Tancred Hesh (practice)

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Augur
Posts: 59
Joined: Sat Jun 11, 2016 10:51 pm

Tancred Hesh (practice)

Post by Augur »

Roll/Scrap Sheet for Rogue Scholar

Roll on the M.A.R.S. Fortune & Glory Table (page 30) three times possibly modified by package.
[dice]0[/dice] A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and add two of the modifiers listed under Body Armor in the Hero’s Journey section. They must be two different modifiers, not the same one twice.
[dice]1[/dice] Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
[dice]2[/dice] A Way to Get Around: Your hero begins with a d6 in either Driving or Piloting. She also starts with any one vehicle of her choice.

M.A.R.S. heroes begin with three rolls on any Hero’s Journey tables you like (though some make less sense than others).
Education: [dice]3[/dice] He’s traveled far and wide, and he knows a lot about the world that could come in handy. Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Streetwise checks in North America.
Experience & Wisdom: [dice]4[/dice] Some experiences take a person back to the beginning, reconnecting her to her foundations. Select one Background Edge, regardless of requirements, so long as it makes sense and the GM agrees with it. (LINGUIST)
Training: [dice]5[/dice] After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.


Build your character as normal, and when finished, give your character 20 Experience Points and the four Advances that come with them.
This means she begins play as a Seasoned Rank character.

Begin with +5 skill points.
„ Begin with any two Knowledge skills at d8 and the Scholar Edge.
„ Begin with Investigation d8, Streetwise d8, and the Investigator Edge.
„ Starting gear: Huntsman Lightweight Personal Armor, Wilk’s 320 Laser Pistol, NG-S2 Survival Pack, 5d8×100 credits.

+1 Free starting Edge as a human.

Starting credits: 1,100 credits
[dice]6[/dice]
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Augur
Posts: 59
Joined: Sat Jun 11, 2016 10:51 pm

Re: Tancred Hesh (practice)

Post by Augur »

Player Name: Lloyd
Google Handle: lloyd.ritchey

Tancred Hesh
Rank: Seasoned Experience: 20 Advances Left: 0
Race: Human
Iconic Framework: Rogue Scholar
Attributes: Agility d8, Smarts d10, Spirit d6, Strength d6, Vigor d6
Charisma: +2; Pace: 6; Parry: 6; Toughness: 5+Armor; Strain: 0
Skills:
  • Climbing (Strength) d6
  • Driving (Agility) d8
  • Fighting (Agility) d8
  • Healing (Smarts) d4
  • Investigation (Smarts) d10*
  • Knowledge: History (Smarts) d6
  • Knowledge: Science (Smarts) d4
  • Knowledge: Arcana (Smarts) d4
  • Knowledge: Politics (Smarts) d8+2
  • Knowledge: Medicine (Smarts) d8+2
  • Knowledge: American (Smarts) d4^
  • Knowledge: Spanish (Smarts) d4
  • Knowledge: Dragonese (Smarts) d4
  • Knowledge: Chinese (Smarts) d4
  • Knowledge: Gobblely (Smarts) d4
  • Knowledge: Japanese (Smarts) d4
  • Knowledge: Euro (Smarts) d4
  • Knowledge: Techno-Can (Smarts) d4
  • Knowledge: Faerie Speak (Smarts) d4
  • Notice (Smarts) d10
  • Persuasion (Spirit) d6
  • Repair (Smarts) d4
  • Shooting (Agility) d8
  • Stealth (Agility) d6
  • Streetwise (Smarts) d8*
  • Survival (Smarts) d4
^ Automatic * From Edges

Hindrances
  • Hindrance (Major): Curious
  • Hindrance (Minor): Pacifist
  • Hindrance (Minor): Aquaphobia

Edges
  • Edge: Scholar
    • Pick any two Knowledge skills the Scholar has a d8 or better in. Add +2 to your total whenever these skills are used.
  • Edge: Investigator
    • +2 to Investigation and Streetwise rolls, as well as Notice rolls made to search through evidence.
  • Edge: Charismatic
    • +2 to Charisma
  • Edge: I Know A Guy
    • Once per session, the player can invoke this Edge to effectively have the Connections Edge with any person or group.
  • Edge: Linguist
    • Smarts –2 to be understood in any language heard for a week
  • Edge: Jack of All Trades
    • Any time he makes an unskilled roll for a Smarts-based skill, he may do so at d4 instead of the usual d4–2.
  • Edge: Tricky Fighter (Smarts)
    • The hero suffers no multi-action penalty when using a Trick in the same round as a Fighting attack.
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Augur
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Re: Tancred Hesh (practice)

Post by Augur »

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Augur
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Re: Tancred Hesh (practice)

Post by Augur »

Gear
Huntsman Lightweight Personal Armor
Wilk’s 320 Laser Pistol
NG-S2 Survival Pack
Mountaineer Mk 2
  • Size 6
  • Acc/TS 10/50 (Maximum speed 120 mph)
  • Toughness 31 (16)
  • Crew 2+8
  • Remaining Mods 6
Triax T-12 Field Medic
  • +2 bonus to all Healing rolls for first aid
  • +9 Armor
  • +1 Toughness
  • Full Environmental Protection.
  • Same electronic and communications systems of the T-10
  • Extra high-density plating and other design factors grant +3 Armor to your hero’s starting armor.
  • Specialized paint and camouflage patterns grant your hero +2 to Stealth checks in urban settings.

Item
  • Info

Credits: 1100 credits

Contacts
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Augur
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Re: Tancred Hesh (practice)

Post by Augur »

Advances

Iconic Framework: Rogue Scholar
  • Begin with +5 skill points.
  • Begin with any two Knowledge skills at d8 and the Scholar Edge.
  • Begin with Investigation d8, Streetwise d8, and the Investigator Edge.
  • Starting gear: Huntsman Lightweight Personal Armor, Wilk’s 320 Laser Pistol, NG-S2 Survival Pack, 5d8×100 credits.

Hero’s Journey
  • Education: He’s traveled far and wide, and he knows a lot about the world that could come in handy. Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Streetwise checks in North America.
  • Experience & Wisdom: Some experiences take a person back to the beginning, reconnecting her to her foundations. Select one Background Edge (Linguist Edge), regardless of requirements, so long as it makes sense and the GM agrees with it.
  • Training: After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.

MARS Fortune & Glory
  • A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and add two of the modifiers listed under Body Armor in the Hero’s Journey section. They must be two different modifiers, not the same one twice.
  • Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
  • A Way to Get Around: Your hero begins with a d6 in Driving or Piloting. She also starts with any one vehicle of her choice.

Advances
  • Initial Advances: (From Hindrances): +1d to Smarts & Agility
  • Free Edge (Human): Jack of All Trades
  • Cybernetic Modifications: None
  • Novice 1 Advance: +1d type to Strength
  • Novice 2 Advance: +1d type to Notice & Investigation
  • Novice 3 Advance: +1d type to Climbing & Driving
  • Seasoned 1 Advance: Edge: Tricky Fighter (Smarts)
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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Venatus Vinco
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Re: Tancred Hesh (practice)

Post by Venatus Vinco »

Test characters go in the Supporting Cast forum.

VV
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Augur
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Re: Tancred Hesh (practice)

Post by Augur »

Any suggestions, critiques, etc. regarding this character build O wise and savage community?
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Sayeen Gabbersleaf
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Joined: Sat Sep 24, 2016 10:20 pm

Re: Tancred Hesh (practice)

Post by Sayeen Gabbersleaf »

Hey Augur,

Looks like you forgot the 5xp for pbp. You should have 1 more advance. I am wondering why you chose the armor t-12, vs the T-11. Was it for the healing bonus? I would almost ditch healing, if it is not a focus.
Maybe you could walk us through your skills a bit let us know which ones are free, so we can see where you spent the points.
I also noticed you did not take advantage of the born a hero setting rule. If there is a high rank edge you really like, character creation (before you apply Mars advances) is a good time to take it.
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
    Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
    Worn Armor:
    • Cyber Knight medium armor(TW): +6Armor, +1 toughness
    • Cyber Armor: +2 toughness
    Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
    Combat Abilities
    • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
    • Cyberkenetic Combat: -2 to hit if attack is purely technology based
    • Champion: +2 damage & toughness vs supernatural evil
    • Giant Killer: +1d6 damage vs creatures size 3 and larger
    OOC Comments
    Bennies:2 Spent:2
    -reroll to avoid brain burn
    -reroll fighting attck vs beasty in power plant
    +1 for group posting quickly
    Adventure deck cards: Cutting in Line: 3 initiative cards
    Accounts: Sayeen (primary), Iron Tick (secondary)
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