Adventure deck
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Adventure deck
Looks like we will be dealimg out adventure cards so go ahead and roll those 1d54, seasoned rolls twice. If you could put the card you drew, I'll update a ledger below. We'll go first come first serve, so if you get a roll that has already been rolled previously reroll.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Adventure deck
Test [dice]0[/dice]
Space for ledger.
Libertas-5-Out of the frying pan
Cantrell- 26 -once more with feeling, 35 -seize the day
Bane 20- last stand
Markus-33-extra effort
Kesslan 31revelation or 28-deadly blow
Lucretia 38- folk hero(played)
Maximilian 37-villainous verbosity, 16-Turncoat (played)
Jude 25 hidden stash, 47 renown(played)
Discard-50,38,47,16
Space for ledger.
Libertas-5-Out of the frying pan
Cantrell- 26 -once more with feeling, 35 -seize the day
Bane 20- last stand
Markus-33-extra effort
Kesslan 31revelation or 28-deadly blow
Lucretia 38- folk hero(played)
Maximilian 37-villainous verbosity, 16-Turncoat (played)
Jude 25 hidden stash, 47 renown(played)
Discard-50,38,47,16
Field Team Six Bennies
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Adventure deck
[dice]0[/dice]
[dice]1[/dice]
Interlude Bonus Card:Parley
All characters cease fighting and listen
to the hero speak for at least 30
seconds. Others may only take
defensive actions during this time. This
has no effect on beasts and other
creatures that cannot understand the
speaker.
[dice]1[/dice]
Hm... I'll keep Out of the Frying Pan, discard Parley. (If I was Jude, I might've kept Parley, but yeah, making them listen to Libertas isn't going to get us out of any serious situation.)Out of the Frying Pan Play to avoid death, capture, or
some other bad situation for your
hero or any ally. The situation leads
to some new trouble, however, as
determined by the GM.
Last edited by Libertas Magicum on Thu Apr 06, 2017 7:58 pm, edited 2 times in total.
Libertas Magicorum
OOC Comments
Re: Adventure deck
[dice]0[/dice]
Once More With Feeling: Play to take any one Adventure Card from the discard pile.
[dice]1[/dice]
Seize the Day: The character acts as if he had drawn a Joker this combat round.
Once More With Feeling: Play to take any one Adventure Card from the discard pile.
[dice]1[/dice]
Seize the Day: The character acts as if he had drawn a Joker this combat round.
Re: Adventure deck
[dice]0[/dice]
Last Stand
Your hero and any adjacent allies
gain +2 Parry and Toughness.
Allies who move into contact after
the card is played gain the bonus
as well. The effect ends when a
Joker is dealt.
Last edited by Bane on Fri Mar 31, 2017 1:42 pm, edited 1 time in total.
OOC Comments
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Adventure deck
[dice]0[/dice]
Extra Effort
Play to add +1d6 to any trait roll.
This roll may Ace.
Extra Effort
Play to add +1d6 to any trait roll.
This roll may Ace.
Re: Adventure deck
Hey Markus, don't forget you get two rolls as a Seasoned MARS character.Markus Berger wrote:[dice]5714:0[/dice]
Extra Effort
Play to add +1d6 to any trait roll.
This roll may Ace.
Re: Adventure deck
[dice]0[/dice]
Revelation:
Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
Revelation:
Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Re: Adventure deck
[dice]0[/dice]
Duplicate (Libertas), rerolling
[dice]1[/dice]
Duplicate (Markus), rerolling again
[dice]2[/dice]
Folk Hero
Play after you save a group of
people from dire circumstances.
The community adopts you and
your party as local heroes, and you
can always find aid there.
Well, that seems quite appropriate to our current circumstance.
Duplicate (Libertas), rerolling
[dice]1[/dice]
Duplicate (Markus), rerolling again
[dice]2[/dice]
Folk Hero
Play after you save a group of
people from dire circumstances.
The community adopts you and
your party as local heroes, and you
can always find aid there.
Well, that seems quite appropriate to our current circumstance.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Adventure deck
[dice]0[/dice]
Turncoat - Your hero somehow convinces or bribes a minor foe to perform a small favor - such as helping the hero escape, revealing the location of the "boss", etc.
[dice]1[/dice]
Reroll duplicate 20
[dice]2[/dice]
Villainous Verbosity - play to make an opposing Wild Card lose his next action by gloating or talking about his master plan
Turncoat - Your hero somehow convinces or bribes a minor foe to perform a small favor - such as helping the hero escape, revealing the location of the "boss", etc.
[dice]1[/dice]
Reroll duplicate 20
[dice]2[/dice]
Villainous Verbosity - play to make an opposing Wild Card lose his next action by gloating or talking about his master plan
Maximilian
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Adventure deck
[dice]0[/dice]
Reroll duplicate of Kesslen [dice]2[/dice]
[dice]1[/dice]
25 - Hidden Stash - Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
47 - Renown - Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically 50% chance).
Reroll duplicate of Kesslen [dice]2[/dice]
[dice]1[/dice]
25 - Hidden Stash - Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
47 - Renown - Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically 50% chance).
Character Tracker
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Adventure deck
Markus Seasoned Roll: [dice]0[/dice]
Hidden Stash - Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
It sounds like Markus
Maybe Jude can reroll his?
Hidden Stash - Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
It sounds like Markus
Maybe Jude can reroll his?
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Adventure deck
[dice]0[/dice]
Kesslan has it.
[dice]1[/dice]
Maximilian has it.
[dice]2[/dice]
Bulleye!
Literal!
Play after damage is rolled to double the total of a successful ranged attack.
Kesslan has it.
[dice]1[/dice]
Maximilian has it.
[dice]2[/dice]
Bulleye!
Literal!
Play after damage is rolled to double the total of a successful ranged attack.
Re: Adventure deck
Nice!Markus Berger wrote:[dice]7106:0[/dice]
Kesslan has it.
[dice]7106:1[/dice]
Maximilian has it.
[dice]7106:2[/dice]
Bulleye!
Literal!
Play after damage is rolled to double the total of a successful ranged attack.
OOC Comments
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Adventure deck
Didn't realize I had duplicated Markus. I will reroll Jude's second.
[dice]0[/dice]
Duplicate of Lucretia! LOL Trying again.
[dice]1[/dice]
Duplicates Cantrell. Third time's the charm!
[dice]2[/dice]
We Have the Talent: You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit.
Since I have already played my card, this one is available for trade.
[dice]0[/dice]
Duplicate of Lucretia! LOL Trying again.
[dice]1[/dice]
Duplicates Cantrell. Third time's the charm!
[dice]2[/dice]
We Have the Talent: You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit.
Since I have already played my card, this one is available for trade.
Character Tracker
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Adventure deck
Just wondering if the Destiny's Child Edge (came with the Adventure Card deck) is a legal Edge on the board. It gives you one extra card draw and play.
Character Tracker
Re: Adventure deck
Actually, Markus duplicated you and re-rolled, so you didn't need to.Jude Maverick wrote:Didn't realize I had duplicated Markus. I will reroll Jude's second.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs