Silver Bluff Leyline Position

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Pender Lumkiss
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Silver Bluff Leyline Position

Post by Pender Lumkiss »

Hi Folks,

Please post where your character is going to be position wise on the map and what gear if any is at the ready. The GM guide as far as I can tell does not make any mention of how far away you need to be to manipulate a rift there are rules for drawing on a rift to be sure. For now we are going to go with 1/2 your spirit die away from the rift ( If anyone can point me to a better solution I would be game).

Example 1: I am at B6 with my crossbow out.
Example 2: I am right next to Bane with my shield and sword at the ready

Link is below:
https://1drv.ms/b/s!ApbK40F58-KNmlzIPpnQBc9knEVw

Silver bluff would be to the south.

Once I have a good idea of where everyone is ( oh don't forget to tell me where you are parked) I will need Bane and Libertas to make their casting rolls ( At this time Libertas is giving a bane a +3 for assisting). After that, things will get interesting...

GM note: +1 benny to all players for a really interesting and out of the box plan.
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Re: Silver Bluff Leyline Position

Post by Maximilian »

I'm thinking Nadine will park at F5 unless otherwise needed. How deep/fast is that river? Nadine can stand across the river at S20 if it's not a difficult crossing, and if we need someone on that side of the river.
Nadine has, in hand, the water pump made earlier in the day. Sunburst missile is armed, and so are the silver railgun rounds. Max has his new JA-9 and vibrosword wedged in next to him in the cockpit.
Last edited by Maximilian on Tue Jul 11, 2017 4:55 pm, edited 1 time in total.
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      Damage: 3d10+4, AP 14
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Re: Silver Bluff Leyline Position

Post by Pender Lumkiss »

Maximilian wrote:I'm thinking Nadine will park at F5 unless otherwise needed. How deep/fast is that river? Nadine can stand across the river at S20 if it's not a difficult crossing, and if we need someone on that side of the river.
Yeah Nadine can stand in the water, it would require a swim check from someone swiming across, but Nadine is just that awesome! Players can also make an agility check to hop across the rocks as well (L14 and L17).
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Re: Silver Bluff Leyline Position

Post by Pender Lumkiss »

Maximilian wrote:I'm thinking Nadine will park at F5 unless otherwise needed. How deep/fast is that river? Nadine can stand across the river at S20 if it's not a difficult crossing, and if we need someone on that side of the river.
Nadine has, in hand, the water pump made earlier in the day. Sunburst missile is armed, and so are the silver railgun rounds. Max has his new JA-9 and vibrosword wedged in next to him in the cockpit.
Let me know where you decide.
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Re: Silver Bluff Leyline Position

Post by Maximilian »

Pender Lumkiss wrote:Yeah Nadine can stand in the water, it would require a swim check from someone swinging across, but Nadine is just that awesome! Players can also make an agility check to hop across the rocks as well (L14 and L17).
I'll leave the choice of Max at F5 or S20 to Lucretia as our commanding officer.
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Wilk's 227 Pulse Laser
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2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
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Titan TR-001 Combat Robot
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Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
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      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
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    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
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Re: Silver Bluff Leyline Position

Post by Cantrell »

Cantrell will be with Markus on his hovercycle (or standing next to it, if parked) with her new pulse rifle at the ready, and a couple of UV grenades clipped to her bandoleer in easy reach.
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Libertas Magicum
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Re: Silver Bluff Leyline Position

Post by Libertas Magicum »

How close does Libertas need to be to have his machine tweak the gate? If he needs to basically be adjacent, then he'd prefer G19. Otherwise, probably further back.
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    Epiphany - Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
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Re: Silver Bluff Leyline Position

Post by Pender Lumkiss »

Freemage wrote:How close does Libertas need to be to have his machine tweak the gate? If he needs to basically be adjacent, then he'd prefer G19. Otherwise, probably further back.
I was going to go adjaceant inititally but in the top post I decided 1/2 spirit die to tweak/manipulate the rift.
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Re: Silver Bluff Leyline Position

Post by Libertas Magicum »

In that case he will set up at H17.
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Presci Techno-Wizard (Appears Human)
Active effects: none
Parry: 6; Pace: 8/d6; Toughness: 13 (6) [Triax Mechanic]
Charisma: 0 (-1 if Kleptomania known; +2 if Comm Band is active)
Edges: Danger Sense, Quick, Level-Headed, Dodge, Imp. Rapid Recharge, Arcane Marksman, Linguist
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Gizmos: Healing, Boost/Lower Trait, Fly, Summon Ally, Pummel, Quickness
Gear Powers: Invisibility, Fear, Puppet, Greater Healing, Greater Armor (lasers/electric only); Intangibility
Arcane Machinist Remaining: 6/6
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PPE: 30/30 + 10 (Staff)
Bennies: 2/2

  • Q2/19 Adventure Cards:
    Seize the Day - The character acts as if he had drawn a Joker this combat round.
    Lucky Break - Play this card to completely negate the damage from one attack.
    Mechanical Malfunction - A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
    Epiphany - Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
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Re: Silver Bluff Leyline Position

Post by Markus Berger »

I imagine Markus, with Cantrell, flying around the rift, but to keep it simple let's say Q10

Markus "Mark" Berger
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Re: Silver Bluff Leyline Position

Post by Jude Maverick »

Jude will set up prone in a sniper's post at M11 (unless you think we need someone across the river to protect Bane and Lib?). He will have his rifle with the glaive on it out, and his wooden cross/stake at hand tucked in the back of his belt. It's the only thing he has that's effective against vampires. The rifle and glaive aren't going to do any good against them. Though he can still shake them with normal damage, right?
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Re: Silver Bluff Leyline Position

Post by Pender Lumkiss »

Jude Maverick wrote:Jude will set up prone in a sniper's post at M11 (unless you think we need someone across the river to protect Bane and Lib?). He will have his rifle with the glaive on it out, and his wooden cross/stake at hand tucked in the back of his belt. It's the only thing he has that's effective against vampires. The rifle and glaive aren't going to do any good against them. Though he can still shake them with normal damage, right?
Yes you can shake them. But they do recover from being shaken easily.
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Re: Silver Bluff Leyline Position

Post by Pender Lumkiss »

I think we are just waiting on Bane, Lucretia, and Kesslan to post their positions and then we cane start this.
-Bane will need to make his casting roll at -2, +3 from Libertas's assistance.
-Max and Jude were wanting Lucretia's input on their positions.
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Re: Silver Bluff Leyline Position

Post by Lucretia »

Lucretia will stand at G19. She has her psi-blade and psi-shield ready, has powered her armor (-1 ISP, lasts a hour) and activated her cyber-armor. As soon as the two casters begin their process, she will activate the sunlight necklace (-2 PPE from 15 ppe internal 'battery', lasts 30 minutes). From that position, the entire rift should be bathed in sunlight, I believe.

Max - my only concern about Nadine standing in the water is that river monster that you and Kesslan fought off earlier.
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Re: Silver Bluff Leyline Position

Post by Pender Lumkiss »

Lucretia wrote:Lucretia will stand at G19. She has her psi-blade and psi-shield ready, has powered her armor (-1 ISP, lasts a hour) and activated her cyber-armor. As soon as the two casters begin their process, she will activate the sunlight necklace (-2 PPE from 15 ppe internal 'battery', lasts 30 minutes). From that position, the entire rift should be bathed in sunlight, I believe.

Max - my only concern about Nadine standing in the water is that river monster that you and Kesslan fought off earlier.
Sounds good to me. Lucretia great idea to have the light right there. Post some narrative about you setting up. Make the casting skill roll on the tw device. Assuming it works, Give me seven 2d10 sunlight damage rolls.

-Just waiting on Bane and Kesslan
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Re: Silver Bluff Leyline Position

Post by Maximilian »

I don't want to stand IN the water. I was thinking across the river from the rift in case something approaches that way. But I'll go with F5. Markus' hoverbike can get over the river quicker and safer than I can.
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Wilk's 227 Pulse Laser
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    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
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Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
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      Damage: 3d10, AP 10
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Re: Silver Bluff Leyline Position

Post by Freemage »

BTW, how high is that ridge the Ley Line is sitting on? It'd be nice if Max has a clear line of fire over the heads of anyone standing on the field below, but we shouldn't assume.... Specifically, I'm looking at the portion in E-F 18.
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Re: Silver Bluff Leyline Position

Post by Pender Lumkiss »

Freemage wrote:BTW, how high is that ridge the Ley Line is sitting on? It'd be nice if Max has a clear line of fire over the heads of anyone standing on the field below, but we shouldn't assume.... Specifically, I'm looking at the portion in E-F 18.
Probably no more than 1 square of elevation. Most of max's weapons are area effect, but he should not have to worry about friendlies giving a cover bonus.
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Re: Silver Bluff Leyline Position

Post by Maximilian »

Pender Lumkiss wrote:Probably no more than 1 square of elevation. Most of max's weapons are area effect, but he should not have to worry about friendlies giving a cover bonus.
I've got that cleared easily. Sweet.
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Pender Lumkiss
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Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: Silver Bluff Leyline Position

Post by Pender Lumkiss »

I think I got everyone placed correctly so far. Check it out here:

https://1drv.ms/b/s!ApbK40F58-KNmmOCA6YnKk0vnhO6

Still waiting for Bane and Kesslan
Field Team Six Bennies
3/6
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Bane
Posts: 273
Joined: Sat Feb 04, 2017 12:27 am

Re: Silver Bluff Leyline Position

Post by Bane »

I'll be next to Libertas at F-18
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Silver Bluff Leyline Position

Post by Freemage »

Bane wrote:I'll be next to Libertas at F-18
That would be on the slope of the ridge... and also not next to Lib. :lol: Did you mean G-17, by any chance?
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Bane
Posts: 273
Joined: Sat Feb 04, 2017 12:27 am

Re: Silver Bluff Leyline Position

Post by Bane »

I missed that. Make it G-20
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Silver Bluff Leyline Position

Post by Freemage »

Immediately next to Lucretia and the Rift?
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Bane
Posts: 273
Joined: Sat Feb 04, 2017 12:27 am

Re: Silver Bluff Leyline Position

Post by Bane »

Yes
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
User avatar
Kesslan
Posts: 212
Joined: Fri Nov 25, 2016 10:29 pm

Re: Silver Bluff Leyline Position

Post by Kesslan »

I'll park Kesslan at E5 so there's someone handy to keep the robot clear of any infantry that get too close if need be.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
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