Adventure Card NotesPinnacle Entertainment Group wrote:The Adventure Deck puts some story control in the hands of the players and lots of spice into the action. Add story twists like romantic interests, enemies, and larger-than-life opponents at the drop of a hat. See characters pull off amazing feats. Bring more excitement to your gaming table than ever before!
- Each Group has their own Adventure Deck, dealt quarterly by the GM and earned through dramatic interludes.
- Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic = 4, Legendary = 5).
- Cards may be traded before discarding
- Only one card can be played per Quarter
- Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
- There is also a site-wide deck that can be drawn from with EP or via Patronage.
- There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
- Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
(1 EP) Roll d54 for a random Adventure Card (re-roll cards already in play)
(5 EP) Choose any Adventure card from the Community Deck not already in use