Player Name: Jon Neeper
Google Handle: jonneeper@gmail.com
Daryl Grimes
Rank: Novice Experience: 13 Advances Left: 1 (HC 6/1/18)
Race:human
Iconic Framework: MARS (Modified)
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Charisma: 2; Pace: 6; Parry:5; Toughness: 5; Strain: 5/6
Skills:
- Piloting d8( 1 Basic, 1 pt, 2 pts MOS)
- Fighting d4 ( 1 Basic)
- Intimidation d4 ( 1 Basic)
- Kn Computers d4 (1 Basic)
- Kn Electronics d8 ( 1 Basic, 2 MOS)
- Notice d8 (1 Basic, 2 MOS)
- Shooting d6 ( 1 Basic, 1 pt)
- Survival d4 ( 1 Basic)
- Persuasion d6 ( 2 pts)
- Streetwise d6( 2 pts)
- Kn demolitions d4 (5xp)
- Repair d4( F and G)
- Lockpicking d4(F snd G)
- Stealth d6 (F and G)
- Hindrance (Major): Pacifist Major ( Grimes might be the blacksheep in the family, he tends to have a live and let live carefree attitude). Not overly heroic or honorable but he has tended to let the D-bee pass unmolested as long as it promises to buy a pastry on its rift home. Not one to start fights and seeks to solve them amicably. What it comes down to is Grimes has never liked harming someone. He would tell you to take a life is to remove a strand in the universal tapestry whose wayward cross stitch might have intersected in a positive way. Needless to say he got a busted lip in boot-camp for his "thoughts". Does this extend to true evils like demons, should he come face to face with them I suppose he will find out.
- Hindrance (Minor): Loyal, family is everything. Once your family he will give his life to save yours.
- Hindrance (Minor): registered psychic. No two ways about it, his papers say psychic even though there is not a lick of potential within the boy. Either someone is playing a game or the verse has a twisted sense of humor.
Edges
- Attractive: Boyish Charm
- Coalition Identity: Quiet life Your composure grants a +2 bonus to trait rolls to resist fear, intimidation, and arcane powers that do either of these things.
- Brave: despite his misgivings for violence he has a grim determination that cuts through things that make lesser men quake.
- Scrounger (HJ): a knack at finding what is needed at just the right moment.
- Connections Black Market (HJ): an alternative distribution chain for baked goods.
- Elan (HJ, 1st interlude): He found that when he pushes himself he can give his all.
- Power Armor Jock (MOS)
- Rock and Roll(MOS)
- Theif: Thieves add +2 to Climbing, Lockpick, Stealth, as well as Notice or Repair rolls that relate to traps and similar devices. The bonus to Stealth does not apply when the character is in a wilderness environment—only in urban areas.
- Mcgyver
- Commando: Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls. All of these bonuses are cumulative with those derived from other Edges.
Helpful AI [Core Electronics Package]: This set of electronic and data systems grants the following—a mini-computer; a computer interface jack for direct linking to other systems, which grants a +4 to appropriate Repair checks and Common Knowledge rolls (especially as it applies to the CS military); a radio with a 20-mile range. (Strain 1)
- Installed by a friend in high places, Grimes didn't even know he HAD this until recently. What do they want from him??
Lt. Colonel Thaddeus Lyboc: Better known to a young Grimes as Mr. Thaddeus, Colonel Lyboc took an interest in Grimes and continues to look into his future. [EP]