Attention all,
I know the current situation looks bad for Beretta, however this situation is not necessarily the end of Baretta. Let me take a minute to break down what happened during that combat round. The Murder Wraith attacked Beretta with wild abandonment giving him a +2 to his attack roll. This allowed him to make the TN of 6 that Baretta has for her parry. The damage was sufficient to give her 3 wounds. A character is able to function with 3 wounds, however with severe penalties. A vigor roll would be beneficial, and she would need to make it with 3 or 4 raises (need to confirm that) to negate the physical injury to her from the murder wraith attack.
The second part of the round was when Johnny fired into the melee. Beretta did have heavy cover (-4 to hit) from the murder wraith, unfortunately, that was insufficient to stop the damage. As of right now, Baretta is potentially incapacitated. I wish to assure you, it is a good possibility that baretta will come threw it.
I am posting this to help alleviate concerns and help explore this aspect of the game. To my knowledge we are the first to be in this situation, and as such if we can understand the steps and the processes this can be avoided in the future.
Feel free to reply with opinions and questions. We will come to a better understanding together.
Capt. Murdok
a troubling situation.
- Capt. Murdok
- Posts: 166
- Joined: Sun Nov 20, 2016 4:36 pm
- Capt. Murdok
- Posts: 166
- Joined: Sun Nov 20, 2016 4:36 pm
Re: a troubling situation.
Post by Capt. Murdok »
After doing a little more research, dying is even more difficult than we originally thought. Not only do players roll on the Incapacitated table in the core book, if you fail that you roll on the Death & Defeat table in the tomorrow legion, where you have can die but only if you roll a 1-4.
Re: a troubling situation.
basically we are waiting for Beretta's rolls though we do have Conrad about to attempt first aid
OOC Comments
http://savagerifts.com/sr/viewtopic.php?f=29&t=82
Bennies 2
Parry 5
Toughness 16(6)
Also Gargamel
http://savagerifts.com/sr/viewtopic.php?f=42&t=344
Bennies 2
Parry 5
Toughness 16(6)
Also Gargamel
http://savagerifts.com/sr/viewtopic.php?f=42&t=344
- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Re: a troubling situation.
Post by Deezy Klatta »
Not to put words in Beretta's mouth, but the feeling I got in speaking with the player wasn't that the character may die...it's that the best case scenario is that Beretta is off the mission, and probably requires immediate medevac back to the castle, meaning the mission is at best delayed, possibly handed off to another group.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com
Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)
Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!
Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)
Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)
Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)
TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)
ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)
Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder
TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage
TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.
NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations
Credits: 2000
Google Handle: samminmax@gmail.com
Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)
Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!
Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)
Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)
Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)
TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)
ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)
Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder
TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage
TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.
NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations
Credits: 2000
Re: a troubling situation.
problem is that we are on a long term assignment a long way away from Castle Refuge
OOC Comments
http://savagerifts.com/sr/viewtopic.php?f=29&t=82
Bennies 2
Parry 5
Toughness 16(6)
Also Gargamel
http://savagerifts.com/sr/viewtopic.php?f=42&t=344
Bennies 2
Parry 5
Toughness 16(6)
Also Gargamel
http://savagerifts.com/sr/viewtopic.php?f=42&t=344
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