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 Episode 12: Till Death Do Us Part 
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Local Conditions wrote:
WILDRERNESS
  • Location: Northern Arkansas
  • Population: thousands
  • Date & Time: 1345 October 24 PA110
  • Ley Line Activity: Ley Line 100' away
  • Weather: Sunny, 54 degrees F.
  • Visibility: Good, overcast

Nameless Map

WOULD YOU LET THEM EAT PINEAPPLE WHEN THEY SHOULD BE EATING LEMON!! [Awktek, Chevy, Egil, Tiberius, Whisper]

Tiberius starts the salvage process but soon he is locked in a debate with Whisper. Chevy and Egil do most of the work, and salvaging is grisly work. There are a total upon final count 19 dead CS men and dog boys. They expended a large amount of ammunition in the fight. That big of a group of soldiers leaves behind a lot of stuff. Chevy looks around at the growing pile of loot and is confident that there is more than enough room in Bop for just this sort of pre-owned items. He inspects the items as the come aboard and is quickly able to tell the garbage from actual salvage. While Chevy is checking gear, Egil is drawing other conclusions from the gear, namely, that the psi-stalker's body isn't hear. With this many dog boys, there had to be at least one psi stalker. As he pokes around the site puzzling this out, he is about 80% sure there was a psi-stalker. But he's not here now.

Tiberius and Whisper debate the work, talk about doing stuff and then agree that stuff should be done. And by the time they are done with their debate, things have all been done, so clearly their leadership was effective.

Awketeck damn near reads the CS dead prayers, he provides them with a finer burial then they would have received anywhere else, even in Chi-Town. But up in flames they go, but through careful management, they blaze creates little smoke. From overhead, the blaze would be very visible. But from the ground, through the thick trees, there is only a flickering of the flame for only the most observant to see.

Fire-play done, Awktek takes to the air in a lazy circuit a hundred feet up or so. North of their position, following the stream, he can't help but notice a friggin' Glitter Boy sort of leaning over a Coalition dude on the sandy bank. The Dead Boy does not look good, but he's moving.

BUZZ OFF CLOWN, I'LL GET DRESSED WHEN I'M GOOD AND READY [Nomel]

While most Fennodi would stop to help the downed man out of a sense of compassion, that is not why Nomel has stopped. He still had some of his racial predilections for outdoor pursuits and had wandered off the main path. He was heading vaguely west through some thick understory, which obscured most of his vision past maybe ten feet. A few minutes ago, he'd heard the battle, so naturally he had to check it out. He finally pushed through the trees and thorny bushes. Walking a little bit further he stopped at edge of a nice little stream. It was most definitely too cold to leave the comfort of the Glitter Boy, but there was something very intriguing there.

Lying on the ground in front of him was a Dead Boy slowly crawling towards some sort of blocky transmitter device. Checking his sensors. Nomel can see that the device is still emitting a faint signal. The Dead Boy is moving slow, creeping inch by inch in a painful crawl. He has cuts and gouges out of his armor, blood is leaking into the sandy riverbank. There are spikes on his helmet. The Dead Boy doesn't seem to have noticed the towering, sparkling, Glitter Boy only teen feet away from him.

For Nomel's part though, he doesn't notice the dragon overhead.

What are you doing?

Salvage Party
Total Haul:
    11x DPM 101 "Dog Pack" Light Riot Armor -- 2 salvageable
    8x CA-7 Special Forces Heavy "Dead Boy" Body Armor -- 3 salvageable
    9x C-12 Heavy Assault Laser Rifles w/ 4 e-clips ea -- 8 salvageable, 4 e-clips full
    9x C-14 "Fire Breather" Laser Rifles w/ 4 e-clips ea, total 18 High explosive grenades left -- 4 salvageable, 5 e-clips full
    1x C-27 Heavy Plasma Cannon w/ 3 e-clips -- salvageable, 1 e-clip full
    19x C-18 Laser Pistols w/ 4 e-clips ea -- 12 salvageable, 15 e-clips full
    1x Hand-held Mini-Rail Gun (2 mods) 28 shots -- salvageable
    18x Vibro-knives -- 12 salvageable
    2x Frag grenades
    1x High explosive grenade
    4x Survival pack equivalents


Butcher's Bill:
    Egil: -1 Stealth, -1 Pace--Until he takes his stuff off to dry it out, or 4 hours otherwise.

_________________
Why does everybody forget about Hobo Joe? - Hobo Joe














Nameless:
    Adventure Deck (WIP)
    GM Bennies: 6/6

Murder Hobos:


Sun Apr 08, 2018 11:49 pm
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What Does a Dragon Know?__
    Notice 5 success
  • Notice 1d4-2 = 2 (4)
  • Ace Notice 1d4 = 3 (3)
  • Wild Die 1d6 = 4 (4)
    K/Common 5 success
  • K/Common 1d8 = 1 (1)
  • Wild Die 1d6 = 5 (5)


<AwkTek radios back to the Nameless.>

"I have a Glitter Boy (or Girl) north of your position that maybe transmitting a signal."

"Also have a survivor from the CS/Xiticix battle. Armor is torn up. Still has its helmet on ..."

"... You know spikes on a helmet like that, must make it very hard to stand into the wind."

"And to top it all of, there is some sort of black box on the ground that the Dead Head is crawling towards."

"The Dead Head is focused on the box. The Glitter Boy seems focused on the Dead Head. Neither of them notice me."

"Will continue to hold position. Can't miss me."

<AwkTek's wind rushed comms cut out.>

_________________
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 4/5

http://www.savagerifts.com/sr/viewtopic.php?f=32&t=119
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)


Mon Apr 09, 2018 3:19 pm
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Notice 5, Common Knowledge 4
Notice 1d4 = 1 (1)
Wild Notice 1d6 = 5 (5)

Common Knowledge 1d8 = 4 (4)
Wild CK 1d6 = 2 (2)


Nomel sighs. Great, a CS trooper. Probably would put a laser behind my left eye-flap as soon as look at me, but... Well, just because he's probably a horse's sphincter doesn't mean I get to be one, too.

The Glitterboy walks forward, interposing himself between the crawling man and the box--which could be a weapon, or a beacon to call in an airstrike, or who knows what else, after all--and crouches down a bit. "Hey there, Soldier. Why don't you rest that wounded bod of yours for a spell. I got the standard medical gear in my pack--we can see about getting you patched up, maybe? This fight's over, I think."


Mon Apr 09, 2018 8:06 pm
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Notice and Common Knowledge
1d6+2 = 6 (4)
Wild Die 1d6+2 = 5 (3)

Common Knowledge on the spiked helmet 1d10+1 = 5 (4)
Wild Die 1d6+1 = 2 (1)



Egil stands close to the makeshift pyre still trying to dry out but also captivated by the flames. He fights the urge to paint himself in blood and mud and then dance around the fire.

Kill the pig. Cut her throat. Spill her blood. What? Where the hell did that come from?”

The psi-stalker figures its his implants acting up again and is about to ask Chevy for a socket wrench when Awktek’s transmission comes in.

Spikes on the helmet? I guess we found the psi-stalker…

“Hey Eye in the Sky, this is the Bleeding Edge. Looks like you found the psi-stalker. Knew there had to be one with this many Dog Boys piled up. Don’t roast em’ if you can prevent it. I’ll be there in two wing flaps.”

_________________
Egil ‘The Edge’ Skallgrim
OOC Comments
Race: Psi-Stalker
Iconic Framework: Crazy
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8
Charisma: -2; Pace: 16 d8; Parry: 6; Uncanny Reflexes -2; Toughness:12 (5); Strain: 1 Bennies: 3 Cards: Mechanical Malfunction, Theme Song

ISP: 30/30 and 6/10

viewtopic.php?f=32&t=252


Tue Apr 10, 2018 3:27 pm
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"Copy that. Eye in the Sky, over and out"

It is worth humoring Egil. Sometimes I think I even understand him.

Curiosity gets the better of AwkTek and he heads down for closer inspection. He flys right in front of the Glitter Boy about ten feet and then lands maybe five feet to its left and clearly blocking the Deadhead's approach to the box, even further. Once landed, he changes into his eight year old boy form and heads over to inspect the struggling Deadhead.

"Got to say Hornhead, that helmet looks a bit awkward. May need to pull you from that armor to take care of your wounds. On the other hand that armor may be applying the only pressure to keep you from bleeding out."

Elective Surgery__
    K/Electronics 6 success
  • K/Electronics 1d8+1 = 6 (5)
  • Wild Die 1d6+1 = 5 (4)
    K/Engineering 4 success
  • K/Engineering 1d8+1 = 4 (3)
  • Wild Die 1d6+1 = 2 (1)

_________________
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 4/5

http://www.savagerifts.com/sr/viewtopic.php?f=32&t=119
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)


Tue Apr 10, 2018 5:05 pm
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The GB jumps a bit, the pilot obviously startled by the sudden arrival of a dragon. "Wha--where'd you come from?" His head shakes for a moment. "Wait... I was just fixin' to see if this fella wants some first aid."


Tue Apr 10, 2018 10:05 pm
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AwkTek waves back at the Glitter Boy. In a rather loud voice he says, "I am AwkTek with the Nameless from Castle Refuge. I am just checking to see if Hornhead's suit is saving his life or hindering it. I am sure we can use your medical kit as I have none."

AwkTek leans over the CS soldier and begins carefully removing things that are not important to the function of the armor or stabilizing the individual in the armor. "Just cover me, in case it tries something stupid."

Going Mental
    Psionics 8
  • Psionics 1d6 = 6 (6)
  • Aced Psionics 1d6+6 = 8 (2)
  • Wild Psionics 1d6 = 2 (2)
  • Telepathy - "Relax. Everything is okay. Breathe and Relax."
    Targeting the Psi-Stalker only. No general prodcasts.

_________________
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 4/5

http://www.savagerifts.com/sr/viewtopic.php?f=32&t=119
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)


Wed Apr 11, 2018 8:03 am
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Nomel nods, and hands over his NG-S2 without hesitation. "I'm glad you were here, then. I was going to have to decide between trying to use the kit with my big hands, or take the risk of coming out of the suit. While you're doing that, do you mind if I examine the box--carefully, of course."


Wed Apr 11, 2018 8:35 pm
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"Be my guest. If you need some assistance, just describe what you see and I will try and walk you through your inspection."

Taking the NG-S2, AwkTek begins applying field dressings and bandages as well as cutting back the CS armor by removing straps and bindings in an effort to stabilize the bleed outs and get the person inside stabilized before shock sets in.

_________________
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 4/5

http://www.savagerifts.com/sr/viewtopic.php?f=32&t=119
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)


Wed Apr 11, 2018 8:42 pm
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"Well," said Whisper as she stretched languorously and pushed off from the side of the BoP, where she'd been lounging and watching the salvage operations. "A glitterboy and Coalition psi-stalker sound more interesting than this. Excuse me for a moment, won't you?"

Darkness like smoke rose around the sorceress and suddenly contracted down to the silhouette of a bird, standing in the spot where Whisper had been. The featureless shadow retreated beneath ebony feathers, beak and eyes...a raven shuffled its feat and clacked its beak.

"Gaaahhhh," the raven croaked, then rasped, "I'm going to need to find a way to listen to radios like this. GAAAH."

Then she flapped off, following the same path Awktek had taken. Presently she spotted the outlandish drama taking place below, and found an opportune tree branch overhead to watch from.

Exalted Shapechange 9 (so she can still talk and cast spells; 5 PPE spent)
1d10 = 9 (9) or 1d6 = 4 (4)


Wed Apr 11, 2018 8:54 pm
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OOC Comments
Notice 1d4+2 = 3 (1)
Wild Notice 1d6+2 = 5 (3)
(For scanning before popping the suit.)

Psionics 1d10 = 3 (3)
Wild Psionics 1d6 = 5 (5)
Activating Telepathy with 2 ISP to trigger Telemechanics for +4 bonus to K: Elec.

Knowledge: Electronics 1d4+4 = 5 (1)
Wild Knowledge: Elec 1d6+4 = 10 (6)
ACE running total 1d6+10 = 11 (1)


The GB turns to face the box. After looking it over for a moment, and taking a scan of the area to make sure there's no further possible threats at the moment, he pops open the suit, reaching out to touch the side of it. "I use a slightly different means of examining things..." As he continues his examination, he blinks, one of his eye-flaps folding to better look at the Dragon. "You said you were with the Nameless? Excellent! The Castle sent me out as a, ah, reinforcement." The term 'replacement' might be best avoided right now--he doesn't know the details of his predecessor's leaving, after all. "My name's Nomel Sagia. Pleased to make your acquaintance, Awk."


Wed Apr 11, 2018 9:01 pm
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Notice 5 (7 for Vision), Success
Notice 1d6 = 1 (1)
Wild 1d6 = 5 (5)

+2 to Vision Based Checks
Returning to the BoP, Tiberius makes note of the stacks of equipment Chevy has neatly stored in the cargo area of the BoP. Climbing aboard the vehicle he comments to Chevy, "It looks like the others are making their own way to the newcomers. I shall accompany you in the BoP if you do not mind. Do you think you can navigate to the coordinates where young AwkTek is currently located, Master Chevy?"

Desiring to get a better view of the area Tiberius turns and climbs the ladder to the roof access hatch, hanging on for dear life as Chevy navigates the rough terrain. Once on the roof he crouches with a good grip on a hand hold and scans the skies for signs of AwkTek. It is good to be able to feel the wind in my face. These machines are impressive but even after all these years I still remember the sensation of riding at a full gallop with the wind causing your eyes to water. Tiberius sighs at the unbidden reminisce and returns his attention skyward.

_________________
“Deeds will not be less valiant because they are unpraised.”

Tiberius
Bennies 3 of 3
ISP 28/30

Player James
Alts: Fizzwaite Zipwidget, Hawdore, Sparkmort "Sparky" Zipwidget, Brute


Stats
Agility d8 | Smarts d8 | Spirit d10 | Strength d6 | Vigor d6
Pace 8 | Parry 8 | Toughness 12(6) + 2 toughness when cyber-armor is active.

Powers
Valiant Will (Boost Trait)
This power allows a character to increase any of a target’s Traits by one die type for a standard success, or by two with a raise. The affected Trait can exceed d12. Each step over d12 adds +1 to his Trait total. For example, a raise on someone who already has a d12 in the affected Trait grants him d12+2 for the duration of the power. Multiple castings stack, though the caster must keep track of when each casting expires as usual.
Trappings: Brave - When a power cast with this trapping is used it instills the beneficiary with courage against that which goes bump in the night. For +1 ISP, gain +1 to Spirit checks vs Fear, and on a Raise gain +1 spirit die type increase.

Dauntless Resolve (Greater Boost Trait)
This Mega Power doubles the power’s effect; two die types for a success, four with a raise.
Trappings: Brave - When a power cast with this trapping is used it instills the beneficiary with courage against that which goes bump in the night. For +1 ISP, gain +1 to Spirit checks vs Fear, and on a Raise gain +1 spirit die type increase.

Argent Strike (Smite)
This power is cast on a weapon of some sort. If it’s a ranged weapon, it affects one entire magazine, 20 bolts, shells, or arrows, or one full “load” of ammunition (the GM may have to determine the exact quantity for unusual weapons). While the spell is in effect, the weapon’s damage is increased by +2 or +4 with a raise.
Trappings: As it is effective against many supernatural foes Socrates gives his weapon an aura of silver when using this power.

Courageous Strike (Greater Smite)
This Mega Power version of smite confers two effects:
  • The bonus damage is +4 with success, +8 with a raise, and the damage becomes Mega Damage.
  • The caster may choose any Trapping to confer at the time of casting. This might be silver, fire, holy light, etc.
Trappings: Varies.

Legacy of the Fae (Deflection)
Deflection powers work in a variety of ways. Some actually deflect incoming attacks, others blur the target’s form or produce other illusionary effects. The end result is always the same however — to misdirect incoming melee and missile attacks from the user. With a standard success, attackers must subtract 2 from any Fighting, Shooting, or other attack rolls directed at the user. A raise increases the penalty to –4. This also acts as Armor against area effect weapons.
Trappings: Using a technique long known to the fae he can bend the light around him to create ghost after images of himself, confusing those that are attempting to target him.

TK Shield (Greater Deflection)
This Mega Power version of deflection grants a −4 effect on a success, or −6 on a raise.
Trappings: Though lacking true telekinetic ability he possesses sufficient skill to project a field a short distance from his body can deflect most forms of ballistic and energy attacks.

Frequently used skills
Skills:
    Agility
    • Fighting d12
    • Shooting d10

    Smarts
    • Psionics d8
    • Knowledge(American) d8
    • Knowledge(Arcana) d4
    • Notice d6 + 2 (sight based checks only)
    • Survival d6 + 2
    • Tracking d6 + 2


Special Abilities
Ability Name: Ability Description if desired

Edges
    AB (Psionics) - Gain 10 ISP and three powers
    Champion - +2 damage / toughness vs. supernatural evil
    Level Headed / Improved Level Headed - Act on best of three cards in combat
    Major Psionic - Double base ISP and gain ability to get bonuses to Psionics roll by spending ISP
    Master Psionic - Gain access to Mega Power versions of all powers the hero knows
    Elan - +2 when spending a Benny on a Trait roll (including Soak rolls)
    Woodsman - +2 Tracking Survival, and Stealth
    Rapid Recharge - Regain 1 Power Point every 30 minutes
    Brave - +2 to Fear tests
    Ambidextrous - Ignore –2 penalty for using off-hand

Hindrances
    [Racial] Enemies - All creatures of Darkness (Undead) and Flame (Demonic) will seek to kill an eldakar given the opportunity.
    [Racial] Weakness - All eldakar are deathly vulnerable to Black Iron and Blood Steel, suffering +4 damage from those sources.
    [Iconic] Code of Honor - See below
    Major Heroic - A Cyber-Knight always helps those in need.
    Minor Loyal - A Cyber-Knight would never never betray or disappoint his comrades.
    Minor Pacifist - A Cyber-Knight only uses violence when all other options have been exhausted. Prisoners and the defenseless are to be protected above all else.


Code:
[OOC=Notice]
Notice Die [dice]1d6[/dice]
Wild Die [Dice]1d6[/Dice]
[size=85]Constant Effects: +2 to sight based Notice checks[/size]
[size=85][color=#8000FF]Temporary Effects: None[/color][/size][/OOC]


Thu Apr 12, 2018 12:05 am
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Local Conditions wrote:
WILDRERNESS
  • Location: Northern Arkansas
  • Population: thousands
  • Date & Time: 1355 October 24 PA110
  • Ley Line Activity: Ley Line 100' away
  • Weather: Sunny, 54 degrees F.
  • Visibility: Good, overcast

Nameless Map

WITH SIX TUMMY TINGLER MALTS, LOOK WHAT YOU GET FREE! [Everyone plus a psi-stalker!]

Awktek has learned enough in the big wide world to know that Dead Boy like this guy with the spiked helmet is a psi-stalker. Knowing his friend Egil, the young dragon knows that they are pretty tough. Nomel too, understands the significance of the armor, but still has the quality personality to care about the CS trooper. After their surprise introduction, the two trusting individuals--innocent dragon? equally innocent Fenodi?--proceed to cooperate and each take a vital task.

Awktek, the baby version, starts to poke around at the psi-stalker. He's hurt, but Awktek isn't sure how bad, the human (close enough) body is so weird and squishy. But he is quite certain the armor is toast. From the back it doesn't look totally destroyed, despite numerous deep gouges. The arms are covered in many slashes. Several have penetrated the armor, with blood oozing out of the cuts. The legs are the least damage, but are hardly undamaged. The patient groans as Awktek rolls him to look at the front side. Here is where the damage is most obvious, and probably fatal wounds. Yeah, the armor is not holding anything in.

The psi-stalker passes out (probably not totally dead) when Awktek contacts him with telepathy. The armor is surprisingly intuitive for an emergency release. Awktek gets the psi-stalker out without too much effort. Investigating the armor, Awktek realizes that the faint beacon they'd noticed was from the armor and shut down when the armor was off. However, despite that and the medkit, the fella doesn't seem to get any better. He's still mostly dead.

Nomel approaches the box, with a requisite amount of care, that is, staying in the Glitter Boy at first. When all seems more or less calm, Nomel's closer investigation, including his psychic assistance, provides him with a fairly detailed picture of the "box". It's tracking mechanism. It has a molecular adhesive and an extra strong housing. It seems to transmit in the infrasound range. Which, as a small tidbit of random information in Nomel's head, is undetectable by xiticix.

Whisper is next to the part, flitter through the trees. Crows don't flitter I suppose. Whisper's bird form flies though trees and up over the canopy in that confident, strong way of a crow. It's kind of funny, as she looks around. Because of Mr Dragon, all the other birds have vacated the area! She can see several birds of prey retreating swiftly into the distance. When she arrives at the Mr Baby Dragon's location, easy to spot a baby human and a Glitter Boy. There are plenty of trees to choose from for a perch. She has no idea what the box is, but it's painfully clear that the psi-stalker is not doing well.

It actually isn't that big of a mystery, especially for Egil, despite his "independent" nature, knows exactly what the spike helmet means. He runs up the river bed and reaches the Glitter Boy and dragon-baby as they are well into their tasks. He's not surprised by Awktek's current form. But the fennodi is somewhat of a surprise, especially with a Glitter Boy. He (that's Egil's best guess) is investigating a box thing. Awktek appears to be manhandling the psi-stalker with something vaguely related to care.

Chevy and Tiberius take the slow road. The easiest path is just to drive up the river. At it's deepest, the ATV has only the top few feet exposed. So as Tiberius rides atop the massive vehicle, it seems almost like riding a small, swift boat. Sealed up nice and snug inside, Chevy isn't really hampered by the water, it just means he has to go a little bit slower. He once heard of nuclear submarines that could stay underwater for months and months.

Tiberius hops off as BoP reaches the new rally point. The new guy is messing with the aforementioned box. Awktek is trying to administer aid to the psi-stalker, but the poor soul looks horrible. Stripped of his armor the psi-stalker looks frail and thin. His chest is a mess, blood everywhere, maybe some guts hanging out. Bad news.

Even focused on the box Nomel is well aware of the growing number of other people arriving (he doesn't realize the crow is part of the gang though!).

What are you doing?

Salvage Party
Total Haul:
    11x DPM 101 "Dog Pack" Light Riot Armor -- 2 salvageable
    8x CA-7 Special Forces Heavy "Dead Boy" Body Armor -- 3 salvageable
    9x C-12 Heavy Assault Laser Rifles w/ 4 e-clips ea -- 8 salvageable, 4 e-clips full
    9x C-14 "Fire Breather" Laser Rifles w/ 4 e-clips ea, total 18 High explosive grenades left -- 4 salvageable, 5 e-clips full
    1x C-27 Heavy Plasma Cannon w/ 3 e-clips -- salvageable, 1 e-clip full
    19x C-18 Laser Pistols w/ 4 e-clips ea -- 12 salvageable, 15 e-clips full
    1x Hand-held Mini-Rail Gun (2 mods) 28 shots -- salvageable
    18x Vibro-knives -- 12 salvageable
    2x Frag grenades
    1x High explosive grenade
    4x Survival pack equivalents


Butcher's Bill:
    It's all good!

_________________
Why does everybody forget about Hobo Joe? - Hobo Joe














Nameless:
    Adventure Deck (WIP)
    GM Bennies: 6/6

Murder Hobos:


Thu Apr 12, 2018 5:19 am
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Speaking to no one in particular, "I can't put him back together. He isn't a machine or electronics. I could try hold him together psychically."

"But I found the beacon and it disabled once the armor was off. Maybe it was psychically connected to the psi-stalker?"

Noting the arrivals of the other Nameless members, including Whisper-bird. "Nomel. Allow me to introduce you to the rest of the Nameless."

"Driving the BoP is Chevy a Quik-Flex."

"Over there," without looking up, "Is Egil our resident Psi-Stalker and Crazy."

"Next is Whisper," AwkTek wiggles his little human boy fingers up at 'the little birdie', "Shadow Mage or is it Sorceress? I am still learning the differences."

"The Nameless's newest addition, other than yourself, is Master Tiberius. An Elven Cyber-Knight."

Standing up from the Psi-Stalker, "He has passed out and may not wake up. I am going to join Nomel for a bit with the black box. He is using a technique I have yet to learn or master."

_________________
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 4/5

http://www.savagerifts.com/sr/viewtopic.php?f=32&t=119
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)


Thu Apr 12, 2018 6:28 am
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Nomel nods as he examines the box. "This is a tracking mechanism. Exceptionally sturdy. It transmits in infrasound--I'd say specifically designed to be unheard by the Xiticix." The young Fennodi is just getting back into his Glitterboy as AwkTek performs introductions. "A pleasure to meet you all. I have my orders from Castle Refuge, here, assigning me to this SET." He looks around, unsure who he should be presenting them to.


Thu Apr 12, 2018 7:58 am
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AwkTek climbs the side of the Glitter Boy, because he is curious, takes 'the orders' and climbs back down.

"Odd thing is, this is the first set of 'orders' that have ever been presented to 'this SET'."

AwkTek inspects the paperwork, not really sure of what should and should not be on 'these orders'.

"Most of our members have assigned themselves to the Nameless or were adopted by the Nameless, I guess you could say, 'Informally'. Chevy and myself we are the only original members of the 'SET'."

"Chevy loves to drive and he is good at it. Doesn't take much to the leadership or command unless you are in his ride and then you better be paying attention."

"Myself, I am new to Rifts America. Not entirely certain of organizational structures here."

"As to leadership, well that is a mixed bag of demon worms. Our Sergeant and Corporal we lost during or after our last assignment, Garnet Town. And command hasn't seen need to really promote anyone to the positions. I will say that from a general feel of things, between you Nomel and Tiberius here, we could organize leadership fairly well."

Tapping on the Glitter Boy to get Nomel's attention, "Should we be moving that box? Does it need to be deactivated?"

Walking over to the BoP and Tiberius, AwkTek climbs the side of the BoP and presents 'the orders' to the Cyber Knight. Climbing back down he will return to the CS Psi-Stalker to see what he can do to ease the poor man's pain, since he is not sure what else to do to save the poor guy.

_________________
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 4/5

http://www.savagerifts.com/sr/viewtopic.php?f=32&t=119
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)


Thu Apr 12, 2018 8:43 am
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Notice
1d6+2 = 3 (1)
Wild Die 1d6+2 = 6 (4)



Egil bounds through the forest. Leaping roots and rocks at a clip that matches the ‘Bop. He crouches down next to the psi-stalker and nudges him a little with his toe.

“Told you guys we psi-talkers are tough as nails. Pinnacle of human evolution is what we are. This one is a Dead Head sell out, though. Otherwise, you’d see a pile of the bugs out here. Damn shame about his pups, too. Oh well…”

Egil cocks his head at the Glitter Boy with a perplexed look on his face. After Awktek makes the introductions, Egil strolls up and looks into the shiny visor of the power armor.

“Who might you Nobleman? You’re not like most power armor pilots by the smell of ya. But then again, you gotta be special to hang with us. Are you like Glitter Boy royalty being a nobleman and all?”

_________________
Egil ‘The Edge’ Skallgrim
OOC Comments
Race: Psi-Stalker
Iconic Framework: Crazy
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8
Charisma: -2; Pace: 16 d8; Parry: 6; Uncanny Reflexes -2; Toughness:12 (5); Strain: 1 Bennies: 3 Cards: Mechanical Malfunction, Theme Song

ISP: 30/30 and 6/10

viewtopic.php?f=32&t=252


Thu Apr 12, 2018 4:37 pm
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The raven in the trees grackled, then dropped off its branch to plummet to the ground like a tiny comet made of black flame and smoke. It expanded as it went until bursting into a puff of shadow on the earth that was large enough for Whisper to step out of.

She gave the dragon an annoyed look. "For future reference, Architect, it's considered bad form to call an ally out like that. When I'm prepared to reveal myself, I shall. Until then, I'd appreciate your cooperation."

Then the silhouette turned her attention to the glitterboy.

"It's taken us some time to get this far in a wheeled vehicle, but here you are. You must not have come from Castle Refuge. How did you come to be part of the Tomorrow Legion?"

She glanced at the mortally wounded psi-stalker, and the transmitter.

"Healing injuries is not a magic I have been...well suited for, unfortunately. I could make his last moments more comfortable I suppose. And perhaps get a little information out of him before he expires. Such as what that thing is for."


Sat Apr 14, 2018 10:48 am
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The Glitterboy turns from one person to another, addressing each in turn, calmly making sure he gets to all of them in due course.

He nods at AwkTek first. "I see. Well, I grew up on a ranch--we didn't really have a command structure there, either. I'm fine with just fillin' my role, which'll usually deal with this, I imagine." He pats the Boom Gun. Then, gesturing around the battlefield, he continues, "I seem to have caught up with you all in a bit of a situation. What happened here, do you know?"

Then he looks to Egil. "Nobleman? Me? No, no, my name's Nomel. If there's somethin' special about me, it'd be how well I get along with Gabrielle." For emphasis, he thumps the GB's chest. "Beyond that, I'm just another Fennodi."

Finally, he addresses Whisper--petite and slender and dark to his oversized, bulky and shining frame, they make a fair contrast when facing each other. "Well, ma'am, please don't be too hard on Awk, here--I think he was figurin' I'm an ally, too. Leaving one in the dark is almost as rude as revealing one, don't you think?" He has an amused, easy-going tone. "As for getting out here--well, actually, I did come from the Castle. They had some sorta supply convoy passing by a ways to the south o' here, heading further east--medicine and food for some towns that've been dealing with Ley Line storms, I guess. I got a berth on one of the hovertrucks that had some empty space, and then they dropped me off when we were in the neighborhood. I been walkin' maybe a day to catch up to y'all."


Sat Apr 14, 2018 6:12 pm
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"Hmm, I prefer asking for forgiveness rather than asking for permission," chuckles Whisper in response to Nomiel's comment about rudeness.

"As for what's going on...you're witness to the remnants of a Coalition patrol that got into a scrap with some Xiticix, by the look of things. Have you been briefed on our assignment?"


Sat Apr 14, 2018 7:58 pm
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The Glitterboy chuckles at Whisper's response. "That's a good line; I'll need to remember it, time comes."

"As for your assignment, sadly, ma'am, they didn't have much time for briefin' me before the convoy left. Said y'all'd fill me in as needed."


Sun Apr 15, 2018 9:44 am
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Local Conditions wrote:
WILDRERNESS
  • Location: Northern Arkansas
  • Population: thousands
  • Date & Time: 1405 October 24 PA110
  • Ley Line Activity: Ley Line 100' away
  • Weather: Sunny, 54 degrees F.
  • Visibility: Good, overcast

Nameless Map

CHECK OUT TIME AT THE HANNIBAL HOTEL IS 10AM [Everyone plus a psi-stalker!]

The little river keeps babbling away, a little shallower here than the spot down river with all the carnage. The little eddies in the small rocks and pebbles. The overcast sky is bright, the light throughout the little beach is even, with few shadows. The air temp is still cool, but the morning chill is gone. For those not in environmental armor, it's quite pleasant. But the severely wounded psistalker makes sure no one forgets what is roaming around out in these woods.

The comatose psitalker doesn't respond to Egil's little love tap. But he does quiver as Whisper passes by, displaying her magical nature. Even a half dead psistalker can't ignore a meal like that.

Nomel's orders say join up with the Nameless, including a direction of travel and a "good luck". No mention of why. From what little Tiberius knows about the Tomorrow Legion, these orders look realistic enough. Plus, Glitter Boy pilots have a reputation for being the "good guys". In addition, the fenodi seem to tend toward being the "good guys" as well.

But Chevy isn't nearly as concerned with the pilot but he instantly recognizes that the GB's radio is just powerful enough to reach Castle Refuge, in case they feel like reporting what they've found, maybe.

What are you doing?

Salvage Party
Total Haul:
    11x DPM 101 "Dog Pack" Light Riot Armor -- 2 salvageable
    8x CA-7 Special Forces Heavy "Dead Boy" Body Armor -- 3 salvageable
    9x C-12 Heavy Assault Laser Rifles w/ 4 e-clips ea -- 8 salvageable, 4 e-clips full
    9x C-14 "Fire Breather" Laser Rifles w/ 4 e-clips ea, total 18 High explosive grenades left -- 4 salvageable, 5 e-clips full
    1x C-27 Heavy Plasma Cannon w/ 3 e-clips -- salvageable, 1 e-clip full
    19x C-18 Laser Pistols w/ 4 e-clips ea -- 12 salvageable, 15 e-clips full
    1x Hand-held Mini-Rail Gun (2 mods) 28 shots -- salvageable
    18x Vibro-knives -- 12 salvageable
    2x Frag grenades
    1x High explosive grenade
    4x Survival pack equivalents


Butcher's Bill:
    It's all good!

_________________
Why does everybody forget about Hobo Joe? - Hobo Joe














Nameless:
    Adventure Deck (WIP)
    GM Bennies: 6/6

Murder Hobos:


Sun Apr 15, 2018 11:29 pm
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Notice: 6
1d6+2 = 4 (2)
Wild Die 1d6+2 = 6 (4)



Egil looks down at the psi-stalker and frowns.

“This cat ain’t gonna last long. If we can’t patch him up, then we need to at least make it quick. Send him to the bid Death Head in the sky or whatever these Coalition dudes believe in.”

To Nomel,

“Nomel? Just Nomel? You need to come up with somethin’ better than that if you are to hang with us. But hey, you definitely got the tools and I’m willing to be you also got the talent or you wouldn’t be here. If those papers say yer cool, I think we need to get to movin’ on movin’ on. We got first hand knowledge that the bugs are a problem now thanks to the C-boys. Best we do what we set out to do. Speaking of which can we tell you about that? I hope it ain’t one of those ‘if I tell ya, I have to kill ya’ situations. That would suck. I know if I say anything more, we definitely will have to kill that guy on the ground. Which may be for the best given his condition. I mean, if I said anything more and then had to stick a vibro-blade in his skull it would be an act of mercy right? “

_________________
Egil ‘The Edge’ Skallgrim
OOC Comments
Race: Psi-Stalker
Iconic Framework: Crazy
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8
Charisma: -2; Pace: 16 d8; Parry: 6; Uncanny Reflexes -2; Toughness:12 (5); Strain: 1 Bennies: 3 Cards: Mechanical Malfunction, Theme Song

ISP: 30/30 and 6/10

viewtopic.php?f=32&t=252


Thu Apr 19, 2018 3:25 pm
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Inside Gabrielle, Nomel's eyes blink on their flaps as he listens to Egil. "Does anyone of you have medical training, or magic, to try and heal this poor sod?" A pause. "If someone else wants to take care of him, you and I can step away and you can brief me on our mission out of his earshot, if you like."


Thu Apr 19, 2018 10:16 pm
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