Chevy (Quick-Flex Operator)

The group with no name
GM: Hobo Joe
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Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Chevy (Quick-Flex Operator)

Post by Chevy »

Character Sheet

Player Name: Nestor
Google Handle: nestordrod@gmail.com

Character Name: Chevy
Rank: Seasoned Experience: 25 Advances Left: 0
Race: Quick-Flex
Iconic Framework: M.A.R.S. Operator

Attributes: Agility d10, Smarts d8 (1), Spirit d8 (2), Strength d6 (1), Vigor d6 (1)
Charisma: 2; Pace: 8; Parry: 8; Toughness: 11; Strain: 0

Skills:
  • Boating d4
  • Driving d10
  • Fighting d10
  • Lockpicking d6
  • Notice d8
  • Persuasion d6
  • Piloting d6
  • Repair d8
  • Shooting d10
  • Streetwise d6
  • Survival d8
  • Tracking d8
Hindrances
  • Racial Hindrance: Overconfident
  • Greedy (Minor): It’s all about the Credits
  • Quirk (Minor): Obsessed with pre-Rifts popular music, will accept payment in the form of recordings
Edges
  • Ace: +2 to Boating, Driving, Piloting; may make Soak rolls for vehicle at –2
  • Ambidextrous: Ignore –2 penalty for using off-hand
  • Charismatic: Charisma +2
  • Connections: Call upon powerful friends in the Black Market
  • Connections: Call upon powerful friends in the Native American tribes
  • I Know A Guy: Create a Connection once a session
  • Dodge: –1 to be hit with ranged attacks
  • McGyver: No penalties for lack of tools; may improvise temporary gadgets
  • Quick Draw: May draw weapon as a free action
  • Rich: Start with 5k Cr and two HJ rolls
  • Woodsman: +2 to Tracking, Survival, and Stealth rolls made in the wilderness
Last edited by Chevy on Mon Nov 28, 2016 9:10 pm, edited 2 times in total.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: Chevy

Post by Chevy »

Background
Narrative Hook: 10, Grudging Respect

Chevy doesn't talk much about his past, but from what little he's let drop, his family and village was harassed, threatened and finally decimated by the forces of the 1st Apocalyptic Cavalry. He survived the massacre and, from his contacts among the Native American Tribes, spent some of his life among them. He acquired the skills to survive as a transporter, servng for a while as a go-between the tribe and the Black Market before going freelance, and finally joining the Tomorrow Legion for protection. He's run into a particular Expeditor, and they've messed with each other's schemes to develop a not-so-friendly rivalry.

Contacts
  • Black Market fence
  • Native American tribe
Last edited by Chevy on Sat Jul 07, 2018 2:46 pm, edited 2 times in total.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
User avatar
Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: Chevy

Post by Chevy »

Credits: 20,000

Gear
  • SFD Huntsman Lightweight Personal Armor
  • +5 Armor, +1 Toughness
  • Full Environmental Protection
  • Helmet provides +2 to all ranged attacks
  • NG-LG6 Laser Rifle
  • SA, Min. Str d6
  • Range 25/50/100, Damage 3d6+2, ROF 1, AP 2, 20 shots, 19 lb.
  • Integral Grenade Launcher (Range 18/36/72, 8 shots)
  • 4 Fragmentation (MD, LBT, Damage 3d6)
  • 4 Armor Piercing (MD, SBT, Damage 3d8, 8 AP)
  • Vibro-Blade Vambraces
  • Damage Str+d8, AP 4, MD, Parry +1, Requires Agl d8
  • Wilk’s 227 Pulse Laser Pistol
  • Range, 18/36/72, Damage 2d6+1, ROF 2, AP 2, 24 shots, 3 lb.
  • NG-S2 Survival Pack

Item
  • Mountaineer ATV
  • Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
  • Notes: All-Terrain, Handling 1, Environmental Systems, M.D.C. Armor, Sensor Suite
  • Mods:
  • 1 Medium Laser
  • Range 150/300/600, Damage 3d10, ROF 1 , AP 10
  • 1 Light Missile Launcher
  • Range 150/300/600, ROF 1, 8 shots
  • 4 anti-personnel (Damage 6d6, AP 8)
  • 4 Anti-vehicle (Damage 5d6, AP 13)
  • AMCM
  • +2 to Driving rolls for evading missile attacks
Image
Last edited by Chevy on Thu Dec 15, 2016 12:34 pm, edited 2 times in total.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
User avatar
Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: Chevy

Post by Chevy »

Race/Iconic Framework
  • Starts with d8 Agility, max d12+2
  • Ambidextrous Edge
  • -4 Charisma w/ Coalition
  • +1 to Parry
  • Pace 8 and d8 Running
  • No PPE
  • -1 to all Smarts rolls
  • Overconfident Hindrance
  • Driving d6, Boating d4, Repair d8, Piloting d4
  • Ace and McGyver Edges
  • Select a vehicle
  • Glitterboy starting gear
Hero’s Journey
  • Ranged Weapons
  • 8
  • NG-LG6 Laser Rifle
  • Body Armor
  • 12
  • Full Environment Protection on body armor
  • Training
  • 9
  • Woodsman Edge and +1 die type in Survival and Tracking
Rolls From Rich Edge
  • Body Armor
  • 16
  • Helmet provides +2 to all Ranged attacks
  • Close Combat Weapons
  • 4
  • Choose any non-TW combat weapon (Vibro-Blade Vambraces)
MARS Fortune & Glory
Fortune and Glory
  • 10 - Charismatic and I Know A Guy Edges
  • 9 - Rich and Connections (two factions) Edges
  • 5 - +1 die type to Smarts and d6 in 3 Smarts-linked Skills
Advances
  • Initial Advances (From Hindrances): +1 Agl die
  • Novice 1 Advance: +1d Survival, +1d Tracking
  • Novice 2 Advance: +1d Fighting, +1d Shooting
  • Novice 3 Advance: Quick Draw Edge
  • Novice 4 Advance: +1d Lockpicking, +1d Driving
  • Seasoned 1 Advance: Dodge Edge
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4
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