Posting guidlines
- Pender Lumkiss
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Posting guidlines
-Generally I am in favor of letting the player provide the narrative to describe their successes or failures. I can provide toughness (armor), parry, and any modifiers to hit for the baddies in the future. This way you all will know if you made a success or a raise. It will be easier to know if you should spend bennies on extra effort, or reroll.
-For enemy attacks and apposed rolls I really want the narrative to be in your hands so I was thinking of only describing the moment leading up to the attack, I'll leave the roll and if a success I'll put down the damage. Then on the next round at the beginning of the post you can describe what it all looked like. This also would give you a great chance to use bennies to soak damage and describe what that looked like.
Thoughts?
Also for posting, I will do a mid week post if everyone has posted ( Wed or Thurs), and a weekend post ( most likely Sunday morning) no mater what to keep the story moving along. Of course if one chapter has closed, and you missed a chance to do something that would affect the outcome of the current chapter we can probably find away to accommodate with in-reason.
-For enemy attacks and apposed rolls I really want the narrative to be in your hands so I was thinking of only describing the moment leading up to the attack, I'll leave the roll and if a success I'll put down the damage. Then on the next round at the beginning of the post you can describe what it all looked like. This also would give you a great chance to use bennies to soak damage and describe what that looked like.
Thoughts?
Also for posting, I will do a mid week post if everyone has posted ( Wed or Thurs), and a weekend post ( most likely Sunday morning) no mater what to keep the story moving along. Of course if one chapter has closed, and you missed a chance to do something that would affect the outcome of the current chapter we can probably find away to accommodate with in-reason.
Field Team Six Bennies
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Re: Out of Character Communications
This all sounds excellent to me!Pender Lumkiss wrote:Looks like everyone went, so I'll update the map, give a recap on what happened.
-Generally I am in favor of letting the player provide the narrative to describe their successes or failures. I can provide toughness (armor), parry, and any modifiers to hit for the baddies in the future. This way you all will know if you made a success or a raise. It will be easier to know if you should spend bennies on extra effort, or reroll.
-For enemy attacks and apposed rolls I really want the narrative to be in your hands so I was thinking of only describing the moment leading up to the attack, I'll leave the roll and if a success I'll put down the damage. Then on the next round at the beginning of the post you can describe what it all looked like. This also would give you a great chance to use bennies to soak damage and describe what that looked like.
Thoughts?
Also for posting, I will do a mid week post if everyone has posted ( Wed or Thurs), and a weekend post ( most likely Sunday morning) no mater what to keep the story moving along. Of course if one chapter has closed, and you missed a chance to do something that would affect the outcome of the current chapter we can probably find away to accommodate with in-reason.
Libertas Magicorum
OOC Comments
- Pender Lumkiss
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Re: Posting guidlines
Just so we have a clear way of designating how folks are talking.
Speaking Colors:
Thoughts are italicized
"Spoken is bold and quoted no color change"
"Radio communication is a dark blue, yeah I know it is hard to read sometimes, bolded and quoted"
"IF YOU ARE USING YOUR LOUD SPEAKER PUT IT IN CAPS"
Telepathy is light blue
"Other languages are orange, if you can provide a translation that would be awesome, and use quotes and bold."
Other colors, If you want to highlight roll totals green for success and red for failure that is also fine by me, makes it a bit easier for me to see how it all rolled out.
Speaking Colors:
Thoughts are italicized
"Spoken is bold and quoted no color change"
"Radio communication is a dark blue, yeah I know it is hard to read sometimes, bolded and quoted"
"IF YOU ARE USING YOUR LOUD SPEAKER PUT IT IN CAPS"
Telepathy is light blue
"Other languages are orange, if you can provide a translation that would be awesome, and use quotes and bold."
Other colors, If you want to highlight roll totals green for success and red for failure that is also fine by me, makes it a bit easier for me to see how it all rolled out.
Field Team Six Bennies
Re: Posting guidlines
Can we do Telepathy as Italicized Light Blue, and electronic communication as Bold Light Blue? I say that as the standard blue doesn't contrast well with the background and I have to highlight the text with my mouse in order to read it.
OOC Comments
- Markus Berger
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Re: Posting guidlines
I second the "italicized" light blue telepathy. Easier to read.
What about OOC?
What about OOC?
Re: Posting guidlines
Posting schedule/narrative in players hands heartily approved.
I have the same problem Bane does with the dark blue... and I know the science behind it, because SCIENCE! (ahem)
Having to highlight the text is a pain, especially when the solution is as easy as clicking on a different color from the box (or typing slightly different characters if hand coding).
I've been using:
"Speech"
Narrative
Thought
"Speech in other languages"
[Language] Translation [/Language]
"Radio"
I haven't used it, but I like this for telepathy
[OOC: OOC Comments]
I have the same problem Bane does with the dark blue... and I know the science behind it, because SCIENCE! (ahem)
Having to highlight the text is a pain, especially when the solution is as easy as clicking on a different color from the box (or typing slightly different characters if hand coding).
I've been using:
"Speech"
Narrative
Thought
"Speech in other languages"
[Language] Translation [/Language]
"Radio"
I haven't used it, but I like this for telepathy
[OOC: OOC Comments]
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
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Re: Posting guidlines
Leaving things up to us to describe is fine with me as long as there's proper feedback etc from the GM. So a lead up like you suggest sounds like it could work well, certainly worth giving it a shot and seeing how it goes. I think, simply for the sake of PBP combat, knowing what we need to roll against before we make our post would make things much easier for both parties in the long run.
Short term though people like me are going to need a bit of help because I still don't quite get the raise system nor do I feel like I properly understand other parts of the system such as what these adventure cards and such are or this whole deck of cards initiative thing since those are entirely new concepts to me. (The majority of it though is pretty straight forward)
Short term though people like me are going to need a bit of help because I still don't quite get the raise system nor do I feel like I properly understand other parts of the system such as what these adventure cards and such are or this whole deck of cards initiative thing since those are entirely new concepts to me. (The majority of it though is pretty straight forward)
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Libertas Magicum
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Re: Posting guidlines
I have a question, re: the highlighting of success/failure. If I use the dice command, I don't see the roll until I post--is it possible to edit the post after that to change the color without re-triggering the Dice command? That's the one feature of the board that's new to me, and I wouldn't want to accidentally cheat (no matter how tempting that dice roller is making it.... )
Libertas Magicorum
OOC Comments
Re: Posting guidlines
When you edit the post it replaces the die roll with a numbered indicator - just don't mess that up and you should be fine. If it's like other boards I've used I believe there is an error message that shows up if the roll count doesn't match (so no deleting rolls). EDIT: actually, this board just doesn't let you delete them. Even better!
[dice]0[/dice]
That roll appears as the following when you edit:
...and of course that's an acing wild die I'll never get back... [/gambler's fallacy]
You can even add additional dice later, like for aces:
Demo Ace:
[dice]1[/dice]
[dice]2[/dice]
[dice]0[/dice]
That roll appears as the following when you edit:
Code: Select all
[dice]0[/dice]
You can even add additional dice later, like for aces:
Demo Ace:
[dice]1[/dice]
[dice]2[/dice]
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
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Re: Posting guidlines
Please pm or post any questions you may have.Kesslan wrote:Leaving things up to us to describe is fine with me as long as there's proper feedback etc from the GM. So a lead up like you suggest sounds like it could work well, certainly worth giving it a shot and seeing how it goes. I think, simply for the sake of PBP combat, knowing what we need to roll against before we make our post would make things much easier for both parties in the long run.
Short term though people like me are going to need a bit of help because I still don't quite get the raise system nor do I feel like I properly understand other parts of the system such as what these adventure cards and such are or this whole deck of cards initiative thing since those are entirely new concepts to me. (The majority of it though is pretty straight forward)
Inititive is delt out of a deck of cards, high card goes first, with joker being the highest. If you get a joker, you get +2 to all actions and can take your turn whenever you like. Basically instead of everyone rolling a d20 and highest number goes first all players and enemies get delt a card. I use a site called roll 20 which deals and sorts it for me. It might make it easier if I post the inititive order on site.
Adventure cards are seperate special cards that let players usurp narative control in a specific way described on the card. I beleive there is going to be a site wide rework to them, i am guessing we will hear about it in the next quarter.
Combat raises basically equate to more damage. If you score a total fighting roll 4 points higher than the targets parry you get an extra d6 added to your damage roll. For shooting the target number is 4 there are most likely modifiers, like cover or deflection, or juicers uncanny reflexes...sigh, but if you score 4 points more than the target( I will try my best to include any pertant modifiers) you get an extra d6 on your damage rolls.
I know we have a few new folks to savage worlds so I am just going to throw this out too:
As a player you always roll trait roll( either a skill or ability ) and a wild die, the totals are calculated separately. If you roll the max value on the die type, a 4 for a d4 or 6 for a d6 etc... you get to roll it again, if it maxes you get to roll it again and so forth. Again you treat the trait roll and wild die separately.
Field Team Six Bennies
- Pender Lumkiss
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Re: Posting guidlines
Lucretia wrote:When you edit the post it replaces the die roll with a numbered indicator - just don't mess that up and you should be fine. If it's like other boards I've used I believe there is an error message that shows up if the roll count doesn't match (so no deleting rolls). EDIT: actually, this board just doesn't let you delete them. Even better!
[[dice]4375:0[/dice]
That roll appears as the following when you edit:...and of course that's an acing wild die I'll never get back... [/gambler's fallacy]Code: Select all
[dice]0[/dice]
You can even add additional dice later, like for aces:
Demo Ace:
[dice]4375:2[/dice]
Looks like it would work fine to go in and color the dice
I was more talking about after the roll and aces put Total:8 in green to note success, or total:2 in red for failure.
Field Team Six Bennies
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Re: Posting guidlines
Lucretia: Thanks for the run-down. Now I don't have to do multiple posts every time I act!
Libertas Magicorum
OOC Comments
Re: Posting guidlines
No problem. I just wish you could see the results when you are editing the post, I usually pull up notepad and note the results so that I don't have to keep going back and forth.Libertas Magicum wrote:Lucretia: Thanks for the run-down. Now I don't have to do multiple posts every time I act!
I suppose opening the post in a a new tab would work too.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Libertas Magicum
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Re: Posting guidlines
What happens if you just hit "Preview Post"? Does it roll the dice and lock it, or does it just do something funky?
Libertas Magicorum
OOC Comments
- Pender Lumkiss
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- Jude Maverick
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Re: Posting guidlines
Ugh. I really hate coding. I don't write in the Forum itself (I use Drive. Have had too many lost posts to trust things), so formatting all that stuff is going to be a pain. I come to this from the writing side of things and the writing should be clear as to how it's done, I think, rather than turning a post into a rainbow.
Character Tracker
- Venatus Vinco
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Re: Posting guidlines
Jude,Jude Maverick wrote:Ugh. I really hate coding. I don't write in the Forum itself (I use Drive. Have had too many lost posts to trust things), so formatting all that stuff is going to be a pain.
I write my GM posts in Google docs too. If you have the BBCode Export add on you can do the formatting as you would any other document hit convert and paste the output into the forum.
As for the dice roller, it's the tool we have. Not ideal for sure but manageable.
VV
Signature
Re: Posting guidlines
Jude, part of the reason many GMs prefer players highlight skill roll results is that it makes their jobs considerably easier. It's not necessary sure, but trust me, it makes the job much simpler and clearer.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Jude Maverick
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Re: Posting guidlines
I'm used to using Coyote Code. You can roll everything at once, set it to ace, and get a BBCode formatted link to paste.Venatus Vinco wrote:Jude,Jude Maverick wrote:Ugh. I really hate coding. I don't write in the Forum itself (I use Drive. Have had too many lost posts to trust things), so formatting all that stuff is going to be a pain.
I write my GM posts in Google docs too. If you have the BBCode Export add on you can do the formatting as you would any other document hit convert and paste the output into the forum.
As for the dice roller, it's the tool we have. Not ideal for sure but manageable.
VV
I did use teh BBCode Export for the bio. It actually was very helpful. I just don't usually format my narrative writing beyond the occasional italicized word and rely on words and context to indicate how. (Though I do use italics for telepath or comm communications, like Star Trek novels do).
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- Venatus Vinco
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Re: Posting guidlines
I will investigate this Coyote Code...I've seen others use it. If it can handle aces it may be a better option for us.
The only downside with offsite rollers is you can still do multiple rolls and only send the GMs the links to the ones you like. Although that doesn't seem like an issue with the calibre of player on the site so far.
VV
The only downside with offsite rollers is you can still do multiple rolls and only send the GMs the links to the ones you like. Although that doesn't seem like an issue with the calibre of player on the site so far.
VV
Signature
Re: Posting guidlines
In my other game we use Orokos.com, which is a similar tool to Coyote Code (and also produces nice BBCode results). You can also review the roller's dice history so as long as they are labeling the rolls as they should be, it's pretty easy to spot if someone is rolling multiple times. That's not something we've seen much of there, thankfully - most players seem more interested in telling a good story or "winning" honestly than cheating (not counting IC cheating, of course).
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
Re: Posting guidlines
We used to use an offsite roller for EU actually (Iron castle if I recall the name correctly) as it also logs a user's rolls etc so a player can't just cheat on the rolls if you look over their history. The idea behind having an on site roller though was a) easier for everyone and B) the checks against cheating are right in the post so you don't have to go through a bunch of hoops. Sad fact is, while most players are honest, there are some cheats out there. Using off site rollers I've had the odd person try to hide their efforts at cheating their rolls but usually I found out. That said sometimes it took a bit of digging if the site didn't require them to create an actual account to link the rolls to.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Maximilian
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Re: Posting guidlines
I like to win as much or more than the next guy, but the worst thing that happens is I get to spawn another character and try something new. Cheating is ridiculous.
Maximilian
Re: Posting guidlines
Eh, some people just want to do win no matter what I guess. Biggest example I saw was in one PBP game where we were using iron castle, one guy in the group always seemed to manage to pull off the craziest rolls, never seemed to get bad ones. So I started checking out the links to his rolls, then searching for his character name and noticed he was rolling over and over until he got a roll he was happy with and then just linking that one. The GM never thought to check himself so I just sent him a PM with the rolls.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Jude Maverick
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- Location: Chicago suburbs
Re: Posting guidlines
Coyote Code works the same. You can click on the name of the character and see all of the rolls.
Here's an example of Coyote Code rolling for SW:
Let's say Jude is Shooting.
1d8.OPEN(8);1d6.OPEN(6)
Any 8 on the d8 or 6 on the d6 will autoroll again and add to the total. You can throw modifiers on there, too. Then below the result screen will be a BBCode you can copy and paste.
I used Coyote Code when making Jude since I hadn't figured out the local die roller yet, if you wanted to check it out.
Having a local roller isn't bad, either, though. But SW requires a bit more than a d20 game.
Here's an example of Coyote Code rolling for SW:
Let's say Jude is Shooting.
1d8.OPEN(8);1d6.OPEN(6)
Any 8 on the d8 or 6 on the d6 will autoroll again and add to the total. You can throw modifiers on there, too. Then below the result screen will be a BBCode you can copy and paste.
I used Coyote Code when making Jude since I hadn't figured out the local die roller yet, if you wanted to check it out.
Having a local roller isn't bad, either, though. But SW requires a bit more than a d20 game.
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- Maximilian
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Re: Posting guidlines
I'm going to try to change colors on my rolls in the combat thread, but I'll need to get on the computer to do it. I'm not so great at code from my phone. How do I color code the dice roll result without screwing up the numbers?
Maximilian
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Re: Posting guidlines
First, click the color you want. Then, with the cursor between the color and /color commands, click the Dice command. Basically, most of the codes nest just fine. If you want to go back and change a post that already exists, you can highlight the whole section including the Dice codes, and then click the color you want. It'll wrap the command around the whole thing.Maximilian wrote:I'm going to try to change colors on my rolls in the combat thread, but I'll need to get on the computer to do it. I'm not so great at code from my phone. How do I color code the dice roll result without screwing up the numbers?
Libertas Magicorum
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- Maximilian
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Re: Posting guidlines
Thanks. I'm going to try it here for kicks.
[dice]1[/dice]
[dice]0[/dice]
[dice]1[/dice]
[dice]0[/dice]
Last edited by Maximilian on Thu Mar 16, 2017 2:16 pm, edited 2 times in total.
Maximilian
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Re: Posting guidlines
[dice]0[/dice]
Posted that as a sample.
Posted that as a sample.
Last edited by Libertas Magicum on Thu Mar 16, 2017 2:16 pm, edited 1 time in total.
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Re: Posting guidlines
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