Egil 'The Edge' Skallgrim

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Jarvis Ursus
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Egil 'The Edge' Skallgrim

Post by Jarvis Ursus »

Player Name: Mike
Google Handle: mjhusband
Character Name Egil ‘The Edge’ Skallgrim
Rank: Seasoned Experience: 33 Advances Left: 0
Race: Psi-Stalker
Iconic Framework: Crazy
Attributes: Agility d10+2, Smarts d10+1, Spirit d8, Strength d10+1 (+3 Jump) Vigor d8
Charisma: -2; Pace: 16 d8 (Climb 10); Parry: 7; Toughness: 18 (8); Strain: 1

Skills:
  • Climbing d4+3
  • Fighting d8
  • Notice d6+2
  • Psionics d10+1
  • Riding d6
  • Shooting d8+2
  • Stealth d6
  • Streetwise d6
  • Survival d4
  • Tracking d6+2
Hindrances
  • Hindrance (Psychic Degradation): Monologuer
  • Hindrance (Major): Curious
  • Hindrance (Minor): Outsider
  • Hindrance (Minor): Habit: Constantly goes off topic in conversations
  • Hindrance (Minor): Quirk: Licks his fingers after feeding by touch
  • Hindrance (Psychic Degradation):[dice:2mrjngky]3615:0[/dice:2mrjngky] [dice:2mrjngky]3615:1[/dice:2mrjngky] Phobia: Drowning: Egil will panic if fully submerged in water
Edges
  • Edge: Combat Reflexes
  • Edge: Ambidextrous
  • Edge: Major Psionic
  • Edge: Scrounger
  • Edge: Quick
  • Edge: Connections: The Black Market
  • Edge: Sublime Chaos
  • Edge: Split the Seconds
  • Edge: Controlled Hunger
  • Edge: Acrobat
  • Edge: Gymnastic Mastery
  • Edge: Off the Handle
  • Edge: Master Psionic
  • Edge: Battle Hardened
  • Edge: Linguist: American, Techno-Can, Spanish, Japanese, Euro, Dragonese, Gobbley, Faerie Speak, Chinese, Demogogian, Russian
  • Edge: Tricky Fighter
Powers 40 ISP with access to Mega Powers
  • Summon Inner Strenght: Boost Trait, Cost 2 or 4, Adrenaline Surge Spirit Trapping
  • Neural Strike: Lower Trait, Cost 2 or 4, Bio-Manipulation Paralysis Trapping
  • Riding the Edge: Illusion, Cost 3 or 6, Empathic Transmission - Fear Trapping
  • Mystical Skin: Armor, Cost 2 or 5, Trapping: PPE/ISP Glutton ( Psychic vampire only). Brimming with residual PPE or ISP from feeding, or maybe after and epic supernatural chow down, the overflow has made my skin pulsate with energy making it incredibly easy at a moment's thought to go from sensitive to rock solid. This power is self only but for +1 ISP can be activated as a free action.
  • Clairvoyance, Cost 3+ or 6+, Trapping: Temporal Thought. A beneficial power gives unexpected insight often from a life choice not taken. Upon casting this, you can choose an untrained skill and gain a d4 in that skill for the duration of the power. This trapping adds +1 PP to the casting cost.
Iconic Framework
  • Losing it (Free Action): -2 Parry, +2 Fighting, +2 Strength, +2 melee damage, +2 Toughness, ignore wound penalties
  • Getting it Together: Smarts check, -1 on Trait Rolls
  • Bio-Regeneration: Natural Healing roll 1/24 hours
  • Arcane Background: Psionics
  • Super Endurance: ½ the amount of sleep and +4 to resist Fatigue
  • Super Reflexes: -2 to be hit as long as he is aware of attack
  • +2 Parry when using Defend Maneuver
  • Ignore Difficult Ground when moving
  • Agility Check to reduce falling damage by 10 ft or 20 ft on a raise
  • Distinctive Appearance: M.O.M. implants
  • Magic is impossible
  • Needs Action: Spirit roll during slow periods. Failure causes -2 to Charisma and -1 to Trait rolls
  • Unstable Psyche
  • +1 Armor vs. damaging Arcane powers, +1 to all opposed trait rolls vs. Arcane powers
HJ Rolls
Hero’s Journey
Body Armor
  • 17
  • Target Package grants +2 to Shooting
Training
  • 15
  • Combat Edge: Combat reflexes
Training
  • 6
  • Professional Edge: Major Psionic
Psionics
  • 4
  • +10 ISP
Underworld and Black Ops
  • 15
  • Scrounger and Connections Edges
Adventure Deck
Q3 2017 Adventure Deck
Mechanical Malfunction
Racial Abilities
  • Animal Empathy
  • Psychic Sense: Detect Arcana at will using Notice or Tracking skill
  • Psychic Vampire (3 PPE/ISP every 48 hours)
  • Racial Enemy: Simvan
  • Cannot take PPE Arcane Background
Last edited by Jarvis Ursus on Tue Oct 02, 2018 10:23 am, edited 32 times in total.
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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Jarvis Ursus
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Re: Egil 'The Edge' Skallgrim

Post by Jarvis Ursus »

Gear

CA-7 Special Forces Heavy “Dead Boy”Body Armor
  • Spec Ops Features
    A very special suit designed for elite assault and special forces units, the CA-7 has a significantly different design.
    While there are some updated details— including a new approach to the skull motif helmet and studded spikes on the shoulders, helmet, elbows, and shins—the CA-7 returns to the all-black coloring of the original Dead Boy suits. These suits also feature embedded vibroknives
    on the forearms (Str+d6, AP 4, Mega Damage) and a garrote wire connected to the left wrist (Str+d4, must follow successful Grapple with a
    raise). The suits are also set up to embed a Mag-5 Jetpack, a personal flight system with sound-suppression buffering systems (Flight Pace 10" and not included).
    +2 Toughness, +8 Armor, +1 Strength Checks and Fighting Damage, +2 to Ranged Attacks, 20 lbs.
    Standard Features
    The overall environmental systems are significantly improved, including full radiation shielding, protection against temperature extremes (including normal fires), and five hours of oxygen supply that kick in when the filtration systems aren’t up to the environmental hazards. The system has a state-of-the-art computer control system with extensive sensors to monitor conditions and make adjustments. A separate computer system monitors bio signs, which can be directly reported to a medic or doctor, and a third internal computer acts as a voice-activated data aid that, among other things, will actually scan and read written materials for the wearer. The system also manages the Heads Up Display with multi-optic sensor filters and targeting displays.
Wilk’s 227 Pulse Laser Pistol
  • 2d6+1 Damage, 18/36/72, AP 2, ROF 2, 24 shots, 3 lbs., Semi-Auto, 3RB, Duster Attachment
Wilk’s 457 Laser Rifle
  • 3d6+2 Damage, 40/80/160, AP 2, ROF 3, 36 shots, 6 lbs., Semi-Auto, 3RB
NG Super Laser Pistol
  • 2d6+2 Damage, 15/30/60, AP 2, ROF 1, 20 shots, 8 lbs., Semi-Auto, Grenade Launcher 6 Shots Plasma 3d10 SBT 12/24/48 3 full loads
Vibro-Sword
  • Str+d10 Mega Damage AP 4, 9 lbs.
Vibro-Knife
  • Str+d6 Mega Damage AP 4, 2 lbs., Duster Attachment
Grenades 2lbs worth
  • Fragmentation x2: 3d6, 5/10/20, ROF 1, Mega-Damage, LBT Duster Attachment
  • High Explosive x2: 3d8, 5/10/20, ROF 1, Mega-Damage, MBT Duster Attachment
  • Armor Piercing x2: 3d8, 5/10/20, ROF 1, AP 8, Mega-Damage, SBT Duster Attachment
ULTRA CRAZY M.O.M. IMPLANT (Re-trapped magic staff)
  • +10 ISP
  • +1 to Psionic Rolls
  • Grants the following powers:
  • Nightstalker: Darksight with Darkness (Stealth) Trapping
  • Synaptic Smite: Smite with Armor Piercing Trapping
NG-S2 Survival Pack 30 lbs. (Stored in 'Bop)

Wall Walker System
  • Climb any surface, 2lbs
Talisman of Marduk

Branaghan Armored Load-Bearing Duster

Credits: 25000 credits

Total Weight: 63/70 lbs. carried with 30 lbs stored.

Contacts: Black Market Connections

EP Rolls
Enchanted Items and Mystic Gadgets[dice]1[/dice] Choice: Magic Staff Re-trapped
Body Armor [dice]2[/dice] Choice: Micro Exoskelton
Body Armor[dice]3[/dice] Make Armor Fully Enviromental
Last edited by Jarvis Ursus on Sun Jul 08, 2018 7:28 am, edited 24 times in total.
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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Jarvis Ursus
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Re: Egil 'The Edge' Skallgrim

Post by Jarvis Ursus »

Background

“Well, it all started a long time ago in a bar. It was dark and stormy and in walked this Juicer, big as shit. Well, it’s really been only a few months and it wasn’t really a bar. And they guy wasn’t really a Juicer and it wasn’t raining. I’ve seen a Titan Juicer once, and I have been to some interesting bars. Much more interesting than this one….No offense barkeep….umm where was I….

“Well I guess it started out when I was just a kid when I killed my first Master Vampire. Yeah, you don’t buy that either do you? Okay...but the tribe I’m supposed to come from has killed a whole bunch of the wild ones. At least I think so. I don’t really know what tribe I am from. But all Psi-Stalker tribes kill vampires, so I guess mine wouldn’t be any different. The truth is I don’t really remember a whole lot before I got the implants. I guess they chewed up the gray matter that had a lot of my long term memory. Not that I really care, though. Everything is so much more...well..alive now. I can hear colors, see sounds, smell magic..umm...I guess I could always do the last part.

“Anyway, like I said, I got the Crazy conversion done. I don’t know why they call it that, ‘cause I ain’t Crazy. Have you ever met a Crazy person? I have. I saw some Simvan love his rhino buffalo a little too much, if you know what I mean. Now that is some crazy stuff. Where am I going with this?

“Right, so I’d been livin’ on the streets, I guess. Just huntin’ whatever I could find in the ‘Burbs at night. The Dead Boys tried to recruit me once but I was too much for them to handle. Said that I’d advance in the ranks to fast and win the War on the magic dudes singlehandedly….well actually I failed the psych exam...so...yeah

“Right, right, anyway uh..one night I tracked this mage dude. Word was he was stealin’ homeless kids for somethin’ or other. He never saw me comin’, though. He was too busy weavin’ and bobbin’ in this circle-star thing he had drawn on the ground. Sayin’ stuff I couldn’t understand. Got right up behind him I did. Couldn’t believe it was so easy. I figured you can’t be a good guy if you pick on kids and such….So I cut his throat. Just like that. Right straight across. Blood everywhere and his weird chantin’ turnin’ to aaach, oooaaggrr, urrgaaacchhh sounds. Ever hear someone drown on their own blood? Too graphic? Okay, sorry about that.

“Anyway, I have never fed so well in my life, it tasted like..well have you ever seen those vids about those colored candies? They say ‘taste the rainbow’. Well I was tasting the rainbow, and the mountains, rivers, oceans, sky...oh you aint’ a ‘stalker…

“So, and this is true, I saw that one of those magic Rifts was starting to open right before I gave that dude a second smile, but when he died it snapped shut. And I tell ya, no foolin’, somethin’ on the other side of that Rift gave me a thumbs up. No, no, it happened, man, it happened.

“Once I was ready to move..cause I was in a serious food coma. Ever eat so much your pants don’t fit? It was like that. Well, after a good nap and crap I took all the guys stuff and I went to sell it to some fences I knew. And when they saw it...it was like kids on Christmas..or at least what I seen on all those old vids about Christmans. You ever see the one about the kid wantin’ that magic Red Ridin’ gun and the glowin’ leg? No? Well that’s a good one, let me tell ya.

“Sorry, I’m wanderin’ again. That fence then says ‘Egil, you walk the line, man’. And I said, ‘Hey, I ain’t no mage, man’… and he says ‘No, I mean you are on the Edge. The freakn’ bleeding Edge!’ Then he says, ‘You want to be on that Edge all the time?’ and I says, ‘Hell yeah!’......

After a detailed description of brain surgery….

“And that’s how I got these implants. Good deal if I do say so myself. All that magic dude had was some machete the fence said was a ‘Drainin’ Blade’ that was any value. After that I rode the edge all the time. That’s why I’m called that, you see. You get it, right? Cause I can explain it again...No? Well, some of the street folk they say I did a good thing. Helped a lot of ‘em out of being oppressed by a bad dude. Said I should go join the legion. That’s why I’m here in this bar talking to you.

“So, do I get the job?”
Last edited by Jarvis Ursus on Thu Mar 02, 2017 6:49 pm, edited 1 time in total.
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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Jarvis Ursus
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Re: Egil 'The Edge' Skallgrim

Post by Jarvis Ursus »

Advances
  • Initial Advances: (From Hindrances): Split the Seconds and Sublime Chaos Edge
  • Unstable Psyche: Monologuer
  • Novice 1 Advance: Controlled Hunger Edge
  • Novice 2 Advance: Increase Psionics to d10
  • Novice 3 Advance: Climbing d4
  • Seasoned 1 Advance: Master Psionic
  • Seasoned 2 Advance: Str d10
  • Seasoned 3 Advance: Tricky Fighter
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Last edited by Jarvis Ursus on Tue Apr 03, 2018 7:41 am, edited 4 times in total.
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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Architect
Posts: 299
Joined: Wed Nov 23, 2016 11:35 pm

Re: Egil 'The Edge' Skallgrim

Post by Architect »

Welcome.

Your portrait reminds me of Rattataki from Star Wars The Old Republic video game.
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
Architect Awakened
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Jarvis Ursus
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Re: Egil 'The Edge' Skallgrim

Post by Jarvis Ursus »

You got me. That's exactly what it is, but Rattataki look a lot like psi-stalkers.
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
User avatar
Architect
Posts: 299
Joined: Wed Nov 23, 2016 11:35 pm

Re: Egil 'The Edge' Skallgrim

Post by Architect »

Egil's Controlled Hunger Edge and Architect's Hindrance Service Humanity.

Architect may have proposed the following agreement:

As long as Egil utilizes his Controlled Hunger Edge, Architect will allow Egil to draw the PPE Egil needs from Architect.
Architect
Quick Stats _
Veteran Chaing-Ku Dragon
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: None
Bennies: 4/4
Weapons
Weapons On Hand _
Claws
Teeth
Flaming Great Sword
Powers
Available Powers _
Alchemy

Magic

Tattoo
Architect _

Chaing-Ku Dragon

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00

Bennies: 5/5
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Re: Egil 'The Edge' Skallgrim

Post by Whisper »

We can share that burden if you like.
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