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Joined: Wed Mar 08, 2017 2:37 pm
Posts: 489
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HJ 1: 1d20 (3)
HJ 2: 1d20 (20)
HJ 3: 1d20 (10)
HJ 4: 1d20 (9)

Credits: 4d6 (1, 6, 5, 6) x 100

_________________
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 1 (+2 dream sequence & interlude, +1 post rate, -1 EE Gloom triage notice, -1 EE Gloom triage week 2, -1 EE tracking co-op, +1 Boomers, -1 reroll fighting, -1 reroll damage, -1 EE Hell Pillar Boss QC)
RED Benny: 0 (adds extra 1d6 to the roll, spent on 1st round t'Fethic combat)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 14(5) (SFD Huntsman Light Personal Armor, Tough Breed)
Pace: 6
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: CV-212
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
    Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
    Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
    Medium Rail Gun
      Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
      Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
      Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
      Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
      Range: cone
      Damage: 3d10
      5 bursts
    Good Night
      Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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EP Ledger

Bizarro Alex
Bizarro Alex - Sidekick character sheet
Bennies: 0 (-1 reroll Burst, -1 EE Agility)
Wounds / Fatigue: 0 / 0
ISP: 26 / 30
Parry: 5
Toughness: 11(5) (SFD Huntsman Light Personal Armor)
Pace: 6
Edges: Master Psionic, Rapid Recharge, Mentalist (+2 mental attacks), Telemechanics
Weapon in hand:
JA-9 Laser Rifle
    Range: 40/80/160
    Damage 3d6+1, AP 3
    ROF 1, Payload 30, integrated scope removes 2 points range/darkness penalties
Weapon in holster:
NG-33 Laser Pistol
    Range: 15/30/60
    Damage 2d4+1, AP 2
    ROF 1, Payload 20, Semi auto
2 spare e-clips


Mon Feb 12, 2018 10:39 pm
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