Q2 adventure deck
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Q2 adventure deck
Looks like we will be dealing out adventure cards( any non patreon or ep cards get discarded) so go ahead and roll those 1d54, seasoned rolls twice. If you could put the card you drew, I'll update a ledger below. We'll go first come first serve, so if you get a roll that has already been rolled previously reroll.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Field Team Six Bennies
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Q2 adventure deck
[dice]0[/dice] - Seize the Day - Player acts as if he had drawn a joker this combat round
seasoned
[dice]1[/dice] - Villainous Verbosity - Play to make an opposing wild card lose his next action by gloating or talking about his master plan
seasoned
[dice]1[/dice] - Villainous Verbosity - Play to make an opposing wild card lose his next action by gloating or talking about his master plan
Maximilian
Re: Q2 adventure deck
[dice]0[/dice]
Mechanical Malfunction
A device malfunctions in some way:
guns jam, bow strings break, etc.
The device can be fixed by a Repair
roll at -4 and 10 minutes work.
Pender, if you don't mind, would you update this post with my card as I only have my tablet to post with.?
Mechanical Malfunction
A device malfunctions in some way:
guns jam, bow strings break, etc.
The device can be fixed by a Repair
roll at -4 and 10 minutes work.
Pender, if you don't mind, would you update this post with my card as I only have my tablet to post with.?
OOC Comments
Re: Q2 adventure deck
[dice]0[/dice] : Deadly Blow. Play after damage is rolled to
double the total of a successful
melee attack.
Lucretia, let me know if/when you want to trade....
double the total of a successful
melee attack.
Lucretia, let me know if/when you want to trade....
Re: Q2 adventure deck
[dice]0[/dice]
Enemy
Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”
Extra Card from Enemy: [dice]1[/dice]
Joker's Gone Wild
Play this card to swap your initiative card with any Joker drawn for initiative.
Enemy
Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”
Extra Card from Enemy: [dice]1[/dice]
Joker's Gone Wild
Play this card to swap your initiative card with any Joker drawn for initiative.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Re: Q2 adventure deck
[dice]0[/dice]
[dice]1[/dice]
30= Revelation: Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
32= Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
[dice]1[/dice]
30= Revelation: Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
32= Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Q2 adventure deck
Can we "keep" one of the cards we didn't use? The Bullseye one is good for Markus.
[dice]0[/dice]
Riled Up: Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.
[dice]0[/dice]
Riled Up: Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.
Re: Q2 adventure deck
[dice]0[/dice]
Inspiration
Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
Inspiration
Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
We can trade if you want. IIRC we can play our cards at any time and on anything, so you could keep your card and use it on my attack (or any other melee attack). the big difference would be who gets to decide when the card gets used. So... yeah, we can trade if you want, or not. I'm good with either option. :)Freemage wrote:[dice]13421:0[/dice] : Deadly Blow. Play after damage is rolled to
double the total of a successful
melee attack.
Lucretia, let me know if/when you want to trade.... :lol:
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Q2 adventure deck
Ah, I see--in that case, I'll just hold onto it for now.
Libertas Magicorum
OOC Comments
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Q2 adventure deck
All the cards got reshuffled, so I am sorry nope.Markus Berger wrote:Can we "keep" one of the cards we didn't use? The Bullseye one is good for Markus.
[dice]13496:0[/dice]
Riled Up: Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.
Field Team Six Bennies
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Q2 adventure deck
Oh well...
[dice]0[/dice]
Kesslan already has it.
[dice]1[/dice]
Bane...
[dice]2[/dice]
Joker's Gone Wild
Play this card to swap your initiative card with any Joker drawn for initiative.
Love it!
[dice]0[/dice]
Kesslan already has it.
[dice]1[/dice]
Bane...
[dice]2[/dice]
Joker's Gone Wild
Play this card to swap your initiative card with any Joker drawn for initiative.
Love it!
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Q2 adventure deck
[dice]0[/dice]
Teamwork: You and any adjacent allies ad +4 to their next Trait rolls. The allies must be adjacent when the card is played to receive the bonus.
[dice]1[/dice]
Dressed to Kill: Your hero dresses up, is "on" for the night, or otherwise far more attractive than usual. Add +4 to your Charisma for the duration of the current "scene".
Holy crap! Lucretia and Cantrell don't stand a chance!
Teamwork: You and any adjacent allies ad +4 to their next Trait rolls. The allies must be adjacent when the card is played to receive the bonus.
[dice]1[/dice]
Dressed to Kill: Your hero dresses up, is "on" for the night, or otherwise far more attractive than usual. Add +4 to your Charisma for the duration of the current "scene".
Holy crap! Lucretia and Cantrell don't stand a chance!
Character Tracker
Re: Q2 adventure deck
Kesslan got #27 as well from playing his #3 Enemy card. I think you just took the record for duplicate "draws" (in the 13th, anyhow).Markus Berger wrote:Oh well...
[dice]13561:0[/dice]
Kesslan already has it.
[dice]13561:1[/dice]
Bane...
[dice]13561:2[/dice]
Joker's Gone Wild
Play this card to swap your initiative card with any Joker drawn for initiative.
Love it!
You sure you want to take that chance? Lucretia's a "reformed" assassin and Cantrell is a real artist with engine blocks.Jude Maverick wrote:[dice]13585:1[/dice]
Dressed to Kill: Your hero dresses up, is "on" for the night, or otherwise far more attractive than usual. Add +4 to your Charisma for the duration of the current "scene".
Holy crap! Lucretia and Cantrell don't stand a chance!
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
Re: Q2 adventure deck
It would be a night Jude would remember for the rest* of his life.
*Depending on how quickly Persuasion wears off, and the starting distance between Jude and his former companions, likely measured in seconds or minutes. Lucretia obviously is more melee-oriented, and would have to chase him down. Cantrell has more skill at range and with engine blocks.
*Depending on how quickly Persuasion wears off, and the starting distance between Jude and his former companions, likely measured in seconds or minutes. Lucretia obviously is more melee-oriented, and would have to chase him down. Cantrell has more skill at range and with engine blocks.
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Q2 adventure deck
Can we go ahead and send Jude to Chi-Town? One meeting with Prosek and the CS will pledge allegiance to the Tomorrow Legion.Jude Maverick wrote:[dice]13585:0[/dice]
Teamwork: You and any adjacent allies ad +4 to their next Trait rolls. The allies must be adjacent when the card is played to receive the bonus.
[dice]13585:1[/dice]
Dressed to Kill: Your hero dresses up, is "on" for the night, or otherwise far more attractive than usual. Add +4 to your Charisma for the duration of the current "scene".
Holy crap! Lucretia and Cantrell don't stand a chance!
Maximilian
Re: Q2 adventure deck
Or they will send a massive army to destroy the TL because he seduced all the women. All of them. At once.Maximilian wrote:Can we go ahead and send Jude to Chi-Town? One meeting with Prosek and the CS will pledge allegiance to the Tomorrow Legion.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
Re: Q2 adventure deck
And actually brought back Jo-Anna to Castle Refuge....Lucretia wrote:Or they will send a massive army to destroy the TL because he seduced all the women. All of them. At once.Maximilian wrote:Can we go ahead and send Jude to Chi-Town? One meeting with Prosek and the CS will pledge allegiance to the Tomorrow Legion.
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Q2 adventure deck
Well, if he can keep his priorities straight and the correct head thinking....Lucretia wrote:Or they will send a massive army to destroy the TL because he seduced all the women. All of them. At once.Maximilian wrote:Can we go ahead and send Jude to Chi-Town? One meeting with Prosek and the CS will pledge allegiance to the Tomorrow Legion.
We're screwed.
Maximilian
Re: Q2 adventure deck
LOL!Maximilian wrote:Well, if he can keep his priorities straight and the correct head thinking....Lucretia wrote:Or they will send a massive army to destroy the TL because he seduced all the women. All of them. At once.Maximilian wrote:Can we go ahead and send Jude to Chi-Town? One meeting with Prosek and the CS will pledge allegiance to the Tomorrow Legion.
We're screwed.
OOC Comments
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Q2 adventure deck
Heh. Seducing the wrong woman is the reason Jude had to LEAVE Chi-Town!
Character Tracker
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Q2 adventure deck
Like I said. We're screwed.Jude Maverick wrote:Heh. Seducing the wrong woman is the reason Jude had to LEAVE Chi-Town!
Maximilian
Re: Q2 adventure deck
Z
Interlude/Post
[dice]0[/dice]
Promoting Z's murderous side, card 44: Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.
Interlude/Post
[dice]0[/dice]
Promoting Z's murderous side, card 44: Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.
Accounts
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Q2 adventure deck
Interlude Draw
[dice]0[/dice]
33 Extra Effort Play to add +1d6 to any trait roll. This roll may Ace.
Woot! Way better for me than the first card I drew.
BTW, these are the 'live' cards still being held by folks at this point:
19, 24, 27, 28, 32, 33, 38, 42, 44, 45, 53
These are the ones that were played, or being held by Lucretia and Kesslan:
30, 36, 3, 24
Pender, should people assume those four cards have been shuffled back in already, or are they in the 'discard' pile right now?
[dice]0[/dice]
33 Extra Effort Play to add +1d6 to any trait roll. This roll may Ace.
Woot! Way better for me than the first card I drew.
BTW, these are the 'live' cards still being held by folks at this point:
19, 24, 27, 28, 32, 33, 38, 42, 44, 45, 53
These are the ones that were played, or being held by Lucretia and Kesslan:
30, 36, 3, 24
Pender, should people assume those four cards have been shuffled back in already, or are they in the 'discard' pile right now?
Libertas Magicorum
OOC Comments
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Q2 adventure deck
The 30, 36, 3, 24 would be part of the discard pile, as a couple adventure cards are dependent on discards.Libertas Magicum wrote:Interlude Draw
[dice]17074:0[/dice]
33 Extra Effort Play to add +1d6 to any trait roll. This roll may Ace.
Woot! Way better for me than the first card I drew.
BTW, these are the 'live' cards still being held by folks at this point:
19, 24, 27, 28, 32, 33, 38, 42, 44, 45, 53
These are the ones that were played, or being held by Lucretia and Kesslan:
30, 36, 3, 24
Pender, should people assume those four cards have been shuffled back in already, or are they in the 'discard' pile right now?
Field Team Six Bennies
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Q2 adventure deck
Interlude draw
[dice]0[/dice]
Try again [dice]1[/dice]
9 - Spill the Beans: The subject of your questioning tells you everything you want to know, whether by friendly persuasion, intimidation, or force.
[dice]0[/dice]
Try again [dice]1[/dice]
9 - Spill the Beans: The subject of your questioning tells you everything you want to know, whether by friendly persuasion, intimidation, or force.
Character Tracker
Re: Q2 adventure deck
I'll go for an extra draw for my interlude.
[dice]0[/dice]
I got Teamwork
[dice]0[/dice]
I got Teamwork
OOC Comments
Re: Q2 adventure deck
Due to not being able to properly see the list from my phone, I was mistaken as to what 20 was, however Jude has it and is kindly willing to trade so that I may preserve my post that I made.
OOC Comments