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 Mission 5: Regroup 
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Can You Hear Me Now?
As the CS whisks Timothy off in a flurry the team toys with the idea of giving chase, but the size of the enemy and the presence of a Death's Head Transport and air escort coming to pick them up makes chasing impractical - and stupid. Although neither of those considerations have hindered the 1st SET before. Before they can really debrief the revelation that Timothy was connected to the CS or investigate the cave much further, their radios bark to life - Walcott is on the other end losing her mind. The CS must have been jamming radio communications to mask their presence in the area.

"Where the hell are you guys? Some weird shit is going down here in Silverno. Oh, and your boss just showed up!"

Assumption
I assume you go back to town, at least to deliver the captives if not to see Walcott


Back in Silverno the team is welcomed with much fanfare, again, as many of the captives are reunited with their loved ones. It certainly is heartwarming, although there are those who's friends and family didn't make it back. Overall the feeling in town is joyful. No doubt the legion will have a new friendly trading partner. This part of the mission seems successful. Yet, there is also a lot of turmoil on the team. Sparky, their new diminutive mercenary, seems sullen and withdrawn since the caves. He tags along with the group, but isn't his normal boisterous self. Perhaps he is processing everything he has seen, or perhaps something else is at work in his heart.

Then there is Walcott, she is obviously distressed. Pulling the team away from the happy reunion scene she gives them a quick debrief. "Looks guys, something really freaky happened while you were gone and I couldn't reach you so I paid a Shifter to open a communications portal back to Castle Refuge. Now we got Elle of the Owls herself here along with some others legion types."

Before anyone can ask too many questions the caravan leader just signal them to follow her. She takes the group into the back of one of the big cargo haulers toward the slab of volcanic rock that encased Fell, their fallen leader. Elle of the Owls is standing near the rock, along with someone else, staring at it intently. As the group approaches they can see the rock is empty! It appears someone clawed their way out from the inside!

New Player
The person with Elle of the Owls is Anon Smith, our new Techno-Wizard.

_________________
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Didn't have a signature but wanted the 1 EP for using OOC tags!


Tue May 15, 2018 10:37 am
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Rod's lips compress to a thin line as his command to surrender is overridden by the Chrome Commander's rail gun diplomacy. He'd had to take out prisoners a few times during the war, no way to secure them at their backs meant they'd been a liability.

He keeps the rifle trained on the few captives left as they exit the cave and his eyes quickly dart over to his DragonWing, tucked behind one of the buildings apparently unnoticed by the CS as Timothy negotiates with the CS stooges. His eyes go wide under his helmet at Tim's revelation and departure. So that's how it is Tim? Been working for the Coalition the whole time? Well maybe I'll get an opportunity to take you out if you guys want to start a rumble out here in the west.

He flies the DragonWing slowly back to Silverno keeping the large shadow over the townsfolk to give them some shade on the trek back to town, weapon arms trained at the few Simvan left.

Back in town, he hands the borrowed rifle back to Sparky. "You okay there Sparky? Seemed a bit touch and go inside the cave there, but I can see the benefit of having a dragon in your back pocket, so to speak. Thanks for the loan of the rifle, she shoots true right enough."

He looks at his new mission commander, Walcott, then his new top commander, Elle, then his new local commander, Cory, and then finally at the stone block. "So, what was inside the stone?" Rod asks his teammates.

Rolls
Notice: 1d8+2 = 5 (3) (Danger Sense @ -2)
Wild Die: 1d6+2 = 3 (1)
Total: 5

_________________
Roderick Wolfram - Robot Pilot EP Record

Stats
Personal
Toughness: 12(7), Pace 6

Edges of Note: Brawny, Level Headed, Elan, Danger Sense

Hinderances: Overconfident, Heartless, Loyal

Dragonwing

Size 8, Crew 1 + 3, Strength d12+6, Toughness 35(17), Pace 10, Flight Pace 30 (in Combat), Acc/TS 30/400 (Chase and Non Combat)


Q2 2018 Adventure Cards
  • (14) In the Zone - Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
  • (24) Inspiration - Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
  • (29) Bullseye! - Play after damage is rolled to double the total of a successful ranged attack.


Tue May 15, 2018 11:39 am
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Joined: Mon May 14, 2018 6:36 pm
Posts: 10
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Notice 11, 9 for hearing
Notice 1d8 = 8 (8) -2 if for hearing
Ave 1d8 = 3 (3)
Wild 1d6 = 2 (2) -2 if for hearing

Anon stands off to the side while the SET moves toward Elle of the Owls and him, aware that he is far from the most interesting thing going on right now.

He is of average height and build, for a human, and is generally pretty unremarkable to look at. He wears a motorcycle jacket over body armor with no helmet, along with an antique of an assault rifle on a shoulder strap.

Having nothing of note to say, he waits to see how the meeting plays out, his eyes continually drawn back to the odd-looking rock slab. Crazy story there.

_________________
Anon
Anon Smith a human Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Shooting d6, Piloting d4, Driving d4, Notice d8, Techno-Wizardry d10, Repair d8, K/Electronics d8, K/Computers d8, K/Arcana d10, K/Engineering d10, K/Science d6
Parry: 5 (6 w/"Juicer Blade")
Pace: 6
Toughness: 13(6)
Notable Edges: Ace
Notable Equipment: Juicer Blade; Multi-Assault TK Automatic Rifle
Character Sheet
Signature


Tue May 15, 2018 6:23 pm
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Joined: Fri Sep 22, 2017 7:49 pm
Posts: 98
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Merlaggon
Saul appraches the dragon looking up at its maw. Something seems to be nagging at Saul but he nods respectfully to the dragon. ”There are sea snakes that would temble at your might Merlaggon. Few would have so willingly gone through a portal with no immidiate egress. But today, I am proud to have gone in with you.”


Saul brushes off much of the fan fare keeping busy hanging on to his hat and the pockets of his coat. But by the time he makes it back to Walcott his pockets must have been rifled through as he has no trinkets that he may have found in the cave. Saul straightens his jacket, and hat, smoothing out any ruffles. He taps his cain and heads right to Walcott. Lets see what the trouble maker has stirred up this time. By the deep blue, Fell is gone!

Saul rushes to Walcott, ” What happened Walcott? How did one of the most venerated leaders of the Tomorrow Legion vanish? What happened to Fell?” Without even waiting for her to respond Saul looks to the others, ”No time to rest and lick our wounds. We need a tracker... Like the Chrome commander would say, Lock and load. We do not let one of our own vanish like into the deep blue yonder. Fell was the only one in there, and from the looks of it, he clawed his way out. Who can track him down.”

_________________
Saul Combat data
pace 8 (run d10), Parry 8(+2 from boost fighting, -2 wild attack) ( -4 to hit from magic/psionics, -2 hit from range, -6 to hit +6 armor vs area effect) Toughness 17(6)(+1 from spiritual body)
Active powers:
---exalted Darksight( see invisible, supernatural evil gets 1 less bonus from gangup) lasts 1 hour: sight the supernatural
---Greater Smite (+4 damage, 1d8 raise damage on a hit): dystroy the super natural: 2 turn
---Greater Boost fighting: +4 die types fighting, +1 spirit rolls, +1 vigor die type increase: Spiritual Body: 2 turn
---Greater Deflection: -6 to be hit: Tempest trapping: 2 turn
—Boost Spirit: +1 spirit die type
Combat edges:
    Doge & improved dodge: -2 to be hit from range
    Elan: +2 to trait rolls when spending a benny
    Arcane Awareness: -4 to be hit by magic with an action expand the -4 to trait rolls and notice rolls against.
    Improved Psi-sword: Str+spiritx3 ap8
Abilities and ISP: 21/48
    IMPROVED SOUL Aura:+4 toughness, factored in

Saul Bennies
Bennies: 1/3
+1 post rate
+1 guytar
-1 psionics
-4 bennies vs balrog
+1 Benny for cool maneuver


Tue May 15, 2018 9:00 pm
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Joined: Sun Jan 29, 2017 1:17 pm
Posts: 166
Location: San Antonio
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Sinder is the last of the heros that arrive back in town. He is with Starfire who might be carring some of the rescued victims and his faithful companion Darkness. he makes sure darkness is flanked on either side so no one can abuse him or toss things at him.

When Walcott gathers the heros and inform them that they have guest from the Castle He seems concerned. "What is going on here, we have the top Fire spitters showing up now." He follows the rest of the team to the meeting and there he sees the unmistakeable Elle of the Owls herself, along with some others legion types. "I wonder if this is because of all the loses we have been taking. I mean the top of the First Set were killed or sent back."

Sinder thinks about the CS and Tim, and how much he was tied to them. Then there is always Walcott, did she see something that made her question the 1st Set. "Flaming Crap, was it because they used this magic they found?"

They approach the stone that contained Fell. Sinders jaw drops, when he sees the slab brokenand reliases that Fells body is no longer there.

"What happen? Where is Fell?" Sinder says in a rather loud voice, "He seems to have come out? So, where if Fell?"

_________________
Sinder Baron: Burster (Master Psi)
viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
ISP:40/40
Active Psi Power:

Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d4 +1 due to necklace
Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5
Bennies: 2EP Bennies 3 For 2nd Quarter 2018
Bennys: 2 EP, 3 for 1st Quarter +1 post
Cards:
5 Out of the Frying Pan
31 Flesh Wound EP
46 Renown EP
36 Power Surge EP

New Cards 1st quarter
13 Speedy Gonzales: Expend this card to gain +2 to your Pace for the rest of the scene.
43 Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.

size=150]Weapon [/size]
In hand:
NG-33 Laser Pistol
for gun above
15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

On belt:
NG Super Laser Pistol
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

Code:
Buffalo Spirit Fetish
  • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
  • Enchantments (One Major): Common Bond
  • P.P.E.: 0
  • Trait: Always on.
  • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
Bracers of the Beast
the beast master edge and a firey hell hound as his companion. This animal magnetism even extends to people (+1 charisma).Additionally, The owner receives a free d6+2 in Intimidate. However he also suffers from occasional bouts of uncontrollable rage, receiving Bloodthirsty as a Major Hindrance, and also gaining the Berserk Edge
Necklace of Greater Slumber
Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

ARMOR:

Armor Via Powers
FA +6 3 MDC+GA+5/10=11/16 +4

Physical Armor
TW Cannonball Armor
Powers: speed, quickness, intangibility
Super Lightweight Composite: ½ weight, d4 strength requirement when powered
Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
Activation Cost: 1 ISP/hour
Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
PPE Storage: 10

Plastic Man +4+4
in storage


Thu May 17, 2018 7:06 pm
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Joined: Mon May 14, 2018 6:36 pm
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(Rolls held, Notice 11 (or 9 for hearing))
K Arcana 4
K/Arcana 1d10 = 2 (2)
Wild 1d6 = 4 (4)


Anon watches as the burster, Sinder, if Anon recalls the briefing correctly, approaches, and Anon’s jaw nearly drops when he sees what approaches with Sinder.

He reaches immediately for his rifle and says, "Um, am I the only one who sees the hellhound over there? Because it's right there... and it's a hellhound!"

Is this normal for these guys?

_________________
Anon
Anon Smith a human Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Shooting d6, Piloting d4, Driving d4, Notice d8, Techno-Wizardry d10, Repair d8, K/Electronics d8, K/Computers d8, K/Arcana d10, K/Engineering d10, K/Science d6
Parry: 5 (6 w/"Juicer Blade")
Pace: 6
Toughness: 13(6)
Notable Edges: Ace
Notable Equipment: Juicer Blade; Multi-Assault TK Automatic Rifle
Character Sheet
Signature


Thu May 17, 2018 7:19 pm
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Diamond Patron
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Joined: Sun Jan 29, 2017 1:17 pm
Posts: 166
Location: San Antonio
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OOC Comments
The flames around it, it huge size, huge teeth around the mouth, eyes that see into your soul. Nope it's a cute chihuahua. Go on pet it hehehehehe

Sinder responds, quickly, "This is my hellhound,.he was helping us in our latest battle against the Simvans and the devils oh Hell. So put the rifle down, and don't be so quick to shoot those that look different."

"This world is full of creatures that are different. An honarable person should not kill just because it isn't their idea of good."

_________________
Sinder Baron: Burster (Master Psi)
viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
ISP:40/40
Active Psi Power:

Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d4 +1 due to necklace
Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5
Bennies: 2EP Bennies 3 For 2nd Quarter 2018
Bennys: 2 EP, 3 for 1st Quarter +1 post
Cards:
5 Out of the Frying Pan
31 Flesh Wound EP
46 Renown EP
36 Power Surge EP

New Cards 1st quarter
13 Speedy Gonzales: Expend this card to gain +2 to your Pace for the rest of the scene.
43 Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.

size=150]Weapon [/size]
In hand:
NG-33 Laser Pistol
for gun above
15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

On belt:
NG Super Laser Pistol
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

Code:
Buffalo Spirit Fetish
  • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
  • Enchantments (One Major): Common Bond
  • P.P.E.: 0
  • Trait: Always on.
  • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
Bracers of the Beast
the beast master edge and a firey hell hound as his companion. This animal magnetism even extends to people (+1 charisma).Additionally, The owner receives a free d6+2 in Intimidate. However he also suffers from occasional bouts of uncontrollable rage, receiving Bloodthirsty as a Major Hindrance, and also gaining the Berserk Edge
Necklace of Greater Slumber
Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

ARMOR:

Armor Via Powers
FA +6 3 MDC+GA+5/10=11/16 +4

Physical Armor
TW Cannonball Armor
Powers: speed, quickness, intangibility
Super Lightweight Composite: ½ weight, d4 strength requirement when powered
Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
Activation Cost: 1 ISP/hour
Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
PPE Storage: 10

Plastic Man +4+4
in storage


Fri May 18, 2018 4:03 am
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Joined: Mon May 14, 2018 6:36 pm
Posts: 10
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(Rolls held)

Sinder wrote:
OOC Comments
The flames around it, it huge size, huge teeth around the mouth, eyes that see into your soul. Nope it's a cute chihuahua. Go on pet it hehehehehe

Sinder responds, quickly, "This is my hellhound,.he was helping us in our latest battle against the Simvans and the devils oh Hell. So put the rifle down, and don't be so quick to shoot those that look different."

"This world is full of creatures that are different. An honarable person should not kill just because it isn't their idea of good."


Anon looks around at the group a bit incredulously. "It's a hellhound. Like, from hell. I'm not so much worried about how different it looks... except that it looks just like a hellhound! Is there a non-eternal tourment-centric view of "good" that includes a literal hound of hell? Seriously, is no one else concerned by this?"

Anon appears genuinely confused, here. He has his rifle out, but isn't pointing it at anyone. He just feels better with a weapon in hand when a denizen of the underworld is nearby.

_________________
Anon
Anon Smith a human Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Shooting d6, Piloting d4, Driving d4, Notice d8, Techno-Wizardry d10, Repair d8, K/Electronics d8, K/Computers d8, K/Arcana d10, K/Engineering d10, K/Science d6
Parry: 5 (6 w/"Juicer Blade")
Pace: 6
Toughness: 13(6)
Notable Edges: Ace
Notable Equipment: Juicer Blade; Multi-Assault TK Automatic Rifle
Character Sheet
Signature


Fri May 18, 2018 8:28 pm
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Joined: Sat Jun 25, 2016 7:44 pm
Posts: 228
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OOC Comments
Notice: 1d8+2 = 7 (5) Wild Die 1d6 = 5 (5)
Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
Temporary Effects: Name (Duration)


Play: 38. Folk Hero:
Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.


Cory uses what little power she has left to transform into a great big eagle to follow Merl and the rest back to Silvereno.


As they fly Cory tries to comfort Merl as best she can. Telling him how brief human life is and that sometimes the past comes back to haunt people. She tells him, and tries to convince herself in the process, that Tim really did like and value everyone, herself and Merl especially. Cory honestly can say to the young dragon, that she will be his family as long as she’s alive. And while there may be times they are physically separated, they will always still be family.

She lands in front of Walcott and Elle of Owls, trying to strike a pose that says authority. She also tries to ignore the implications of the Fell stone. Which is hard when her authoritative includes holding the Fell Blade. She tries to make it her own though, even if she can barely lift the damn thing. But lift it she does and own it she does, all her audacity and willfulness pushing her through the discomfort of her new position.

But the grave has her rattled more than she wants to believe.

So she acts bold, "Walcott. Things like went totally weird for us too. Like totally sideways, demons, rifts, Coalition, like all the worst things, right? Tim even ran off or got captured by the biggest Coalition force I've like totally ever seen." Cory swings the giant chainsword point down and hangs on the pommel. The thing is as tall as she is. "Like before Tim left, he put me in charge. So, yeah, that's like where it's at."

After addressing Walcott and Elle of Owls, Cory gives Anon a steely glare. "Like I guess welcome to the 1st." Then she drops knowledge on the other new dumbass. She says to Roderick, "Right, so like, that is the stupid dumbass grave of the 1sts stupid dumbass leader, like he carried this stupid dumbass sword first, alright? Got it?" Still kind of on that same angry and bitter tact she addresses Saul, "If that stupid idiot like wants to like crawl out of the grave, like whatever, but like that doesn't mean like we want his stupid face back. Right, like he wants like to find us, let him, but like we're not going to go look for his idiot dumbass stupid face."

Her tone softens a little when she agrees (and because she's using telepathy) with Anon, "I'm still working on getting these idiots to forget the hellhounds and other, uh, 'prizes', we got rescuing some prisoners from these simvan demon thralls. The quick and easy path and all that, dumbasses."

She raises the sword (with a LOT of effort) back up onto her shoulder and tries to look tough, while also making sure she doesn't topple under the weight.

_________________


Cory Tetrascroll
PPE: 0/25 | ISP: 3/20 | Bennies: 1
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 11(6); Strain: 6
Condition:
Gear
Worn Armor:
Custom CK Armor:
    +6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport
Weapon in Hand:
(Right) Sun’s Glaring Sting:
    Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 1/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver
(Left) TW Club:
    Str+1d4, +1 Parry


"all about long sullen silences, followed by mean comments and then more silences"


Sat May 19, 2018 3:46 am
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Saul Looks at Cory offering her a hug, She is so broken, and so unprepared for the task before her.
” Its not ok Cory, its never ok when the people who are our family leave.” Saul thumps his chest where is heart is. ” But they are never truely gone. They live heart and make us who we are.”
The sea inquisitor nods feverently, ” We do not leave our people behind. Something unnatrual has taken Fell, something darker than the simvan we fought. Cory, what does your heart tell you? What does the moon tell you about where the body of Fell might have gone?”

_________________
Saul Combat data
pace 8 (run d10), Parry 8(+2 from boost fighting, -2 wild attack) ( -4 to hit from magic/psionics, -2 hit from range, -6 to hit +6 armor vs area effect) Toughness 17(6)(+1 from spiritual body)
Active powers:
---exalted Darksight( see invisible, supernatural evil gets 1 less bonus from gangup) lasts 1 hour: sight the supernatural
---Greater Smite (+4 damage, 1d8 raise damage on a hit): dystroy the super natural: 2 turn
---Greater Boost fighting: +4 die types fighting, +1 spirit rolls, +1 vigor die type increase: Spiritual Body: 2 turn
---Greater Deflection: -6 to be hit: Tempest trapping: 2 turn
—Boost Spirit: +1 spirit die type
Combat edges:
    Doge & improved dodge: -2 to be hit from range
    Elan: +2 to trait rolls when spending a benny
    Arcane Awareness: -4 to be hit by magic with an action expand the -4 to trait rolls and notice rolls against.
    Improved Psi-sword: Str+spiritx3 ap8
Abilities and ISP: 21/48
    IMPROVED SOUL Aura:+4 toughness, factored in

Saul Bennies
Bennies: 1/3
+1 post rate
+1 guytar
-1 psionics
-4 bennies vs balrog
+1 Benny for cool maneuver


Sat May 19, 2018 11:22 am
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Joined: Sun Jan 29, 2017 1:17 pm
Posts: 166
Location: San Antonio
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Sinder Listens Cory and shakes his head in agreement. "That's it Cory, take command, show them who is in charge of the 1st." but his eye is drawn to the Fell stone. He approaches it looking for small parts to make into jewelry.

"We, I mean Raylee and I put him in here to help preserve his body till we get back to the Castle. it seems it might have worked better than we suspected. Unless he has turned to something evil?"


"It seems that people have put the 1st Set in impossible situations and want us to fail. But we seem to have adopt and overcome at great losses." He then looks to Elle of the Owls. "So as my parents once said, should we get straight to the point of the visit?"

_________________
Sinder Baron: Burster (Master Psi)
viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
ISP:40/40
Active Psi Power:

Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d4 +1 due to necklace
Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5
Bennies: 2EP Bennies 3 For 2nd Quarter 2018
Bennys: 2 EP, 3 for 1st Quarter +1 post
Cards:
5 Out of the Frying Pan
31 Flesh Wound EP
46 Renown EP
36 Power Surge EP

New Cards 1st quarter
13 Speedy Gonzales: Expend this card to gain +2 to your Pace for the rest of the scene.
43 Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.

size=150]Weapon [/size]
In hand:
NG-33 Laser Pistol
for gun above
15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

On belt:
NG Super Laser Pistol
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

Code:
Buffalo Spirit Fetish
  • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
  • Enchantments (One Major): Common Bond
  • P.P.E.: 0
  • Trait: Always on.
  • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
Bracers of the Beast
the beast master edge and a firey hell hound as his companion. This animal magnetism even extends to people (+1 charisma).Additionally, The owner receives a free d6+2 in Intimidate. However he also suffers from occasional bouts of uncontrollable rage, receiving Bloodthirsty as a Major Hindrance, and also gaining the Berserk Edge
Necklace of Greater Slumber
Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

ARMOR:

Armor Via Powers
FA +6 3 MDC+GA+5/10=11/16 +4

Physical Armor
TW Cannonball Armor
Powers: speed, quickness, intangibility
Super Lightweight Composite: ½ weight, d4 strength requirement when powered
Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
Activation Cost: 1 ISP/hour
Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
PPE Storage: 10

Plastic Man +4+4
in storage


Sat May 19, 2018 3:35 pm
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Cory Tetrascroll wrote:
She lands in front of Walcott and Elle of Owls, trying to strike a pose that says authority. She also tries to ignore the implications of the Fell stone. Which is hard when her authoritative includes holding the Fell Blade. She tries to make it her own though, even if she can barely lift the damn thing. But lift it she does and own it she does, all her audacity and willfulness pushing her through the discomfort of her new position.

But the grave has her rattled more than she wants to believe.

So she acts bold, "Walcott. Things like went totally weird for us too. Like totally sideways, demons, rifts, Coalition, like all the worst things, right? Tim even ran off or got captured by the biggest Coalition force I've like totally ever seen." Cory swings the giant chainsword point down and hangs on the pommel. The thing is as tall as she is. "Like before Tim left, he put me in charge. So, yeah, that's like where it's at."

After addressing Walcott and Elle of Owls, Cory gives Anon a steely glare. "Like I guess welcome to the 1st." Then she drops knowledge on the other new dumbass. She says to Roderick, "Right, so like, that is the stupid dumbass grave of the 1sts stupid dumbass leader, like he carried this stupid dumbass sword first, alright? Got it?" Still kind of on that same angry and bitter tact she addresses Saul, "If that stupid idiot like wants to like crawl out of the grave, like whatever, but like that doesn't mean like we want his stupid face back. Right, like he wants like to find us, let him, but like we're not going to go look for his idiot dumbass stupid face."

Her tone softens a little when she agrees (and because she's using telepathy) with Anon, "I'm still working on getting these idiots to forget the hellhounds and other, uh, 'prizes', we got rescuing some prisoners from these simvan demon thralls. The quick and easy path and all that, dumbasses."

She raises the sword (with a LOT of effort) back up onto her shoulder and tries to look tough, while also making sure she doesn't topple under the weight.


Upon hearing the voice of the petite girl with the giant chainsword in his head, Anon relaxes a little. Well, as long as it's not just me.

He listens to her summary report, profanities and all, and can't help but respect her attitude. It's Elle of the Owls, for goodness sake, but this girl uses no filter when speaking. Direct. Anon can work for someone direct. Even someone so young.

That sword is something else, he thinks. Wonder who made it. Doesn't look like one of ours.

_________________
Anon
Anon Smith a human Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Shooting d6, Piloting d4, Driving d4, Notice d8, Techno-Wizardry d10, Repair d8, K/Electronics d8, K/Computers d8, K/Arcana d10, K/Engineering d10, K/Science d6
Parry: 5 (6 w/"Juicer Blade")
Pace: 6
Toughness: 13(6)
Notable Edges: Ace
Notable Equipment: Juicer Blade; Multi-Assault TK Automatic Rifle
Character Sheet
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Sat May 19, 2018 4:00 pm
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Joined: Fri Sep 22, 2017 7:49 pm
Posts: 98
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Saul pauses for a second and looks at Anon. He tilts his top hat back so he can get a better veiw of him. Saul tries to smile but the weight of Fell’s unnatural disappearance has cleary given him something to worry about. ”You would not be of any relation to Port Royal Smith would you. I had the bad fortune of sailing with him a few years back. Don’t get me wrong he was a nice chap he was just a bad omen. You remind me a bit of him skinny and frail, but mostly its your eyes. I am Saul Goodwright and we are missing our man. Dread days are upon us, weeks of fighting demons and their Simvan lackies... It feels like a great curse has been thrust upon us...” Saul looks closely at the tomb Fell had clawed out of. He wipes his face with a hankercheif. He asks Anon with a sense of hope in his voice,”I don’t suppose you some knd of expert on Juicers rising from the grave or a renowned tracker? We need answers... We need to find him.”
I don’t know what know what kind of leader Cory is or will be, but I hope she can get past her anger at Fell and tap into her mystic connections.

_________________
Saul Combat data
pace 8 (run d10), Parry 8(+2 from boost fighting, -2 wild attack) ( -4 to hit from magic/psionics, -2 hit from range, -6 to hit +6 armor vs area effect) Toughness 17(6)(+1 from spiritual body)
Active powers:
---exalted Darksight( see invisible, supernatural evil gets 1 less bonus from gangup) lasts 1 hour: sight the supernatural
---Greater Smite (+4 damage, 1d8 raise damage on a hit): dystroy the super natural: 2 turn
---Greater Boost fighting: +4 die types fighting, +1 spirit rolls, +1 vigor die type increase: Spiritual Body: 2 turn
---Greater Deflection: -6 to be hit: Tempest trapping: 2 turn
—Boost Spirit: +1 spirit die type
Combat edges:
    Doge & improved dodge: -2 to be hit from range
    Elan: +2 to trait rolls when spending a benny
    Arcane Awareness: -4 to be hit by magic with an action expand the -4 to trait rolls and notice rolls against.
    Improved Psi-sword: Str+spiritx3 ap8
Abilities and ISP: 21/48
    IMPROVED SOUL Aura:+4 toughness, factored in

Saul Bennies
Bennies: 1/3
+1 post rate
+1 guytar
-1 psionics
-4 bennies vs balrog
+1 Benny for cool maneuver


Sat May 19, 2018 6:24 pm
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Joined: Sat Jun 25, 2016 7:44 pm
Posts: 228
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"Like, can you give me a minute, okay? I'm like trying to get these jokers on task, maybe, you know?" Cory says without waiting for an answer to Elle of Owls. She wants to know why their superior traveled all the way out here, but everyone is busy gawking and fussing about the grave.

Cory deftly maneuvers the big sword to stave off any attempts at hugging from Saul. She glares at him. But she does not snap at him. She says more or less calmly, "Like, well, like I don't think he's like some stupid murder wraith if that's what you mean. Whatever, but, so, I mean, look, I don't think this is a totally good thing. I'm pretty sure like it's not a good thing. And I'm also, like, totally frustrated, okay, right, see, like because we're going to have to clean up another Fell mess." She loses her train of thought for a moment and then says quietly, "We aren't getting him back, you know."

Looking for any excuse to move away from Saul's tough talk (tough as in difficult, Cory wouldn't let him trash talk her), Cory engages with Sinder. She drags the giant sword along with her as she approaches the burster. "Like yeah," she starts to say, "we do totally seem to like get crap thrown at us like all the time, like totally all the time."

She approaches the grave stone, cracked and empty. Cory sits down next to it, the Fell Blade in her lap like a sharp substitute for her broken Wing Board. She ponders on the mystery here, searching through her memories and the knowledge instilled by Sun and Moon, what could this be? Closing her eyes and opening herself up to the spirits, she calls for one to answer her question: where is Fell now?

What Could This Be: Mystic Arcana 17
Mystic Arcana or Survival 1d6 = 5 (5) Wild 1d6 = 6 (6) Ace 1d6 = 6 (6) Double Ace 1d6 = 5 (5)


Ask the Spirits: Where is Fell Now: Spiritual Channel 6, Vigor 5
Mysticism 1d10 = 6 (6) Wild 1d6 = 4 (4) Vigor 1d6 = 5 (5) Wild 1d6 = 3 (3)


With any luck, the spirits will give her something useful. She'll share it, of course, but she is honestly a little worried the spirits might reveal something embarrassing.

"Right, so like, that's done. Whatever, right? Like, I guess we like need to hear like why the Top Chief came way out here, right?" she says, once more standing and dragging the Fell Blade back to Elle of Owls. She motions for the others to join her. "Like, I guess, what's wrong now?"

_________________


Cory Tetrascroll
PPE: 0/25 | ISP: 3/20 | Bennies: 1
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 11(6); Strain: 6
Condition:
Gear
Worn Armor:
Custom CK Armor:
    +6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport
Weapon in Hand:
(Right) Sun’s Glaring Sting:
    Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 1/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver
(Left) TW Club:
    Str+1d4, +1 Parry


"all about long sullen silences, followed by mean comments and then more silences"


Sun May 20, 2018 4:36 am
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