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 Mission 5: Regroup 
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Can You Hear Me Now?
As the CS whisks Timothy off in a flurry the team toys with the idea of giving chase, but the size of the enemy and the presence of a Death's Head Transport and air escort coming to pick them up makes chasing impractical - and stupid. Although neither of those considerations have hindered the 1st SET before. Before they can really debrief the revelation that Timothy was connected to the CS or investigate the cave much further, their radios bark to life - Walcott is on the other end losing her mind. The CS must have been jamming radio communications to mask their presence in the area.

"Where the hell are you guys? Some weird shit is going down here in Silverno. Oh, and your boss just showed up!"

Assumption
I assume you go back to town, at least to deliver the captives if not to see Walcott


Back in Silverno the team is welcomed with much fanfare, again, as many of the captives are reunited with their loved ones. It certainly is heartwarming, although there are those who's friends and family didn't make it back. Overall the feeling in town is joyful. No doubt the legion will have a new friendly trading partner. This part of the mission seems successful. Yet, there is also a lot of turmoil on the team. Sparky, their new diminutive mercenary, seems sullen and withdrawn since the caves. He tags along with the group, but isn't his normal boisterous self. Perhaps he is processing everything he has seen, or perhaps something else is at work in his heart.

Then there is Walcott, she is obviously distressed. Pulling the team away from the happy reunion scene she gives them a quick debrief. "Looks guys, something really freaky happened while you were gone and I couldn't reach you so I paid a Shifter to open a communications portal back to Castle Refuge. Now we got Elle of the Owls herself here along with some others legion types."

Before anyone can ask too many questions the caravan leader just signal them to follow her. She takes the group into the back of one of the big cargo haulers toward the slab of volcanic rock that encased Fell, their fallen leader. Elle of the Owls is standing near the rock, along with someone else, staring at it intently. As the group approaches they can see the rock is empty! It appears someone clawed their way out from the inside!

New Player
The person with Elle of the Owls is Anon Smith, our new Techno-Wizard.

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Didn't have a signature but wanted the 1 EP for using OOC tags!


Tue May 15, 2018 10:37 am
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Rod's lips compress to a thin line as his command to surrender is overridden by the Chrome Commander's rail gun diplomacy. He'd had to take out prisoners a few times during the war, no way to secure them at their backs meant they'd been a liability.

He keeps the rifle trained on the few captives left as they exit the cave and his eyes quickly dart over to his DragonWing, tucked behind one of the buildings apparently unnoticed by the CS as Timothy negotiates with the CS stooges. His eyes go wide under his helmet at Tim's revelation and departure. So that's how it is Tim? Been working for the Coalition the whole time? Well maybe I'll get an opportunity to take you out if you guys want to start a rumble out here in the west.

He flies the DragonWing slowly back to Silverno keeping the large shadow over the townsfolk to give them some shade on the trek back to town, weapon arms trained at the few Simvan left.

Back in town, he hands the borrowed rifle back to Sparky. "You okay there Sparky? Seemed a bit touch and go inside the cave there, but I can see the benefit of having a dragon in your back pocket, so to speak. Thanks for the loan of the rifle, she shoots true right enough."

He looks at his new mission commander, Walcott, then his new top commander, Elle, then his new local commander, Cory, and then finally at the stone block. "So, what was inside the stone?" Rod asks his teammates.

Rolls
Notice: 1d8+2 = 5 (3) (Danger Sense @ -2)
Wild Die: 1d6+2 = 3 (1)
Total: 5

_________________
Roderick Wolfram - Robot Pilot EP Record

Stats
Personal
Toughness: 12(7), Pace 6

Edges of Note: Brawny, Level Headed, Elan, Danger Sense

Hinderances: Overconfident, Heartless, Loyal

Dragonwing

Size 8, Crew 1 + 3, Strength d12+6, Toughness 35(17), Pace 10, Flight Pace 30 (in Combat), Acc/TS 30/400 (Chase and Non Combat)


Q3 2018 Adventure Cards
  • 12 - Florence Nightingale -Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
  • 29 - Bullseye! - Play after damage is rolled to double the total of a successful ranged attack.
  • 51- Let's Settle This -Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.


Tue May 15, 2018 11:39 am
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Notice 11, 9 for hearing
Notice 1d8 = 8 (8) -2 if for hearing
Ave 1d8 = 3 (3)
Wild 1d6 = 2 (2) -2 if for hearing

Anon stands off to the side while the SET moves toward Elle of the Owls and him, aware that he is far from the most interesting thing going on right now.

He is of average height and build, for a human, and is generally pretty unremarkable to look at. He wears a motorcycle jacket over body armor with no helmet, along with an antique of an assault rifle on a shoulder strap.

Having nothing of note to say, he waits to see how the meeting plays out, his eyes continually drawn back to the odd-looking rock slab. Crazy story there.

_________________
Anon
Anon Smith a human Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Shooting d6, Piloting d4, Driving d4, Notice d8, Techno-Wizardry d10, Repair d8, K/Electronics d8, K/Computers d8, K/Arcana d10, K/Engineering d10, K/Science d6
Parry: 5 (6 w/"Survival Knife")
Pace: 6
Toughness: 13(6)
Notable Edges: Ace
Notable Equipment: TW Survival Knife; Multi-Assault TK Automatic Rifle
Character Sheet
Signature


Tue May 15, 2018 6:23 pm
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Merlaggon
Saul appraches the dragon looking up at its maw. Something seems to be nagging at Saul but he nods respectfully to the dragon. ”There are sea snakes that would temble at your might Merlaggon. Few would have so willingly gone through a portal with no immidiate egress. But today, I am proud to have gone in with you.”


Saul brushes off much of the fan fare keeping busy hanging on to his hat and the pockets of his coat. But by the time he makes it back to Walcott his pockets must have been rifled through as he has no trinkets that he may have found in the cave. Saul straightens his jacket, and hat, smoothing out any ruffles. He taps his cain and heads right to Walcott. Lets see what the trouble maker has stirred up this time. By the deep blue, Fell is gone!

Saul rushes to Walcott, ” What happened Walcott? How did one of the most venerated leaders of the Tomorrow Legion vanish? What happened to Fell?” Without even waiting for her to respond Saul looks to the others, ”No time to rest and lick our wounds. We need a tracker... Like the Chrome commander would say, Lock and load. We do not let one of our own vanish like into the deep blue yonder. Fell was the only one in there, and from the looks of it, he clawed his way out. Who can track him down.”

_________________
Saul Combat data
pace 8 (run d10), Parry 8 ( -4 to hit from magic/psionics, -2 hit from range, -6 to be hit from greater deflection) Toughness 18(6) but currently 19(6) with a power activated
Status: Fatigued(-1 all traits)
Skills of note: fighting d12, psionics d10, notice d6
Active powers:
Greater Deflection -6 hit and +2 push
Greater Boost Psionics to d12+3 , +1 spirit and increase vigor to d10, becomes fatigued when it ends
Combat edges:
    Doge & improved dodge: -2 to be hit from range
    Elan: +2 to trait rolls when spending a benny
    Arcane Awareness: -4 to be hit by magic with an action expand the -4 to trait rolls and notice rolls against.
    Improved Psi-sword: Str+spiritx3 ap8
Abilities and ISP: 32/40
    IMPROVED SOUL Aura:+4 toughness, factored in

Saul Bennies
Bennies: 4/3
+1 post rate


Tue May 15, 2018 9:00 pm
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Sinder is the last of the heros that arrive back in town. He is with Starfire who might be carring some of the rescued victims and his faithful companion Darkness. he makes sure darkness is flanked on either side so no one can abuse him or toss things at him.

When Walcott gathers the heros and inform them that they have guest from the Castle He seems concerned. "What is going on here, we have the top Fire spitters showing up now." He follows the rest of the team to the meeting and there he sees the unmistakeable Elle of the Owls herself, along with some others legion types. "I wonder if this is because of all the loses we have been taking. I mean the top of the First Set were killed or sent back."

Sinder thinks about the CS and Tim, and how much he was tied to them. Then there is always Walcott, did she see something that made her question the 1st Set. "Flaming Crap, was it because they used this magic they found?"

They approach the stone that contained Fell. Sinders jaw drops, when he sees the slab brokenand reliases that Fells body is no longer there.

"What happen? Where is Fell?" Sinder says in a rather loud voice, "He seems to have come out? So, where if Fell?"

_________________
Sinder Baron: Burster (Master Psi)
viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
ISP:40/40 Spent 28 12 left
Active Psi Power:Armor, Detect Conceal, (Speed, Quickness, Intangeable) Summon Allies

Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

Bennys: 2 for EP, +1 post, +3 2nd Quarter
Cards: Can be played at any time

5 Out of the Frying Pan
31 Flesh Wound EP
46 Renown EP
36 Power Surge EP

New Cards 2nd quarter

(33)Play to add +1d6 to any trait roll. This roll may Ace
.
(42) Ace with a raise


Invalid dice code!
Play instead of rolling to make a
trait test with a single automatic
raise.

Weapon
In hand:
NG-33 Laser Pistol
for gun above
15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

On belt:
NG Super Laser Pistol
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

Code:
Buffalo Spirit Fetish
  • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
  • Enchantments (One Major): Common Bond
  • P.P.E.: 0
  • Trait: Always on.
  • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.

Necklace of Greater Slumber
Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

ARMOR:

Armor Via Powers
FA +6 3 MDC+GA+5/10=11/16 +4

Physical Armor
TW Cannonball Armor
Powers: speed, quickness, intangibility
Super Lightweight Composite: ½ weight, d4 strength requirement when powered
Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
Activation Cost: 1 ISP/hour
Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
PPE Storage: 10

Plastic Man +4+4
in storage


Thu May 17, 2018 7:06 pm
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(Rolls held, Notice 11 (or 9 for hearing))
K Arcana 4
K/Arcana 1d10 = 2 (2)
Wild 1d6 = 4 (4)


Anon watches as the burster, Sinder, if Anon recalls the briefing correctly, approaches, and Anon’s jaw nearly drops when he sees what approaches with Sinder.

He reaches immediately for his rifle and says, "Um, am I the only one who sees the hellhound over there? Because it's right there... and it's a hellhound!"

Is this normal for these guys?

_________________
Anon
Anon Smith a human Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Shooting d6, Piloting d4, Driving d4, Notice d8, Techno-Wizardry d10, Repair d8, K/Electronics d8, K/Computers d8, K/Arcana d10, K/Engineering d10, K/Science d6
Parry: 5 (6 w/"Survival Knife")
Pace: 6
Toughness: 13(6)
Notable Edges: Ace
Notable Equipment: TW Survival Knife; Multi-Assault TK Automatic Rifle
Character Sheet
Signature


Thu May 17, 2018 7:19 pm
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Posts: 201
Location: San Antonio
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OOC Comments
The flames around it, it huge size, huge teeth around the mouth, eyes that see into your soul. Nope it's a cute chihuahua. Go on pet it hehehehehe

Sinder responds, quickly, "This is my hellhound,.he was helping us in our latest battle against the Simvans and the devils oh Hell. So put the rifle down, and don't be so quick to shoot those that look different."

"This world is full of creatures that are different. An honarable person should not kill just because it isn't their idea of good."

_________________
Sinder Baron: Burster (Master Psi)
viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
ISP:40/40 Spent 28 12 left
Active Psi Power:Armor, Detect Conceal, (Speed, Quickness, Intangeable) Summon Allies

Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

Bennys: 2 for EP, +1 post, +3 2nd Quarter
Cards: Can be played at any time

5 Out of the Frying Pan
31 Flesh Wound EP
46 Renown EP
36 Power Surge EP

New Cards 2nd quarter

(33)Play to add +1d6 to any trait roll. This roll may Ace
.
(42) Ace with a raise


Invalid dice code!
Play instead of rolling to make a
trait test with a single automatic
raise.

Weapon
In hand:
NG-33 Laser Pistol
for gun above
15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

On belt:
NG Super Laser Pistol
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

Code:
Buffalo Spirit Fetish
  • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
  • Enchantments (One Major): Common Bond
  • P.P.E.: 0
  • Trait: Always on.
  • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.

Necklace of Greater Slumber
Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

ARMOR:

Armor Via Powers
FA +6 3 MDC+GA+5/10=11/16 +4

Physical Armor
TW Cannonball Armor
Powers: speed, quickness, intangibility
Super Lightweight Composite: ½ weight, d4 strength requirement when powered
Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
Activation Cost: 1 ISP/hour
Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
PPE Storage: 10

Plastic Man +4+4
in storage


Fri May 18, 2018 4:03 am
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Posts: 31
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(Rolls held)

Sinder wrote:
OOC Comments
The flames around it, it huge size, huge teeth around the mouth, eyes that see into your soul. Nope it's a cute chihuahua. Go on pet it hehehehehe

Sinder responds, quickly, "This is my hellhound,.he was helping us in our latest battle against the Simvans and the devils oh Hell. So put the rifle down, and don't be so quick to shoot those that look different."

"This world is full of creatures that are different. An honarable person should not kill just because it isn't their idea of good."


Anon looks around at the group a bit incredulously. "It's a hellhound. Like, from hell. I'm not so much worried about how different it looks... except that it looks just like a hellhound! Is there a non-eternal tourment-centric view of "good" that includes a literal hound of hell? Seriously, is no one else concerned by this?"

Anon appears genuinely confused, here. He has his rifle out, but isn't pointing it at anyone. He just feels better with a weapon in hand when a denizen of the underworld is nearby.

_________________
Anon
Anon Smith a human Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Shooting d6, Piloting d4, Driving d4, Notice d8, Techno-Wizardry d10, Repair d8, K/Electronics d8, K/Computers d8, K/Arcana d10, K/Engineering d10, K/Science d6
Parry: 5 (6 w/"Survival Knife")
Pace: 6
Toughness: 13(6)
Notable Edges: Ace
Notable Equipment: TW Survival Knife; Multi-Assault TK Automatic Rifle
Character Sheet
Signature


Fri May 18, 2018 8:28 pm
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Joined: Sat Jun 25, 2016 7:44 pm
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OOC Comments
Notice: 1d8+2 = 7 (5) Wild Die 1d6 = 5 (5)
Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
Temporary Effects: Name (Duration)


Play: 38. Folk Hero:
Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.


Cory uses what little power she has left to transform into a great big eagle to follow Merl and the rest back to Silvereno.


As they fly Cory tries to comfort Merl as best she can. Telling him how brief human life is and that sometimes the past comes back to haunt people. She tells him, and tries to convince herself in the process, that Tim really did like and value everyone, herself and Merl especially. Cory honestly can say to the young dragon, that she will be his family as long as she’s alive. And while there may be times they are physically separated, they will always still be family.

She lands in front of Walcott and Elle of Owls, trying to strike a pose that says authority. She also tries to ignore the implications of the Fell stone. Which is hard when her authoritative includes holding the Fell Blade. She tries to make it her own though, even if she can barely lift the damn thing. But lift it she does and own it she does, all her audacity and willfulness pushing her through the discomfort of her new position.

But the grave has her rattled more than she wants to believe.

So she acts bold, "Walcott. Things like went totally weird for us too. Like totally sideways, demons, rifts, Coalition, like all the worst things, right? Tim even ran off or got captured by the biggest Coalition force I've like totally ever seen." Cory swings the giant chainsword point down and hangs on the pommel. The thing is as tall as she is. "Like before Tim left, he put me in charge. So, yeah, that's like where it's at."

After addressing Walcott and Elle of Owls, Cory gives Anon a steely glare. "Like I guess welcome to the 1st." Then she drops knowledge on the other new dumbass. She says to Roderick, "Right, so like, that is the stupid dumbass grave of the 1sts stupid dumbass leader, like he carried this stupid dumbass sword first, alright? Got it?" Still kind of on that same angry and bitter tact she addresses Saul, "If that stupid idiot like wants to like crawl out of the grave, like whatever, but like that doesn't mean like we want his stupid face back. Right, like he wants like to find us, let him, but like we're not going to go look for his idiot dumbass stupid face."

Her tone softens a little when she agrees (and because she's using telepathy) with Anon, "I'm still working on getting these idiots to forget the hellhounds and other, uh, 'prizes', we got rescuing some prisoners from these simvan demon thralls. The quick and easy path and all that, dumbasses."

She raises the sword (with a LOT of effort) back up onto her shoulder and tries to look tough, while also making sure she doesn't topple under the weight.

_________________


Cory Tetrascroll
PPE: 10/25 | ISP: 6/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Gear
Worn Armor:
Custom CK Armor:
    +6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport
Overcoat:
    +1 Toughness
Talisman of Marduk:
    +1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance
Weapon in Hand:
(Right) Sun’s Glaring Sting:
    Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 1/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver
(Left) TW Club:
    Damage Str+1d4; +1 Parry

"all about long sullen silences, followed by mean comments and then more silences"


Sat May 19, 2018 3:46 am
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Saul Looks at Cory offering her a hug, She is so broken, and so unprepared for the task before her.
” Its not ok Cory, its never ok when the people who are our family leave.” Saul thumps his chest where is heart is. ” But they are never truely gone. They live heart and make us who we are.”
The sea inquisitor nods feverently, ” We do not leave our people behind. Something unnatrual has taken Fell, something darker than the simvan we fought. Cory, what does your heart tell you? What does the moon tell you about where the body of Fell might have gone?”

_________________
Saul Combat data
pace 8 (run d10), Parry 8 ( -4 to hit from magic/psionics, -2 hit from range, -6 to be hit from greater deflection) Toughness 18(6) but currently 19(6) with a power activated
Status: Fatigued(-1 all traits)
Skills of note: fighting d12, psionics d10, notice d6
Active powers:
Greater Deflection -6 hit and +2 push
Greater Boost Psionics to d12+3 , +1 spirit and increase vigor to d10, becomes fatigued when it ends
Combat edges:
    Doge & improved dodge: -2 to be hit from range
    Elan: +2 to trait rolls when spending a benny
    Arcane Awareness: -4 to be hit by magic with an action expand the -4 to trait rolls and notice rolls against.
    Improved Psi-sword: Str+spiritx3 ap8
Abilities and ISP: 32/40
    IMPROVED SOUL Aura:+4 toughness, factored in

Saul Bennies
Bennies: 4/3
+1 post rate


Sat May 19, 2018 11:22 am
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Joined: Sun Jan 29, 2017 1:17 pm
Posts: 201
Location: San Antonio
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Sinder Listens Cory and shakes his head in agreement. "That's it Cory, take command, show them who is in charge of the 1st." but his eye is drawn to the Fell stone. He approaches it looking for small parts to make into jewelry.

"We, I mean Raylee and I put him in here to help preserve his body till we get back to the Castle. it seems it might have worked better than we suspected. Unless he has turned to something evil?"


"It seems that people have put the 1st Set in impossible situations and want us to fail. But we seem to have adopt and overcome at great losses." He then looks to Elle of the Owls. "So as my parents once said, should we get straight to the point of the visit?"

_________________
Sinder Baron: Burster (Master Psi)
viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
ISP:40/40 Spent 28 12 left
Active Psi Power:Armor, Detect Conceal, (Speed, Quickness, Intangeable) Summon Allies

Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

Bennys: 2 for EP, +1 post, +3 2nd Quarter
Cards: Can be played at any time

5 Out of the Frying Pan
31 Flesh Wound EP
46 Renown EP
36 Power Surge EP

New Cards 2nd quarter

(33)Play to add +1d6 to any trait roll. This roll may Ace
.
(42) Ace with a raise


Invalid dice code!
Play instead of rolling to make a
trait test with a single automatic
raise.

Weapon
In hand:
NG-33 Laser Pistol
for gun above
15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

On belt:
NG Super Laser Pistol
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

Code:
Buffalo Spirit Fetish
  • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
  • Enchantments (One Major): Common Bond
  • P.P.E.: 0
  • Trait: Always on.
  • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.

Necklace of Greater Slumber
Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

ARMOR:

Armor Via Powers
FA +6 3 MDC+GA+5/10=11/16 +4

Physical Armor
TW Cannonball Armor
Powers: speed, quickness, intangibility
Super Lightweight Composite: ½ weight, d4 strength requirement when powered
Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
Activation Cost: 1 ISP/hour
Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
PPE Storage: 10

Plastic Man +4+4
in storage


Sat May 19, 2018 3:35 pm
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Posts: 31
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Cory Tetrascroll wrote:
She lands in front of Walcott and Elle of Owls, trying to strike a pose that says authority. She also tries to ignore the implications of the Fell stone. Which is hard when her authoritative includes holding the Fell Blade. She tries to make it her own though, even if she can barely lift the damn thing. But lift it she does and own it she does, all her audacity and willfulness pushing her through the discomfort of her new position.

But the grave has her rattled more than she wants to believe.

So she acts bold, "Walcott. Things like went totally weird for us too. Like totally sideways, demons, rifts, Coalition, like all the worst things, right? Tim even ran off or got captured by the biggest Coalition force I've like totally ever seen." Cory swings the giant chainsword point down and hangs on the pommel. The thing is as tall as she is. "Like before Tim left, he put me in charge. So, yeah, that's like where it's at."

After addressing Walcott and Elle of Owls, Cory gives Anon a steely glare. "Like I guess welcome to the 1st." Then she drops knowledge on the other new dumbass. She says to Roderick, "Right, so like, that is the stupid dumbass grave of the 1sts stupid dumbass leader, like he carried this stupid dumbass sword first, alright? Got it?" Still kind of on that same angry and bitter tact she addresses Saul, "If that stupid idiot like wants to like crawl out of the grave, like whatever, but like that doesn't mean like we want his stupid face back. Right, like he wants like to find us, let him, but like we're not going to go look for his idiot dumbass stupid face."

Her tone softens a little when she agrees (and because she's using telepathy) with Anon, "I'm still working on getting these idiots to forget the hellhounds and other, uh, 'prizes', we got rescuing some prisoners from these simvan demon thralls. The quick and easy path and all that, dumbasses."

She raises the sword (with a LOT of effort) back up onto her shoulder and tries to look tough, while also making sure she doesn't topple under the weight.


Upon hearing the voice of the petite girl with the giant chainsword in his head, Anon relaxes a little. Well, as long as it's not just me.

He listens to her summary report, profanities and all, and can't help but respect her attitude. It's Elle of the Owls, for goodness sake, but this girl uses no filter when speaking. Direct. Anon can work for someone direct. Even someone so young.

That sword is something else, he thinks. Wonder who made it. Doesn't look like one of ours.

_________________
Anon
Anon Smith a human Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Shooting d6, Piloting d4, Driving d4, Notice d8, Techno-Wizardry d10, Repair d8, K/Electronics d8, K/Computers d8, K/Arcana d10, K/Engineering d10, K/Science d6
Parry: 5 (6 w/"Survival Knife")
Pace: 6
Toughness: 13(6)
Notable Edges: Ace
Notable Equipment: TW Survival Knife; Multi-Assault TK Automatic Rifle
Character Sheet
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Sat May 19, 2018 4:00 pm
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Saul pauses for a second and looks at Anon. He tilts his top hat back so he can get a better veiw of him. Saul tries to smile but the weight of Fell’s unnatural disappearance has cleary given him something to worry about. ”You would not be of any relation to Port Royal Smith would you. I had the bad fortune of sailing with him a few years back. Don’t get me wrong he was a nice chap he was just a bad omen. You remind me a bit of him skinny and frail, but mostly its your eyes. I am Saul Goodwright and we are missing our man. Dread days are upon us, weeks of fighting demons and their Simvan lackies... It feels like a great curse has been thrust upon us...” Saul looks closely at the tomb Fell had clawed out of. He wipes his face with a hankercheif. He asks Anon with a sense of hope in his voice,”I don’t suppose you some knd of expert on Juicers rising from the grave or a renowned tracker? We need answers... We need to find him.”
I don’t know what know what kind of leader Cory is or will be, but I hope she can get past her anger at Fell and tap into her mystic connections.

_________________
Saul Combat data
pace 8 (run d10), Parry 8 ( -4 to hit from magic/psionics, -2 hit from range, -6 to be hit from greater deflection) Toughness 18(6) but currently 19(6) with a power activated
Status: Fatigued(-1 all traits)
Skills of note: fighting d12, psionics d10, notice d6
Active powers:
Greater Deflection -6 hit and +2 push
Greater Boost Psionics to d12+3 , +1 spirit and increase vigor to d10, becomes fatigued when it ends
Combat edges:
    Doge & improved dodge: -2 to be hit from range
    Elan: +2 to trait rolls when spending a benny
    Arcane Awareness: -4 to be hit by magic with an action expand the -4 to trait rolls and notice rolls against.
    Improved Psi-sword: Str+spiritx3 ap8
Abilities and ISP: 32/40
    IMPROVED SOUL Aura:+4 toughness, factored in

Saul Bennies
Bennies: 4/3
+1 post rate


Sat May 19, 2018 6:24 pm
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"Like, can you give me a minute, okay? I'm like trying to get these jokers on task, maybe, you know?" Cory says without waiting for an answer to Elle of Owls. She wants to know why their superior traveled all the way out here, but everyone is busy gawking and fussing about the grave.

Cory deftly maneuvers the big sword to stave off any attempts at hugging from Saul. She glares at him. But she does not snap at him. She says more or less calmly, "Like, well, like I don't think he's like some stupid murder wraith if that's what you mean. Whatever, but, so, I mean, look, I don't think this is a totally good thing. I'm pretty sure like it's not a good thing. And I'm also, like, totally frustrated, okay, right, see, like because we're going to have to clean up another Fell mess." She loses her train of thought for a moment and then says quietly, "We aren't getting him back, you know."

Looking for any excuse to move away from Saul's tough talk (tough as in difficult, Cory wouldn't let him trash talk her), Cory engages with Sinder. She drags the giant sword along with her as she approaches the burster. "Like yeah," she starts to say, "we do totally seem to like get crap thrown at us like all the time, like totally all the time."

She approaches the grave stone, cracked and empty. Cory sits down next to it, the Fell Blade in her lap like a sharp substitute for her broken Wing Board. She ponders on the mystery here, searching through her memories and the knowledge instilled by Sun and Moon, what could this be? Closing her eyes and opening herself up to the spirits, she calls for one to answer her question: where is Fell now?

What Could This Be: Mystic Arcana 17
Mystic Arcana or Survival 1d6 = 5 (5) Wild 1d6 = 6 (6) Ace 1d6 = 6 (6) Double Ace 1d6 = 5 (5)


Ask the Spirits: Where is Fell Now: Spiritual Channel 6, Vigor 5
Mysticism 1d10 = 6 (6) Wild 1d6 = 4 (4) Vigor 1d6 = 5 (5) Wild 1d6 = 3 (3)


With any luck, the spirits will give her something useful. She'll share it, of course, but she is honestly a little worried the spirits might reveal something embarrassing.

"Right, so like, that's done. Whatever, right? Like, I guess we like need to hear like why the Top Chief came way out here, right?" she says, once more standing and dragging the Fell Blade back to Elle of Owls. She motions for the others to join her. "Like, I guess, what's wrong now?"

_________________


Cory Tetrascroll
PPE: 10/25 | ISP: 6/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Gear
Worn Armor:
Custom CK Armor:
    +6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport
Overcoat:
    +1 Toughness
Talisman of Marduk:
    +1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance
Weapon in Hand:
(Right) Sun’s Glaring Sting:
    Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 1/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver
(Left) TW Club:
    Damage Str+1d4; +1 Parry

"all about long sullen silences, followed by mean comments and then more silences"


Sun May 20, 2018 4:36 am
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(rolls carried)

Rod is not sure what to make of the situation. He leans over to Sinder and Merlaggon and whispers, "So THE Fell, of Fell's Follies, was bound in that giant rock like a cocoon, and some how burst out? Didn't you guys check to see if he was really dead first?" Rod rubs the hair on the top of his head, the bristle nature of the flat top tickling his fingers as he massages his head. What have I gotten myself into? If I have to kill this guy, I need some heavy gear.

He hears Saul's comments to Anon, and says with a grin, "I've been with the team less than a day, I am not sure I'd believe everything Saul says, the way he tells it, he's been on every ship between here and Atlantis."

_________________
Roderick Wolfram - Robot Pilot EP Record

Stats
Personal
Toughness: 12(7), Pace 6

Edges of Note: Brawny, Level Headed, Elan, Danger Sense

Hinderances: Overconfident, Heartless, Loyal

Dragonwing

Size 8, Crew 1 + 3, Strength d12+6, Toughness 35(17), Pace 10, Flight Pace 30 (in Combat), Acc/TS 30/400 (Chase and Non Combat)


Q3 2018 Adventure Cards
  • 12 - Florence Nightingale -Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
  • 29 - Bullseye! - Play after damage is rolled to double the total of a successful ranged attack.
  • 51- Let's Settle This -Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.


Sun May 20, 2018 7:25 am
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Coming in From The Cold
The team's response to Fell's disappearance and the arrival of Elle of the Owls is mixed with many emotions. Elle herself seems somewhat sympathetic, but still remains the Top Chief.

"I am here because you seem to have kicked over a demonic hornet's nest and the legion wants to know more about what's happening. There have been other demon outbreaks but this is the thickest we've seen them. I am also here because of Walcott's reports, reports I haven't been receiving from you, about fallen comrades and sticky situations." She sighs and points at the empty casing where Fell's body once rested, "I know you need to deal with this. And you will gt the chance, but first I need to debrief each of you and get a sense of what the hell is going on. Smith and Walcott will start investigating what happened to Fell while each of you takes time to give me as much details as possible about the past few weeks. If you're new, just start from where you cam on board."

Interlude
This is a benny opportunity for an interlude (in addition to 1 XP). Post your character's reflections on the journey so far in the form of a report to Elle of the Owls.


Divination
When Cory consults the sun and the moon, they offer two pictures. One of Fell in the bright light of the sun walking in a desert. Another in the dark, with a host of Simvan riding demon beasts. As the beasts file past Cory can see a battered pre-Rifts road sign. All it says is "Durango".


Knowledge Arcana
Very few things can animate the dead. Of course, there are Murder Wraiths, animated juicers made by the Grim Reaper Cult in the magic zone. But how they could do such a thing with Fell encased in rock seems unlikely. Nercomancers too can animate the dead. Of course, so too can demon lords who offer a twisted life to those who would sell their soul.


Anon
Since you can't have an interlude yet, you'll investigate with Walcott as a Dramatic Task. She has streetwise and investigation but will need assistance on the magic/arcane front. So you roll can support her. Roll your support and add the appropriate amount to her roll below, then narrate a little scene about how you're helping.

Wallcott, Investigation 1d8 = 6 (6), Wild 1d6 = 2 (2)

_________________
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Didn't have a signature but wanted the 1 EP for using OOC tags!


Sun May 20, 2018 12:53 pm
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When Elle calls Sinder up, he takes a deep breath he wrote certain things down just to make sure he covers them. He comes in and sits down, “Standing is for the birds, Opps! I hope she didn’t hear me think that I meant no disrespect.”

Sinder starts looking at his notes, “We left the Castle after Sir Sayeens funeral. I was glad we were moving out, I think the team needed this as away to help deal with the loss of Sir Sayeen everyone seems to have taken it hard. First few days everything seems normal.”

“We arrive at Fort Comanche, they had troubles there. I used one of my contacts there to help the team get an edge on the trouble. The Contact is Little bird Sunrise she is married to Mukwooru. We investigated and discovered that the Mall they were digging, was actually a burial ground for some evil forces, we got together and took out the Undead warriors and I think we did a good job there. Fell was still in charge at that time. Because of what we did, Fort Comanche elders decided that they would do business through us. Side note Lail, daughter of Sir Sayeen was having troubles coping, I’m not sure what was going on.”

“After we left Fort Comanche at the first days stop Lail was having a rough time, I went to bed. When I woke up, Fell and Timmy mention that Lail left. I was a bit upset, but from what she had been doing and saying. I thought she made the right choice.”

“We arrived at some small town that is when one of Walcotts crew let some cargo get stolen, medicine I think. We were asked b Walcott to investigate the mess and recover the goods as quick as possible. The town was kind of tight lip but we eventually got enough information to check things out 1st Cav was the name of the group. We arrived and found a bounty hunter in a robot. He was a gnome named Sparky. He wanted to collect the bounties, we wanted to talk to the ones in the compound but shit went sideways, not sure how it started. Eventually messed with a few others took out a fortified building. I also met another old girl friend named Rylee. She is a burster too.

Before things got really settled between us and the 1st Cav, along comes some SimvansI If things weren’t messed up before no we had to join forces to take out the Simvan. We did but at great cost. This is where Fell died he charged the group on my Hover cycle, then jumped toward the Simvan leader, all so surreal, the rest of us took on the charging Simvans. I melted huge hole in the stone lots of the Simvans fell in.”

“When it was all over Fell layed dead. No pulse a spear through him, he was dead. We did get the Medicine back.”

“Timothy takes over. You mention not receiving any updates I don’t know if Fell or Timothy sent any. It seems Wallcott was in regular communications back to you. If you want me to, I’ll pick-up the duty for the 1st SET, I just need to know the what and how about messages. If you have some magical communication that is great.”

“We didn’t want to leave Fell out there so Rylee and I heated the stone and sealed him in ther. It was sealed. We then delivered the part of the 1st cav to Testament, I tried to get the 1st Cav time for helping out not sure how that was going to go.”


“Testament, that is a whole other thing. When we were there, we made a good contact with the Sheriff, picked up a new person, found more trouble, evil we went to help out the town with rustler problems. Just a tip of the Iceberg, Simvan again, but they were preforming some ritual called a beast from hell. Huge, I take out some the Simvans and leader the shaman ducks into a cave the beast comes out and my fire is useless. I think Cory took the beast down. Thank heaven she was there. Things could have gone to hell quickly with that."

“Another team gets out of the rift, 13th SET. I don’t know who they were but some of the team knew them.”

"We then went back to Testament, the town folk thanked us and we rearmed. Got ready to head to the next town Silverno. This was bad, more Simvans. We were attacked daily our tactic was one or two people used total firepower and the others held back as reserves, that way not all of us were drained, and we always had fresh reserves when needed. Everyone shined along the way, and we picked up some items. Mine were these Bracers I believe as long as I have them on I can control the Hell Hound. No! I didn’t know exactly what it did. But I figured we needed help with our mission and if I can use one of their tools against them the better.”

“I agree with you there is evil out here, more than meets the eye.”

“We get to Silverino and we are greeted as heroes. The town was under siege, or at least a blockade, we seem to have lifted that blockade. I meet another friend here, Gene Quartermane, a gambler and I believe he has contacts with Other sources I introduce him to Wallcott. Silverino has its own problems Simvans taking people. So again, we intervein. We weren’t going to leave a power house to cut our supply lines. This time deep in the mines there was another Simvan cult with a portal to hell. We saved the victims we could, killed the bad boys and got out.”

“That is when the CS showed up, they wanted Tim back and we were in no condition to stop them. Tim went freely. Now people are talking Tim has always been CS. I know the cs doesn’t gig that Armor to just a regular citizen. So! I think he is working for us but might have CS blessing and the people at the top, that is you at the castle, all know about this. At least you should have.”

“Summing this mission up it started good, but we kept running into more resistant the further we went. I am glad you people back at HQ think there are more problems out here and I hope you send some help. I really hate losing people KIA, leaving the team and recalled.”

“Cory with Merl, I think is a great team leader. A bit shy on experience. but that comes with time. I think people have bonded with her. We need weapons that can take out demons, Devils and Vampires. I hate going against them and my flames do nothing. I am willing to comply with any and all instructions.”

_________________
Sinder Baron: Burster (Master Psi)
viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
ISP:40/40 Spent 28 12 left
Active Psi Power:Armor, Detect Conceal, (Speed, Quickness, Intangeable) Summon Allies

Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

Bennys: 2 for EP, +1 post, +3 2nd Quarter
Cards: Can be played at any time

5 Out of the Frying Pan
31 Flesh Wound EP
46 Renown EP
36 Power Surge EP

New Cards 2nd quarter

(33)Play to add +1d6 to any trait roll. This roll may Ace
.
(42) Ace with a raise


Invalid dice code!
Play instead of rolling to make a
trait test with a single automatic
raise.

Weapon
In hand:
NG-33 Laser Pistol
for gun above
15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

On belt:
NG Super Laser Pistol
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

Code:
Buffalo Spirit Fetish
  • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
  • Enchantments (One Major): Common Bond
  • P.P.E.: 0
  • Trait: Always on.
  • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.

Necklace of Greater Slumber
Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

ARMOR:

Armor Via Powers
FA +6 3 MDC+GA+5/10=11/16 +4

Physical Armor
TW Cannonball Armor
Powers: speed, quickness, intangibility
Super Lightweight Composite: ½ weight, d4 strength requirement when powered
Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
Activation Cost: 1 ISP/hour
Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
PPE Storage: 10

Plastic Man +4+4
in storage


Sun May 20, 2018 8:13 pm
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Rod waits patiently for his time in the 'chair' to give his recollection of events. He's able to doze for a while, grabs a bit of chow, and uses the facilities.

"We are ready for you, Mr. Wolfram," says a man in a Tomorrow Legion uniform. Rod recognizes him as being with the Top Chief when she first spoke to them. Rod rocks forward in his chair letting the legs hit the ground with a clunk, stands up, grabs his hat and follows the man into the adjoining room.

Walking into the room commandeered by the Top Chief, he pauses at the entrance taking in the surroundings, he moves to the chair not taking his eyes off of the d-bee, watching her bird like eyes dart and focus around the room. At the chair, he turns it around and takes a large step over it and settles down resting his arms on the back of the chair. He tips his hat up, and rolls the piece of straw he'd been working in his mouth from left to right and says, "Ma'am."

She looks at him and then down at the data pad, touching the pad. Images scroll past that Rod can see. He gets the impression of a frown on her beaked face. "I do not see an entry for you... Rod is it? How are you connected with the 1st SET?"

"Yes Ma'am, name's Roderick Wolfram." Rod tips the hat again. "I received I guess you'd call it a field commission out here in Silverno. I've only been with the team for about a day, two on the outside."

Elle of the Owls nods her head and gestures for him to continue. The young man says, "I'm am a robot specialist. After the events at Tolkeen, the mercenary group I was with went West instead of East. The company was disolved not long after. I'd been taking contract jobs doing convey guard duty, reconnaissance, and courier missions. But with the increase in demonic activity the jobs were becoming a bit scarce. It takes a lot of credits to keep a 'bot going, so I'd been idle for the last couple of weeks when the Tomorrow Legion showed up. It didn't take long to hear some of the exploits of the 1st while they'd been fighting their way west."

A sheepish grin cross his face, "I staked out a spot in the common room of where they were staying and waited for them to come down for breakfast. The cyborg, Sargent Hernandez, the team called him the Chrome Commander, offered me a spot after I said what my capabilities were and showed the team my X-2700 Dragonwing."

"The sailor, Saul, suggested we do some scouting of the mine located outside of town. While out there he had some sort of attack, like a vision, of something called the 'Lord of the Deep', he was so convincing I actually began evasive maneuvers until I saw he'd passed out in his seat."

A troubled look then crosses Rod's face. "He's got this girl with him," he shakes his head at her questioning look. "No, a little girl, can't be more than 10. He says he found her on the way here. He can understand her, but it only sounds like chirps to me. Anyway, sorry Ma'am, this girl is a bit creepy. I think she has some sort of magical ability. We'd left her behind when scouting, but when we were in the air, she was there in the seat next to him."

"A short while later, the team assembled out in the desert near the town. Sargent Hernandez came galloping up on some sort of hell horse and Sinder had a hell hound tagging along at his side. I mention this because, while we had a discussion about the demonic items they'd picked up, they were resistent to the idea of destoying them. The dragon, too, seems to have some dark magic, he transformed into a Shadow Dragon. I don't know if you saw those during the war, but they began appearing after rumors that Tolkeen had gone to a really dark place in their efforts to win. Not that it made a difference at the end."

"The gnome, Zipwidget, lent me the use of a rifle, and we we all went into the mine. Something evil had definitely co-opted the mine. Huge spiders attacked us and we were able to drive them off, we eventually came to a central chamber that had the Simvan, the townsfolk, and a rift. It looked like they were sending the people through the rift. We quickly took out the shaman which destabilized the rift. Saul and Merlaggon dove through the rift and heard tell they battled a giant demon and it's minions on the other-side. The XO, Cory, she went through as well, and apparently used her magic to change shape and drag the townsfolk back through before the rift collapsed."

"The demons didn't make it back through the rift. There were more Simvan alive than we brought in, but at the point we were starting to mop up, the Sargent decide to open up on them with his rail gun. For what they had doing, I don't doubt they deserved it."

He takes up the pitcher of water and pours himself a glass of water, he takes a long pull, before setting the glass down on the table. "When we made it back up to the entrance, the Coalition was there demanding the surrender of the Sargent. He actually told them to spare us and went with them willing." Rod shakes his head, "Can you believe that, he'd been working for the CS the whole time. He put Cory in command before he left. I can't tell you that knowing how anti-magic and pro-human they are, it was pretty amazing to see that he'd been able to work along side members of the Tomorrow Legion, especially a crack group like the 1st, without them knowing."

Rod parts his hands and says, "And that's that, we came back to town, greeted as heroes, only to find you lot here, and that they'd been carrying around the body of Severin Fell in a giant rock."

_________________
Roderick Wolfram - Robot Pilot EP Record

Stats
Personal
Toughness: 12(7), Pace 6

Edges of Note: Brawny, Level Headed, Elan, Danger Sense

Hinderances: Overconfident, Heartless, Loyal

Dragonwing

Size 8, Crew 1 + 3, Strength d12+6, Toughness 35(17), Pace 10, Flight Pace 30 (in Combat), Acc/TS 30/400 (Chase and Non Combat)


Q3 2018 Adventure Cards
  • 12 - Florence Nightingale -Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
  • 29 - Bullseye! - Play after damage is rolled to double the total of a successful ranged attack.
  • 51- Let's Settle This -Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.


Mon May 21, 2018 4:30 pm
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You want to know how Walcott has betrayed us at every turn? You want to know who the ring leader is? I am a sea inquisitor... I have looked into the deep waves and seen the monster that would make your feathers turn white. What would you say I wonder if I told you that every instict I have screams that your precious Walcott is behind everything.
Saul looked up not realizing he was staring intently into his tea for several solid moments. He looked at the Cheif staring at her plumes intently considering his words. She would never understand the constant assult I am under... None of them understands the evil that permeates our world.

He tried to smile but his face was worn and his eyes are filled with determination. The smile just came out as a grimace.
” As assigned I joined the 1st set at a small watering hole out on the plains. This was probably when smiling first became a chore. Medical supplies were stolen and we recovered them nearby being cared for by the 1st apoctolypictic cavelry. Walker was the name of their leader.” Saul took a sip of his tea and waved his hand indicating no. ” No... No... I am pretty sure Walker is not related to the Captian of The Daring Bay. Same last name of course, but the Walker of the 1st cavalry was far too nice to be related to that sea captian.”. Saul put the cup down wipping his mouth with a corner of a napkin. Fell and I went down to talk with them... The evil we created there has persued us unending.

Saul grabs his temples and shakes his head, ” We are cursed, and it started there when negotiations failed. All too soon the caverlry members became our bedfellows against a rampaging Simvan horde. Fell gave his life so that we could live. But what kind of life can we really live if his body is not dead or worse undead.” Saul glares at her, ” You do not get it do you? It doesn’t matter if we helped the town of Tempest, funded an orphanage... We came face to face with foulcraft that only a being like The Deep Lord can begat.” Saul rubbed his tired eyes and reached for the tea accidently sending clattering to the ground.

His voice is a whisper, ” Tell me cheif have you ever heard of the ill-fated voyage of the Devil’s Bane? No... I think not, it is of an ironclad ship and a stout dwarven crew. The captain’s name is shrouded in mystery forgotten. But they say these intrepid voyagers sailed from port to port along the east coast and hell followed in their wake... They were not heroes, they were doomed.” Saul put his hands together rubbing the worn feeling from them. ” We found a beast forged from the 4th pit of hell, an infernal Mastadon with eyes that would set your soul to stone. Yes, and more Simvan were there... But it was only a figure head, the tip of a dark blade. I was laid low and found myself in its grasp and only stand here today by the efforts of Merlaggon the burrow maker.”

Saul sighed inwardly, ” Perhaps on some level you realize we are all cursed, fate perhaps some would say. It was not until after the town of Tempest that curse manefested itself. For me the lord of some unknown hell preyed on my love for life, and desire for a family. He paired me with a child... I say He only for convience sake... This supernatural evil has mocked me in front of the rest of the 1st makes me think it is more like a cruel mistress...” Saul laughed with a small twinkle of madness in his eye, ” During our forging through the verable gauntlet between Silverno and Tempest, Demons and their unholy simvan allies plagued us... They preyed at every turn on my love for the child. But we fucking made it.” Saul twinges a bit and lets out a reflexive sigh.

What now Elle of the Owls? Do I tell you how Walcott set us on the path to the forlorn mountain? Could your delicate sensibilities ever be ready for such an accusation?. Saul looks her in the eye, a ferice look as any could give. ” This town is beset by some hidden evil. It lurks closer than you might think. It has led us by the nose into the mountains where we fought Simvan cultists, and the balrog they hoped to summon. With Merlaggon leading the charge into the portal, the 1st set rescued the towns people and dystroyed the cultists... There was nothing of note left behind because I went back in and scoured that place after Timmothy left our company.” Saul looked down at the shattered cup of tea and frowns, ”Do you yet realize what kind of dark muck you have wallowed into? Do you think you can rift back to the saftey of Castle Refugee free of the taint that permeates all our very beings? I tried Elle, upon whatever code we Sea Inquisitors hold to, I tried. In the room nextdoor, I severed the head of the snake that plagued me. Blood went everywhere, golden locks of hair rolled on the ground... Such a sweet young smile going round and round.” Saul chuckles darkly, ” It just doubled down Elle, we are cursed... Fucking cursed...” Saul wipes his forhead with his red stained hankercheif.

_________________
Saul Combat data
pace 8 (run d10), Parry 8 ( -4 to hit from magic/psionics, -2 hit from range, -6 to be hit from greater deflection) Toughness 18(6) but currently 19(6) with a power activated
Status: Fatigued(-1 all traits)
Skills of note: fighting d12, psionics d10, notice d6
Active powers:
Greater Deflection -6 hit and +2 push
Greater Boost Psionics to d12+3 , +1 spirit and increase vigor to d10, becomes fatigued when it ends
Combat edges:
    Doge & improved dodge: -2 to be hit from range
    Elan: +2 to trait rolls when spending a benny
    Arcane Awareness: -4 to be hit by magic with an action expand the -4 to trait rolls and notice rolls against.
    Improved Psi-sword: Str+spiritx3 ap8
Abilities and ISP: 32/40
    IMPROVED SOUL Aura:+4 toughness, factored in

Saul Bennies
Bennies: 4/3
+1 post rate


Mon May 21, 2018 8:52 pm
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Posts: 464
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Alecto, having watched silently as the others interacted, stood at attention when a commanding officer appeared. When it was her turn to report she did so, speaking in terse, clipped sentences.

"Commander Elle. I rendezvoused with the squad as they were entering a series of tunnels infested with spider-like creatures, with the intent of rescuing villagers who had been abducted by a local tribe of Simvan. We were able to clear a passage through the tunnels and encountered the Simvan as they were conducting a ritual. The squad ambushed the Simvan, but we were unable to stop them from throwing some of the captives through the dimensional rift that their ritual created."

"At that time Saul and Merlaggon entered the rift to retrieve them while the rest of the squad engaged the Simvan. The ritual was disrupted in the process, causing the rift to become unstable. We were able to secure our side of the rift in time for several more of us to enter the rift and assist in the rescue of captives before it closed entirely."

Alecto paused at this, giving the commander a chance to digest it. Then she continued.

"At that time our former commanding officer executed the Simvan we were able to take captive and left the cavern. Outside, based on comm chatter, he encountered a Coalition force that had been tasked with seeking and engaging Xiticix in the area. They demanded that he join them, he agreed, transferred command to Cory, and departed with the Coalition forces."

"It is unknown at this time the degree of cooperation he is extending them. I suggest the worst case scenario be assumed, and all privileged information Timothy had as a commanding officer be considered compromised."

Despite her words, Alecto's recital is calm and matter-of-fact. She could as easily be describing a routine operation that ended uneventfully.

_________________
OOC Comments
[size=85]Bennies: 4/4 Red Bennies: 1
Toughness: 21 (9 armor), Parry 9
Notice: 1d8 (+2 visual)

Character Name: Alecto
Rank: Seasoned Experience: 45 Advances Left: 0
Race: Android
Iconic Framework: MARS Techno Warrior
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10 (d12+2), Vigor d8
Charisma: +2; Pace: 6 (8); Parry: 6 (9); Toughness: 11 (+2 in armor, and +7 armor)

Race Package:
Adaptable (2)
Construct (8)

Outsider (-1) (Applies when true robotic nature is revealed)
Distinctive (Concealable; a Wound reveals) (-1)
Restricted Path (No ISP/PPE) (-2)
Wanted (Major) (-2) (CS, Federation would destroy immediately; also mysterious creating faction hasn't forgotten her)
Dependency (Power) (-2)

Skills: 15 (5 fight/shoot/throw)
Shooting 1d10
Fighting 1d8 (1d12+2)
Investigation 1d6
Persuasion 1d6
Stealth 1d8
Streetwise 1d8
Notice 1d8

Hindrances
Clueless (Major - Is rebuilding knowledge of the world after having suffered near-total memory loss)
Stubborn (Minor - Has great confidence in ability to calculate outcomes; tends to reject counterarguments)
Cautious (Minor - Always wants to plan for every contingency; cover every angle)

Edges
Adaptable: Attractive
Upgradable
Brawny (+1 Toughness, 8x Str carrying)
Brave (+2 vs fear)
Ambidextrous (ignore offhand penalty)
Rich (5000creds at start, 2 rolls on gear tables)
Filthy Rich (20,000 at start, 3 more rolls)
Quick Draw (draw weapon as free action, +2 to Agility to fast-draw)
Two-Fisted (ignore multi-action penalty for using off hand)
Level-headed (draw two initiative cards and use best)
Sweep (Make single Fighting attack and apply to all adjacent targets at -2)
Rock and Roll (Ignore recoil penalties on full-auto shots)
Strong Willed (+2 to Taunt and Intimidate; +2 on Tests of Wills)
Elan (+2 on rolls resulting from using a Benny)
Improved Sweep (Fighting attacks made with Sweep suffer no penalty)

Upgrades (Cybernetics): (Max Strain: 12)
Core Electronics (1)
* Interface jack: +4 Repair or Common knowledge for linked equipment, 20 mile radio
Optics Package (1)
* +2 sight Notice, IR/Nightsight, 50x distance/20x macro, +2 vs blinding, record images
Reinforced Frame 2 (2)
* +4 Toughness
Enhanced Vigor 1 (1)
* +1d Vigor
Cyber-Wired Reflexes 1 (1)
* +1d Agility
Wired Chip Port (1)
* 4d skill chip (Fighting)
Targeting Eye (1)
* +2 Shooting on calibrated weapons
Nano-Repair System (2)
* Heal 1 Wound/day, +4 vs Bleeding Out
Built in Weaponry (1)
* 1 Vibroblade (purchased: 13,500)

Gear
Wilk's 237 Laser Pistol (2d6+1, AP4, RoF 1, 16eclip, 15/30/60, semiauto)
JA-11 Laser Rifle (3d6 laser or 3d6+1 ion, AP2, RoF 1, 60eclip, 30/60/120, can do MD for 10x shot power +snapfire, reduces range penalties by 2)
Vibro-Sword (Str+1d10 MD)
NG-E4 Plasma Ejector (3d10 MD, no AP, RoF 1, 12eclip, 24/48/96, snapfire, affects least-armored location, can ignite)
NE-85 Personal Rail Gun
Range: 70/140/280
Damage: 2d10+4
RoF: 3
AP: 4
Shots: 20
Weight: 60 lbs
Cost: 75,000
Notes: Mega Damage, no Snapfire penalty. Shots listed are number of full bursts.
SFD Huntsman Armor (+3 armor mod)

The Fury - Signature Item
Exoskeleton Body Armor
+2 toughness, +9 armor
Pace +2
Str 1d12+2
Full environment
Loudspeaker, 10 mile radio, laser rangefinder, nightvision
Min str d8
96 hours operation on full charge

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Tue May 22, 2018 3:58 pm
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Joined: Sat Jun 25, 2016 7:44 pm
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Cory may speak and sometimes act like a delinquent teen, but in reality she is smart and well educated. When she has the opportunity to display professionalism, she takes the time to be at her most thoughtful and serious. She prepares her report with care. In such a short time she has seen and done and grown more than she would have ever imagined when she was a moody teen messing around with computers in her small village. Now, she’s a killer. She’s a warrior. And most recently, a leader.

Her report is accurate, but she leaves out most of the internal strife. She sticks to the actions, orders and results.

Field Summary Report
Mission 1: Illmarsh
Report
This was our first mission. Fell was put in charge after some debate. The team was me, Qoat, Timothy, Crunch, and a man named Ulysses. We set out in Qoat’s vehicle and headed into the wilderness towards Illmarsh.

We first ran across a herd of triceratops being chased by a rhino buffalo. We were uncoordinated and opened fire. Between the weapons of the others and my destructive magic, we caused great slaughter amongst the herd, and killed the rhino buffalo.

Moving on quickly, we tried to convince ourselves that we were leaving plenty of food stuff for the Castle Refuge population.

We reached Bull Shoals or Illmarish next, I can’t remember which came first. We inspected the ruins, and found the town deserted. While house to house searching we did find some survivors. Then we went to explore the local smugglers’ cave network. We encountered some resistance, magical creatures of stone, I don’t remember much more than that. The carnage revealed that somehow these creatures had captured and imprisoned Sir Sayeen. We quickly rescued him and he joined our team.

Finally after discovering plunder from the town, we came across the actual villains. They were a motley group lead by a juicer or a troll. The most critical element in the room was a dragon egg just about to hatch. During the fighting with the bandits, the dragon hatched, it was Merlaggon. I was able to imprint with Merl and cause him to join our side. With a dragon involved, the fight did not last long.

Merl joined the team. Shortly after Gale Wingstorm joined us as well.

We quickly returned to Castle Refuge where we were debriefed.


Mission 2: Hammond
Report
Shortly after returning and debriefing, we were assigned our next mission. We were to travel to a town called Hammond. There we were to provide support for the Community Outreach Team.

We left the next day after. Instead of taking a straight road that crossed through CS Territory, we went along trade roads that avoided direct traversing of Coalition held lands. It was a long journey.

Unexpectedly we did encounter a Coalition patrol. They were hunting a group of blue skinned deebees. It was an ambush, a larger force was laying in wait for us. After defeating the CS troops, we attempted to communicate with the unknown race of deebees. I resorted to telepathic communication as they spoke no known language. Qoat eventually created a device that allowed more complex communication. They called themselves Faelerin.

Between intelligence from the deebees and the defeated CS forces we were able to track back to the larger group. We were successful in defeating the larger force with minimal casualties to the CS troops. We also ended up with significant plunder, including an APC. Crunch left with the APC to return it to Castle Refuge.

We then arrived in Hammond and met with the COT contact, Tyson Turk. We later met with the rest of the COT and eventually discovered the trouble that they were in. Many of their team had been lost tracking down a lead on some Federation maleficence. The CS was also involved in the conflict. They went missing in a old power plant.

Before we went on the rescue mission, Sinder joined the 1st.


Mission 3: Rescue
Report
Our mission took us into Old Chicago. We approached the location and found a firefight underway between Coalition forces and Federation of Magic forces. Sir Sayeen set a high bar for diplomacy in handling this conflict. He brokered a deal with the CS to allow us access to the old power station on the condition we share any intelligence gathered inside. That did not sit well with the Feds, but given the circumstances, they could not stop us.

We entered the powerplan. We explored the levels. We acquired schematics of the plant from an intact computer. We made our way deeper into plant and found signs of summoning magic, including dismembered body parts. We were able to identify that at least one of the bodies belonged to a member of the Tomorrow Legion. The others could not be determined. We recovered a magical grimoire from amongst the carnage.

Deeping into the bottom level we discovered a nest of Spiny Ravagers. After defeating the monsters, our investigations revealed that the rest of the COT team and many other humanoids had been consumed by the creatures.

On our way out we encountered some brodkil skulking in the halls. We attacked them and then a Federation mage turned up to demand the book back, letting us go if we did. We neutralized her and the brodkil and left. Upon exiting the CS were hostile and we quickly neutralized them. However the CS commander who had brokered the deal with Sayeen murdered the injured Cyberknight.

We reported back to Hammond and then returned to Castle Refuge.


Mission 4: Colarado
Report
Our next mission was to accompany a caravan on a trade mission to the Colorado territory. Lail Gabbersleaf joined the 1st. Gail WingThe convoy was headed by Maria Walcott.

Our first destination was Fort Comanche. We found the town in some disturbance for ghosts haunting a construction site financed Northern Gun. The Traditionalists and the modernists were having some disagreements over how to deal with the ghosts and the relation to the construction site. During stakeout of the construction site we witnessed the attack on three locals by the ghosts. We engaged the spirits. One of the locals was killed. We defeated the spirits and saved the other two locals.

We met with several town elders and learned that the spirits were tied to artifacts that needed to be destroyed to permanently destroy the spirits. We located the artifacts and then destroyed them. The spirits that were attacking us disappeared as the artifacts were destroyed. Our success resulted in a trade deal. However, Lail’s behavior during the mission was less than welcome by the locals and she was banned from re-entering.

Gale left during this mission. Also, Lail did not return to the 1st after the mission.

As the convoy headed west they picked up a new team member, Saul. Enroute a member of Walcott’s team allowed several cases of medical supplies to be taken from the convoy. We spotted a simvan herd. Our reconnaissance determined we were in territory claimed by a unit of the 1st Apocalyptic Cavalry known as the “Colorado Cutthroats”. This information led us to the location of their compound.

Sparkmort Zipwidget conditionally joined the 1st at this time.

The compound was prepared for us and we walked into an ambush. A fight commenced. We had mostly taken care of the Colorado Cutthroats when an attack force of simvan charged the compound.

And here Fell did something really stupid. He went out and challenged the simvan leader to a single combat. The leader refused. So Fell decapitated him. The horde of simvan converged on Fell and killed him. A quick detente was reached between the 1st and the Colorado Cutthroats. The simvan were quickly defeated, slaughtered might be more accurate given the emotions behind the first and the convictions of to the Cavalry.

Timothy took over command. Under his leadership we turned the Colorado Cutthroats over to the authorities in the next town. Sinder and a woman named Rylee entombed Fell’s remains. We returned the stolen medical supply cases to Walcott.

We continued west. Our next stop was Testament. Sheriff Longmarsh requested our aid to deal with simvan cattle rustlers. The sheriff requested we take one of his deputies with us. To our detriment he was wholly unqualified and none to stable mentally. We reviewed the information the sheriff had acquired. Local farmers and ranchers also provided us with additional details. Our efforts uncovered further evidence. All combined we had a good lead on the simvan rustler’s direction. Sparky also found an eye-witness who could guide us to one of the “crime scenes”. Upon regrouping in Testament, all the evidence pointed to a location called Devil’s Canyon, which was at a ley line nexus.

Recon of Devil’s Canyon revealed many simvan and demonic, not saurian, mounts and piles and piles of cattle carcases. There was a cave at the back of the canyon and it became clear that there was magical activity within it. A mutated simvan shaman was directing some sort of ritual utilizing the ley line nexus. We attacked. The enemy consisted of several different types of supernatural creatures. A gigantic demonic beast summoned by the shaman filled the back end of the canyon and seemed immune to our attacks. It stampeded when the shaman was killed. As a demonic hell beast of some sort, our weapons were not able to appreciatively damage the infernal mastodon. Our last recourse was an attempt to banish the creature back to its home dimension. Thankfully, we were successful.

As a surprise to us, another SET exited through a rift at the nexus. They claimed to be the 13th. The moved of on their own immediately. We regrouped in Testament. Walcott was able to leverage our success to further her trade agreements. Unfortunately our success seemed to have riled up the simvan even more. They were now organized under a new king. The simvan still were displaying atypical demonic behavior.

We left with the convoy headed towards Silvereno. With the simvan activity in the area and the demonic influence, the journey was every bit as challenging and violent as expected.


Mission 5: Silvereno
Report
We arrived in Silvereno with much fanfare. The simvan and demonic influence had severely impacted trade. Roderick Wolfram joined the 1st in Silvereno. During the trip Saul had also picked up some sort of adopted young girl child. The kid appeared to have some magical powers, probably latent.
The success on the way to Silvereno did not have an effect on people disappearing from the town. Research in Silvereno indicated a mine that was a likely place to investigate.

I feel the need to report that several of the team have acquired objects along the way. They have a demonic essence and I recommended that these items be destroyed. So far they have not been destroyed, but they certainly do have a negative effect on the user.

On the way to the mine, Alecto joined up with the 1st. We reached to mine and proceeded inside. It was tangled in foul webs, clearly of supernatural origin. We encountered large spider beats inside. We quickly dispatched the monsters and proceeded into the mine. The presence of large amounts of mana in the mine increased the deeper we went. At the base of the mine shaft we found another scene of ritualistic magic by a simvan shaman or mage.

The simvan had many captives. The shaman succeeded in opening a rift to an alternate dimension. Multiple hostages were already transferred through the rift. In the alternate dimension, many lesser demons and a baalrog were rounding up the prisoners. But our combined efforts were successful in rescuing the captives from the alternate dimension and those that had not been yet transferred.

Exiting the mine we were confronted by a massive force of Coalition troops who demanded Tim’s return. Tim turned over command to me and passed on the symbolic Fell blade.


Attachment:
Cory Note to Elle of Owls.pdf [396.16 KiB]
Downloaded 11 times

_________________


Cory Tetrascroll
PPE: 10/25 | ISP: 6/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Gear
Worn Armor:
Custom CK Armor:
    +6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport
Overcoat:
    +1 Toughness
Talisman of Marduk:
    +1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance
Weapon in Hand:
(Right) Sun’s Glaring Sting:
    Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 1/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver
(Left) TW Club:
    Damage Str+1d4; +1 Parry

"all about long sullen silences, followed by mean comments and then more silences"


Wed May 23, 2018 2:22 am
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Anon follows Walcott as she moves through town looking for information. Most of what she hears seems to Anon to be idle chitchat, but Walcott seems interested enough in it. He answers her questions every now and again when the topic turns to magic, but otherwise feels generally useless.
K Arcana Crit Fail, Because of Course
K/arcana 1d10 = 1 (1)
Wild 1d6 = 1 (1)


Once they finish making their rounds, Walcott turns to looking up information on her data pad.

Finally, Anon thinks, something for me to do. He glances at Walcott's data pad and recognizes the software she's running at a glance. Pulling out his own computer, he accesses a little repository of useful bits of code he keeps around, finds the one he's looking for, and makes a few modifications.
K Computers 7
K/Computers 1d8 = 3 (3) +2 (Grade II computer) +2 (Machine Maestro)
Wild 1d6 = 1 (1) +4

"Here," he says to Walcott, handing her a copy of the program. "Run this and it'll give you an upgrade. Much better search algorithm than what you've currently got, and it should conserve your battery life, too."

_________________
Anon
Anon Smith a human Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Shooting d6, Piloting d4, Driving d4, Notice d8, Techno-Wizardry d10, Repair d8, K/Electronics d8, K/Computers d8, K/Arcana d10, K/Engineering d10, K/Science d6
Parry: 5 (6 w/"Survival Knife")
Pace: 6
Toughness: 13(6)
Notable Edges: Ace
Notable Equipment: TW Survival Knife; Multi-Assault TK Automatic Rifle
Character Sheet
Signature


Fri May 25, 2018 6:02 am
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Saul wrote:
Saul Looks at Cory offering her a hug...]

When Cory is finally aware of Saul's offer she glares at him. But she realizes that as crazy as he is, right now he is her best ally. And she wants to keep that girl close at hand---where is the girl?

"Saul, one, don't touch me. Two, don't ever touch me, and three, we need to chose a second in command. I'd pick you first, but I have an idea that it would be better to have an mundane as a second. What do you think?" she says to Saul telepathically. It's her only way of private conversation. And right now, she feels that the crazy sea shanty singer is her best hope for making sense of the 1st. "Look, I'm fully confident in my ability to lead this team. You know as well as I do though, that it's not done alone. I need your help during this transition."

Out loud she says to the sea inquisitor, "Like, where is the girl?"

She then catalogs her team, rolling around that thought around for a minute, "her team". Sinder--the longest term member at this time and probably her closest ally, besides Merl, of course. Alecto and Anon she knows very little about, that's something she'll have to remedy. Sparkmort and Roderick both seem straightforward robot jockeys. And of course Merl.

So what to do?

Cory finds a moment to talk with Elle of Owls. Sir, ma'am, whatever, like is there some book or like I don't know directions for this team leader thing? Seems like it's been just passed around and I like totally don't want to just make it up as I go along."

She jots down a few notes:
  • Interview everyone, skills, powers, phobias, etc.
  • Catalog gear
  • Transportation
  • Mission teams
  • What the fuck does a leader do?

Attachment:
Team Leader Notes.pdf [117.77 KiB]
Downloaded 8 times

_________________


Cory Tetrascroll
PPE: 10/25 | ISP: 6/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Gear
Worn Armor:
Custom CK Armor:
    +6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport
Overcoat:
    +1 Toughness
Talisman of Marduk:
    +1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance
Weapon in Hand:
(Right) Sun’s Glaring Sting:
    Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 1/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver
(Left) TW Club:
    Damage Str+1d4; +1 Parry

"all about long sullen silences, followed by mean comments and then more silences"


Fri May 25, 2018 7:18 pm
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Saul wrote:
Saul pauses for a second and looks at Anon. He tilts his top hat back so he can get a better veiw of him. Saul tries to smile but the weight of Fell’s unnatural disappearance has cleary given him something to worry about. ”You would not be of any relation to Port Royal Smith would you. I had the bad fortune of sailing with him a few years back. Don’t get me wrong he was a nice chap he was just a bad omen. You remind me a bit of him skinny and frail, but mostly its your eyes. I am Saul Goodwright and we are missing our man.



[b]”I... ah, I'm not entirely certain how to respond to that,”
Anon says.

"But as for any other Smiths, it's unlikely I'm related. 'Smith' isn't so much a family name as it is an occupational designation; I'm afraid you are just as likely to be related to your Port Royal sailor as I am."

Roderick Wolfram wrote:
He hears Saul's comments to Anon, and says with a grin, "I've been with the team less than a day, I am not sure I'd believe everything Saul says, the way he tells it, he's been on every ship between here and Atlantis."


Anon can't help but grin at that. "I'd heard I wasn't the only new guy. Hey, is it true you've got a Dragonwing out here? I'd love to get a look at one of those."

_________________
Anon
Anon Smith a human Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Shooting d6, Piloting d4, Driving d4, Notice d8, Techno-Wizardry d10, Repair d8, K/Electronics d8, K/Computers d8, K/Arcana d10, K/Engineering d10, K/Science d6
Parry: 5 (6 w/"Survival Knife")
Pace: 6
Toughness: 13(6)
Notable Edges: Ace
Notable Equipment: TW Survival Knife; Multi-Assault TK Automatic Rifle
Character Sheet
Signature


Fri May 25, 2018 7:43 pm
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Joined: Fri Sep 22, 2017 7:49 pm
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Saul’s offer of consolation withers under the mental assult by the groups resident mystic. Saul grabs his head struggling against her. ” Third... Please do not invade my mind like that again... Unless it is absolutely nessasary. You do not know the constant assult the Deep brings against me. My mind is like a lone island and its intelegence stretches out trying to tempt me to its side. A single lapse in concentration could prove fatal. I realize that might sound like the rantings of a sailor who has seen too much sea, but in this world we live in, is it really all that fantastic?” He rubs his temples and sighs trying to bring his pain under control.

Private side bar with Cory
He drops his voice for privacy, ” Leadership, real leadership is never confered it is earned. A captain my pay his crew to serve but a crew who follows out of something so trivial as rank or money is a poor crew. A crew who follows its captain because they respect him or her will follow that captain straight into the bowls of Davey Jone’s locker. I will follow you as long as your cause is righteous and the salty sea winds dictates it. But I would be a poor second as I alone must follow my heart.”
He looks at Rod and Alecto for a moment, ”I do not know Rod and Alecto but if either were your choice for a second in command I would not see a problem.”

At the question of where the little girl Sarah is, his eyes close as if remembering a horrible experience. His voice is hard and raw. He looks toward the hotel the group is staying at, ”I cut her head off, and she only laughed... When the deep lord crosses such a line preying on my desire for a family...” Saul’s eyes look watery and his lips tremble, ” It’s hard Cory, I have traveled far and wide, sailed most oceans... In Sarah I thought I had found the thing I sought most: Family. But it was just the machinations of my enemy... It was just a curse that I can never best... Where she is now?” Saul thumps his chest. ”She is right here.” Saul wipes his forehead with his handkerchief.

_________________
Saul Combat data
pace 8 (run d10), Parry 8 ( -4 to hit from magic/psionics, -2 hit from range, -6 to be hit from greater deflection) Toughness 18(6) but currently 19(6) with a power activated
Status: Fatigued(-1 all traits)
Skills of note: fighting d12, psionics d10, notice d6
Active powers:
Greater Deflection -6 hit and +2 push
Greater Boost Psionics to d12+3 , +1 spirit and increase vigor to d10, becomes fatigued when it ends
Combat edges:
    Doge & improved dodge: -2 to be hit from range
    Elan: +2 to trait rolls when spending a benny
    Arcane Awareness: -4 to be hit by magic with an action expand the -4 to trait rolls and notice rolls against.
    Improved Psi-sword: Str+spiritx3 ap8
Abilities and ISP: 32/40
    IMPROVED SOUL Aura:+4 toughness, factored in

Saul Bennies
Bennies: 4/3
+1 post rate


Sat May 26, 2018 11:47 am
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Posts: 259
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[Rolls carried...]
Saul's response to her mental communication is surprising to say the least. It's something she's never encountered. She didn't even think to ask first. Fell and Tim of all people didn't seem to take much exception. It actually makes her like Saul even more.

"I'm sorry, like I had no idea. I won't do it, you know, anymore. Always, since I like could do it, it's been my private way to talking, you know," she says to the inquisitor. "Okay, well, like, I guess, I'm going to need your help as we move out, you know." Saul isn't Sayeen, but he's got a little of the good kind of crazy in him.

"Hi Sarah, didn't see you in all the commotion, you know. Like are you doin' okay? Feeling anything like weird with all this?" Cory says kneeling down by the girl, Fell's sword's handle in her hand and the massive blade extending far behind her. She looks up at Saul, "Do you think like maybe I could talk to her with telepathy?"

After talking to Sarah for a bit, Cory goes over and sits by Merl. She speaks to him in Dragonese, "Merl, this is crazy. I'm glad you're my friend, so much is changing. Without Fell, Sayeen or even Tim, it's hard to know who to look for more wisdom. I know a lot and can figure a lot, but there's so much I haven't seen." Then with a quirky smile, she says, "Do you want to try the Fell Blade? It's more your size!"

_________________


Cory Tetrascroll
PPE: 10/25 | ISP: 6/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Gear
Worn Armor:
Custom CK Armor:
    +6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport
Overcoat:
    +1 Toughness
Talisman of Marduk:
    +1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance
Weapon in Hand:
(Right) Sun’s Glaring Sting:
    Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 1/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver
(Left) TW Club:
    Damage Str+1d4; +1 Parry

"all about long sullen silences, followed by mean comments and then more silences"


Sat May 26, 2018 5:27 pm
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Posts: 201
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After the meeting with Elle of the Owls, Sinder heads back to his friend, Gene Quartermane, at the saloon. He moves close to see him if there is no one playing cards.

And waits for the customary, have a seat. When he does he looks at Gene and talks quietly, , “Gene, what happened when we were gone? Someone is stealing dead bodies or bringing them back for a purpose? Our group discovered that there was a group of Simvans opening a rift to hell or Hades, saw a bunch of demons and a big ugly one called a Balrog. Put this together with what we seen prior I say you folks out here have an awful big devil problem. Maybe your friends know about it maybe not. Just giving you a heads up so you can pass the information along to your friends out here. Sad thing is, I think there are more than what we found. Oh, by the way, a large group of CSers greeted us on our exit from the mine. Took our Leader, not sure he was working with them or not. They may have a hidden asset here.” Jack listens to his friend, Gene says, then makes one final comment, “Gene stay safe, I don’t know when I’m going to head out or swing back this way. Thank you for everything.”


As he leaves the saloon he heads back to where his group is staying eager to hear what the hell is going to go down. But he thinks about the group dynamics. “Qoat, is gone he provided the others with rides into battle the group needs something like that so we have a place to ride and sleep. We have the Dragon Wing but not sure how many that can hold or how much of our gear. We seem limited to ground which is the slow way, we need something a bit faster. Yea walking the rescued back from the mine was not good.” “Should bring that up to Cory and Elle of the Owls.”

He tries to look for an opening to go and talk to Cory. When he finally gets one he leans in and speaks softly, “Commander Cory, is that what we should call you or Commander, Chief, Captain, boss, maybe just Cory? You know anything about the outcome yet. I can’t believe no messages were sent back. They even recalled Qoat.” Sinder shifts a bit, “We need to do something, that was terrible walking back with all those victims. We need a ride that can be a mobile storage for everyone. I don’t think any one has room for stuff except the Dragon Wing, and I don’t think it has a lot of room. Right now, when we travel I use my hovercycle and Starfire as a pack animal, except when the needs call for us to go slow.”

_________________
Sinder Baron: Burster (Master Psi)
viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
ISP:40/40 Spent 28 12 left
Active Psi Power:Armor, Detect Conceal, (Speed, Quickness, Intangeable) Summon Allies

Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

Bennys: 2 for EP, +1 post, +3 2nd Quarter
Cards: Can be played at any time

5 Out of the Frying Pan
31 Flesh Wound EP
46 Renown EP
36 Power Surge EP

New Cards 2nd quarter

(33)Play to add +1d6 to any trait roll. This roll may Ace
.
(42) Ace with a raise


Invalid dice code!
Play instead of rolling to make a
trait test with a single automatic
raise.

Weapon
In hand:
NG-33 Laser Pistol
for gun above
15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

On belt:
NG Super Laser Pistol
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

Code:
Buffalo Spirit Fetish
  • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
  • Enchantments (One Major): Common Bond
  • P.P.E.: 0
  • Trait: Always on.
  • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.

Necklace of Greater Slumber
Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

ARMOR:

Armor Via Powers
FA +6 3 MDC+GA+5/10=11/16 +4

Physical Armor
TW Cannonball Armor
Powers: speed, quickness, intangibility
Super Lightweight Composite: ½ weight, d4 strength requirement when powered
Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
Activation Cost: 1 ISP/hour
Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
PPE Storage: 10

Plastic Man +4+4
in storage


Sat May 26, 2018 5:43 pm
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Posts: 259
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[Rolls carried over...]

It's a rare laugh, however, Cory can't contain it when Sinder asks about what to call her. She smiles, "Just Cory, right? Totally, like we haven't had a title for anyone else." But quickly she becomes serious again. Nodding to Sinder's suggestion, "Totally, we need a truck of some kind. Qoat's Mountaineer was totally perfect. Okay, like as boss lady, I'm like making that your job, right?" She does finish with another smirk.

_________________


Cory Tetrascroll
PPE: 10/25 | ISP: 6/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Gear
Worn Armor:
Custom CK Armor:
    +6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport
Overcoat:
    +1 Toughness
Talisman of Marduk:
    +1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance
Weapon in Hand:
(Right) Sun’s Glaring Sting:
    Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 1/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver
(Left) TW Club:
    Damage Str+1d4; +1 Parry

"all about long sullen silences, followed by mean comments and then more silences"


Sat May 26, 2018 6:06 pm
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Joined: Sun Jan 29, 2017 1:17 pm
Posts: 201
Location: San Antonio
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Sinder smiles at Cory before replying, "I don't know what they have here. Maybe we can get something with a trailer. Need some credits and trade items. Oh, and if I haven't said it before, I got your and Merl’s six. Not saying you need me when you have Merl." Sinder then turns and heads out to look see what they have.

First person he thinks of is Wallcott but then he decides that Walcott doesn’t have any extra vehicles and it may take several days.
He wonders if the Mechanic that worked on Starfire has something if not maybe Gene knows of someone. “The operator might have someone. This is a big item I should not bother Gene. Then again what are friends for if not asking for some help. I wonder if we collected something as a reward for bringing the victims back.”

Sinder heads back to the Saloon. And goes to see Gene, “Hello Gene, My team is looking for a large ride, something to haul our gear. Our last ride was recalled back to the castle. Do you know where we might get a good deal on a ride maybe a trailer too.”
"I hate bothering him."

Jack heads to the Mechanics place again. He enters the shop and meets him and speaks, “Good day sir. Did we get some of your relatives back? If not, we are sorry we tried our best. My group is looking for a deal on some wheels, something large to haul the company’s gear maybe a trailer to camp in. Out last ride was called back to the castle.”

_________________
Sinder Baron: Burster (Master Psi)
viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
OOC Comments
Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
ISP:40/40 Spent 28 12 left
Active Psi Power:Armor, Detect Conceal, (Speed, Quickness, Intangeable) Summon Allies

Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

Bennys: 2 for EP, +1 post, +3 2nd Quarter
Cards: Can be played at any time

5 Out of the Frying Pan
31 Flesh Wound EP
46 Renown EP
36 Power Surge EP

New Cards 2nd quarter

(33)Play to add +1d6 to any trait roll. This roll may Ace
.
(42) Ace with a raise


Invalid dice code!
Play instead of rolling to make a
trait test with a single automatic
raise.

Weapon
In hand:
NG-33 Laser Pistol
for gun above
15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

On belt:
NG Super Laser Pistol
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

Code:
Buffalo Spirit Fetish
  • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
  • Enchantments (One Major): Common Bond
  • P.P.E.: 0
  • Trait: Always on.
  • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.

Necklace of Greater Slumber
Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

ARMOR:

Armor Via Powers
FA +6 3 MDC+GA+5/10=11/16 +4

Physical Armor
TW Cannonball Armor
Powers: speed, quickness, intangibility
Super Lightweight Composite: ½ weight, d4 strength requirement when powered
Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
Activation Cost: 1 ISP/hour
Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
PPE Storage: 10

Plastic Man +4+4
in storage


Sat May 26, 2018 8:16 pm
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Joined: Fri Sep 22, 2017 7:49 pm
Posts: 119
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When Sarah appears to talk with Cory...
All this talk of family, how you know my heart you bastard! Will a second time my heart breaks satisfy your dark humor?
Saul whispers sullenly to himself, ” I know thee creature. I served aboard a ship so black its sails were made of tattered souls. I held court with its captain the sea witch Morgana and learned of her dark ways to manipulate the soul and prey on the subtle flutters of the heart. Nine lives the legends say you have, one I have taken already...”.

After Cory and Sarah are done talking Saul takes the young mute girl aside privately
He whispers determined, ”I do not know what dark bargin you may be making with my ally the mystic Cory, but you will stay away from her.” His voice falters filled with emotion, ”I am sorry a second time...” He drives his righteous enfused bashing stick into Sarah’s head. Tears drop from his eyes as her head flies off her shoulders in grizzly detail and the body drops blood spraying blood everywhere. He wipes his face with his hankercheif and it easily absorbs the blood and grime. What happens next is beyond any tale or legend I know...


Saul finds Cory and the others again, alone and trembling. He looks hard at Cory. How do I tell her? How do I make anyone see that we are cursed beyond repair...
He smiles a sad grimace and sighs steading himself, ” Cory, What can I do to help?”

_________________
Saul Combat data
pace 8 (run d10), Parry 8 ( -4 to hit from magic/psionics, -2 hit from range, -6 to be hit from greater deflection) Toughness 18(6) but currently 19(6) with a power activated
Status: Fatigued(-1 all traits)
Skills of note: fighting d12, psionics d10, notice d6
Active powers:
Greater Deflection -6 hit and +2 push
Greater Boost Psionics to d12+3 , +1 spirit and increase vigor to d10, becomes fatigued when it ends
Combat edges:
    Doge & improved dodge: -2 to be hit from range
    Elan: +2 to trait rolls when spending a benny
    Arcane Awareness: -4 to be hit by magic with an action expand the -4 to trait rolls and notice rolls against.
    Improved Psi-sword: Str+spiritx3 ap8
Abilities and ISP: 32/40
    IMPROVED SOUL Aura:+4 toughness, factored in

Saul Bennies
Bennies: 4/3
+1 post rate


Sat May 26, 2018 8:46 pm
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Joined: Fri Mar 31, 2017 9:06 am
Posts: 464
Location: 1st SET
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There are footfalls from behind Saul as Alecto comes up as well.

"I am...unclear as to the squad's current goals, but I offer any assistance I can provide as well."

She glances at Saul, noting the absence of his child, and adds, "Sarah is being cared for?"

It was, to her mind, unorthodox to bring a child along on operations. Perhaps there was some advantage to be gained in terms of motivation, but it struck her as an unusually cynical calculation. Someone who was cold enough to consider a child in those terms was probably cold enough not to gain a motivational advantage from the child being threatened. Perhaps it was for the benefit of the team?

She'd have to bring it up with Saul sometime before the next assignment.

_________________
OOC Comments
[size=85]Bennies: 4/4 Red Bennies: 1
Toughness: 21 (9 armor), Parry 9
Notice: 1d8 (+2 visual)

Character Name: Alecto
Rank: Seasoned Experience: 45 Advances Left: 0
Race: Android
Iconic Framework: MARS Techno Warrior
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10 (d12+2), Vigor d8
Charisma: +2; Pace: 6 (8); Parry: 6 (9); Toughness: 11 (+2 in armor, and +7 armor)

Race Package:
Adaptable (2)
Construct (8)

Outsider (-1) (Applies when true robotic nature is revealed)
Distinctive (Concealable; a Wound reveals) (-1)
Restricted Path (No ISP/PPE) (-2)
Wanted (Major) (-2) (CS, Federation would destroy immediately; also mysterious creating faction hasn't forgotten her)
Dependency (Power) (-2)

Skills: 15 (5 fight/shoot/throw)
Shooting 1d10
Fighting 1d8 (1d12+2)
Investigation 1d6
Persuasion 1d6
Stealth 1d8
Streetwise 1d8
Notice 1d8

Hindrances
Clueless (Major - Is rebuilding knowledge of the world after having suffered near-total memory loss)
Stubborn (Minor - Has great confidence in ability to calculate outcomes; tends to reject counterarguments)
Cautious (Minor - Always wants to plan for every contingency; cover every angle)

Edges
Adaptable: Attractive
Upgradable
Brawny (+1 Toughness, 8x Str carrying)
Brave (+2 vs fear)
Ambidextrous (ignore offhand penalty)
Rich (5000creds at start, 2 rolls on gear tables)
Filthy Rich (20,000 at start, 3 more rolls)
Quick Draw (draw weapon as free action, +2 to Agility to fast-draw)
Two-Fisted (ignore multi-action penalty for using off hand)
Level-headed (draw two initiative cards and use best)
Sweep (Make single Fighting attack and apply to all adjacent targets at -2)
Rock and Roll (Ignore recoil penalties on full-auto shots)
Strong Willed (+2 to Taunt and Intimidate; +2 on Tests of Wills)
Elan (+2 on rolls resulting from using a Benny)
Improved Sweep (Fighting attacks made with Sweep suffer no penalty)

Upgrades (Cybernetics): (Max Strain: 12)
Core Electronics (1)
* Interface jack: +4 Repair or Common knowledge for linked equipment, 20 mile radio
Optics Package (1)
* +2 sight Notice, IR/Nightsight, 50x distance/20x macro, +2 vs blinding, record images
Reinforced Frame 2 (2)
* +4 Toughness
Enhanced Vigor 1 (1)
* +1d Vigor
Cyber-Wired Reflexes 1 (1)
* +1d Agility
Wired Chip Port (1)
* 4d skill chip (Fighting)
Targeting Eye (1)
* +2 Shooting on calibrated weapons
Nano-Repair System (2)
* Heal 1 Wound/day, +4 vs Bleeding Out
Built in Weaponry (1)
* 1 Vibroblade (purchased: 13,500)

Gear
Wilk's 237 Laser Pistol (2d6+1, AP4, RoF 1, 16eclip, 15/30/60, semiauto)
JA-11 Laser Rifle (3d6 laser or 3d6+1 ion, AP2, RoF 1, 60eclip, 30/60/120, can do MD for 10x shot power +snapfire, reduces range penalties by 2)
Vibro-Sword (Str+1d10 MD)
NG-E4 Plasma Ejector (3d10 MD, no AP, RoF 1, 12eclip, 24/48/96, snapfire, affects least-armored location, can ignite)
NE-85 Personal Rail Gun
Range: 70/140/280
Damage: 2d10+4
RoF: 3
AP: 4
Shots: 20
Weight: 60 lbs
Cost: 75,000
Notes: Mega Damage, no Snapfire penalty. Shots listed are number of full bursts.
SFD Huntsman Armor (+3 armor mod)

The Fury - Signature Item
Exoskeleton Body Armor
+2 toughness, +9 armor
Pace +2
Str 1d12+2
Full environment
Loudspeaker, 10 mile radio, laser rangefinder, nightvision
Min str d8
96 hours operation on full charge

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Sun May 27, 2018 7:23 am
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Joined: Fri Sep 22, 2017 7:49 pm
Posts: 119
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Alecto wrote:
There are footfalls from behind Saul as Alecto comes up as well.

"I am...unclear as to the squad's current goals, but I offer any assistance I can provide as well."

She glances at Saul, noting the absence of his child, and adds, "Sarah is being cared for?"

It was, to her mind, unorthodox to bring a child along on operations. Perhaps there was some advantage to be gained in terms of motivation, but it struck her as an unusually cynical calculation. Someone who was cold enough to consider a child in those terms was probably cold enough not to gain a motivational advantage from the child being threatened. Perhaps it was for the benefit of the team?

She'd have to bring it up with Saul sometime before the next assignment.


Saul looks at Alecto when she asks the question about Sarah. His face seems fresh with pain.
Is this your game Lord of the Deep? To remind me of her death at every turn? I will not yield, my battle with you is a private one and I will not draw greif upon my allies...

Saul places he hand over his heart, ” Yes Alecto, so very deeply.”

_________________
Saul Combat data
pace 8 (run d10), Parry 8 ( -4 to hit from magic/psionics, -2 hit from range, -6 to be hit from greater deflection) Toughness 18(6) but currently 19(6) with a power activated
Status: Fatigued(-1 all traits)
Skills of note: fighting d12, psionics d10, notice d6
Active powers:
Greater Deflection -6 hit and +2 push
Greater Boost Psionics to d12+3 , +1 spirit and increase vigor to d10, becomes fatigued when it ends
Combat edges:
    Doge & improved dodge: -2 to be hit from range
    Elan: +2 to trait rolls when spending a benny
    Arcane Awareness: -4 to be hit by magic with an action expand the -4 to trait rolls and notice rolls against.
    Improved Psi-sword: Str+spiritx3 ap8
Abilities and ISP: 32/40
    IMPROVED SOUL Aura:+4 toughness, factored in

Saul Bennies
Bennies: 4/3
+1 post rate


Mon May 28, 2018 7:30 am
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(rolls carried)

Anon wrote:
Roderick Wolfram wrote:
He hears Saul's comments to Anon, and says with a grin, "I've been with the team less than a day, I am not sure I'd believe everything Saul says, the way he tells it, he's been on every ship between here and Atlantis."


Anon can't help but grin at that. "I'd heard I wasn't the only new guy. Hey, is it true you've got a Dragonwing out here? I'd love to get a look at one of those."


"Well technically, Alecto, was the new guy by a few hours before you. But you should have seen her down there in that mine. She was an engine of destruction." Rod says to Anon. "I'm glad she is on our side." A bit of a smile appears on his face, "You have laundry duty now, n00b. Once we get the all clear, we can head out back behind the saloon and check my bird out."

_________________
Roderick Wolfram - Robot Pilot EP Record

Stats
Personal
Toughness: 12(7), Pace 6

Edges of Note: Brawny, Level Headed, Elan, Danger Sense

Hinderances: Overconfident, Heartless, Loyal

Dragonwing

Size 8, Crew 1 + 3, Strength d12+6, Toughness 35(17), Pace 10, Flight Pace 30 (in Combat), Acc/TS 30/400 (Chase and Non Combat)


Q3 2018 Adventure Cards
  • 12 - Florence Nightingale -Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
  • 29 - Bullseye! - Play after damage is rolled to double the total of a successful ranged attack.
  • 51- Let's Settle This -Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.


Mon May 28, 2018 1:20 pm
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Joined: Mon May 14, 2018 6:36 pm
Posts: 31
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Roderick Wolfram wrote:
"Well technically, Alecto, was the new guy by a few hours before you. But you should have seen her down there in that mine. She was an engine of destruction." Rod says to Anon. "I'm glad she is on our side." A bit of a smile appears on his face, "You have laundry duty now, n00b. Once we get the all clear, we can head out back behind the saloon and check my bird out."


Anon scratches at his chin. "Laundry duty, huh? Hmm. I wonder if I could weaponize a laundry machine..."

_________________
Anon
Anon Smith a human Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Shooting d6, Piloting d4, Driving d4, Notice d8, Techno-Wizardry d10, Repair d8, K/Electronics d8, K/Computers d8, K/Arcana d10, K/Engineering d10, K/Science d6
Parry: 5 (6 w/"Survival Knife")
Pace: 6
Toughness: 13(6)
Notable Edges: Ace
Notable Equipment: TW Survival Knife; Multi-Assault TK Automatic Rifle
Character Sheet
Signature


Tue May 29, 2018 9:48 am
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Joined: Fri Mar 31, 2017 9:06 am
Posts: 464
Location: 1st SET
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Alecto furrows her brow a little to express mild confusion at Saul's response. Had he misunderstood, or was she being too literal in interpreting his reply? She hadn't been asking if he cared about Sarah so much as whether or not Sarah was being looked after right now.

It seemed an opportune moment to dig a little deeper.

"Saul, may I ask why you bring Sarah with you on dangerous missions if you have someone who can look after her?"

_________________
OOC Comments
[size=85]Bennies: 4/4 Red Bennies: 1
Toughness: 21 (9 armor), Parry 9
Notice: 1d8 (+2 visual)

Character Name: Alecto
Rank: Seasoned Experience: 45 Advances Left: 0
Race: Android
Iconic Framework: MARS Techno Warrior
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10 (d12+2), Vigor d8
Charisma: +2; Pace: 6 (8); Parry: 6 (9); Toughness: 11 (+2 in armor, and +7 armor)

Race Package:
Adaptable (2)
Construct (8)

Outsider (-1) (Applies when true robotic nature is revealed)
Distinctive (Concealable; a Wound reveals) (-1)
Restricted Path (No ISP/PPE) (-2)
Wanted (Major) (-2) (CS, Federation would destroy immediately; also mysterious creating faction hasn't forgotten her)
Dependency (Power) (-2)

Skills: 15 (5 fight/shoot/throw)
Shooting 1d10
Fighting 1d8 (1d12+2)
Investigation 1d6
Persuasion 1d6
Stealth 1d8
Streetwise 1d8
Notice 1d8

Hindrances
Clueless (Major - Is rebuilding knowledge of the world after having suffered near-total memory loss)
Stubborn (Minor - Has great confidence in ability to calculate outcomes; tends to reject counterarguments)
Cautious (Minor - Always wants to plan for every contingency; cover every angle)

Edges
Adaptable: Attractive
Upgradable
Brawny (+1 Toughness, 8x Str carrying)
Brave (+2 vs fear)
Ambidextrous (ignore offhand penalty)
Rich (5000creds at start, 2 rolls on gear tables)
Filthy Rich (20,000 at start, 3 more rolls)
Quick Draw (draw weapon as free action, +2 to Agility to fast-draw)
Two-Fisted (ignore multi-action penalty for using off hand)
Level-headed (draw two initiative cards and use best)
Sweep (Make single Fighting attack and apply to all adjacent targets at -2)
Rock and Roll (Ignore recoil penalties on full-auto shots)
Strong Willed (+2 to Taunt and Intimidate; +2 on Tests of Wills)
Elan (+2 on rolls resulting from using a Benny)
Improved Sweep (Fighting attacks made with Sweep suffer no penalty)

Upgrades (Cybernetics): (Max Strain: 12)
Core Electronics (1)
* Interface jack: +4 Repair or Common knowledge for linked equipment, 20 mile radio
Optics Package (1)
* +2 sight Notice, IR/Nightsight, 50x distance/20x macro, +2 vs blinding, record images
Reinforced Frame 2 (2)
* +4 Toughness
Enhanced Vigor 1 (1)
* +1d Vigor
Cyber-Wired Reflexes 1 (1)
* +1d Agility
Wired Chip Port (1)
* 4d skill chip (Fighting)
Targeting Eye (1)
* +2 Shooting on calibrated weapons
Nano-Repair System (2)
* Heal 1 Wound/day, +4 vs Bleeding Out
Built in Weaponry (1)
* 1 Vibroblade (purchased: 13,500)

Gear
Wilk's 237 Laser Pistol (2d6+1, AP4, RoF 1, 16eclip, 15/30/60, semiauto)
JA-11 Laser Rifle (3d6 laser or 3d6+1 ion, AP2, RoF 1, 60eclip, 30/60/120, can do MD for 10x shot power +snapfire, reduces range penalties by 2)
Vibro-Sword (Str+1d10 MD)
NG-E4 Plasma Ejector (3d10 MD, no AP, RoF 1, 12eclip, 24/48/96, snapfire, affects least-armored location, can ignite)
NE-85 Personal Rail Gun
Range: 70/140/280
Damage: 2d10+4
RoF: 3
AP: 4
Shots: 20
Weight: 60 lbs
Cost: 75,000
Notes: Mega Damage, no Snapfire penalty. Shots listed are number of full bursts.
SFD Huntsman Armor (+3 armor mod)

The Fury - Signature Item
Exoskeleton Body Armor
+2 toughness, +9 armor
Pace +2
Str 1d12+2
Full environment
Loudspeaker, 10 mile radio, laser rangefinder, nightvision
Min str d8
96 hours operation on full charge

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Wed May 30, 2018 5:35 am
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Joined: Fri Sep 23, 2016 2:13 pm
Posts: 263
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Knowledge: JoaT 11
Knowledge: 1d4 = 2 (2)
Wild: 1d6 = 6 (6)
    Ace: 1d6+6 = 11 (5)
Result: 11 - Success with Raise.

"Madame Owls, it has been busy. First when I hatched, I encountered some stinky people... then I encountered Cory and the rest of the 1st. The stinky people were mean and the 1st were nice, especially Cory, so I helped Cory stomp the smelly people. We then returned to the castle and I was made a full member of the 1st... you even gave me a uniform! Want to see the uniform? Well, then we went to Hammond and came across some mean skull liking people who were called the 'Coalition.' They were being mean to some blue skinned people, so we took away their best toys and sent them away. We then went to a power plant in 'Old Chicago' where we saw the 'Coalition' people fighting some 'Federation' people who were blocking the way in, but Sayeen was able to talk our way inside. There was some large mean creatures in there that had eaten our people in there. They tasted yucky. When we were leaving, some 'Coalition' people attacked us, and I tore apart their Big Robot. Sayeen raced ahead, and when we all got there, he had dealt with the rest of the 'Coalition' people, but they had killed him while he was doing so. I was really, really, really sad, and we returned to the Castle."

"We were then sent to protect a caravan, and you sent Lail to join us. We went to a haunted town, but Cory took care of the hauntings. Both Gale and Lail left us, but Saul joined us. Why was everyone leaving us? Anyways, some 'Calvary' people took some medicine from the caravan, so we went to take it back... we met Sparky there and he joined us in beating the 'Calvary', but before we totally smashed them, some Simvan came up to attack, and we all attacked the Simvan together... Fell told us to be nice and work with them. Anyways, Fell challenged their leader in order to stop the attack. He killed the leader, but then the Simvan just attacked him and killed him. We made them pay for their actions, and we enclosed Fell's body in rock to preserve it while we brought it back. We found the source of the Simvan, and they were in a canyon with a HUGE mastodon, but we were able to smash them. The 13th SET showed up and tried to take credit for defeating them, but then they just left."

"We finally arriven in Silverado, and they threw us a Party! We went to a nearby mine to deal with some MORE Simvan, these ones had taken some prisoners. Alecto was sent to join us. In the mine, there were some spider creatures that we smashed. When we got to the Simvan, we found that they had sent the prisoners through a portal. Saul and I went through, and came across the prisoners, some small Demons... and a HUGE DEMON!!! Most of the others came through and helped rescue the prisoners while Saul and I held off the Demons. we were all able to retreat back through the portal before it closed, and were able to keep the Demons from coming through."

"When we left the mone, more of the 'Coalition' people were there and they told Timothy to go with them... it sounded like they thought he was one of their people, and not a member of the Tomorrow Legion. Before he left, he made Cory our leader, and now here we are."

_________________
Merlaggon
Alternate Characters: Hans Greuber, Growler

Bennies: 3/3
    Base Amount
ISP :10 / 10
PPE :20 /20
Active Psionic Powers: None
Active Magic Powers: None
Combat Edges: Quick (Shapeshifter's Claw)

Pace: 6 (Fly 12); Parry: 5
Toughness: Dragon Form - 35 (16) MDC; Size +7 - or 41(20); Size +8
Toughness: Human Form - 14(6); Size 0
Notice D6
Default Form: Dragon without Band of Growth
OOC Comments
Adventure Cards:
  • Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”


Worn Armor (Human): CA-1 Heavy Deadboy Armor
Weapon in Hand (Human): None
Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher

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Wed May 30, 2018 5:39 pm
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Joined: Fri Sep 22, 2017 7:49 pm
Posts: 119
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Alecto wrote:
Alecto furrows her brow a little to express mild confusion at Saul's response. Had he misunderstood, or was she being too literal in interpreting his reply? She hadn't been asking if he cared about Sarah so much as whether or not Sarah was being looked after right now.

It seemed an opportune moment to dig a little deeper.

"Saul, may I ask why you bring Sarah with you on dangerous missions if you have someone who can look after her?"


You look pleasant Alecto. Maybe too pleasant in the furrowed eyes. I wonder if you have ever thought of raising a family.
” No Alecto no more missions if it can be helped. If it cannot more drastic measures will need to be taken... Though my mind is steeled to take those steps... Honestly my heart might be able to bear it. ” Saul wipes his forehead and looks at his bashing branch.
What if she keeps coming back, do we here posses the weapon to vanquish such a persistent foe?

_________________
Saul Combat data
pace 8 (run d10), Parry 8 ( -4 to hit from magic/psionics, -2 hit from range, -6 to be hit from greater deflection) Toughness 18(6) but currently 19(6) with a power activated
Status: Fatigued(-1 all traits)
Skills of note: fighting d12, psionics d10, notice d6
Active powers:
Greater Deflection -6 hit and +2 push
Greater Boost Psionics to d12+3 , +1 spirit and increase vigor to d10, becomes fatigued when it ends
Combat edges:
    Doge & improved dodge: -2 to be hit from range
    Elan: +2 to trait rolls when spending a benny
    Arcane Awareness: -4 to be hit by magic with an action expand the -4 to trait rolls and notice rolls against.
    Improved Psi-sword: Str+spiritx3 ap8
Abilities and ISP: 32/40
    IMPROVED SOUL Aura:+4 toughness, factored in

Saul Bennies
Bennies: 4/3
+1 post rate


Wed May 30, 2018 9:35 pm
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