Human Techno-Wizard 'Texas Slinger'

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Jarvis Ursus
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Joined: Tue Feb 28, 2017 6:12 pm

Human Techno-Wizard 'Texas Slinger'

Post by Jarvis Ursus »

OOC Comments
HJ Roll Training [dice]0[/dice]: +5 Skill Points to spend on Shooting, Fighting, or Throwing
HJ Roll Enchanted Items and Mystical Gadgets [dice]1[/dice]: Communications Band, +2 Charisma
HJ Roll Enchanted Items and Mystical Gadgets [dice]2[/dice]: Choice: Combat Mage Armor
HJ Roll Training [dice]3[/dice]: Professional Edge: Master of Magic
HJ Roll Magic and Mysticism [dice]4[/dice]: +5 PPE
Narrative Hook: [dice]5[/dice]: Sometimes it starts in a bar
Credits: [dice]6[/dice] x1000 = 4000
Player Name: Mike
Google Handle: mjhusband
Character Name: Earl ‘The Menace of Missouri’ Stoudenmire
Rank: Novice Experience: 5 Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6 (d8), Vigor d6
Charisma: 2; Pace: 6 d6; Parry: 5; Toughness: 12 (7); Strain: 0

Skills:
  • Gambling d4
  • Intimidation d6
  • Investigation d4
  • Knowledge: Arcana d6
  • Knowledge Engineering d6
  • Knowledge Science d6
  • Notice d8
  • Persuasion d6
  • Repair d6
  • Riding d4
  • Shooting d10
  • Stealth d4
  • Streetwise d4
  • Taunt d4
  • Techno-Wizardry d10

Hindrances
  • Hindrance (Major): Wanted: Murdered a CS Officer in CS territory
  • Hindrance (Minor): Vengeful: A slight cannot go unaddressed if you want to maintain the image of being the best
  • Hindrance (Minor): Greedy: To stay the best, costs money
  • Hindrance (Minor): Quirk: Will draw his revolver and check the sight alignment or listen closely as he rotates the cylinder or hammer
Edges
  • Edge: Arcane Background: Techno-Wizardy
  • Edge: Gadgeteer
  • Edge: Master of Magic
  • Edge: Reputation
  • Edge: Level Headed
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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