The Nameless Adventure Deck

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GM: Hobo Joe
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Beowulf85
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The Nameless Adventure Deck

Post by Beowulf85 »

Adventure Deck
Pinnacle Entertainment Group wrote:The Adventure Deck puts some story control in the hands of the players and lots of spice into the action. Add story twists like romantic interests, enemies, and larger-than-life opponents at the drop of a hat. See characters pull off amazing feats. Bring more excitement to your gaming table than ever before!
Adventure Card Notes
  • Each Group has their own Adventure Deck, dealt quarterly by the GM and earned through dramatic interludes.
  • Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic = 4, Legendary = 5).
  • Cards may be traded before discarding
  • Only one card can be played per Quarter
  • Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
  • There is also a site-wide deck that can be drawn from with EP or via Patronage.
  • There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
  • Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Costs
(1 EP) Roll d54 for a random Adventure Card (re-roll cards already in play)
(5 EP) Choose any Adventure card from the Community Deck not already in use
GM Universal Bennies: 2
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hobo joe
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Re: The Nameless Adventure Deck

Post by hobo joe »

4th Quarter Adventure Cards
Hobo Deck

As part of the savagery GMs now have their own adventure decks to deal out each quarter. They should be used during the quarter, if they are held players can only hold 1 card per rank. Note, you can acquire additional cards from the "community deck" using EP or as part of your Patronage and these don't count to your total.

Let's begin:

Code: Select all

[b][u]Character Name[/u][/b] [Dice]1d54[/Dice]
[b][color=#FF0000]Result[/color][/b] - Description
  • Zima [dice]0[/dice]
    Bullseye! - "Play after damage is rolled to double the total of a successful ranged attack." (Shitfire!)
    • Code: Select all

      [b][color=#FF0000]Bullseye![/color][/b] - "Play after damage is rolled to double the total of a successful ranged attack."
      
  • Egil [dice]1[/dice]
    Mechanical Malfunction - "A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work."
    • Code: Select all

      [b][color=#FF0000]Mechanical Malfunction[/color][/b] - "A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work."
  • Adam [dice]2[/dice]
    Boom! Head Shot - "You may ignore any Called Shot penalty on your next ranged attack."
    • Code: Select all

      [b][color=#FF0000]Boom! Head Shot[/color][/b] - "You may ignore any Called Shot penalty on your next ranged attack."
      
  • Chevy [dice]3[/dice]
    Seize the Day - "The character acts as if he had drawn a Joker this combat round."
    • Code: Select all

      [b][color=#FF0000]Seize the Day[/color][/b] - "The character acts as if he had drawn a Joker this combat round."
      
  • Awktech [dice]4[/dice]
    Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
    • Code: Select all

      [b][color=#FF0000]Last Stand[/color][/b] - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
  • Whisper [dice]5[/dice]
    In the Zone - "Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene"
    • Code: Select all

      [b][color=#FF0000]In the Zone[/color][/b] - "Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene"
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hobo joe
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Re: The Nameless Adventure Deck

Post by hobo joe »

2018 2nd Quarter Adventure Cards
Nameless Deck

As part of the savagery GMs now have their own adventure decks to deal out each quarter. They should be used during the quarter, if they are held players can only hold 1 card per rank. Note, you can acquire additional cards from the "community deck" using EP or as part of your Patronage and these don't count to your total.

Let's begin:

Code: Select all

[b][u]Character Name[/u][/b] [Dice]1d54[/Dice]
[b][color=#FF0000]Result[/color][/b] - Description
  • Egil [dice]23071:1[/dice]
    Mechanical Malfunction - "A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work."
    [dice]0[/dice]
    Theme Song - "It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words."
  • Tiberius [dice]1[/dice]
    Better You Than Me - "Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe."
  • Chevy [dice]23071:3[/dice]
    Seize the Day - "The character acts as if he had drawn a Joker this combat round."
    [dice]2[/dice]
    Deadly Blow - Description[/code]
  • Awktech [dice]23071:4[/dice]
    Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
    [dice]3[/dice]
    Result - "Play after damage is rolled to double the total of a successful melee attack."
  • Whisper [dice]23071:5[/dice]
    In the Zone - "Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene"
    [dice]4[/dice]
    Rally - "Play to cause all allies in sight and/or hearing to immediately lose their Shaken status."
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Brody Conrey
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Re: The Nameless Adventure Deck

Post by Brody Conrey »

2018 3rd Quarter Adventure Cards

Brody Conrey [dice]0[/dice]
17 - Tale Teller "Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party."
Brody Conrey
Brody's Sheet

viewtopic.php?f=74&t=2799
Brody Conrey,
OOC Comments
Psi Ghost from Psyscape.

Description: 6’ 2” Healthy, regular looking 19-year-old, athletic male. Blue Eyes, Blonde with a tint of red hair close cut. Wears CS armor, CA 7.
Stays in the background, (No he isn’t a front-line fighter, He is a thief.) Keeps Secrets. He is from Psyscape and will report back to them and also Elle the Owl at the Castle. He will gather extra funds, He is a thief but not from his team mates. Will gamble using his ability to read if the person is lying?

Conditions:
PP 35/35

Bennys: 3+1

Adventure Deck: 2019
Novice: 1d52 = 42: 42
Aced
Play instead of rolling to make a
trait test with a single automatic
raise.

EP Aventure Card
Power Points."Immediately recover all spent
1d54 = 36: 36


POWERS (has Mega powers of each due to Master Edge)
OOC Comments
ARMOR: Rank: Novice Power Points: 2 Range: Touch Duration: 3 (1/round) Telepathy. GREATER ARMOR Power Points: 5 Range: Touch Duration: 3 (1/round) Success grants +5 M.D.C. Armor, a raise grants +10.

HAVOC:Rank: Seasoned Power Points: 2–4 Range: Smarts×2 Duration: Instan GREATER HAVOC Power Points: +2 Range: Smarts×3 Duration: Instant

SMITE: (has auto raise) Rank: Novice Power Points: 2 Range: Touch Duration: 3 (1/round)
GREATER SMITE: Power Points: 4 Range: Touch Duration: 3 (1/round)

TELEKINESIS Rank: Seasoned Power Points: 5 Range: Smarts Duration: 3 (1/round) EXALTED TELEKINESIS Power Points: 10 Range: Smarts×2 Duration: 3 (1/round)

TELEPORT Rank: Seasoned Range Power Points: 3+: Special Duration: Instant GREATER TELEPORTPower Points: 5+ Range: Special Duration: Instant.

DETECT ARCANE at will:: Novice Power Points: 2 Range: Sight Duration: 3 (1/round) or 1 hour (1/hour) EXALTED DETECT/CONCEAL ARCANAPower Points: 4 Range: Sight Duration: 3 (1/round) or 1 hour (1/hour) This Mega Power effect can be used by Masters of Magic who have detect arcana at will. They must spend 2 Power Points to use it. Using exalted conceal arcana means the caster is −2 (or −4 with a raise) to be seen or found with clairvoyance or divination
Ghosting as an action no PP.

• Psychic awareness leads many to the ability to sense the feelings of others. This empathy allows your psionic to determine the general emotional state of another being within Smarts range by making an opposed Spirit check. On a raise, she can tell if another character is lying or being evasive in a conversation
• He always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge.
ITEMS
OOC Comments
CA-7 Special Forces Heavy “Dead Boy” Body Armor:
+8 Armor.
+2 Toughness
Strength: no min
Environmental Protection: yes
Weight: 20 lbs
Weapons:
Vibroknives on the forearms (Str+d6, AP 4, Mega Damage)
Garrote wire connected to the left wrist (Str+d4, must follow successful Grapple with a raise).

NG-33 Laser Pistol
Range: 15/30/60
Damage: 2d4+1, AP 2
RoF: 1
Shots: 20
Weight: 4 lbs
Notes: Semi-Auto

Thieves Toolkit
Sword "Whisper"
Credits: 1300
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Nomel Sagia
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Re: The Nameless Adventure Deck

Post by Nomel Sagia »

(NOTE: Brody's draw, in the post above mine, is for Q3-18, as is this one. Everyone else needs to redraw.)

[dice]0[/dice] Noble Sacrifice "Play when an adjacent ally suffers damage. You suffer the damage instead."
Nomel Sagia
Statblock
Fennodi Glitterboy
Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Shooting d8; Fighting d8; Psionics d10; Notice d4+2 (+4 Visual); Know: Battle d8; Know: Elec d4; Streetwise d4; Investigation d4
Cha: +2
In Suit, w/o Staff: Pace 10/Run d10; Parry: 6 (Size 3); Toughness 26 (18 MD)
In Suit, w/Staff: Parry 5 (Size 3)
Out of Suit: Pace 6/Run d6; Parry 6; Toughness 11 (5) [Huntsman]
Edges: Telemechanics, Major/Master Psionics; w/Staff: Imp. Sweep
Hindrances: Curious, Illiterate, Anemic
Other: +2 Visual Notice, Infravision, Cold Vulnerability, Distinctive D-Bee
Other Glitterboy: FEP w/Life Support, Lasers = 1/2 Damage, +2 Notice from Electronics Suite
Bennies: 2/3
ISP: 24/40

Powers: Telepathy, Intangibility, Armor, Stun
  • Q4/18 Adventure Card
    Noble Sacrifice: "Play when an adjacent ally suffers damage. You suffer the damage instead."
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Whisper
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Re: The Nameless Adventure Deck

Post by Whisper »

[dice]0[/dice] - Flesh Wound: "Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter)."

Pity I don't have Summoning. :) We need minions!
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Jarvis Ursus
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Re: The Nameless Adventure Deck

Post by Jarvis Ursus »

[dice]0[/dice] - Enemy: Play at the beginning of the game session. A villain of the GM's choice becomes your character's sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each session until the enemy is 'retired'.

Extra Adventure Card: [dice]1[/dice] - Florence Nightingale; Play this card to get +2 on your heal checks on your current patient. Spend a Benny to get +4.
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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Brody Conrey
Posts: 93
Joined: Wed Jul 11, 2018 8:16 am
Contact:

Re: The Nameless Adventure Deck

Post by Brody Conrey »

For the 4th Quarter
[dice:39mzjcql]48026:0[/dice:39mzjcql]

15 Sudden Death
"Your hero must do or say
something that gives his foes
pause. All foes within 12” lose their
next action."
Brody Conrey
Brody's Sheet

viewtopic.php?f=74&t=2799
Brody Conrey,
OOC Comments
Psi Ghost from Psyscape.

Description: 6’ 2” Healthy, regular looking 19-year-old, athletic male. Blue Eyes, Blonde with a tint of red hair close cut. Wears CS armor, CA 7.
Stays in the background, (No he isn’t a front-line fighter, He is a thief.) Keeps Secrets. He is from Psyscape and will report back to them and also Elle the Owl at the Castle. He will gather extra funds, He is a thief but not from his team mates. Will gamble using his ability to read if the person is lying?

Conditions:
PP 35/35

Bennys: 3+1

Adventure Deck: 2019
Novice: 1d52 = 42: 42
Aced
Play instead of rolling to make a
trait test with a single automatic
raise.

EP Aventure Card
Power Points."Immediately recover all spent
1d54 = 36: 36


POWERS (has Mega powers of each due to Master Edge)
OOC Comments
ARMOR: Rank: Novice Power Points: 2 Range: Touch Duration: 3 (1/round) Telepathy. GREATER ARMOR Power Points: 5 Range: Touch Duration: 3 (1/round) Success grants +5 M.D.C. Armor, a raise grants +10.

HAVOC:Rank: Seasoned Power Points: 2–4 Range: Smarts×2 Duration: Instan GREATER HAVOC Power Points: +2 Range: Smarts×3 Duration: Instant

SMITE: (has auto raise) Rank: Novice Power Points: 2 Range: Touch Duration: 3 (1/round)
GREATER SMITE: Power Points: 4 Range: Touch Duration: 3 (1/round)

TELEKINESIS Rank: Seasoned Power Points: 5 Range: Smarts Duration: 3 (1/round) EXALTED TELEKINESIS Power Points: 10 Range: Smarts×2 Duration: 3 (1/round)

TELEPORT Rank: Seasoned Range Power Points: 3+: Special Duration: Instant GREATER TELEPORTPower Points: 5+ Range: Special Duration: Instant.

DETECT ARCANE at will:: Novice Power Points: 2 Range: Sight Duration: 3 (1/round) or 1 hour (1/hour) EXALTED DETECT/CONCEAL ARCANAPower Points: 4 Range: Sight Duration: 3 (1/round) or 1 hour (1/hour) This Mega Power effect can be used by Masters of Magic who have detect arcana at will. They must spend 2 Power Points to use it. Using exalted conceal arcana means the caster is −2 (or −4 with a raise) to be seen or found with clairvoyance or divination
Ghosting as an action no PP.

• Psychic awareness leads many to the ability to sense the feelings of others. This empathy allows your psionic to determine the general emotional state of another being within Smarts range by making an opposed Spirit check. On a raise, she can tell if another character is lying or being evasive in a conversation
• He always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge.
ITEMS
OOC Comments
CA-7 Special Forces Heavy “Dead Boy” Body Armor:
+8 Armor.
+2 Toughness
Strength: no min
Environmental Protection: yes
Weight: 20 lbs
Weapons:
Vibroknives on the forearms (Str+d6, AP 4, Mega Damage)
Garrote wire connected to the left wrist (Str+d4, must follow successful Grapple with a raise).

NG-33 Laser Pistol
Range: 15/30/60
Damage: 2d4+1, AP 2
RoF: 1
Shots: 20
Weight: 4 lbs
Notes: Semi-Auto

Thieves Toolkit
Sword "Whisper"
Credits: 1300
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