Adventure (Deck) Time!

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Pursuit
Game Master
Posts: 1211
Joined: Thu Jan 04, 2018 9:21 am

Adventure (Deck) Time!

Post by Pursuit »

Ok, everyone, post a reply to this topic and roll 1d54 for each adventure card your character can carry and check the results on this spreadhseet https://docs.google.com/spreadsheets/d/ ... sp=sharing

Be careful to use the number in the second column as your reference. I apologize if any of the formatting on the spreadsheet is wonky; let me know if you can't read it for any reason.

You can copy and paste the following code, and edit your result to match.

Code: Select all

Adventure Card [Dice]1d54[/Dice]

[b]Result[/b]
 - Place cards description here.
We'll do this on a first come, first serve basis; if you get a card someone else on this thread has already rolled, please roll again.

By way of reminder, Novice characters may carry only 1 card per quarter, Seasoned may carry 2, and Veterans may carry 3. If you chose an extra adventure card from your interlude, you may carry that card in addition to your normal limit, but you may still only spend 1 card in a given quarter. Also, feel free to trade cards with each other at any time.
Curse of the Crimson Throne GM Bennies: 3/6

Lost Colony GM Bennies: 7/6

Dark Frontier GM Bennies: 6/6
Norona

Re: Adventure (Deck) Time!

Post by Norona »

Veteran

Adventure Card [dice]0[/dice]

That's Crazy Talk Mister
- Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.

Adventure Card [dice]1[/dice]

Teamwork
- "Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus."

Adventure Card [dice]2[/dice]

Love Interest
- Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
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Johnny Whateley
Posts: 86
Joined: Tue Dec 13, 2016 5:25 pm

Re: Adventure (Deck) Time!

Post by Johnny Whateley »

NOVICE: [dice]0[/dice]

Revelation: "Your hero finds all the information available when doing research, or realizes critical information when
confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."
OOC:
Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

TOTAL BENNIES: 3
Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


Power Points/PPE: 10 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter
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Tyraxas
Posts: 128
Joined: Mon Jan 08, 2018 12:57 am

Re: Adventure (Deck) Time!

Post by Tyraxas »

Novice:
Adventure Card [dice]0[/dice]
Duplicate

Adventure Card [dice]1[/dice]

Riled Up
- Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 35 (16) MDC in dragon form
Toughness: 16 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Second Wind: insert desc here
    Noble Sacrifice: insert desc here
Edit Signature
Dragon Breed Details
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Kuikku
Posts: 236
Joined: Sat Aug 19, 2017 10:20 am

Re: Adventure (Deck) Time!

Post by Kuikku »

Novice
Adventure Card [dice]0[/dice]

Rabbit Out of My Hat
- Play this card to gain +2 on any Trick test until the end of the scene.

Interlude
Adventure Card [dice]1[/dice]

Extra Effort
- Play to add +1d6 to any trait roll. This roll may Ace.
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC
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Jareb
Diamond Patron
Diamond Patron
Posts: 125
Joined: Sun Jan 07, 2018 9:26 am

Re: Adventure (Deck) Time!

Post by Jareb »

Seasoned
[dice]0[/dice]
-Boom Headshot
Seasoned
[dice]1[/dice]
-Bullseye
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses:
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 good rp
-1 speaking sign language
-2 bennies for swamp
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Adventure (Deck) Time!

Post by Conrad »

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
User avatar
Deezy Klatta
Silver Patron
Silver Patron
Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Adventure (Deck) Time!

Post by Deezy Klatta »

Adventure Card [dice]0[/dice]

Result
- Payback: +2 atk and damage vs one Wild Card for rest of scene.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Sierra Mackenzie
Posts: 185
Joined: Sat Jan 06, 2018 7:15 pm

Re: Adventure (Deck) Time!

Post by Sierra Mackenzie »

Adventure Card [dice]0[/dice]

Duplicate [dice]1[/dice]

Result
- Noble Sacrifice: Play when an adjacent ally suffers damage. You suffer that damage instead.
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 13(6)
Encumbrance: 25/28
Battle Hardened (armor): +2 to Soak
Combat Reflexes (armor): +2 to Unshake
Danger Sense: Notice to avoid surprise
Improved Nerves of Steel (armor): Ignore 2 points of Wound penalties
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
Read the Flames
Respect: +2 Charisma bonus when dealing with residents of Avanzada Seca
SLOOT Suit: Armor can become transparent.
ISP: 35/40 (5 locked for armor)
Bennies: 3/3
Adventure Card
  • Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
  • Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
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