A Fine Solution: Welcome to the World 5 - Lull in the Storm

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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]

Chevy calls out in alarm, "Woah, woah, WOAH! No, no, I just wanted you to help guide me since I can't see through the windshield very well!"

He blows out his breath. "You know what, never mind. Can you please just let Spellweaver know I need his help with this hocus-pocus stuff? Thanks."
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
Beowulf85
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Beowulf85 »

Half way through Chevy's final remark Terra cranks the music coming from her vehicle. The base speakers rumble, temporarily masking any other noises. Judging by the sound quality (and volume) it must not be a cheap system. She backs out, turns around, checks her surroundings, then sprays a cloud of dust and stones at the Bop as she accelerates away blaring...

[dice]0[/dice]

1-Alternative Rap
2-Bounce
3-Comedic Rap
4-Dirty South
5-East Coast Rap
6-Gangsta Rap
7-Hardcore Rap
8-Hip-Hop
9-Musical (show tunes) Rap
10-Old School Rap
11-West Coast Rap
12-Nerdcore

9 - Guns and Ships from Hamilton

At this point the debrief is 15 minutes away, creatures are filing in and out of the cantina with food, and everyone who hasn't cleaned up yet is still covered in the dirt from travel.
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Leonidas Alexander
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Leonidas Alexander »

Leo checks the time on his hand comp, swears.

No time to hit the barracks, and I really don't want to show up looking like crap.

He spies the hose-off area for the vehicles, and sighs.

Well ... it'll have to do. At least it looks like they have air dryers.

He heads off in that direction reluctantly.

Notice: [dice]0[/dice]
Wilde (Notice): [dice]1[/dice]
Leonidas Alexander
PPE 0 | ISP 5 / 10
Charisma: +2 with people who value freedom and justice
Pace 8 (d10 run); Parry 8; Toughness 12 (6 MDC); Strain 6
Weapon In Hand: Psi-Sword (3d8, AP 6)
Bennies: 4 | 0
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

OOC: Unless someone physically drags Chevy away, he will drive the Bop into the shop and start working on it.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
Beowulf85
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Beowulf85 »

Thankfully the hose off area for the vehicles is relatively vacant, this time of day anyone not on active guard duty is on lunch. One or two people give Leonidas some sideways glances but he's not the first adventurer to opt to rinse off outside. It's not uncommon for adventurers who came back from a particularly filthy mission or a long time in the wilderness to at least do a preliminary 'hose down' before heading in to the main barracks to clean all of the crevices.

The water is cold but his armor quickly cleans to a shine. The mud, dust, and swamp debris rinse away easily. Once the dust of the road is off, Leonidas can clearly see faint marks where he was hit by a couple of slugs. There's even more on his feet where he must have stepped in them while dismembering skelebots. Sure enough, the armor feels somewhat lighter than it did, but it doesn't appear to be damaged. The markings themselves would be invisible if it weren't for a faint magical glow. Whatever the slime was, it seems to have been absorbed in to and blended with the armor.

The day is warm and if he chooses to take a shower (clothing on or off) there's an industrial sized blow drying unit that will get him cleanish and dry, if not disheveled, in time for the debrief.

About half way through cleaning the armor Terra pulls her ATV in and starts washing it off. It seems as though she's examining the damage in detail, probably planning any necessary repairs. Her music is still blaring, this time it's...

[dice]0[/dice]

Clint Eastwood

The bass is loud enough that you can feel the vibrations, and even see them in the puddles on the ground.

It's cool to tag an OOC note to the end of a post, but if you have a solo comment please keep it in chat or put it in the OOC board. Helps to keep the flow. :)
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Architect
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Architect »

AwkTek has no intention of napping through the briefing so he 'assists' Chevy with his vehicle and getting it to the shop. Keeping an eye on traffic outside the shop, he does his best to judge time. Turning back from the open garage bay door, he wanders around the Bop to find Chevy inspecting the rear of the vehicle, where the Jukebox is strapped in. "Time to go Chevy."

Whether he comes along willingly or not, AwkTek in his little boy form will pull the Quick Flex along by his left hand. "The meeting is this way."
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
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AwkTek
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
AwkTech wrote:AwkTek has no intention of napping through the briefing so he 'assists' Chevy with his vehicle and getting it to the shop. Keeping an eye on traffic outside the shop, he does his best to judge time. Turning back from the open garage bay door, he wanders around the Bop to find Chevy inspecting the rear of the vehicle, where the Jukebox is strapped in. "Time to go Chevy."
Chevy absentmindedly waves AwkTek off. "Yeah, yeah, in a moment."
Whether he comes along willingly or not, AwkTek in his little boy form will pull the Quick Flex along by his left hand. "The meeting is this way."
Chevy struggles ineffectually against the transformed dragon's iron grip. He complains non-stop all the way to the meeting room. "Aw, c'mon! It's not like I've got anything to say the Chief or Leo won't already bring up. I got better things to do!"
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Ulrich chuckles holding the door for the dragon child as he comically overpowers Chevy pulling him into the HQ entrance.

"Iz goot to see zhe two uf you vill be joiningk us in zhe debriefingk."

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Leonidas Alexander wrote:Leo checks the time on his hand comp, swears.

No time to hit the barracks, and I really don't want to show up looking like crap.

He spies the hose-off area for the vehicles, and sighs.

Well ... it'll have to do. At least it looks like they have air dryers.

He heads off in that direction reluctantly.

Notice: [dice]3690:0[/dice]
Wilde (Notice): [dice]3690:1[/dice]
Leo hears Ulrich voice over his coms as he finishes drying.

"Sir Knight, vill you be joiningk zhe debriefingk vith zhe rest uf us?"

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
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Leonidas Alexander
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Leonidas Alexander »

Ulrich wrote:"Sir Knight, vill you be joiningk zhe debriefingk vith zhe rest uf us?"
"Be right there, Corporal - just got out of the shower."

Once he's sufficiently convinced he won't drip all over the floor, Leo makes his way to the briefing.

Notice: [dice]0[/dice]
Wild (Notice): [dice]1[/dice]
Leonidas Alexander
PPE 0 | ISP 5 / 10
Charisma: +2 with people who value freedom and justice
Pace 8 (d10 run); Parry 8; Toughness 12 (6 MDC); Strain 6
Weapon In Hand: Psi-Sword (3d8, AP 6)
Bennies: 4 | 0
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Leonidas Alexander wrote:
Ulrich wrote:"Sir Knight, vill you be joiningk zhe debriefingk vith zhe rest uf us?"
"Be right there, Corporal - just got out of the shower."

Once he's sufficiently convinced he won't drip all over the floor, Leo makes his way to the briefing.

Notice: [dice]3712:0[/dice]
Wild (Notice): [dice]3712:1[/dice]
"Rodge Sir Leonidas. See you there."
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Architect
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Architect »

Having escorted Chevy into the debriefing room, AwkTek leans over to Chevy. Whispering he says, "There are several places I would rather be than here. Now. I get the feeling they could find us regardless of where we go here."
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]

Chevy's reply is pretty much a grunt. He finds a seat and sprawls on it, fidgeting and impatient.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Some loud coughing can be heard out in the hallway for a few long seconds then Ulrich is finally able to control his throat and do some deep breathing. As he enters the room he is wiping off his mouth with hi handkerchief. Pocketing it he finds his seat and sit waiting for the CO to enter.

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
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Spellweaver
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Spellweaver »

Beowulf85 wrote:
Spellweaver - The deebees are preoccupied, at least for a few minutes, celebrating the fact that at least some others survived. Eventually one of them gets passed a small device he pins to his collar and suddenly you can follow their conversation. "...Just like this and then they can understand us?" The other deebee nods, "marvelous! This will make things so much easier."

He turns to you and speaks in an awkward, slow, loud way. "I. AM. SORRY. FOR. THROWING. MUD. IN. YOUR. FACE. I. THOUGHT. YOU. WERE. A. BEAUTIFUL. DEMON."
Somewhat taken aback, Spellweaver attempts to be gracious. "I'm sorry for knocking you and your family out. I wasn't sure what you were doing and I didn't want anyone harmed." He reaches out with an open hand. "My name is Spellweaver."
http://www.savagerifts.com/viewtopic.php?f=32&t=121
PPE: 20 Staff PPE: 10
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4(d6), Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 6(1); Toughness: 12(7); Strain: 0
Bennies: 4
Skills:
Fighting d6
Intimidation d6+2
Investigation d6+2
Kn. Arcana d6
Notice d6
Spellcasting d12+1
Stealth d4
Streetwise d6+2
Taunt d6+2
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Zima
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Zima »

When Tanya arrived at the conference room, she appeared mostly put-together, but showed some tell-tale signs of exertion: particularly slightly-flushed cheeks and a few strands of hair out of place. The effect wasn't wholly unpleasant, but nevertheless, she coralled her rebellious hair back into her usual ponytail as she chatted amiably with anyone present while they waited. Once she was in one place and no longer hurrying around the castle (or to get her suit cleaned up), she soon lost her flush and her face returned to its usual pale, lightly-freckled complexion. An observer who didn't know would be hard-pressed to guess that less than twenty minutes ago, she'd been soaked through to the skin soaping up and washing down a Glitter Boy. The only clue that remained was the faint scent of the cleaning chemical she'd used.
Tatiana / Tanya / "Zima"

Human female, age 32

Glitter Boy Pilot, formerly Night Witch

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Charisma +4; Pace 4 (+d4); Parry 4; Toughness 5 (natural), 11 (6) (Huntsman armor), 29 (18) (GB armor)

Skills: Driving d4, Fighting d4, Knowledge (American) d6, Knowledge (Battle) d6, Knowledge (History) d8, Notice d6, Repair d6, Persuasion d6, Shooting d10

Hindrances:
Lame, Loyal, Quirk (Cheerful)

Edges:
Attractive, Danger Sense, Dead Shot, Power Armor Jock, Strong Willed

Glitter Boy
Size 3, +18 MDC Armor, +6 Toughness, Pace 10 (+d10), Swim Pace 6
Enhanced Strength (d12+4), Half damage from lasers, Life Support (self-contained breathing, immune to heat, cold, radiation, environmental toxins, and disease), Full Electronics Suite
Melee damage Str + d6 Mega Damage, not considered unarmed

Boom Gun
Range 250 / 500 / 1000, damage 4d12+6, RoF 1, Shots 1,000, AP 25, MBT, Mega-Damage
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

As he sits and wait Ulrich looks around the room and is thankful for the diversity of the Nameless. The different skill sets and view points makes for and better chance of being able to handle any situations the group comes across.

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
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Architect
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Architect »

AwkTek begins to yawn. Waiting. Waiting. Waiting.

Carefully he curls up in his little boy form on the chair and takes a nap.
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Ace: [dice]2[/dice]

Chevy graduates from fidgeting in his chair to finger-drumming on the chair rests. His youthful face bears the perfect mask of bored impatience.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Spellweaver
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Spellweaver »

Notice
skill [dice]0[/dice]
wild [dice]1[/dice]

Spellweaver walks into briefing room, freshly showered and wearing clean clothes. He realizes that he was probably holding up the meeting, but doesn't seem to care. He takes a seat, looking straight ahead.
http://www.savagerifts.com/viewtopic.php?f=32&t=121
PPE: 20 Staff PPE: 10
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4(d6), Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 6(1); Toughness: 12(7); Strain: 0
Bennies: 4
Skills:
Fighting d6
Intimidation d6+2
Investigation d6+2
Kn. Arcana d6
Notice d6
Spellcasting d12+1
Stealth d4
Streetwise d6+2
Taunt d6+2
Beowulf85
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Beowulf85 »

The blue creature looks at the proffered hand awkwardly, obviously not understanding the meaning of the gesture. As he gets accustomed to the way the translator works his voice returns to normal speaking tones. "It was a good solution. We were stressed and panicked and now we are well rested and safe. There are even other Faelerin that made it here a few days ago! They are going to show us around after we all eat. Thank you again!" He nods politely and returns to his family, all of whom seem impressed by the scale of the masonry.

Spellweaver enters the debrief at the same time as Top Chief Elle of Owls and Craig Henson, a hulking man (some suspect he may have some giant in his ancestry) who is the mayor of Castle Refuge. Despite his size and station Mayor Henson appears a little self conscious about addressing a small room, though from what any of you has seen in the past he has no problems addressing large crowds and audiences.

"Welcome back from your first mission, Nameless SET." He starts "It has been brought to my attention that only an hour ago you brought a small family of refugees to our haven. I wanted to thank you personally for that. High defender Hammerheart has asked me to extend her thanks as well. She would be here as well but she wanted to personally welcome the refugees as soon as possible.

"This is exactly why we founded Castle Refuge and The Tomorrow Legion. Well done."
He takes a seat as Elle of Owls stands to address the SET. The dark feathers around her eyes and the way her plumage drapes as though it were a robe, not to mention her serene movements (as though she were floating) and level voice give her an altogether haunting air.

"Thank you Mayor Henson." She rotates her head to nod appreciatively as he takes his seat, then rotates it back to address the SET "Specialist first class Corporal Ulrich Von..." she pauses for a beat with the foreign name, even more alien to her D-Bee tongue, "Schlierkamp," despite the effort she pronounces it flawlessly, "your team's report?"

--Insert Ulrich's report here, assume that it will be first but that other characters will also have contributions--

She addresses the rest of the group, "does anyone have anything to add?"

Players may report individually on their findings as they are able.
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Standing Ulrich nods and pulls out the copied hard drives, he made two of them from his own data of the mission and Asks Zima for her hard drive copy as well. ( I am assuming Zima does not have any objections to this) Ulrich places one of his on on the table in the front of the briefing room and then proceeds to pug in the other two hard drives to the VR display. An interactive map appears showing our route. The terrain fills in along the group's travel as we scanned the area during the trip. Two smaller windows appear in the corners of the display showing visual images of the scans from both Zima and Ulrich. The group is clearly high lighted as it travels along the center of the appearing terrain.

"Ve vere able to do some extensive mappingk uf zhe area as you can see from the sensor sweep recordings. As ve traveled I set vay points so if ve vere separated ve could rally in a set location. I haf also recorded zhe sites ve used to camp along zhe vay." The sites are noted as the time counter of the travel speeds through the trip giving an indication of the team's progress. "Zhe terrain vas mostly forest und rock much uf zhe vay but as ve approached the designated area uf zhe Mississippi it slowly shifted to swamp."

"Ve encounter several areas zhat ve belief are ore deposits zhat could be mined vhich vould benefit zhe castle greatly as vell as a downed ship zhat vould need a larger crew zhan just zhe nameless for a propper salvage here"
The locations of the possible or deposits illuminate on the map as does the location of the downed ship. "Here are zhe locations uf zhe rifts ve encountered but as ve all know zhey are not stable und could haf very vell closed but I felt it vas important to note as some areas haf more rift activity zhan uthers." The rift locations appear. "Ve also encounter an odd storm zhat rained rainbow colored slugs vhich left a residue on all surfaces zhe nature uf vhich vas undetermined"

"Zhe hostile encounter happened here..." The battle ground illuminates as the two small display screens show the scenes of the combat. "Zhere vere two squads uf deadboys along vith a squad uf skelebots all of vhich had an assortment uf weaponry vhich included some net guns for zhe debees zhe vere chasingk along vith anti infantry und heavy weapons. After zhe combat vas finished ve vere able to restain zhe refuges und give zhem comfortible travel in zhe Bop. It vas also discovered zhat von uf zhe Coalition troops vas still alive. Ve stabilized him und brought him back to zhe castle. After a bit uf travel Ve came across another rift large enough for Mr Spellweaver to take control uf und use it to expedite our return due to zhe new passengers and wounded zhat needed extensive treatment."

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
Last edited by Ulrich on Tue Mar 07, 2017 4:13 pm, edited 1 time in total.
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Architect
Posts: 299
Joined: Wed Nov 23, 2016 11:35 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Architect »

Notice [dice]0[/dice]

Aced (Notice [dice]2[/dice])

*

Wild [dice]1[/dice]

Notice [4]

AwkTek is oblivious to the conversations going on concerning the debrief and sleeps and maybe snores. (Of course who is really aware if they snore anyway).
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
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Chevy
Posts: 237
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]

Chevy stops his fidgeting long enough to interject, "Hey, yeah, about that slug rain. It left some sort of Rift residue or something on our vehicles, which seems to be interfering with their operation and was responsible for an incident in the courtyard earlier. I repeat, the collision was caused by contamination received during our mission. We'll need some hocus-pocus support to, I don't know, exorcise that drek off our stuff."
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

"Specialist Chevy's conserns are not unvarranted. Mr Spellweaver und Awektech both said zhat zhe residue could very vell haf some form uf magical or supernatural effect but zhe exact nature uf zhe effect could not be determined vithout some testingk vhich ve vere not able to conduct due to beingk in zhe field. Not everyvon vas effected as I vas able to roll zhe Gepanzerter Skorpion in zhe swampy areas to clean off zhe residue. Obviously zhe Bop could not do so und I don't even know if anyvon realized Specialist Zima had any on her glitterboy due to zhe very nature uf zhe powerarmor." (OOC: It sparkles...)

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
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Spellweaver
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Spellweaver »

Notice
skill [dice]0[/dice]
wild [dice]1[/dice]

Spellweaver suddenly perks up at the mention of the strange properties of the slug residue. Superstitiously, he scans his compatriots with his arcane senses to try and detect any mystic resonance.

Detect Arcana
skill [dice]2[/dice]
wild [dice]3[/dice]

and the analyze what he found.

Kn. Arcana
skill [dice]4[/dice]
wild [dice]5[/dice]
http://www.savagerifts.com/viewtopic.php?f=32&t=121
PPE: 20 Staff PPE: 10
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4(d6), Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 6(1); Toughness: 12(7); Strain: 0
Bennies: 4
Skills:
Fighting d6
Intimidation d6+2
Investigation d6+2
Kn. Arcana d6
Notice d6
Spellcasting d12+1
Stealth d4
Streetwise d6+2
Taunt d6+2
User avatar
Leonidas Alexander
Posts: 48
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Leonidas Alexander »

"On the topic of the POW, he's currently undergoing the first of what will probably be many surgeries. He won't be of much use until he convalesces, but at that point he might be able to provide useful information. I doubt the Coalition will want him back, in any case, given his 'contamination'." You can hear the air quotes at the end of Leo's comment.
Notice: [dice]0[/dice]
Ace: [dice]2[/dice]
Ace: [dice]4[/dice]
Wild (Notice): [dice]1[/dice]
Ace: [dice]3[/dice]
Ace: [dice]5[/dice]
Ace: [dice]6[/dice]
Leonidas Alexander
PPE 0 | ISP 5 / 10
Charisma: +2 with people who value freedom and justice
Pace 8 (d10 run); Parry 8; Toughness 12 (6 MDC); Strain 6
Weapon In Hand: Psi-Sword (3d8, AP 6)
Bennies: 4 | 0
Beowulf85
Game Master
Posts: 384
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Beowulf85 »

Spellweaver wrote:Notice
skill [dice]3908:0[/dice]
wild [dice]3908:1[/dice]

Spellweaver suddenly perks up at the mention of the strange properties of the slug residue. Superstitiously, he scans his compatriots with his arcane senses to try and detect any mystic resonance.

Detect Arcana
skill [dice]3908:2[/dice]
wild [dice]3908:3[/dice]

and the analyze what he found.

Kn. Arcana
skill [dice]3908:4[/dice]

wild [dice]3908:5[/dice]
Spellweaver is able to easily sniff the stuff out with his magical senses. Both AwkTech and Leonidas are stained with it and out of the light of day there is a faint glow from wherever the slugs smeared a slimy trail. The nature of the magic is something along the lines of flight, weightlessness, floating, or levitation. Normally not the most destructive of magics, but there is always the danger of it activating and someone floating away only to fall from whatever height once the magic wears off.
GM Universal Bennies: 2
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Spellweaver
Posts: 109
Joined: Sun Dec 04, 2016 8:15 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Spellweaver »

Notice
skill [dice]0[/dice]
wild [dice]1[/dice]

Spellweaver interjects, "The residue could very well be what caused Specialist Chevy to lose control of his vehicle. The magic seems to effect gravity.
http://www.savagerifts.com/viewtopic.php?f=32&t=121
PPE: 20 Staff PPE: 10
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4(d6), Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 6(1); Toughness: 12(7); Strain: 0
Bennies: 4
Skills:
Fighting d6
Intimidation d6+2
Investigation d6+2
Kn. Arcana d6
Notice d6
Spellcasting d12+1
Stealth d4
Streetwise d6+2
Taunt d6+2
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Ulrich
Posts: 276
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Spellweaver wrote:Notice
skill [dice]3927:0[/dice]
wild [dice]3927:1[/dice]

Spellweaver interjects, "The residue could very well be what caused Specialist Chevy to lose control of his vehicle. The magic seems to effect gravity.
"Zhat vould explain zhe odd angle uf his vehicle vhen the collision occurred. Also on another note vhen ve all traveled through the rift together ve vere all... connected und saw somezhingk uf each uther's past. Zhe POW has a mother in zhe burbs uf Chi-Town. Vould it be possible to send a covert extraction team to retrieve her so she can be vith her son und also does not starve to death? Zhe POW und his family has already had a hard enough life und zhe end should not be so tragic if ve haf zhe ability make it less so. I vill offer to fund it mein self vith some uf zhe personal salvage ve found if zhat vill help."

The diamond would be great for using for weapon upgrades but to help an elderly woman not starve to death... Yeah totally worth it to Ulrich.
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Hondo
Daniel (Lars)
Posts: 140
Joined: Wed Mar 08, 2017 5:45 pm
Location: Mercy Six

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Hondo »

( OOC: All my posts will not be this long. ;) )

Sgt. Major Ragner Thunderaxe finished, "... so get your butts down to that briefing room and don't be late. Report to Corporal Ulrich and tell him I just assigned you two mooks to the Nameless SET. Dismissed."

Nameless? Proseks pretty little ponytails. Why is it called the Nameless?

Seth Merikh nodded at the Sgt. Major and said, "Yes...S..er, okay, thanks."

I probably need to start doing the whole Rank thing. Well I know I'm working with a crazy Psi Stalker. Wonder who this Ulrich is and who else is ... Nameless. But seriously, when I introduce myself am I supposed to not tell them my name? Right. I bet they know who I am. Oathbreaker. That ... stigma seems to always arrive just before I do. Maybe things will be different in the Legion.

Looking at his backpack Seth picks it up and turns to speak to the Psi Stalker.

The Hell? Where'd he go?

Glancing at Ragnar the man just points at the door. Seth shrugs and heads out.

Last I saw Elle of Owls was when Lord Coake stood before her, Dhara Hammerheart, and the rest of them to convince the Legion to let the Oathbreaker in. Where the snot is that Psi Stalker. Egil something.

Standing before the building where Ragnar said the Nameless were having their briefing, the fallen knight grumbled and rubbed at his temples.

Seeing a young lady make her way out of the front doors of the building Merikh steps to the side to let her pass. She looked like a secretary or some sort of scholar.

"Excuse me ma'am have you seen a pasty white looking fellow with metal poking out of his head, you know a... Crazie Psi Stalker."

The woman stops and stares at Seth for a moment before raising an eye brow. "I'm sure if I had I'd run the opposite direction. That sounds like a recipe for disaster. M.O.M. Implants are dangerous. My gosh have you met the one Crazie named Lars? That incorrigible crazy man is always lurking around my office, over at Supply. Insisting I issue him Ant Spray. I don't know if he's huffing it or Hunting ants. Sorry. No. I haven't see your missing person."

Smiling the young Supply Officer heads away.

After about ten minutes of wandering all over the building looking for Egil the fallen knight makes his way into the hallway just outside the Nameless.

Awesome. I'm late. There's Mayor Henson and Elle. Looks like they are finishing up. I guess the guy speaking in a German accent must be Ulrich. He seems cool enough. Speaking of looks... she's cute. Okay. I give up. I don't see Egil in there. He's not out here. I guess I'll go without him.

Pushing open the door to the room the Oathbreaker steps into the room.

"I'm sorry to interrupt. My name is Seth Merikh. Ragnar assigned me and a guy named Egil to the Nameless SET. I have no idea where the other guy disappeared to. Been looking for him. Give up. Anyway...Hi."

Seth kind of waves and turns it into a salute.

Carrying no weapons but wearing a suit of Cyber Knight armor that has seen some combat, worn in, not dirty, just well loved, the man looks to be in his late 30's with greying hair and beard. His smile maybe a bit forced, but genuine looking.

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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]

Chevy slithers bonelessly up, hanging his head over the back of the chair he's on to inspect the new arrival.

The Quick-Flex blinks his overlarge eyes a couple of times, then quips, "Welcome to the Monkey House, aka the Nameless."

A hand periscopes up to point at each teammate in succession. "That's our team leader, Ulrich, but you can call him Chief. I'm Chevy, I drive. Zima there's got a bitchin' Glitterboy. The kid's AwkTech, he's a dragon. The mage is Spellweaver, yeah, I know, real imaginative. Oh, and Leo's a Cyber-Knight. I'm sure you two will have lots to talk about."

Chevy blinks again. "So what's your story?"
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Architect
Posts: 299
Joined: Wed Nov 23, 2016 11:35 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Architect »

Notice [dice]0[/dice]

*

Wild [dice]1[/dice]


*

AwkTek, the dragon boy, continues sleeping through the debriefing and the introductions.
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
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Jarvis Ursus
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Jarvis Ursus »

The tiles in the ceiling of the conference room rustle and shift and from the ceiling a figure drops into the room. As he straightens and stands, two things are obvious. First, he is a psi-stalker. Second, he has multiple M.O.M. implants adorning his head. Tattoos and piercings also adorn his bone white, hairless skull complementing the metal studs of the implants. He's dressed in fairly standard and well worn Huntsman armor and a black, water stained leather jacket.

“Don’t know why you were lookin’ for me, Seth. I’ve been here the whole time, listenin’ to the brief. But I’m confused, cause I was told this group was the Nameless, and this dude here hangin’ on the chair just old everyone their names! I thought the whole point was we didn’t have names. I was up there tryin’ hard to forget mine. Didn’t work though...every time I thought I’d lost it, it just popped back in. Pop! Plain as day: Egil ‘the Edge’ Skallgim’...dammit! Did I screw up? I’d hate to screw up on my first day.

“You know that’s why I ain’t a Dead boy leading a pack of psi-hounds. Too many rules to follow. Hunt this D-Bee, magic is bad, blah, blah, blah. Magic is not bad, in fact, it’s pretty darn tasty. Necromancy is kind of stale, though. You’d think it’d be like wine or a dry aged steak even, but it’s not. More like stale bread. Pretty bland.

“Anyway, where was I? Oh yeah, you Legion dudes got it right. Keep the mission simple: Do right by folks. I know it’s more than that, but I figure as long as I can remember that, I’m good. But I got a good memory, I mean I already said I couldn’t forget my name….

“Wait, you said that kid’s a dragon? That’s hardcore, real hardcore. I thought I was a dragon once. Partied with this barefoot Mystic that gave me a taste after he’d smoked some weird plant. Oh, should I sit down? Sorry, I thought we heard all the important stuff already.”

The psi-stalker grabs a chair spins it around backwards and straddles it. He does his best to give his utmost attention to Ulrich.
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]

Chevy's hand casually moves back away from his holster. Great, that's all we feckin' needed. A Crazy. What's next? A Dogboy armor jock? Sheesh.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Hondo
Daniel (Lars)
Posts: 140
Joined: Wed Mar 08, 2017 5:45 pm
Location: Mercy Six

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Hondo »

The Oathbreaker looks at each member as they are introduced. Nodding a hello to each of them.

Just barely Seth manages to not react with flaming Psi Swords, when the Crazie drops in, the fallen knight flinches but stays still.

And this is why you don't grow weed on a Ley Line. Line Weed. It'll roll your grey matter into a swishy twirly mushy, ahh crap he's got me doing it.

Smirking Seth says: "Glad you made it here Egil."

Taking a seat the knight glances at Leo.

Sure lots to talk about. He can ask me how I dared to defy Lord Coake. How I like being the Oathbreaker. Lots.

"My story? I was trained as a Cyber Knight prior to the Tolkeen War with the CS. Basically Egil said the important part. The Legion is here to protect and serve right... so I'm here to do that. Glad to meet you all."
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Architect
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Architect »

Notice [dice]0[/dice]

*

Wild [dice]1[/dice]

Ace (Wild (Notice)) [dice]2[/dice]

Notice Total [8]*

Apparently the vibes Egil is kicking off and the mention of Dragons causes AwkTek to wake suddenly. Suddenly waking startle AwkTek and he loses his concentration of his human boy form. As his shape changes to that of a hatchling dragon, the chairs and such around him get pushed out and away. With chairs and Nameless toppling and tumbling about, AwkTek tries to keep himself pulled together to reduce the chaos somewhat.

"Sorry about that. Someone mentioned Dragons. Did we find my mother?"
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
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Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]

Chevy flips over his chair to avoid the rush of dragon coming his way.

Agility: [dice]2[/dice]
Wild Die: [dice]3[/dice]

He manages to stay ahead of the mayhem. As AwkTech's form settles, he leans against the dragon's side and drawls, "Naw, Lizardbreath. Just letting the newbs know to watch for your scaly butt getting in their faces."
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
User avatar
Jarvis Ursus
Diamond Patron
Diamond Patron
Posts: 185
Joined: Tue Feb 28, 2017 6:12 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Jarvis Ursus »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Ace: [dice]2[/dice]

Egil falls out of his chair.

“Whoah! Y’all weren't kiddin’. Not that I thought you were, I mean we are a team now, so we gotta trust each other. I mean, I believed every word about the kid bein’ a dragon. But man, didn’t expect that….

“Umm...yeah..Seth was tellin’ his story. Sorry, didn’t mean to interrupt…

Muttering under his breath as he uprights and returns to his chair, “Focus, man, focus. Don’t act like this is the first time you seen somethin' cool…”
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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Ulrich
Posts: 276
Joined: Fri Dec 02, 2016 8:23 am

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Ulrich nods towards Seth "Guten tag."

When suddenly Egil drops in Ulrich takes a defensive stance but when it becomes apparent the new requite is a crazy he relaxes. Having delt with many crazies over a long period of he doesn't seem to flinch as he rambles on for a bit. It is visuall apparent that Ulrich though not a full converted borg he is rather extensively cybered up.

When the hatchling stirs Ulrich shakes his head "Nein mein friend but ve vill help you as much as ve can. I vould like to speak vith you about zhat some time soon."

Looks at the two new requites "Iz goot to haf you both. Ve haf a very vell rounded group vith an armored transport, two armored support units, und air support in zhe nature uf a dragon hatchling Und magical support in a Layline Valker, Mr Spellweaver. Ve are called zhe nameless because ve travel to locations vhich haf none. Zhink uf us as high risk cartographers"

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
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Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Ulrich wrote: Looks at the two new requites "Iz goot to haf you both. Ve haf a very vell rounded group vith an armored transport, two armored support units, und air support in zhe nature uf a dragon hatchling Und magical support in a Layline Valker, Mr Spellweaver. Ve are called zhe nameless because ve travel to locations vhich haf none. Zhink uf us as high risk cartographers"
"That's his story," Chevy interjects.

He rights one of the chairs and drops into it with boneless grace. "Mine is we came up with the name because we couldn't come up with anything else."
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Hondo
Daniel (Lars)
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Hondo »

Thankful that he wasn't squished under the dragon Seth grins at the beast. Interesting group.

"Well as far as names go I've heard worse...." Oathbreaker "....Nameless sounds good either way."

Glancing up at the Mayor and Elle, Seth says: "So. Sorry I was late. What did I miss? We have a far off place to add to the map?"

Seth uprights a chair, looks at the dragon, drags the chair a little further back and sits down.
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Spellweaver
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Spellweaver »

Chevy wrote:Notice: [dice]4007:0[/dice]
Wild Die: [dice]4007:1[/dice]

A hand periscopes up to point at each teammate in succession. The mage is Spellweaver, yeah, I know, real imaginative.
Notice
Skill [dice]0[/dice]
Wild [dice]1[/dice]
Spellweaver stood up straight at Chevy's comment. "My true name is long and difficult for humans to pronounce. So I opted instead for a literal translation of my title from my home dimension." He fixes Chevy with a mild glare, "An operator named after a car is also hardly imaginative."


When the Psi-Stalker fell from the ceiling, Spellweaver very nearly blasted him. He held Psi-Stalkers in no great esteem, and popping out of nowhere was hardly a way to endear him to anyone. Welcome Sir Knight and... other.
http://www.savagerifts.com/viewtopic.php?f=32&t=121
PPE: 20 Staff PPE: 10
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4(d6), Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 6(1); Toughness: 12(7); Strain: 0
Bennies: 4
Skills:
Fighting d6
Intimidation d6+2
Investigation d6+2
Kn. Arcana d6
Notice d6
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Stealth d4
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Taunt d6+2
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

"Ve just turned in our last mission debriefing. I made a special request for a extraction uf somevon in zhe Chi town burbs vith mein personal resources used to fund zhe mission" Ulrich motions towards the holographic VR display with all the markers on it.

Looks over at our CO.

"I understand if ve are not sent ourselves to do it. I vould not expect zhat anyvay. Our team's skill set does not seem to suit zhe mission"

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Ulrich wrote:"I understand if ve are not sent ourselves to do it. I vould not expect zhat anyvay. Our team's skill set does not seem to suit zhe mission"
Chevy makes no audible comment. No scheize, Schultz. No way in poo-perfect hell I'm going to traipse into Coalsack Central just because some Deadboy wants to be back with his mommy.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Zima
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Zima »

Notice

Skill: [dice]0[/dice]

Wild: [dice]1[/dice]

Tanya sat quiet through most of the briefing, adding or corroborating details where needed--but the truth was, she hadn't been in the thick of the fight. Her suit and gun were effectively a walking artillery piece, so there wasn't a great deal she could add. The newcomers she greeted ... about as well as might be expected. She did give a brief start at Egil's unexpected entrance, but she quickly recovered her composure. He was unsettling, sure, probably dangerous, but mainly to their enemies. In other words, like all of them.
"An operator named after a car is also hardly imaginative."
At this remark, Tanya had to hide her face in her hands, her shoulders shaking. Again, she quickly recovered, though her cheeks showed a bit of a flush. Laughing at Chevy was the last thing she wanted to do, but the remark had come unbidden from an unexpected source, and caught her completely off-guard. (An elf from a different world making an allusion to a pre-Rifts car manufacturer? It struck her as the height of absurdity.) Much of the next few minutes she spent with her hand over her mouth to guard against stray grins--and trying to avoid looking at either Spellweaver or Chevy.
Tatiana / Tanya / "Zima"

Human female, age 32

Glitter Boy Pilot, formerly Night Witch

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Charisma +4; Pace 4 (+d4); Parry 4; Toughness 5 (natural), 11 (6) (Huntsman armor), 29 (18) (GB armor)

Skills: Driving d4, Fighting d4, Knowledge (American) d6, Knowledge (Battle) d6, Knowledge (History) d8, Notice d6, Repair d6, Persuasion d6, Shooting d10

Hindrances:
Lame, Loyal, Quirk (Cheerful)

Edges:
Attractive, Danger Sense, Dead Shot, Power Armor Jock, Strong Willed

Glitter Boy
Size 3, +18 MDC Armor, +6 Toughness, Pace 10 (+d10), Swim Pace 6
Enhanced Strength (d12+4), Half damage from lasers, Life Support (self-contained breathing, immune to heat, cold, radiation, environmental toxins, and disease), Full Electronics Suite
Melee damage Str + d6 Mega Damage, not considered unarmed

Boom Gun
Range 250 / 500 / 1000, damage 4d12+6, RoF 1, Shots 1,000, AP 25, MBT, Mega-Damage
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Ulrich looks over at Chevy for a second before looking back at the new additions to the team.

"Vhat do zhe two uf you bring to zhe team? It's alvays goot to know for zhe sake uf efficientcy"

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
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Jarvis Ursus
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Jarvis Ursus »

Notice [dice]0[/dice]
Wild Die [dice]1[/dice]

Egil grins as each of the team introduces themselves in turn. At Spellweaver’s comment, his grin widens and he gives a wink and subtle lick of his lips. Although he couldn’t shut the heck up most of the time for reasons he did not even understand, he wasn’t stupid.

Mage types always think they know everything. Best let him think that. Don’t want to upset him too much…’cause when things get tight, maybe he won’t get too mad if he wakes up and catches me sippin’


“I’m only catchin’ about half what you're laying down, Ulrich. I ain’t much for buildin’ wagons, but I’m pretty good in a firefight. I just get in the zone, but not AutoZone like Chevy here. I ride The Edge. It’s hard to describe to people who don’t see it, but I’m seein’ sounds and hearin’ colors and….uh...yeah….I just seem to be a step ahead of most folks when things go pear shaped. Now I ain’t much against power armor and robots but looks like you all got that covered anyway.”

He gives Tanya a wink.

“Like I said though, it ain’t for everyone and I’ve learned that I can open up my mind and share it, but most folks can’t hack it. Turns out I can make ‘em see stuff that ain’t there. I once made this ‘borg see giant can openers….man was that funny...heh...well maybe you had to be there.

“Anyway, I can also scrounge up stuff and get along pretty good in the wilderness as a tracker and scout if you need me too. ‘Specially if it’s somethin’ I can eat. But don’t worry, I don’t really eat ‘em. Well.. I guess I do, but not like some ‘stalkers. I just pull mystic juice out. It don’t even hurt ‘em. I can show you if you want. Won’t take but just a sec and I’ll only take a taste. Spellweaver? I also ain’t never had dragon…”

Egil takes a step towards Spellweaver and Awktech, hands out with his palms up in a non-threatening manner, but the gesture doesn’t really hide the hungry look in his eyes.
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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Architect
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Architect »

AwkTek looks at the White Man and smoke begins billowing from his nostrils. Not even aware he is doing it, AwkTek backs up from the Psi-Stalker, once again pushing chairs and team mates out of the way in the process of moving. "Hello Information, could someone please explain why my scales are trying to stand up from my body?"
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]

There is a sharp whistle. When everyone turns to look, Chevy is standing in a deceptively casual stance, hands down at his sides. A sharp-eyed observer would notice the snap loose on his holster.

He nods towards Egil. "Yo, spook. First rule in The Nameless: No snacking on your teammates. Capisce?"
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Jarvis Ursus
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Jarvis Ursus »

Notice [dice]0[/dice]
Wild Die [dice]1[/dice]

Egil sits back down. Visibly hurt.

“Don’t mean nothin’ by it.”

Bet they don’t ask cows if they want to be milked.
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Ulrich lets out a sigh as the words "herding cats" comes to mind. That would actually be easier though since all you really need to have to heard cats is a laser pointer. Herding combined nomads is a much more difficult thing since there is no real equivalent to the laser for them all. The all have different wants and needs.

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
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Spellweaver
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Spellweaver »

Notice
Skill [dice]0[/dice]
Wild [dice]1[/dice]

Spellweaver interposed himself between Awktech and the advancing Psi-Stalker, spear half-raised. "It would be wise to not suggest such things Egil. You'll quickly find this snack too hard to swallow."

After, Egil sat down, Spellweaver said to Awktech, "Psi-Stalkers, like him, feed on the life energy of creatures. They find psychics and magic users especially satisfying. Psi-Stalkers are predators, not to be trusted."
http://www.savagerifts.com/viewtopic.php?f=32&t=121
PPE: 20 Staff PPE: 10
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4(d6), Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 6(1); Toughness: 12(7); Strain: 0
Bennies: 4
Skills:
Fighting d6
Intimidation d6+2
Investigation d6+2
Kn. Arcana d6
Notice d6
Spellcasting d12+1
Stealth d4
Streetwise d6+2
Taunt d6+2
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Spellweaver wrote:Psi-Stalkers are predators, not to be trusted."[/b]
"I understand your hostility towards somevon whom jokes so casually about feedingk on uthers Mr Spellweaver but I vould hardly say zhat all uf zhem are to not be trusted. In mein years I haf met a few whom haf mastered zheir hunger und live vith uthers in relative harmony. Von must me cautious around predators but I do not live mein life judgingk zhem for zheir very nature."

Ulrich smiles

"Von could say zhat you can not trust dragons because zhey can eat you az vell but Mr Awektech vould do no such zhing. I let a sentient being'z actions prove to me whom zhey are und act acordingkly."

Looks over at Egil "I vould request zhat you do not threaten to feed on zhe team. I do not fully understand zhe nature uf your hunger but it can be seen as rude by uthers vhen zhey are treated like a buffet."

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Ace: [dice]2[/dice]
Wild Die: [dice]1[/dice]

Chevy drops back to lounging on his chair. "That's a right pretty philosophy there, Chief. Problem is, your average predator doesn't give you much time to figure out their intentions before they're chewing on your entrails."
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Chevy wrote:Notice: [dice]4134:0[/dice]
Ace: [dice]4134:2[/dice]
Wild Die: [dice]4134:1[/dice]

Chevy drops back to lounging on his chair. "That's a right pretty philosophy there, Chief. Problem is, your average predator doesn't give you much time to figure out their intentions before they're chewing on your entrails."
Looks over at Chevy "I never said hold hands and sing kumbaya but I haf seen first hand vhat judgingk uthers through fear can make people do. A group of scared people can commit some uf zhe vorst atrocities you can zhink uf. Just look at zhe coalition. Life iz a fine balance zhat ve must find zhe center uf az to not fall von vay or zhe uther."
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Hondo
Daniel (Lars)
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Hondo »

Listening to the others the fallen knight starts laughing.

"I am sorry...I am so used to being the - outsider or the one people have a issue with. After I splintered from the Fellowship and went to fight in Tolkeen, against Lord Coake's orders, usually I'm the one who sets people off. I don't think Egil meant any harm friends. Earlier when we were in a meeting with Ragnar Thunderaxe, the Sergeant Major seemed rather impressed with our Psi Stalker here.

Oh I agree with you about the CS Ulrich. Such intolerance...

Anyway, you asked what I bring to the team? I am a Cyber Knight, even if I am slowly working my way back into the good graces of the Fellowship. I look forward to working with you and getting to know you all better."
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Seth Merikh wrote:Listening to the others the fallen knight starts laughing.

"I am sorry...I am so used to being the - outsider or the one people have a issue with. After I splintered from the Fellowship and went to fight in Tolkeen, against Lord Coake's orders, usually I'm the one who sets people off. I don't think Egil meant any harm friends. Earlier when we were in a meeting with Ragnar Thunderaxe, the Sergeant Major seemed rather impressed with our Psi Stalker here.

Oh I agree with you about the CS Ulrich. Such intolerance...

Anyway, you asked what I bring to the team? I am a Cyber Knight, even if I am slowly working my way back into the good graces of the Fellowship. I look forward to working with you and getting to know you all better."
Gives Seth a nod "Good to have you. Ve vill do vhat ve can to help you vith your personal journey vhile makingk zhe vorld a better place for all"
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Architect
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Architect »

AwkTek finally finds the back wall and sits on his hind legs with his tail whipping a circle in front of him. He can count on his claws, how many days he has been alive and already he has had his first encounter with someone who wanted to feed on him. AwkTek feels there is a proper term for it but does not have that in his vocabulary. He sits and listens and periodically rubs at the rainbow slug splatter.
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
Architect Awakened
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Ulrich suddenly starts coughing uncontrollably covering his mouth with a rag he always keeps in his back pocket. His mix of man and machine seems to have extended his years past what might have been some mortal wounds but their effects are lingering.

After what seems to be longer than anyone would like, Ulrich composes himself and stands upright quickly moving the red spotted rag to it's place.


Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
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Jarvis Ursus
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Jarvis Ursus »

Egil has seemed to already forgotten his perceived slight against Spellweaver and Awktech and seems to be oblivious to the discussion of psi-stalkers and the feeding on sentient beings.

They want to think I’m one of the wild ones that eat part of the things I feed on, so be it. Ain’t no convincing ‘em at this point even if all I do is drain a bit of mystic juice every couple of days.

By the time Ulrich Seth begins speaking, Egil has turned his attention to the briefing room whiteboard where he has begun drawing what looks like a depiction of the Nameless as a heavy metal album cover. Unfortunately, his artwork is not the best and he is not quite finished with the title when Ulrich’s coughing draw’s his attention back to the group.


The Namele

picture that in stylized gothic font

Notice [dice]0[/dice]
Wild Die [dice]1[/dice]
Explosion [dice]2[/dice]
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
Beowulf85
Game Master
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Beowulf85 »

Mayor Henson topples his chair when the crazy drops in, on his feet and looking quite startled at the turn of events. In contrast it's impossible to tell if Top Chief Elle is startled, annoyed, amused, or indifferent. Her features rarely betray a hint of emotion. Castle Refuge may have armed forces, but they are hardly a uniform military. With such a mix of creatures events like this are both inevitable and expected.

As the excitement continues she allows Ulrich to see to his team while she and Mayor Henson review the hard drives. After a few moments she interjects, "Thank you, Mr. Merich, for attempting to corral your compatriot. I had wanted to introduce the two of you but it seems that has been accomplished in a rather spectacular fashion. I can assure the magic users that Egil has been quite helpful in the past and came with good references. He may not be tame, neither is he a wild feeding machine. He may be a predator, but he is a unique kind of predator that can survive without physically harming his prey. I'm certain he will find his niche in your group soon enough.

"Corporal Ulrich, your team has done well both in their primary mission and in quickly adapting to assist those in need. These creatures you returned to us were also encountered by the First SET. They are known as the Faelerin, and like so many here they are refugees. It would appear that they are being hunted and, oddly enough, captured alive by coalition forces. After having spoken with them it seems that they have been hunted nearly since they entered our world through a rift, though the coalition only discovered them relatively recently. We are working together with them to try and determine exactly where they first came to our world as they have informed us of others who were captured closer to their entry point. Hopefully these four you have brought back help to shed some light on the situation. Ultimately we hope to retrieve any others who may have come through at the same time and give them time to adapt to this world.

"As for your concerns with the Deadboy's mother, I agree it would be beneficial to retrieve her. However, I don't think your team is particularly well suited for infiltrating densely populated Coalition territory. Even if it were, we have no idea where to find her until he wakes up. Either way, the soldier may have information we need. If what you reported is accurate then bringing his mother here may convince him to cut his ties to the Coalition, like so many of us have.

"As it stands it would be irresponsible to redeploy you right away. Your primary vehicle is damaged and several of you are contaminated with some unstable alien magic. Until those problems are remedied The Nameless will be on regular duty here at the castle. Those who have been contaminated need to be kept under observation until they can be treated. If they are under the effects of some kind of gravitational magic I recommend they stay indoors, amusing though it might be to watch one of you float away on a breeze. If your armor or vehicles has been contaminated I request that you quarantine it until we can remove whatever enchantment it has been imbued with.

"This magic needs to be investigated. Specialist Spellweaver, as The Nameless's resident magic expert and a primary witness to the ley line storm I would like to place you in charge of finding a remedy for this enchantment. Our library and specialists are at your disposal, though as this took place during a ley line storm we may benefit from your experience with other worldly magics and research.

"Unless there were any other details or concerns you are dismissed. You'll find your pay deposited in to your accounts. Appropriate special units will be dispatched in order to assess and retrieve your findings after which your bonuses will be calculated. Thanks you for your work."
GM Universal Bennies: 2
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]

Chevy takes Elle's closing comment as a dismissal. Rolling up to a stand, he saunters off, calling to Ulrich, "If anyone needs me, I'll be working on the Bop. Yo, Mage, once you figure to how to un-hex the slug juice, the Bop needs an exorcism. TTFN."
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
Beowulf85
Game Master
Posts: 384
Joined: Wed Nov 23, 2016 3:21 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Beowulf85 »

Elle returns to scrutinizing the data on the hard drives. Almost as an afterthought she takes Ulrich aside and discreetly adds, "some of these findings really are impressive. Once our specialist teams have been able to assess and retrieve your salvage there may be bonuses for the group. Some of what you logged is too valuable for a simple cash bonus or a loosely defined 'finder's fee'. There is no possible way we could offer adequate recompense for a brain tree with a crystal ball or a potential shipment of diamonds. I will consider appropriate rewards for the group and its individuals, as the group leader I would appreciate your input. Such findings deserve recognition."
GM Universal Bennies: 2
User avatar
Ulrich
Posts: 276
Joined: Fri Dec 02, 2016 8:23 am

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Beowulf85 wrote:Elle returns to scrutinizing the data on the hard drives. Almost as an afterthought she takes Ulrich aside and discreetly adds, "some of these findings really are impressive. Once our specialist teams have been able to assess and retrieve your salvage there may be bonuses for the group. Some of what you logged is too valuable for a simple cash bonus or a loosely defined 'finder's fee'. There is no possible way we could offer adequate recompense for a brain tree with a crystal ball or a potential shipment of diamonds. I will consider appropriate rewards for the group and its individuals, as the group leader I would appreciate your input. Such findings deserve recognition."
"Zhat iz much appreciated Miss Elle. Even zhough ve vere not able to explore zhe vilderness as long as ve vere scheduled to I felt zhat after the scrimmage und vith zhe transport uf refugees und vounded zhat ve needed to return as quickly as ve could. I did not vant zhe refugees to see us as captures or zhe POW to pass in such a painful manner."

"I vill also confer vith zhe uthers about zhat zhey are in need or want as a bonus. Zhis is a pleasant und velcomed surprised"


Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
User avatar
Spellweaver
Posts: 109
Joined: Sun Dec 04, 2016 8:15 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Spellweaver »

Chevy wrote:Notice: [dice]4422:0[/dice]
Wild Die: [dice]4422:1[/dice]

Chevy takes Elle's closing comment as a dismissal. Rolling up to a stand, he saunters off, calling to Ulrich, "If anyone needs me, I'll be working on the Bop. Yo, Mage, once you figure to how to un-hex the slug juice, the Bop needs an exorcism. TTFN."
Notice
skill [dice]0[/dice]
wild [dice]1[/dice]

"I certainly wasn't intending to overlook you Chevy, the Bop, at least, has been very reliable." He turns to Awktech, "If you're interested, you could accompany me while I research this issue. It may aide your understanding of the mystic arts.
http://www.savagerifts.com/viewtopic.php?f=32&t=121
PPE: 20 Staff PPE: 10
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4(d6), Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 6(1); Toughness: 12(7); Strain: 0
Bennies: 4
Skills:
Fighting d6
Intimidation d6+2
Investigation d6+2
Kn. Arcana d6
Notice d6
Spellcasting d12+1
Stealth d4
Streetwise d6+2
Taunt d6+2
User avatar
Ulrich
Posts: 276
Joined: Fri Dec 02, 2016 8:23 am

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

After speaking with Elle Ulrich turns towards the Nameless to address them.

"I vill request zhat ve all meet und haf a squad meetingk in zhe motor pool in an hour. Zhis should give everyvon enough time to grab somezhingk to eat und unwind somevhat. Zhe discution vill be beneficial to each von uf us personally so I vould like to ask all to attend."

Ulrich turns and looks at Miss Elle again.

"Iz zhere anyzhingk else zhat you need us for Fraulein?"

Notice roll
Skill [dice]0[/dice]
Wild [dice]1[/dice]
Last edited by Ulrich on Thu Mar 16, 2017 5:18 pm, edited 1 time in total.
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Jarvis Ursus
Diamond Patron
Diamond Patron
Posts: 185
Joined: Tue Feb 28, 2017 6:12 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Jarvis Ursus »

Egil jumps up and follows Chevy out.

“This Bop sounds way more interesting than slug juice. Do you mind showing it to me? Unless it is super secret of course, but then I’m part of the group now, so it should be ok. I’ll bet it stands for something doesn’t it?”

Egil is quiet for a span of about ten seconds rubbing his chin and furrowing his brow in thought.

He suddenly jumps and does a cartwheel and then twists into a backflip. When he lands he shouts,

“I got it!. Since they call you Chevy, I bet it stands for Buick Oldsmobile Pontiac. I bet you have a thing for old car names and you call it the BOP because you couldn’t decide between them. I got it didn’t I?”

Notice [dice]0[/dice]
Wild Die [dice]1[/dice]
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
User avatar
Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Ulrich wrote:After speaking with Elle Ulrich turns towards the Nameless to address them.

"I vill request zhat ve all meet und haf a squad meetingk in zhe motor pool in an hour. Zhis should give everyvon enough time to grab somezhingk to eat und unwind somevhat. Zhe discution vill be beneficial to each von uf us personally so I vould like to ask all to attend."
Chevy waves a hand in vague acknowledgement as he makes his way out of the conference room.
Egil Skallgrim wrote:Egil jumps up and follows Chevy out.

“This Bop sounds way more interesting than slug juice. Do you mind showing it to me? Unless it is super secret of course, but then I’m part of the group now, so it should be ok. I’ll bet it stands for something doesn’t it?”

Egil is quiet for a span of about ten seconds rubbing his chin and furrowing his brow in thought.

He suddenly jumps and does a cartwheel and then twists into a backflip. When he lands he shouts,

“I got it!. Since they call you Chevy, I bet it stands for Buick Oldsmobile Pontiac. I bet you have a thing for old car names and you call it the BOP because you couldn’t decide between them. I got it didn’t I?”
Chevy considers for a moment telling the Psi-Stalker to take a hike, but realizes it wouldn't do any good.

With an inward sigh, he replies in a deadpan tone, "They call me Chevy because that's my name. My ride is the Blitzkrieg Bop, the Bop for short. I heard a song once with that name once and I liked it."

He continues in the same voice. "I'm heading over now to fix up the damage it took. If you have to come along, fine, but touch any part of the Bop without my permission, and I'll shove a three-eighths wrench so far up your arse, you'll be able to tighten the loose screws in your head with it."
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
User avatar
Zima
Posts: 101
Joined: Fri Dec 09, 2016 3:48 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Zima »

Notice

Skill: [dice]0[/dice]

Wild: [dice]1[/dice]

As the meeting began to break up and she overheard Egil and Chevy's exchange, Tanya did her best to ignore them, lest she break out laughing again. Focusing on the business at hand, she approached Spellweaver.

"I'm sure you're busy, but when you're finished with the Bop, I think my suit was affected by those slugs, too--I sure remember getting hit by them. I haven't experienced any unusual effects yet, and I cleaned up as best I could, but I'm guessing the arcane effects won't come off with industrial cleaning solution. If there's anything I can do to make it easier on you, I'd be happy to make the effort."
Tatiana / Tanya / "Zima"

Human female, age 32

Glitter Boy Pilot, formerly Night Witch

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Charisma +4; Pace 4 (+d4); Parry 4; Toughness 5 (natural), 11 (6) (Huntsman armor), 29 (18) (GB armor)

Skills: Driving d4, Fighting d4, Knowledge (American) d6, Knowledge (Battle) d6, Knowledge (History) d8, Notice d6, Repair d6, Persuasion d6, Shooting d10

Hindrances:
Lame, Loyal, Quirk (Cheerful)

Edges:
Attractive, Danger Sense, Dead Shot, Power Armor Jock, Strong Willed

Glitter Boy
Size 3, +18 MDC Armor, +6 Toughness, Pace 10 (+d10), Swim Pace 6
Enhanced Strength (d12+4), Half damage from lasers, Life Support (self-contained breathing, immune to heat, cold, radiation, environmental toxins, and disease), Full Electronics Suite
Melee damage Str + d6 Mega Damage, not considered unarmed

Boom Gun
Range 250 / 500 / 1000, damage 4d12+6, RoF 1, Shots 1,000, AP 25, MBT, Mega-Damage
User avatar
Spellweaver
Posts: 109
Joined: Sun Dec 04, 2016 8:15 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Spellweaver »

Zima wrote:Notice

Skill: [dice]4610:0[/dice]

Wild: [dice]4610:1[/dice]

As the meeting began to break up and she overheard Egil and Chevy's exchange, Tanya did her best to ignore them, lest she break out laughing again. Focusing on the business at hand, she approached Spellweaver.

"I'm sure you're busy, but when you're finished with the Bop, I think my suit was affected by those slugs, too--I sure remember getting hit by them. I haven't experienced any unusual effects yet, and I cleaned up as best I could, but I'm guessing the arcane effects won't come off with industrial cleaning solution. If there's anything I can do to make it easier on you, I'd be happy to make the effort."
Spellweaver smiles at Tanya. "Don't worry. Once I complete my research, I'll be dealing with any and all irregularities. I'm headed to the mess hall, if you'd care to accompany me. He sweeps his arm towards the door with a flourish. Spellweaver liked Tanya. Her cheerful attitude, even when carefully hidden was much appreciated. Plus, her background as a dimensional traveler unstuck in time, spoke to his own status.
http://www.savagerifts.com/viewtopic.php?f=32&t=121
PPE: 20 Staff PPE: 10
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4(d6), Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 6(1); Toughness: 12(7); Strain: 0
Bennies: 4
Skills:
Fighting d6
Intimidation d6+2
Investigation d6+2
Kn. Arcana d6
Notice d6
Spellcasting d12+1
Stealth d4
Streetwise d6+2
Taunt d6+2
User avatar
Zima
Posts: 101
Joined: Fri Dec 09, 2016 3:48 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Zima »

Tanya smiled broadly, obviously pleased at the invitation. It was easy to feel isolated bringing up the tail-end of the convoy in her Glitter Boy--as much sense as it made to have her there--and the ready acceptance from Spellweaver warmed her heart.

"I would like that very much--I worked up an appetite cleaning, and I'm hungry enough to have an eating contest with the dragon."

She glanced at AwkTech's diminutive, child-like form and tossed him a playful wink. When he looked this way, you could almost forget he was as big as a house most of the time.
Tatiana / Tanya / "Zima"

Human female, age 32

Glitter Boy Pilot, formerly Night Witch

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Charisma +4; Pace 4 (+d4); Parry 4; Toughness 5 (natural), 11 (6) (Huntsman armor), 29 (18) (GB armor)

Skills: Driving d4, Fighting d4, Knowledge (American) d6, Knowledge (Battle) d6, Knowledge (History) d8, Notice d6, Repair d6, Persuasion d6, Shooting d10

Hindrances:
Lame, Loyal, Quirk (Cheerful)

Edges:
Attractive, Danger Sense, Dead Shot, Power Armor Jock, Strong Willed

Glitter Boy
Size 3, +18 MDC Armor, +6 Toughness, Pace 10 (+d10), Swim Pace 6
Enhanced Strength (d12+4), Half damage from lasers, Life Support (self-contained breathing, immune to heat, cold, radiation, environmental toxins, and disease), Full Electronics Suite
Melee damage Str + d6 Mega Damage, not considered unarmed

Boom Gun
Range 250 / 500 / 1000, damage 4d12+6, RoF 1, Shots 1,000, AP 25, MBT, Mega-Damage
User avatar
Ulrich
Posts: 276
Joined: Fri Dec 02, 2016 8:23 am

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Ulrich watches as the squad begins to file out of the debriefing room and nods. Heading towards the motor pool he begins to plan his new additions to the Gepanzerter Skorpion. The Flight system will add some new weaponry and a limited flight capabilities along with a rocket enhanced combat jump. And the mortar will be great for flares and smoke cover. He really doesn't see the need to make it an explosive mortar. Using it for utility purposes will be much more beneficial to the squad.

(the fallowing is the roll for the addition of the items)

Knowledge (Engineering) total of 19
Skill [dice]0[/dice]
Wild [dice]1[/dice]

Notice roll
Skill [dice]2[/dice]
Wild [dice]3[/dice]

(Ick... spending a beni to re-roll the knowledge check)

Skill [dice]4[/dice]
Exploding die [dice]6[/dice]
Wild [dice]5[/dice]

(Much better)
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Architect
Posts: 299
Joined: Wed Nov 23, 2016 11:35 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Architect »

AwkTek apparently is getting the transformation thing down pretty well as Zima sees him as a little boy when he was certain that Egil had coaxed into his dragon form.

Either way, he follows Ulrich as he heads to configure the new additions to his mech.

Knowledge (Electronics) [dice]0[/dice]

[Spend a Bennie]

* Knowledge (Electronics) [dice]8[/dice]

* Ace (Knowledge) [dice]10[/dice]

* Knowledge (Electronics) Total [13]

Wild (Electronics) [dice]1[/dice]

*

Knowledge (Engineering) [dice]2[/dice]

[Spend a Bennie]

* Knowledge (Engineering) [dice]9[/dice]

* Knowledge (Engineering) Total [5]

Wild (Engineering) [dice]3[/dice]

*

Repair [dice]4[/dice]

* Repair Total [9]

Wild (Repair) [dice]5[/dice]

*

Notice [dice]6[/dice]

* Notice Total [3]

Wild (Notice) [dice]7[/dice]

*
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
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Hondo
Daniel (Lars)
Posts: 140
Joined: Wed Mar 08, 2017 5:45 pm
Location: Mercy Six

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Hondo »

Right, Motor Pool one hour. I already ate. I know nothing about vehicle repair. Once again I find myself alone, a killer and destroyer, oh hell calm down. Inwardly sighing the knight nods a farewell to Elle and offers her a small smile. Where is that Alexander and what is he doing? I suppose I should get it over. Go say hello to the other Cyber Knight. Either he will shun you or he will act like he doesn't care about past transgressions.

Clearing his throat Seth steps closer to the Cyber Knight and says:

"Seth Merikh, of the Oregon Monastery originally, recently returned to the Fellowship per Lord Coake's request. I... Lord Coake asked me to pass on a message to you Sir Alexander that he hopes you and yours are well and he thanks you for your service to the Legion.

I look forward to working with The Nameless."
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Ulrich
Posts: 276
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Ulrich smiles down at the child form of Awktech as they walk to the motor pool to begin.

"I haf a few ideas uf how to add mein new componants but of course I am alvays open to a second opinion from another fellow mechanical engineer. Let us build great zhings together mein friend."
Last edited by Ulrich on Wed Mar 22, 2017 11:50 am, edited 1 time in total.
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Spellweaver
Posts: 109
Joined: Sun Dec 04, 2016 8:15 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Spellweaver »

Zima wrote:Tanya smiled broadly, obviously pleased at the invitation. It was easy to feel isolated bringing up the tail-end of the convoy in her Glitter Boy--as much sense as it made to have her there--and the ready acceptance from Spellweaver warmed her heart.

"I would like that very much--I worked up an appetite cleaning, and I'm hungry enough to have an eating contest with the dragon."

She glanced at AwkTech's diminutive, child-like form and tossed him a playful wink. When he looked this way, you could almost forget he was as big as a house most of the time.
Spellweaver quirks an eyebrow at the idea of such a contest. "I would be very careful about the particulars of such a contest. My understanding is that young Awktech is capable of eating the table along with the food."

Spellweaver extends an elbow for Zima to take. "Shall we?"
http://www.savagerifts.com/viewtopic.php?f=32&t=121
PPE: 20 Staff PPE: 10
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4(d6), Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 6(1); Toughness: 12(7); Strain: 0
Bennies: 4
Skills:
Fighting d6
Intimidation d6+2
Investigation d6+2
Kn. Arcana d6
Notice d6
Spellcasting d12+1
Stealth d4
Streetwise d6+2
Taunt d6+2
User avatar
Zima
Posts: 101
Joined: Fri Dec 09, 2016 3:48 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Zima »

"And me, I wouldn't doubt--just an expression, of course,"

Tanya gave a half-smile as she took Spellweaver's arm. She playfully mused a little further as they strolled.

"Of course, I'm not sure why he'd want to eat the table ... But then, he is very young, I suppose."
Tatiana / Tanya / "Zima"

Human female, age 32

Glitter Boy Pilot, formerly Night Witch

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Charisma +4; Pace 4 (+d4); Parry 4; Toughness 5 (natural), 11 (6) (Huntsman armor), 29 (18) (GB armor)

Skills: Driving d4, Fighting d4, Knowledge (American) d6, Knowledge (Battle) d6, Knowledge (History) d8, Notice d6, Repair d6, Persuasion d6, Shooting d10

Hindrances:
Lame, Loyal, Quirk (Cheerful)

Edges:
Attractive, Danger Sense, Dead Shot, Power Armor Jock, Strong Willed

Glitter Boy
Size 3, +18 MDC Armor, +6 Toughness, Pace 10 (+d10), Swim Pace 6
Enhanced Strength (d12+4), Half damage from lasers, Life Support (self-contained breathing, immune to heat, cold, radiation, environmental toxins, and disease), Full Electronics Suite
Melee damage Str + d6 Mega Damage, not considered unarmed

Boom Gun
Range 250 / 500 / 1000, damage 4d12+6, RoF 1, Shots 1,000, AP 25, MBT, Mega-Damage
User avatar
Spellweaver
Posts: 109
Joined: Sun Dec 04, 2016 8:15 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Spellweaver »

Zima wrote:"And me, I wouldn't doubt--just an expression, of course,"

Tanya gave a half-smile as she took Spellweaver's arm. She playfully mused a little further as they strolled.

"Of course, I'm not sure why he'd want to eat the table ... But then, he is very young, I suppose."
"I've lived a long time, by human standards at least. And I've found one thing that always hold true, the very young will try foolish things if they think they can get away with it. The consumption of furniture is hardly the most ridiculous thing I've heard of."

They entered the mess hall and joined the line.

"You really should try the pudding. It's quite good, especially the banana."
http://www.savagerifts.com/viewtopic.php?f=32&t=121
PPE: 20 Staff PPE: 10
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4(d6), Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 6(1); Toughness: 12(7); Strain: 0
Bennies: 4
Skills:
Fighting d6
Intimidation d6+2
Investigation d6+2
Kn. Arcana d6
Notice d6
Spellcasting d12+1
Stealth d4
Streetwise d6+2
Taunt d6+2
User avatar
Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]

In the repair bay, Chevy supervises unloading the Bop of the salvaged cargo, making sure it's properly tagged as Nameless property.

With that done, he goes about collecting the tools and parts he's going to need.

Once the preliminaries are done with, he ceremoniously faces his injured baby, cracks his knuckles, and says, "Time to make the donuts."

Firing up the Bop's sound system, he begins work to the accompaniment of music blaring from the external speakers.

https://www.youtube.com/watch?v=OPf0YbXqDm0

1st Repair Roll: [dice]2[/dice]
Wild Die: [dice]3[/dice]

With an explosion of sparks and equally explosive string of curses, Chevy storms out of the repair bay. "Where in poo-perfect hell is that mage? SPELLWEAVER!"
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
Beowulf85
Game Master
Posts: 384
Joined: Wed Nov 23, 2016 3:21 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Beowulf85 »

Ulrich and AwkTech - Great rolls. We discussed you guys drawing up blueprints elsewhere, but I forget where and I forget if we agreed on exactly how the bonuses would work out? If you can track it down for me that'd be great, and if the math is all settled then just take note of your resulting bonuses. If it needs more GM rulings I'll take a second look.

Zima and Spellweaver - The canteen is only serving lunch for another thirty minutes and the dining hall is starting to clear out. There are a few other late comers but no significant lines to speak of. Spellweaver is right about the pudding, it's home made (as are most foods on Rifts earth) and though the bowl is empty when you arrive one of the attendants, a rather portly Ursine, brings out a fresh bowl of it for the end of the shift. He smiles as she sets it in front of you and comments "I thought I was going to get to eat it all myself... It's the last call for the buffet, so take plenty. You smell like you just got back," he sniffs the air with his muzzle, "from a swamp? Mmm, smells like home..." The creature returns to his work.

Egil and Chevy - The music shorts out, it sounds like Chevy's blown a speaker (among other things). A cackle of familiar laughter pierces the air as he awkwardly fumbles with his tools. Terra nearly falls over, barely containing herself as she wipes tears from her eyes. "Careful what you do with that! It might be junk, but it's going to be my junk soon!"

Chevy - A few things dawn on you. Firstly, you just made things worse. Several relatively minor repairs were what you started with, but the electrical short you just caused has complicated things and could be effecting the Bop's entire electrical system.

Secondly, you don't have the tools to deal with this kind of problem on hand. The sound system was a custom job and requires specialty tools if you don't want to further harm it.

Thirdly, someone in the Legion might have the tools you need but...

Fourthly, Terra is the only person around that is likely to know who has those tools. The bay itself is comparatively empty, with many people still away for lunch.

Fifthly, you might need the help of someone who knows what they are doing at least as well as you do with this...

Seth - I poked Leonidas a couple of days ago as he hasn't responded in two weeks. He let time get away from him and didn't realize it had been so long, should post soon. On an entirely related note, apparently Horizon Zero Dawn is a great game, lol.
GM Universal Bennies: 2
User avatar
Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Ace: [dice]2[/dice]
Wild Die: [dice]1[/dice]

Chevy goes back to the Bop to assess the damage. It's bad.

He stands with head down, his hand pressed to the faded hand-painted words naming what's been the closest thing to a home for him.

He's tried to keep his connections few; he's lost too much to have any illusions about the future. But the thought of this cantankerous hunk of junk no longer being a part of his life cuts deep into his soul.

With a sigh, he looks up and around the bay. Of course the only person who could answer what he needs to know is Terra. Story of my feckin' life.

it's a crappy situation. But then, it's been a crappy life, peppered with very short moments of happiness. The fact that many of those moments involve the Bop spur him into action.

Sighing again, he straightens up and walks over purposely to the smirking dwarf. With a carefully measured voice, he says, "I need your help."
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Beowulf85 wrote:Ulrich and AwkTech - Great rolls. We discussed you guys drawing up blueprints elsewhere, but I forget where and I forget if we agreed on exactly how the bonuses would work out? If you can track it down for me that'd be great, and if the math is all settled then just take note of your resulting bonuses. If it needs more GM rulings I'll take a second look.
Beowulf85 wrote:So in all once the flight pack and mortar are installed we'll be around 4.5t? You'll have to rework the coolant system and entirely re-calibrate/balance the propulsion system. Assume a week and a half worth of work on a success, one week on a raise.

As a scorpion isn't really designed for flight (the pic you provided is really not very aerodynamic and would seem to be awkward to balance) and is also coming to about twice the weight of the Super SAMAS, the parts from the flight pack will allow you to achieve comparatively limited flight of 100 mph at 3000 ft for a maximum of 10 hours, assuming a reasonably calm day. If there are intense winds attempting flight would be very risky as the body of the scorpion simply isn't meant to cut through that kind of weather and will have a hard time balancing, you could fall right out of the sky. Hovering up to 3000 ft also isn't a problem provided there aren't intense winds.

A thruster assisted leap will get you 100 feet high and 150 feet across.

Interesting note that I did not initially realize, the Super SAMAS flight pack has wings, jet thrusters, and both dual linked plasma and laser guns attached so that's all part of the kit but due to the weight of everything involved you'll have to pick and choose what you're equipping before you head out. I assume that Ulrich would opt to have modular weapons and propulsion systems once he starts getting more toys for the scorpion (it can only carry so much and is already going to be comparatively massive). We should probably come up with a point value system for the equipment the scorpion is carrying in order to represent what it can and can't carry (limited by either weight or space). There will be a maximum loadout (4.5t also depending on space) and the more you have equipped the slower the scorpion will be.

I'll say it was similar to the 120mm BM obr.38 100/200/400 4d10 Med AP 2 Heavy Weapon=MD, minimum range of 75. That looks more like the kind of thing you might want a vehicle to help you move. If you want to fire it with any accuracy you'll have to be stationary unless you manage to develop or acquire guided fire rounds. Possible types of rounds include HE, precision guided, dual purpose, smoke, illumination, IR illumination, and plasma rounds. The scorpion will be able to carry four rounds and can reload as a free action, but can not fire the mortar on the same turn it was loaded (may do other actions). Additional rounds would be possible if other modular systems were unequipped. If allies have room they may be persuaded to transport supplementary ammo as well.

I fond this page helpful http://www.military-today.com/artillery ... mortar.htm

I've go to go for the moment but it would be good to see a breakdown of the equipment Ulrich has access to listed by weight.
(I found this post in the Nameless OOC thread. I can go ahead and modify the Gepanzerter Skorpion with the added equipment if that is okay. I'll primarily be loading smoke and illumination rounds in the mortar as the Gepanzerter Skorpion has enough of an offensive punch already. Some utilitarian features can always help the party. Also Ulrich will be uninstalling the light laser and puting the dual plasma blasters into the claws. It will fit the mini better and will actually give him the beginnings of a stock pile of weapons. A duel light laser from the Super Samas pack and the light laser will both be stored at the castle for him as to not add to much weight to the Gepanzerter Skorpion.)
Beowulf85
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Beowulf85 »

Terra temples her stubby dwarf hands and grins mischievously from behind them. "You ruined my morning, but you might just be turning this in to the best day ever. You needing my help after all that... I don't know what you did to troll off the gods, but I'm just glad that it's you not me...

"I saw what just happened and there's no way you're going to be able to claim that the latest repairs you need are a result of your mission, so it's going to cost you. Tell you what, that thing is going to be mine eventually anyway, why bother putting yourself out the money to fix it? The catch is, you have to agree before you know what I'm going to ask, and you have to decide now. If you agree and then decide you don't want to after you find out what I want, the Bop is mine.

"Otherwise, you can pay for a pretty new electronics system all on your own, and then I'll win it from you anyway."
She smiles, clearly enjoying watching you squirm.

Ulrich - The blueprints are drawn up and you've found ways to fit things in places that you didn't know existed, effectively re balancing your robot armor. Once the equipment arrives you'll be able to get the job done in five days and with your new outlines for the propulsion system the ting will even be able to fly on moderately windy days (up to a 6 on the Beaufort Scale, wind speeds of 30 miles/50 kilometers an hour). Unfortunately, you only got back about an hour ago and literally just finished your debrief. The recovery teams haven't even been sent out to get your salvage back yet.
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Zima
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Zima »

Although she affected a playful pout at the bear-like worker's comment, she made no reply (his nose obviously more sensitive than a typical humanoid's). She took her team-mate up on his advice, loading up on the pudding, not to mention everything else she took. She indulged in a spoonful of the banana pudding first, to see how it was. As she closed her lips around the spoon, her eyes fluttered shut and she froze for a moment before tugging it back out and slowly swallowing. When she opened her eyes again, she sighed, her smile widening.

"That ... is excellent. Thanks for the recommendation."

Exercising some willpower, she addressed the rest of her meal--intending to leave desert mostly to its proper place. Her cheer at the company and the good meal dampened slightly as her thoughts turned to the rest of the team.

"How do you think Chevy is handling the repairs? There seemed to be some tension with the lady who runs the vehicle pool."
Tatiana / Tanya / "Zima"

Human female, age 32

Glitter Boy Pilot, formerly Night Witch

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Charisma +4; Pace 4 (+d4); Parry 4; Toughness 5 (natural), 11 (6) (Huntsman armor), 29 (18) (GB armor)

Skills: Driving d4, Fighting d4, Knowledge (American) d6, Knowledge (Battle) d6, Knowledge (History) d8, Notice d6, Repair d6, Persuasion d6, Shooting d10

Hindrances:
Lame, Loyal, Quirk (Cheerful)

Edges:
Attractive, Danger Sense, Dead Shot, Power Armor Jock, Strong Willed

Glitter Boy
Size 3, +18 MDC Armor, +6 Toughness, Pace 10 (+d10), Swim Pace 6
Enhanced Strength (d12+4), Half damage from lasers, Life Support (self-contained breathing, immune to heat, cold, radiation, environmental toxins, and disease), Full Electronics Suite
Melee damage Str + d6 Mega Damage, not considered unarmed

Boom Gun
Range 250 / 500 / 1000, damage 4d12+6, RoF 1, Shots 1,000, AP 25, MBT, Mega-Damage
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Jarvis Ursus
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Jarvis Ursus »

Egil watches Chevy intently, fascinated by what he is doing and the Bop in general. He doesn’t even seem phased by the speaker blowing out.

He seems to wander around the bay checking out various pieces of machinery and tools. When he hears Terra’s offer, he races over to stand beside Chevy.

“Before you answer, give me an hour. I know just what the Bop needs!”

Notice [dice]0[/dice]
Wild Die [dice]1[/dice]

Scounger Streetwise check [dice]2[/dice]
Wild Die [dice]3[/dice]

Benny spent for extra effort: [dice]4[/dice] Total: 6
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
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Hondo
Daniel (Lars)
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Hondo »

Wandering aimlessly the fallen knight finds himself wandering into the mess hall.

Hrmph. I guess I could grab a water. To hold me over. Going to have to visit that bar outside later. Fine brews there.

As Seth makes his way through the hall he sees Tanya and Spellweaver.

Stopping Seth seems unsure for a moment. Then moves closer.

"Hi. I hate to intrude. I know the team is on a sort of stand by for now but ... do you know if anyone needs any help with anything? I'm. Free."
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Beowulf85 wrote:Terra temples her stubby dwarf hands and grins mischievously from behind them. "You ruined my morning, but you might just be turning this in to the best day ever. You needing my help after all that... I don't know what you did to troll off the gods, but I'm just glad that it's you not me...

"I saw what just happened and there's no way you're going to be able to claim that the latest repairs you need are a result of your mission, so it's going to cost you. Tell you what, that thing is going to be mine eventually anyway, why bother putting yourself out the money to fix it? The catch is, you have to agree before you know what I'm going to ask, and you have to decide now. If you agree and then decide you don't want to after you find out what I want, the Bop is mine.

"Otherwise, you can pay for a pretty new electronics system all on your own, and then I'll win it from you anyway."
She smiles, clearly enjoying watching you squirm.
Chevy's overlarge eyes widen in surprise then narrow into slits. His voice is even and tempered, emotion held tight in check.

"You know, I figured you for yet another blowhard wrench-witch, but that's not a fair assessment. You're crooked enough to make a Coalsack proud, if you weren't a stubfoot, that is."

His voice drops lower, all emotion now removed.

"I came to you in good faith, but fine... I''ll get the Bop fixed without your fraggin' help, but I'd feckin' scuttle 'er before I'd let your grimy paws touch her. If this is how the oh-so-vaunted Legion treats their people, they can shove their feckin' job up their pucker hole. They owe me for this last run; that will cover any work needed; after that, they can suck eggs."

Chevy turns and walks off.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

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Wild Die: [dice]1[/dice]
Egil Skallgrim wrote:Egil watches Chevy intently, fascinated by what he is doing and the Bop in general. He doesn’t even seem phased by the speaker blowing out.

He seems to wander around the bay checking out various pieces of machinery and tools. When he hears Terra’s offer, he races over to stand beside Chevy.

“Before you answer, give me an hour. I know just what the Bop needs!”
Chevy jerks his head to tell Egil to follow him. "I'm all ears, Spook. But tell me outside. The smell of dwarf skank is getting too strong in here."
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
Beowulf85
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Beowulf85 »

Terra doesn't even flinch at the racial slurs, "Aww, don't be like that. I really got to you didn't I?" She starts laughing "I was just having a little fun, no need to be a troll about it. You haven't known many dwarves, have you. My wager wasn't even gonna' be that bad, I just wanted to watch you squirm.

"You look like you've had about as much as you can take. Tell you what, you apologize for the xenophobic insults and I'll help you out."
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

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Ace: [dice]2[/dice]
Wild Die: [dice]1[/dice]
Beowulf85 wrote:Terra doesn't even flinch at the racial slurs, "Aww, don't be like that. I really got to you didn't I?" She starts laughing "I was just having a little fun, no need to be a troll about it. You haven't known many dwarves, have you. My wager wasn't even gonna' be that bad, I just wanted to watch you squirm.

"You look like you've had about as much as you can take. Tell you what, you apologize for the xenophobic insults and I'll help you out."
Chevy pauses. He is still for a long second, then turns slowly. He examines the stocky dwarf for another stretch of time, his eyes half-lidded.

"Okay. Same to you. I don't think you've met that many Quick-Flex, either. We tend to have no patience for bullshit. Sure, I take it back. I'm sorry for bad-mouthing dwarves and blaming them for you being a bitch; I realize now it's all you."

He shows a sly grin to soften the words.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Architect
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Architect »

AwkTek follows Uhlrich as his operation had first caught his attention. Just in the nature of being young, he wonders who else could use his skills. Chevy and the Bop took a heavy roll in the vehicle/motor pool. Wonder if Zima needs some fine tuning with the shiny robot. To bad there wasn't more of him to go around.

AwkTek looked at the schematics and scrutinized the current status of the Skorpion. Pointing out a few details, obvious to him, AwkTek took to his diminutive size and climbed into the Skorpion to analyze the smaller details. Following Uhlrich's example, AwkTek drew out the electrical diagrams of the Skorpion and then told Uhlrich that they needed some electrical details on the equipment to be installed. Luckily such details were available and were implemented into the schematics.

Reworking the power grid of the Skorpion, provided some extra power and also made the entire setup more efficient. Pleased with himself. "Uhlrich, those new pieces of equipment should fit right in." Pointing to the various nodes for snapping in or bolting the new additions. "How long for the retrieval teams return?"
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
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AwkTek
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Beowulf85
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Beowulf85 »

Chevy - She places her fists on her hips and scowls, "If you think it's all me then I'm sure you haven't met many dwarves." She laughs, "and I've heard some fool say that you're not the worst mechanic in the Legion, let me show you where the tools you need are... Make sure you get it fixed up properly for our race, I don't want people saying I beat you because I had an advantage."

In the mean time Egil has made some progress in locating some decent parts at and equally decent price (please create a dramatic interlude of how exactly Egil located them and what he had to do to get his hands on them), likely cutting the repair bill in half. Even so, it's not going to be cheap. As Terra stated earlier, the Legion will cover the external damages, but the extensive electrical damage is all on Chevy, and even with what Egil's managed to find it's easily going to cost 2d6+2 x 1000 credits for the parts. Chevy will also need some extra hands for the repairs, but he can instruct anyone who has at least a fundamental understanding of a relevant skill.

Chevy - Roll (2d6+2) x 1000 to see how much it will cost to repair the electronics (and get an indicator of how extensive the damage is). More expensive also means more time, 1 day per 1000 credits, plus the time it will take to repair the chassis. These dice don't explode.
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Ulrich
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

Ulrich takes some notes into his electronic pad and looks at Awktech.

"I am not sure actually. It depends on vhat kind uf vehicles und man power zhey took. Since zhere is not much left to do here lets go grab a bite to eat."
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Repair Cost: [dice]0[/dice]

The cost will be 11000 Cr.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Jarvis Ursus
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Jarvis Ursus »

Egil skips out delighted that he can help. It takes all he can do to stop and tell everyone he sees about how he is going to fix the ‘Bop.

“Focus, Egil, you gotta focus.”

First I’ll get Chevy what he needs and then I'll get him some better music. I just know it was that music that did it. Once we get the sound system fixed, we can work on improvin’ his playlist with better music like what constantly plays in my head https://www.youtube.com/watch?v=FjV8SHjHvHk …..

After a few minutes of wandering around, Egil spots Chuck Jones, the Northern Gun dealer. He was leaving the mess hall and heading back to his shop. He nearly jumps out of his skin as Egil swings in upside down through the door behind him.

“GAH! Who are you and what do you want!”

“I’m the Edge and I’m with those that shall not be named!”

Egil assumes a dramatic and what he hopes to be enigmatic pose.

The Northern Gun shopkeeper sighs, “Yes, I have heard about you, you are the Cra...err...new ..uh...scout for the Nam-”

“SHHHH! WE ARE NOT TO BE NAMED!”

Chuck reflexively reaches for the ion blaster bolted to the underside of the counter but stops and takes a deep breath.

“What can I do for you?”

Egil smiles, and leans on the counter gesturing the man closer conspiratorially, “I would like one railgun round, please.”

“What? Just one? What…”

Egil signals for silence with a finger to his lips. Chuck sighs again but obeys.

“It is essential that I obtain this from you because it is for a mission that is top secret. I could tell you, but then I would have to kill you. I don’t want to do that, ‘cause I think they’d frown on that here so don’t make me tell you. I mean, I could hint at it but it might slip out and then...well... we’d be right back to the killing part….”

“OK, OK, I get it. Here just take it. On the house. I don’t want to know”
Egil snatches the round and cackles with glees, “Now we can fix the Bop!...Oops..”

The shopkeeper turns three shades whiter and eases towards some of the armaments in the back of the shop, “I ...I..didn’t catch that?”

“Whew, that was close. Bye now!”

Egil races back to the shop thoroughly pleased and places the round proudly on the workbench in front of Chevy and Terra.

“Ta da!”, he exclaims.

As he stands and smiles, he realizes the other two are just giving him that look most folks give him when they don’t get the epic knowledge he is laying down.

“Come on, Chevy! This is a railgun round!”

“And?”

“And? And! And...take it over to that grinder over there and grind yourself off a real, real fine ribbon and use it to replace the obviously blown speaker coil in the Bop! No fancy parts needed ‘cause railgun rounds are super magnetic and it’ll be able to handle whatever super boss tunes we want to pump through it!

“I mean I thought you’d know that ‘cause you're into all this engineering science stuff. This Grackle Tooth dude in the ‘Burbs runs the most badd ass clubs around and that’s used to pump out ‘Metal Health will drive you MAD, MAD, MAD!’

OOC: Obviously some pseudo-science here!
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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Chevy
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Chevy »

Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Egil Skallgrim wrote: Egil races back to the shop thoroughly pleased and places the round proudly on the workbench in front of Chevy and Terra.

“Ta da!”, he exclaims.

As he stands and smiles, he realizes the other two are just giving him that look most folks give him when they don’t get the epic knowledge he is laying down.

“Come on, Chevy! This is a railgun round!”

“And?”

“And? And! And...take it over to that grinder over there and grind yourself off a real, real fine ribbon and use it to replace the obviously blown speaker coil in the Bop! No fancy parts needed ‘cause railgun rounds are super magnetic and it’ll be able to handle whatever super boss tunes we want to pump through it!

“I mean I thought you’d know that ‘cause you're into all this engineering science stuff. This Grackle Tooth dude in the ‘Burbs runs the most badd ass clubs around and that’s used to pump out ‘Metal Health will drive you MAD, MAD, MAD!’
Chevy is only able to stand there nonplussed as picks up the railgun round. His eyes unfocus as he runs the engineering in his head. "Huh. Actually, that can work."

He hefts the round in his hand thoughtfully, then looks at Egil, still somewhat perplexed. "Um... Thanks?"
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Spellweaver
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Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Spellweaver »

Zima wrote:Although she affected a playful pout at the bear-like worker's comment, she made no reply (his nose obviously more sensitive than a typical humanoid's). She took her team-mate up on his advice, loading up on the pudding, not to mention everything else she took. She indulged in a spoonful of the banana pudding first, to see how it was. As she closed her lips around the spoon, her eyes fluttered shut and she froze for a moment before tugging it back out and slowly swallowing. When she opened her eyes again, she sighed, her smile widening.

"That ... is excellent. Thanks for the recommendation."

Exercising some willpower, she addressed the rest of her meal--intending to leave desert mostly to its proper place. Her cheer at the company and the good meal dampened slightly as her thoughts turned to the rest of the team.

"How do you think Chevy is handling the repairs? There seemed to be some tension with the lady who runs the vehicle pool."
Spellweaver shrugs as he digs into his double portion of banana pudding. "Chevy has a way with people, it's generally unpaved and covered with broken glass. But he's a competent mechanic, so as long as he focuses on the repairs, it shouldn't get too out of hand. Hopefully my research will reveal a way to remove the magic or perhaps harness it to useful ends."
Seth Merikh wrote:"Hi. I hate to intrude. I know the team is on a sort of stand by for now but ... do you know if anyone needs any help with anything? I'm. Free."
"I'm not certain what your skill set is, Sir Merikh, but I think Chevy could use help with repairing his vehicle and I'll soon need help with research.
http://www.savagerifts.com/viewtopic.php?f=32&t=121
PPE: 20 Staff PPE: 10
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4(d6), Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 6(1); Toughness: 12(7); Strain: 0
Bennies: 4
Skills:
Fighting d6
Intimidation d6+2
Investigation d6+2
Kn. Arcana d6
Notice d6
Spellcasting d12+1
Stealth d4
Streetwise d6+2
Taunt d6+2
User avatar
Architect
Posts: 299
Joined: Wed Nov 23, 2016 11:35 pm

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Architect »

AwkTek flexes his hands, just itching to feel the flow of electricity, but it is just an experience that will have to wait for later. Running to keep up with Uhlrich. his short hummie legs pumping to keep up with the Mech Jocks stride. (Something to eat sounds good.)
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
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Ulrich
Posts: 276
Joined: Fri Dec 02, 2016 8:23 am

Re: A Fine Solution: Welcome to the World 5 - Lull in the St

Post by Ulrich »

AwkTech wrote:AwkTek flexes his hands, just itching to feel the flow of electricity, but it is just an experience that will have to wait for later. Running to keep up with Uhlrich. his short hummie legs pumping to keep up with the Mech Jocks stride. (Something to eat sounds good.)
Ulrich looks down and smiles at Awtech as they both walk towards the mess hall. He stops and opens the door for the human shaped hatchling.
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