Whitaker Varley (Human Techno-Wizard)

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Whitaker Varley
Posts: 9
Joined: Wed Nov 23, 2016 7:26 pm

Whitaker Varley (Human Techno-Wizard)

Post by Whitaker Varley »

Character Sheet

Character Name: Whitaker Varley

Player Name: John
Google Handle: xarchiangku@gmail.com

Rank:Novice Experience:5 Advances Left: 0

Race: Human
Iconic Framework: Techno-Wizard

Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6

Charisma: 0; Pace: 6; Parry: 5 (7 w/ TW Staff); Toughness: 9 (4) ; Strain: 0

PPE: 15

Skills:
  • Techno-Wizardry d8
  • Knowledge (Arcana) d6
  • Knowledge (Engineering) d6
  • Knowledge (Science) d6
  • Repair d10
  • Investigation d4
  • Shooting d6
  • Fighting d6
  • Notice d6
  • Persuasion d6
  • Streetwise d4
  • Taunt d6
  • Healing d4
Hindrances
  • Hindrance (Major): Curious--always checks out everything. Always wants to know Who? What? Where? When? and Why?
  • Hindrance (Minor): Loyal -- The hero tries to never betray or disappoint his friends.
  • Hindrance (Minor): Hard of hearing--always has headphones in and is listening to blasting loud music. If headphones are not available, this is trapped as him humming a tune to himself, or in some other way distracted. -2 to all Notice rolls involving hearing.
Edges
  • Arcane Background: Weird Science
  • Rapid Recharge - regain 1 PPE every 30 minutes.
  • Linguist - Begin play with a number of languages equal to Smarts; Smarts –2 to be understood in any language heard for a week
  • Power Surge - When dealt a Joker, the character recovers 2d6 Power Points. He may not exceed his usual limit.
Powers (Weird Science)
Boost/Lower Trait, Healing, and Summon Ally.

Techno-Wizard
  • Arcane Machinist: Create any device from the following list as an action, up to 5 times a session: armor, barrier, blast, blind, bolt, boost/lower Trait, burrow, burst, clairvoyance, confusion, damage field, darksight, deflection, detect/conceal arcana, dispel, drain Power Points, entangle, environmental protection, farsight, fly, havoc, healing, intangibility, invisibility, light/ obscure, pummel, quickness, slumber, smite, speak language, speed, stun, succor, telekinesis, teleport, wall walker, and warrior’s gift. Requires an action and a Techno-Wizard roll (−2 per rank of power higher than Seasoned).
  • Machine Maestro: +2 all non-combat skills relating to machines (bypassing security, picking locks, operating vehicles, using sensors, etc.). +4 if the item or device is TechnoWizard in nature. For combat related checks, bonuses become +1 and +2 respectively.
  • All damage-dealing spells do Mega Damage, and ones which normally do MD gain +5 AP.
  • „Cybernetics cause penalties.
  • Device Dependent.
  • Enemies of Coalition and Federation of Magic
  • Gearhead Geek -- Whitaker can hear the complex melodies of a machine in perfect working order as well as the discordant sour notes of equipment in dire need of tuning or repair. He is always drawing combination of runes, music notes and other arcane marks on his techno wizard devices, as well basically any other machinery he can get his hands on.
Languages
  • American
  • Spanish
  • Dragonese
  • Techno-Can
  • Fairie Speak
Hero’s Journey Table
Education: 5 -- Linguist Edge. Also strong likelihood of getting paid work as translator in most civilized areas.
Enchanted Items & Mystic Gadgets: 19 -- Choice from table--. Wingboard.
Magic & Mysticism: 17 -- All damage-dealing spells do Mega Damage, and ones which normally do MD gain +5 AP.
Close Combat Weapons: 17 --The design of the weapon incorporates special guards or other techniques to provide the wielder a +1 Parry.
Training: 18 -- choice of Wild Card Edge-- Power Surge
Last edited by Whitaker Varley on Tue Dec 06, 2016 4:44 pm, edited 8 times in total.
Whitaker Varley Human Techno-Wizard

Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace 6; Parry 5/7; Toughness 9 (4); Strain 0
Weapon In Hand: TW Staff

PPE: 15

Bennies: 3
User avatar
Whitaker Varley
Posts: 9
Joined: Wed Nov 23, 2016 7:26 pm

Re: Whitaker Varley

Post by Whitaker Varley »

Gear
  • Tool Kit
  • TW Adventure Survival Armor (+4 Armor, +2 Vigor versus environmental effects)
  • TK Revolver with one TW Minor Upgrade (+1 to damage, included below.)
    • Range:12/24/48 Dmg:2d6+3 ROF:1 AP:4 Shots:6 Weight:4
    • 2 PPE as an action to refill shots. 2 PPE as a free action to make damage MD.
  • Wingboard
    • Size 0, Acc/TS 10/80,Toughness 10 (1), Crew 1
    • Notes: Exposed Crew, Handling 3, LL,VTOL
  • NG-S2 Survival Pack
    • One two-person tent, with water collection capabilities.
    • One sleeping bag, also insulated.
    • One flashlight, with a concealed pocket knife.
    • One biometric compass/inertial mapper. (+2 to Survival rolls related to land navigation).
    • One short-range radio, five-mile range.
    • One first aid kit, provides +1 to Healing checks with 3 uses.
    • One hunter/fisher kit +1 to Survival checks on food gathering.
    • Three saw wires, composed of serrated, high tensile strength wire and two ring handles.
    • One fire starter, a combination solar powered ignition cell and flint sparker (with six extra flints).
    • One survival knife.
    • One small hatchet.
    • One wooden cross.
    • Four signal flares.
    • One climbing kit with 30 feet of lightweight cord.
    • One pair of climbing gloves.
    • Four ceramic spikes.
    • A small mallet.
    • One bar of soap.
    • One sterilized cloth.
    • One canteen.
    • Two weeks’ worth of minimal sustenance survival rations in sealed pouches.
  • TW Gizmos (3)
    • Staff - Boost/Lower Trait (2 PPE, Duration 3 (1/round))
      • Dmg:Str+d4 Wt:8 Parry +2, Reach 1, 2 hands
    • Salt Shaker of Healing (3 PPE)--covered with small crystals and copper wire, this clear, empty container channels the Healing Power. When activated, the shaker fills with multi-colored lights that swirl about. Soft, soothing music, like a music box emits from the device.
    • Whistle - Summon Ally (3+ PPE, Duration 3 (1/round))
      • Summoned Bodyguard
        • A bodyguard is a humanoid soldier made of stone (or equally tough material).
        • Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8,Vigor d8 Skills: Fighting d6, Notice d6
        • Pace: 6; Parry: 5; Toughness: 10 (4)
        • Gear: Long sword (Str+d8)
        • Special Abilities:
        • Armor +4: Stone skin.
        • Construct: +2 to recover from being Shaken; no additional damage from called shots; constructs do not suffer from poison or disease.
        • Fearless: Bodyguards are immune to fear and Intimidation.

Credits: 4,000
Last edited by Whitaker Varley on Mon Nov 28, 2016 6:58 pm, edited 7 times in total.
Whitaker Varley Human Techno-Wizard

Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace 6; Parry 5/7; Toughness 9 (4); Strain 0
Weapon In Hand: TW Staff

PPE: 15

Bennies: 3
User avatar
Whitaker Varley
Posts: 9
Joined: Wed Nov 23, 2016 7:26 pm

Re: Whitaker Varley Human Techno-Wizard (WIP)

Post by Whitaker Varley »

Background

James W. Varley served under Joseph Prosek during the Bloody Campaign. His sons Grady, Chester and Layman Varley also proudly served in the CS military, both for Chi-Town and for the local defense of Whykin. When Grady’s youngest son, Whitaker first showed an interest in engineering, he was proud, envisioning how young Whitaker would grow to help support the new Emperor’s War Machine. Whitaker kept his special abilities secret from his family for a time, but eventually, he had to be true to himself and acknowledge his gifts. Now, serving in the Tomorrow Legion, Whitaker is trying to both expand his mastery of magic, and his mind--trying to overcome his prejudicial upbringing, and finding value and self-acceptance in his magic and humanity in the d-Bee.
Last edited by Whitaker Varley on Sun Nov 27, 2016 11:46 am, edited 1 time in total.
Whitaker Varley Human Techno-Wizard

Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace 6; Parry 5/7; Toughness 9 (4); Strain 0
Weapon In Hand: TW Staff

PPE: 15

Bennies: 3
User avatar
Whitaker Varley
Posts: 9
Joined: Wed Nov 23, 2016 7:26 pm

Re: Whitaker Varley

Post by Whitaker Varley »

Advances
  • Initial Advances: (From Hindrances):+2 to Smarts Trait
  • Free Edge (Human): Rapid Recharge
  • Novice 1 Advance: +1 to Spirit Trait
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Creation Rolls
Education:5 -- Linguist Edge. Also strong likelihood of getting paid work as translator in most civilized areas.

Enchanted Items & Mystic Gadgets:19 -- Choice. Wingboard.

Magic & Mysticism:17 -- All damage-dealing spells do Mega Damage, and ones which normally do MD gain +5 AP.

Close Combat Weapons:17 --The design of the weapon incorporates special guards or other techniques to provide the wielder a +1 Parry.

Training: 18 -- choice of Wild Card Edge.

Credits: 2d4*1000 = 4000
Whitaker Varley Human Techno-Wizard

Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace 6; Parry 5/7; Toughness 9 (4); Strain 0
Weapon In Hand: TW Staff

PPE: 15

Bennies: 3
Beowulf85
Game Master
Posts: 384
Joined: Wed Nov 23, 2016 3:21 pm

Re: Whitaker Varley (Human Techno-Wizard)

Post by Beowulf85 »

I moved this here because Whitaker has fallen inactive. Apparently he logged on on the 20th, but we haven't heard from him.
GM Universal Bennies: 2
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