Con Mann
Rank: Seasoned
Experience: 25
Advances Left: 0
Race: Human
Iconic Framework: MARS (PCO)
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d8, Vigor d6
Charisma: +6;
Pace: 6;
Parry: 5;
Toughness: 5;
Strain: 0
Skills:
- Notice d8
- Knowledge Arcana d6
- Taunt d8
- Streetwise d8 +4 in North America
- Persuasion d8
- Intimidation d8
- Mask of Deceit d10
- Silver Tongue d10
- Driving d6
- Fighting d6
- Investigation d6
Hindrances
- Overconfident (Major): Can talk his way into and out of any trouble
- Greedy (Minor): Out to make money, especially other people’s money
- Phobia (Minor): Claustrophobic
Edges
- Brawny: Toughness +1; load limit is 8 x Str
- Brave: +2 to Fear tests & +1 Benny per session
- I Know a Guy: Call on connections once per session and +2 on all connections rolls.
- Forgery: Can make fake IDs and credentials using Common Knowledge +2
- Well Travelled: +2 Common Knowledge, Streetwise, and Survival in North America
- Charismatic: +2 Charisma
- AB Super Powers: 20 PPE, 2 powers
- Scrounger: Find supplies once per session