Wolfen MARS Techno Warrior
F&G Rolls
[dice]0[/dice] Fortune Favors the Bold (+1 Bennie and Brsve)
[dice]1[/dice] Strong Suit of Armor
[dice]2[/dice] Strong and Powerful (+1d Strength and Brawny)
Rich and Very Rich Rolls (All Cybernetics)
[dice]3[/dice] Embedded Combat Coding
[dice]4[/dice] Bionic Strength Augmentation
[dice]5[/dice] Reinforced Frame
[dice]6[/dice] Aquatic Mode Upgrade
[dice]7[/dice] Expanded Detection and Security Array
Trade Aquatic Mode Upgrade and Bionic Strength Augmentation rolls for the Nano-Repair System
Cash from Rich/Very Rich buys one level of Bionic Strength Augmentation and one level of Cyber-Wired Reflexes
MARS Package Cybernetics :
Okay, the implanted Battle Fury Blades are probably a little OP. So, just regular implanted vibro-blade vambrances, which has the upside of freeing up 2 Strain and an Edge
Built-In Close Combat Weapon (Vibro-Blade Vambraces)
Hand-to-Hand Reaction Wiring
(x2) Synthetic Organ Replacement
Reinforced Frame
"Werewolf" experiment
In this archive lies the much honored characters and concepts that have served us through the first incarnation of Savage Worlds. Never Forgotten!
- Tribe of One
- Posts: 1209
- Joined: Wed Aug 30, 2017 9:28 am
- Silverclaws
- Silver Patron
- Posts: 234
- Joined: Thu Sep 28, 2017 1:42 pm
Re: "Werewolf" experiment
Post by Silverclaws »
Can Reinforced Frame stack?
Silverclaws
Quick Stats _
Weapons
Veteran Wolfen MARS Techno-Warrior
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
Bennies: 4/4
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
- Level-Headed Edge: Draw two initiative cards and take the best.
- Danger Sense Edge: Notice roll -2 before being suprised or ambushed.
Bennies: 4/4
Weapons On Hand _
- JA-9 Variable Laser Rifle
- Chain Greatsword
- Silvered Vibro-Blade Vembraces
Adventure Cards _
- .
- (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
- Silverclaws
- Silver Patron
- Posts: 234
- Joined: Thu Sep 28, 2017 1:42 pm
Re: "Werewolf" experiment
Post by Silverclaws »
Guess that is a yes. Just found the blurb in the TLPG.
Silverclaws
Quick Stats _
Weapons
Veteran Wolfen MARS Techno-Warrior
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
Bennies: 4/4
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
- Level-Headed Edge: Draw two initiative cards and take the best.
- Danger Sense Edge: Notice roll -2 before being suprised or ambushed.
Bennies: 4/4
Weapons On Hand _
- JA-9 Variable Laser Rifle
- Chain Greatsword
- Silvered Vibro-Blade Vembraces
Adventure Cards _
- .
- (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
- Tribe of One
- Posts: 1209
- Joined: Wed Aug 30, 2017 9:28 am
Re: "Werewolf" experiment
Post by Tribe of One »
Yep, three levels I think. That + Synthetic Organ Replacement + decent armor makes for a nice tank.
GM Bennies: 7/7
- Silverclaws
- Silver Patron
- Posts: 234
- Joined: Thu Sep 28, 2017 1:42 pm
Re: "Werewolf" experiment
Post by Silverclaws »
I am seeing that Rich/Filthy Rich are primarily used for weapons and armor. You are okaying the use of funds for the Cybernetics?
Silverclaws
Quick Stats _
Weapons
Veteran Wolfen MARS Techno-Warrior
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
Bennies: 4/4
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
- Level-Headed Edge: Draw two initiative cards and take the best.
- Danger Sense Edge: Notice roll -2 before being suprised or ambushed.
Bennies: 4/4
Weapons On Hand _
- JA-9 Variable Laser Rifle
- Chain Greatsword
- Silvered Vibro-Blade Vembraces
Adventure Cards _
- .
- (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
- Tribe of One
- Posts: 1209
- Joined: Wed Aug 30, 2017 9:28 am
Re: "Werewolf" experiment
Post by Tribe of One »
Yeah, I'm not aware of any restriction on how you can spend it.
GM Bennies: 7/7
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