskeleton enhancements in the upper torso and arms give your hero a +1 to all Strength checks and fighting damage rolls.
Experience
  • 4
  • Your character doesn’t take kindly to threats, and no one messes with her head. She is Strong Willed.
MARS Fortune & Glory
Fortune and Glory
  • 6
  • Spiritual and Determined: Your hero adds one type to Spirit and begins with the
    Strong Willed Edge.
Fortune & Glory
  • 5
  • Smart and Learned: Your hero adds one die type to Smarts and begins with a d6
    in any three Smarts-linked skills.
Fortune & Glory
  • 4
  • Agile and Dexterous: Your hero adds one die type to Agility and begins with
    either the Ambidextrous or Quick Edge.
Advances
  • Initial Advances: (From Hindrances): Battle Hardened, Combat Reflexes
  • Free Edge (Human): Upgrade
  • Cybernetic Modifications: See above.
  • Novice 1 Advance: New skill Notice
  • Novice 2 Advance: Increase Notice & Tracking
  • Novice 3 Advance: Increase Agility
  • Seasoned 1 Advance: Connections (Black Market)
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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