Player Name: Timothy Ferrelli
Google Handle: akito3379@yahoo.com
Private Alan Klinger
Rank: Novice Experience: 20 Advances Left: 1 (HC 7/3/18)
Race: Human
Iconic Framework: CS MARS
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d6
Charisma: 0; Pace: 0; Parry: 4; Toughness: 5/In Armor 14 (7); Strain: 4
Skills:
- Driving d4
- Fighting d6
- Healing d10 +2
- Intimidation d4
- Knowledge (Computers) d4
- Knowledge (Cybernetics) d8
- Knowledge (Electronics) d10
- Knowledge (Medicine) d8
- Knowledge (Science) d4
- Notice d4
- Shooting d6
- Survival d4
- Throwing d4
- Heroic (Major): Character always helps those in need
- Cautious (Minor): Character is overly careful
- Curious (MInor): Character wants to know about everything
- Edge: Medic (training) A character with this Edge can get wounded soldiers up and fighting again in seconds. If the medic can get to a wounded non-Wild Card by the end of the round in which he was wounded, he can make an immediate Healing roll at –2. If the roll is successful, the victim is merely Shaken instead of wounded.
- Edge: Healer (hindrances) A hero with this Edge adds +2 to all Healing rolls (including natural healing rolls for his own wounds), whether natural or magical in nature. Up to five companions traveling with a Healer add the bonus to their natural healing rolls as well.
- Edge: CS Fortress City Citizen. Whenever a Citizen spends a benny roll a d6. On a 6, the Citizen gets the Benny back.
- Edge: Brawler. Frequent fights with his bare hands have given this thug a powerful punch. When he hits a foe with a successful bare-handed Fighting roll, he adds +2 to his damage.
- Edge: Martial Artist. This character is highly trained in hand-to-hand fighting. He is never considered unarmed in combat and so is never subject to the Unarmed Defender rule (page 76). With a successful unarmed attack, he adds +d4 to his Strength roll (as if he were using a small weapon). Damage: d6+d4+2
- Edge: Luck. The adventurer seems to be blessed by fate, karma, the gods, or whatever external forces he believes in (or believe in him!)
He draws one extra Benny at the beginning of each game session, allowing him to succeed at important tasks more often than most, and survive incredible dangers.
- Optics Package: One or both of the cyborg’s eyes are replaced, granting the following: +2 all sight-based Notice checks; thermal imaging and night vision (ignore illumination penalties); 50× magnification for distance; 20× macro lens for up-close detail; glare filters that give a +2 on checks to avoid blinding flashes and related light burst effects. Finally, the Optics Package provides the ability to record still or moving images and store them for later viewing or
display. Switching modes is a free action.