Hassun (Native American Burster)

This is where previously used character sheets are stored.
Resurrecting any character from this forum requires template validation/update, and total equipment restart.
Locked
User avatar
Hassun
Posts: 16
Joined: Fri May 12, 2017 10:01 am

Hassun (Native American Burster)

Post by Hassun »

Image

Character Sheet
Player Name: Chris
Google Handle: Alcatrahss
Character Name: Hassun
Rank: Novice Experience: 5 Advances Left: 0
Race: Human (Native American)
Iconic Framework: Burster
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5; Strain: 0
ISP: 30
Skills:
  • Psionics d10 (I.F.) (2)
  • Fighting d6 (1)
  • Shooting d4 (1)
  • Survival d4 (1)
  • Tracking d4 (1)
  • Climbing d4 (1)
  • Intimidation d4 (1)
  • Investigation d4 (1)
  • Notice d6 (1)
  • Persuasion d4 (1)
  • Riding d4 (1)
  • Swimming d4 (1)
  • Knowledge (Medicine) d4 (1)
  • Healing d4 (1)

Hindrances
  • Hindrance (Major): Code of Honor - The hero keeps his word.
  • Hindrance (Minor): Loyal - The hero tries to never betray or disappoint his friends.
  • Hindrance (Minor): Stubborn - The hero never admits he’s wrong. Even when it’s painfully obvious he’s made a mistake he tries to justify it with half-truths and rationalizations.
  • Quirk (Minor): Pyromaniac (IF) - (see below)
  • Quirk (Minor): Idioms - Character often recites words of wisdom.

Edges
  • Major Psionics (IF) - (see below)
  • Master Psionic
    • Gains the Mega Power options for all the powers already know.
    • Each time the New Power Edge is taken, gain both the power and its Mega Power version.
  • Psi-Blade
    • the Psi-Blade provides the psionic with a mental energy blade that does Strength + Spirit melee damage (i.e., roll Strength and Spirit dice for damage). The blade is AP 6 and does Mega Damage. The psi simply activates her smite power, summoning the Psi-Blade instead of putting the power on another weapon or set of ammunition (the smite bonus adds directly to the Psi-Blade’s base damage). This Edge can be used with exalted smite, as well.
  • Danger Sense (HJ)
    • Notice at –2 to detect surprise attacks/danger


Cybernetics: None

Iconic Framework
Abilities and Bonuses:
  • Arcane Background (Psionics)
    • 30 Starting ISP
    • 3 Starting Powers
    • Psionic d8
    • Brainburn - A roll of a 1 on the psionic dice causes the caster to be shaken. On a critical failure, all allies in a large burst make a spirit check or be shaken. This can cause a wound.
  • Everything Burns
    • Anytime damage is caused with a flame ability, roll a d10. Anything flammable ignites on a 6-10, anything highly flammable ignites on a 3-10, non flammable items ignite or begins to melt on a 10. Water super-heats and evaporates instantly on a 10, and boils away over 2d6 rounds on an 8 or 9.
  • Fiery Aura
    • As a free action, a Burster can surround himself with a sheath of flame and heat, causing 3d6 damage to anyone who touches him. He can add this damage to any fighting attack he makes as well. When the aura is activated, it provides +6 armor to the burster (stacks with the armor power, but not worn armor) and neither affects costs ISP. Spend 3 ISP when the Aura is activated, the damage becomes Mega Damage and the Armor gains the M.D.C quality. The Aura dissipates whenever the Burster is Incapacitated or is otherwise unconscious.
  • Fire Mastery
    • Over a Large Burst Template centered anywhere within 12”, the Burster can create, control, and eliminate fire. Can create minor fire and heat effects (or douse flames) as a free action with no roll. As an action, can create environmental effects that impose a -2 to Trait rolls (-4 with a raise). For any Trait rolls, use the Psionics skill. None of these effects cost ISP.
  • Firewalker
    • The Burster is completely impervious to all sources of fire and heat. Only suffers ½ damage from lightning, electrical, and laser attacks. Immune to plasma weapon damage.
  • Flame Bolt
    • Hurl flaming bolts 4d6 Mega Damage. Range 12/24/28. Spend 1 ISP to add +2 AP or 2 ISP to add +4 ISP. Double the bonus for the same cost when on a ley line. Rolling a 1 on the Psionics die when using flame bolt does not result in Brainburn.
  • Major Psionics
    • Begin with the Major Psionics Edge. When they take the Power Points Edge, they gain 10 ISP. Spend 2 ISP for a +1 to Psionics rolls, and 4 ISP for a +2 (added before the roll). They can spend +1 ISP for Range x2 for any ranged (not Self or Touch) powers, or +2 ISP for Range x10. These last two effects are doubled when on a ley line.
Complications:
  • Cybernetics
    • -1 to Psionics skill for each point of Strain.
  • Enemies
    • The Coalition considers Bursters a dire threat to life and property, and they are to be destroyed on sight.
  • Quirk - Pyromaniac
    • Bursters tend to have a thing about starting fires just to watch them burn with loving fascination.

Powers
  • Armor
    • ISP: 2
    • Range: Touch
    • Duration: 3 (1/Round)
    • Trapping: Skin takes on a stony appearance.
    • +2 Armor, +4 with a raise.
  • Greater Armor
    • ISP: 5
    • Range: Touch
    • Duration: 3 (1/Round)
    • Trapping: Skin takes on a stony appearance.
    • +5 M.D.C, +10 with a raise.
  • Burst
    • ISP: 2
    • Range: Cone
    • Duration: Instant
    • Trapping: Fire
    • Targets roll Agility vs Psionics, those who fail suffer 2d10 damage. Counts as a Heavy Weapon
  • Greater Burst
    • ISP: 4
    • Range: Cone
    • Duration: Instant
    • Trapping: Fire
    • Increases to 3d12 Mega Damage.
  • Smite
    • ISP: 2
    • Range: Touch
    • Duration: 3 (1/Round)
    • +2 Damage, +4 with a raise. Castable on 1 weapon or one entire magazine.
  • Greater Smite
    • ISP: 4
    • Range: Touch
    • Duration: 3 (1/Round)
    • +4 Damage, +8 with a raise and Damage becomes Mega Damage
    • May chose any Trapping at the time of casting.
    • Gain the effect of a raise automatically.
  • Beast Friend
    • ISP: Special
    • Range: Smarts x 100 yards (d8 x 100 = 800 yards)
    • Duration: 10 Minutes
    • Trappings: Concentration and hand gestures.
    • This spell allows mages to speak with and guide the actions of nature’s beasts. It works only on creatures with animal intelligence, not humanoids. Nor does it work on conjured, magical, or otherwise “unnatural” animals.
      The target must be within the sorcerer’s range — it is not conjured.
      The cost to control a creature depends on its Size. The base cost is 3, plus twice its Size for creatures with a Size greater than 0. A great white shark (Size +4) costs 3 plus 8 (2x4), or 11 points. A roc (Size +8) costs 19 Power Points to control.
      Swarms may also be controlled. Small swarms cost 3, Mediums 5, and Large 8. Thus a single rat costs 3 to control, as does a small swarm of the creatures.
  • Exalted Beast Friend
    • ISP: +2
    • Range: Smarts x 1,000 yards (d8 x 1,000 yards = 8,000 yards)
    • Duration: 30 Minutes
    • This Mega Power extends the Range and Duration of the beast friend power, and allows the caster to affect magical and mythical beasts. Such creatures must still have only animal intelligence to be influenced.

Advances
  • Initial Advances: (From Hindrances): Vigor D4 > D6, Master Psionic
  • Free Edge (Human): Psi-Blade
  • Cybernetic Modifications: None
  • Novice 1 Advance: Fighting d4 > d6, Notice d4 > d6
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

Credits: 1300

Hero’s Journey
  • Psionics (20) - 11 - When casting Greater Smite gain a raise automatically.
  • Psionics (8) - New Spell - Beast Friend/Exalted Beast Friend
  • Psionics (4) - +10 ISP Base
  • Experience and Education (7) - Danger Sense Edge
Gear
  • NG-33 Laser Pistol
  • NG-52 Survival Pack
  • Hunting Knife
  • War Hatchet
  • Pipe Tomahawk
  • Medicine Shield
Last edited by Hassun on Fri Jun 30, 2017 9:31 pm, edited 4 times in total.
User avatar
Hassun
Posts: 16
Joined: Fri May 12, 2017 10:01 am

Re: Hassun (Native American Burster)

Post by Hassun »

HJ
Psionics - [dice]0[/dice] - Player's Choice - Auto Raise (Smite)
Psionics - [dice]1[/dice] - +1 Power (Beast Friend)
Psionics - [dice]2[/dice] - +10 ISP Base
Experience & Wisdom - [dice]3[/dice] - Danger Sense

Story Hook - [dice]4[/dice] - Hidden Away
Last edited by Hassun on Sun Aug 20, 2017 4:26 pm, edited 2 times in total.
User avatar
Hassun
Posts: 16
Joined: Fri May 12, 2017 10:01 am

Re: Hassun (Native American Burster)

Post by Hassun »

Starting Credits - [dice]0[/dice]

Current Credits - 4,460
Locked

Return to “Fallen Heroes”