CPL Solène Bouchard (Approved)

Post Reply
User avatar
Solène Bouchard
Bronze Patron
Bronze Patron
Posts: 108
Joined: Sat Mar 18, 2017 5:31 pm

CPL Solène Bouchard (Approved)

Post by Solène Bouchard »

Character Sheet

Player Name: John
Google Handle: venatus.vinco

CPL Solène Bouchard

Rank: Seasoned 4 Experience: 40 Advances Left: 0
Race: Human
Iconic Framework: CS Army Infantry Soldier (MARS Variant)
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6
Charisma: -2; Pace: 6; Parry: 7; Toughness: 7; Strain: 0
  • Toughness in Flight Suit: 8
    Toughness in Power Armor: 20 (10)
    Toughness in CA-4 Body Armor: 16 (7)
Skills:
  • Driving d4+2
  • Fighting d10
  • Intimidation d6
  • Knowledge (Electronics) d8
  • Notice d8
  • Shooting d10
  • Survival d8
  • Throwing d4
  • Repair d4
  • Piloting d10+2
  • Tracking d4
  • Knowledge (Politics) d8
Hindrances
  • Vow: Conscientious Objector (Major): Needs to know the “why” for orders. Very independent minded.
  • Outsider (Minor): Being of Free Quebec descent causes some to question her loyalty, -2 Charisma with those from other states.
  • Illiterate (Minor): Grew up in the mines not the classroom and is unable to read or write
Edges
  • Power Armor Jock: Negates −2 penalty to all skill rolls while piloting power armor
  • Rock & Roll: Ignore full-auto penalty if shooter doesn’t move
  • Big Armor Hunter:+4 AP with ranged anti-tank weapons or mines
  • Brawny: Carry 8 times her Strength in pounds without penalty. +1 Toughness.
  • Frontier Type: From the backwoods of Iron Heart. Hard work and exposure has made her tough: +1 Toughness.
  • Ace: +2 to Boating, Driving, Piloting; may make Soak rolls for vehicle at –2
  • Basic Demolition Education Course: This character can set pre-programmed demo charges with a Common Knowledge Roll as long as someone with Knowledge (Demolitions) Sets the charges up and tells the character where to place it (successful roll on Knowledge (Demolitions)
  • Battle Hardened: +2 to Soak rolls
  • Urban Warrior: +2 to Notice rolls to detect traps or ambushes, +2 to Stealth rolls in urban environments. Treats difficult ground as normal terrain while moving through ruined buildings.
  • Political Training: +2 Persuasion rolls
  • Connections: CS Army
  • Connections: Supernatural Combat Training Centre
  • Combat Ace: Ignores the multi-action penalty for making a Boating, Driving, or Piloting check and firing a weapon on the same round, or if piloting Robot or Power Armor, the multi-action penalty for firing a second weapon.
  • Steady Hands: Ignore Unstable Platform penalty, perform actions while running at -1
  • Robot Armor Jock: Negates −2 penalty to all skill rolls while piloting power armor
  • Giant Killer: +1d6 damage when attacking large creatures
Signature
PFC Solène Bouchard
Pace: 6; Parry: 4; Toughness: 7; Strain: 0;
Weapon in hand: C-40R Rail Gun (2d8+4 (AP: 6, MD), 75/150/300, ROF: 4)
Ammo: 50/50
Bennies: 3
Toughness in Flight Suit: 8 / Toughness in Power Armor: 20 (10)/ Toughness in CA-4 Body Armor: 16 (7)
User avatar
Solène Bouchard
Bronze Patron
Bronze Patron
Posts: 108
Joined: Sat Mar 18, 2017 5:31 pm

Re: Solène Bouchard (Anti-Armor Specialist)

Post by Solène Bouchard »

Background

Some old trapper once told me there was a book called “The Coal Miner’s Daughter”. I didn’t care. I couldn’t read. Still can’t read and I still don’t care. I’m already a coal miner’s daughter. On both sides. My mother and father worked the mines in the northern reaches of Iron Heart where working underground meant the risk of being buried under rock and working above group meant being buried under snow. Hard labor was the only work available. You see my father was from Quebec, came to Iron Heart when the Emperor declared Free Quebec as traitors. My father agreed, he loved the Coalition. He was loyal and that loyalty cost him. Nobody trusts a Frenchman.

As soon as I was old enough I helped out in the mines too, pushing carts, working loaders, all the while trying to speak my best American even if my name gave away my heritage. When I was sixteen there was a mine collapse, they needed workers to go in and get the others. They told my father he had to go back in even though the mine was still unstable. He was loyal. He went. He died.

That day I walked ten kilometers through a blizzard to get to the recruiting office in the next town. If I was going to die, I was going to go down fighting. The Army is a great fit. Like my father I believe in the Coalition. The greatest hope for humanity. Unlike my father I won’t let someone send me to my doom unless it’s on my terms - and I’m carrying a plasma rifle.


Personnel Record
Name: BOUCHARD, Solène Marie
Service Branch: CS Army
Service Number: IH00-706-091-A01968
Pay Grade:
Pay Rate:
Rank: Private First Class
Date of Birth: July 6, 91 P.A.
Primary Specialty: Power Armor - Ground
Military Education:
Basic Training, Army, Iron Heart, CS Army Training Facility (ATF)
Power Armour and Robot Training Course, Basic, Iron Heart, CS Army Training Facility (ATF)
North American Political Studies (Old Chicago)
Robot Combat Elite Training Course (Old Chicago)
Decorations, Medals, Badges, Citations, and Campaign: None.
Disciplinary data and court martial record: None.

Goals
Shot Term: To prove she belongs with this unit and find acceptance and respect despite her heritage.
Mid-Term: To establish a new life in another State and escape her background
Signature
PFC Solène Bouchard
Pace: 6; Parry: 4; Toughness: 7; Strain: 0;
Weapon in hand: C-40R Rail Gun (2d8+4 (AP: 6, MD), 75/150/300, ROF: 4)
Ammo: 50/50
Bennies: 3
Toughness in Flight Suit: 8 / Toughness in Power Armor: 20 (10)/ Toughness in CA-4 Body Armor: 16 (7)
User avatar
Solène Bouchard
Bronze Patron
Bronze Patron
Posts: 108
Joined: Sat Mar 18, 2017 5:31 pm

PFC Solène Bouchard (Anti-Armor Specialist)

Post by Solène Bouchard »

Bennies and Wounds
Wounds: 0
3 Bennies
Beginning 3
+-0 Event
+-0 Event
+-0 Event
Gear
Assigned PA
Image
PA-08A Striker Special Forces SAMAS
  • Size 2, +10 M.D.C. Armor, +3 Toughness, Strength d12+4, Pace 7
    Notes: Flight System (Pace 25, Climb 2; Swim Pace 7)
    Weapons:
    • Handheld Weapon
      • C-40R Rail Gun (handheld; 2d10+4 (AP: 10, MD, Silver), 100/200/400, ROF: 3, Shots 50)
        - Attachment: Silvered Vibro-Bayonet (Knife) - Damage: Str+d6, AP 4, MD, Silver
      Striker-6 Mini-Missile Wing Launcher (Snapfire, 100/200/400, ROF: 1, Shots: 6; 3 on each wing)
      • Armor Piercing Mini-Missiles: 7d6 (AP 20, MD, SBT)
      Striker-6 Mini-Missile Chest Launcher (Snapfire, 100/200/400, ROF: 1, Shots: 6; 3 on each side of the chest)
      • Armor Piercing Mini-Missiles: 7d6 (AP 20, MD, SBT)
      2x Striker-8 Forearm Mini-Missile System (Snapfire, 100/200/400, ROF: 1, Shots: 8 per arm)
      • High-explosive rockets do 8d6 (AP 5, MD, LBT)
    Full Environmental Protection
    Built-in mini-computers for basic functions
    Communications system with a 10 mile range
    Public-address loudspeakers
    Night and thermal vision mode for vision
CA-FS1 Reinforced Flightsuit
Image
  • Embedded Toughness: +1 (Stacks with Power Armor's Toughness and Armor)
    Full Environmental Protection
    Built-in mini-computers for basic functions
    Communications system with a 10 mile range
    Public-address loudspeakers
    Integrated Pilot's Survival Kit includes 2 liter water bladder, 2 meal bars, 1 reflective space blanket, survival knife with built in survival kit that adds +1 to survival checks for 1 day.
    No Strength Minimum. (5 lb)
GEAR Load-Bearing Chest Rig (Patron Item)
Image
Developed by Coalition Munitions, these chest LBHs often are only issued to favored troops or special forces.
Features:
• Characters with Super Strength (TLPG p. 65) will multiply their Load limit by 1.4 (or 2.0 if they have Brawny), while normal characters will increase their load limit to Strength x 7 (or Strength x10 if they have Brawny) in pounds.
• Integrated IRMSS: 20,000 credits to recharge (TLPG, p.104)
[list]Left
• Sidearm Holster, Chest: CM-88 Equalizer
Image
• Range: 10/20/40, Damage: 3d6 (Plasma), ROF: 1, Shots: 6
• Medium Sidearm Magazine Pouch: 4/4 Sidearm magazines or E-Clips
• Small All-Purpose Storage Pouch: Multitool
• Small All-Purpose Storage Pouch: Meal Replacement Bars 2/2
Right
• Knife Sheath: Silvered Vibro-Bayonet (Knife) - Damage: Str+d6, AP 4, MD, Silver
Image
• Radio Pouch: Back up communicator with five mile range
• Grenade Pouch Type 1: 2/2 Plasma Grenade (Range: 5/10/20; Damage: 3d10, AP 0, MD, Plasma, SBT; ROF: 1; 0.25 lbs)
• Grenade Pouch Type 1: 2/2 Fragmentation Grenade (Range: 5/10/20; Damage: 3d6, AP 0, MD, LBT; ROF: 1; 0.25 lbs)
• Grenade Pouch Type 1: 2/2 Smoke Grenades (Range: 5/10/20; Effect: In addition to obscuring vision, smoke charges can also severely reduced the damage of laser weaponry. Creates −6 obscurement penalty for 1d4+2 rounds, before dispersing; ROF: 1; 0.25 lbs)
• Small All-Purpose Storage Pouch: 4-6 inch wooden cross and 1 wooden stake
[/list]
GEAR Utility Belt:
[list]• Large All-Purpose Storage Pouch: Gas Mask and up to 4 replacement filters
• Canteen Pouch, small: Holds one .5-liter canteen or flask securely.
• Medium All-Purpose Storage Pouch: One first aid kit (provides +1 to Healing checks. It has three uses before it needs to be replenished.) and one Robot Medical Kit.
• Small All-Purpose Storage Pouch: Meal Replacement Bars 2/2
• Small All-Purpose Storage Pouch: Meal Replacement Bars 2/2
• Small All-Purpose Storage Pouch: Laser Distancer
• Medium Rifle/SMG Magazine Pouch: 2/2 CM-940BR Box Magazines
• Small All-Purpose Storage Pouch: Meal Replacement Bars 2/2
[/list]


CS-S2 Survival Pack
  • Extra Uniform x2, underclothes x4, and boots
    2 person tent, +20% water supplies
    Sleeping bag
    Flashlight w/knife; solar
    Inertial compass (+2 to Survival to navigate)
    Short range (5 mile) radio
    First aid kit (+1 to healing; 3 uses)
    Hunting/Fishing kit (+1 to Survival to forage)
    Three ‘saw wires’
    Fire starter
    Survival Knife, hatchet, wooden cross
    4 signal flares
    Climbing kit w/30 rope
    Soap and washcloth
    Canteen
    2 weeks rations
Given this for out of armor assignments:
CA-7 Special Forces Heavy “Dead Boy” Body Armor:
Image
  • +8 Armor and +2 Toughness
    Full Environmental Protection
    Embedded vibroknives on the forearms (Str+d6, AP 4, Mega Damage)
    Garrote Wire connected to the left wrist (Str+d4, must follow successful Grapple with a raise)
    Built-in mini-computers for basic functions
    Communications system with a 10 mile range
    Public-address loudspeakers
    Night and thermal vision mode for vision
    No Strength Minimum. (20 lb)
CM-940BR Battle Rifle
Image
  • Damage: 9.4x63mm Regular Ammunition: 2d8+3, AP 2
    Range: 30/60/120
    ROF: 3; Auto; 3RB
    Shots: 48 round magazine
    Min Str: D6
    Note: Auto, 3RB.
    Venting Bonus: The venting of this weapon gives it +1 to Shooting when using the aim action for a single shot or 3RB.
    Weight: 16 lbs.
Credits: 5765 (4/24/18 HC)
Payrate: 1750 (2012 in Old Chicago)
Signature
PFC Solène Bouchard
Pace: 6; Parry: 4; Toughness: 7; Strain: 0;
Weapon in hand: C-40R Rail Gun (2d8+4 (AP: 6, MD), 75/150/300, ROF: 4)
Ammo: 50/50
Bennies: 3
Toughness in Flight Suit: 8 / Toughness in Power Armor: 20 (10)/ Toughness in CA-4 Body Armor: 16 (7)
User avatar
Solène Bouchard
Bronze Patron
Bronze Patron
Posts: 108
Joined: Sat Mar 18, 2017 5:31 pm

Re: Solène Bouchard (Anti-Armor Specialist)

Post by Solène Bouchard »

Advances

Iconic Framework
  • CS Ground Support Power Armor Pilot M.O.S
  • Begin with Piloting +2 skill points, Knowledge (Electronics) +2 skill points, and Notice +2 skill points.
  • Begin with the Power Armor Jock Edge and the Rock and Roll Edge.
Fortune & Glory
  • 12 - Roll on two HJ tables of choice.
  • Training 1d20 = 8. While the cities of Savage Rifts® are deadly in their own right, your hero understands the dangers of the wilderness in ways few ever grasp. He has the Woodsman Edge and gains a one die type increase in Survival and Tracking.
  • Training 1d20 = 15. Constant battle, for cause or survival, means your hero knows a great deal about combat. Select one Combat Edge; you may ignore all requirements except other Edges (to take Improved Frenzy; your character must have Frenzy first) - Battle Hardened
Hero’s Journey
  • Experience & Wisdom: 11 - Some experiences take a person back to the beginning, reconnecting her to her foundations. Select one Background Edge, regardless of requirements, so long as it makes sense and the GM agrees with it.
  • Training: 20 (Choose Any) - Though lots of folks can jump behind a wheel or grab a stick, your hero understands the nuances of guiding a machine effectively through the worst conditions. She gains the Ace Edge (or Combat Ace, if she already has Ace), as well as a one die type increase in her choice of Boating, Driving, or Piloting.
  • Education: 11. Understanding the ebb and flow of power in the habitable lands of North America may very well mean the difference between life and death, making your hero’s grasp of such matters extremely valuable. She gains Knowledge (Politics) at d8. She also gains +2 to Persuasion.
  • Experience & Wisdom: 3. Your character doesn’t take kindly to threats, and no one messes with her head. She is Strong Willed.
Advances
  • Initial Advances: (From Hindrances): Big Armor Hunter/+1 Agility
  • Free Edge (Human): Frontier Type
  • Free Edge (Hero’s Journey): Brawny
  • Cybernetic Modifications: None
  • Novice 1 Advance: Shooting d8>d10
  • Novice 2 Advance: +1 Agility
  • Novice 3 Advance: +1 Fighting and +1 Intimidation
  • Seasoned 1 Advance: Steady Hands
  • Seasoned 2 Advance: +1 Agility
  • Seasoned 3 Advance: +1 Fighting, +1 Survival
  • Seasoned 4 Advance: Robot Armor Jock
  • Veteran 1 Advance: Giant Killer
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Signature
PFC Solène Bouchard
Pace: 6; Parry: 4; Toughness: 7; Strain: 0;
Weapon in hand: C-40R Rail Gun (2d8+4 (AP: 6, MD), 75/150/300, ROF: 4)
Ammo: 50/50
Bennies: 3
Toughness in Flight Suit: 8 / Toughness in Power Armor: 20 (10)/ Toughness in CA-4 Body Armor: 16 (7)
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: PFC Solène Bouchard (Approved)

Post by Venatus Vinco »

Benny's: 4/4
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
Post Reply

Return to “Character and Rules Archives”