Karchev the Juicer

This is where previously used character sheets are stored.
Resurrecting any character from this forum requires template validation/update, and total equipment restart.
Locked
User avatar
Karchev
Posts: 72
Joined: Sun Feb 19, 2017 10:33 am

Karchev the Juicer

Post by Karchev »

Character Sheet

Player Name: Andy
Google Handle:
Character Name: Boris Karchev
Rank: Novice Experience: Advances Left:
Race: Human
Iconic Framework: Juicer
Attributes: Agility d10 (1), Smarts d6 (1), Spirit d6 (1), Strength d12 (2), Vigor d8
Charisma: -2; Pace: 16; Parry: 8 Toughness: 11 Strain: 0
Skills:
  • Fighting d12 (6)
  • Intimidation d4 (1)
  • Shooting d12 (6)
  • Stealth d12 (5)
  • Piloting d4 (Free)
  • Survival: d4 (1)
  • Language: Euro d4 (1)
Hindrances
  • Hindrance (Major): One Eye
  • Hindrance (Minor) (Juicer): Death Wish
  • Hindrance (Minor): Vow
  • Hindrance (Minor): Ugly

    Edges
    • Edge:Freshly Juiced
    • Edge:First Strike
    • Edge:Ambidextrous
    • Edge: Fleet Footed
    • Edge: Quick
    • Edge: Brawny
    • Edge: Trademark Weapon (Vibroblade)
    • Edge: Ace Edge

    Hero’s Journey
    Narrative Hook:[dice]0[/dice]

    Grudging Respect. They’re not enemies, necessarily, but your hero and someone
    else out there had one or more run-ins on opposite sides of an issue. Thing is,
    there’s a certain mutual admiration that runs under any rivalry or animosity that
    might otherwise exist. It’s a given they run into each other again, and that should
    make for an interesting time, one way or another.

    • Close Combat Weapon: [dice]1[/dice]

      This weapon is extra deadly, granting a +1 to all damage rolls made with it. This
      result may be applied up to three times. (Vibroblade)
    • Close Combat Weapon:[dice]2[/dice]

      The design of the weapon incorporates special guards or other techniques to
      provide the wielder a +1 Parry. (Vibroblade)
    • Training: [dice]3[/dice]

      After serving in a military, paramilitary, militia, or security force for some time,
      your hero has some solid combat training. She gains +5 Skill Points, which may be
      spent on Fighting, Shooting, or Throwing in any combination.
    • Training: [dice]4[/dice]

      Though lots of folks can jump behind a wheel or grab a stick, your hero understands
      the nuances of guiding a machine effectively through the worst conditions. She
      gains the Ace Edge (or Combat Ace, if she already has Ace), as well as a one die
      type increase in her choice of Boating, Driving, or Piloting.
    • Experience & Wisdom: [dice]5[/dice]
    Your character doesn’t take kindly to threats, and no one messes with her head.
    She is Strong Willed.


    Advances
    • Initial Advances: (From Hindrances):
    • Free Edge (Human): Trademark Weapon
    • Novice 1 Advance:
    • Novice 2 Advance:
    • Novice 3 Advance:
    • Seasoned 1 Advance:
    • Seasoned 2 Advance:
    • Seasoned 3 Advance:
    • Seasoned 4 Advance:
    • Veteran 1 Advance:
    • Veteran 2 Advance:
    • Veteran 3 Advance:
    • Veteran 4 Advance:
    • Heroic 1 Advance:
    • Heroic 2 Advance:
    • Heroic 3 Advance:
    • Heroic 4 Advance:
    • Legendary 1 Advance:
    • Legendary 2 Advance:
    • Legendary 3 Advance:
    • Legendary 4 Advance:
Last edited by Karchev on Tue Feb 21, 2017 4:47 pm, edited 3 times in total.
Karchev Ley Line Walker
Pace: 6; Parry: 5 Toughness: 5 +3 Armor = 8 (3) +10 MDC
Power Points: 49/60 (while on ley Line) Bennies: 1
• Knowledge (Arcana): D10
• Dragonese/Elven: D6
• Investigation: D6
• Fighting: D6
• Shooting: D6
• Stealth: D6
• Notice: D6
Iceblast Shotgun: Range: 12/24/48 - Damage: 1–3d6 - RoF: 1–2 - AP ~
NG-33: Range: 15/30/60 - Damage: 2d4+1 - RoF: 1 - AP: 2
CS Vibro-Sword - Str+d10 - AP4 Mega Damage
User avatar
Karchev
Posts: 72
Joined: Sun Feb 19, 2017 10:33 am

Re: Karchev the Juicer

Post by Karchev »

Background: (COMING SOON)
Karchev Ley Line Walker
Pace: 6; Parry: 5 Toughness: 5 +3 Armor = 8 (3) +10 MDC
Power Points: 49/60 (while on ley Line) Bennies: 1
• Knowledge (Arcana): D10
• Dragonese/Elven: D6
• Investigation: D6
• Fighting: D6
• Shooting: D6
• Stealth: D6
• Notice: D6
Iceblast Shotgun: Range: 12/24/48 - Damage: 1–3d6 - RoF: 1–2 - AP ~
NG-33: Range: 15/30/60 - Damage: 2d4+1 - RoF: 1 - AP: 2
CS Vibro-Sword - Str+d10 - AP4 Mega Damage
User avatar
Karchev
Posts: 72
Joined: Sun Feb 19, 2017 10:33 am

Re: Karchev the Juicer

Post by Karchev »

Equipment (COMING SOON)
Karchev Ley Line Walker
Pace: 6; Parry: 5 Toughness: 5 +3 Armor = 8 (3) +10 MDC
Power Points: 49/60 (while on ley Line) Bennies: 1
• Knowledge (Arcana): D10
• Dragonese/Elven: D6
• Investigation: D6
• Fighting: D6
• Shooting: D6
• Stealth: D6
• Notice: D6
Iceblast Shotgun: Range: 12/24/48 - Damage: 1–3d6 - RoF: 1–2 - AP ~
NG-33: Range: 15/30/60 - Damage: 2d4+1 - RoF: 1 - AP: 2
CS Vibro-Sword - Str+d10 - AP4 Mega Damage
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Karchev the Juicer

Post by Venatus Vinco »

Hello,

Is this character submission still moving?

Anything you need from me to move it along?

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Karchev the Juicer

Post by Venatus Vinco »

I think this one died on the table. Moving to 'Fallen Heroes'

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
Beowulf85
Game Master
Posts: 384
Joined: Wed Nov 23, 2016 3:21 pm

Re: Karchev the Juicer

Post by Beowulf85 »

That happens, though this board has a lower attrition than I expected.

Either way, it'll be waiting for him if he ever comes back.
GM Universal Bennies: 2
Locked

Return to “Fallen Heroes”