"Werewolf" experiment

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Tribe of One
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"Werewolf" experiment

Post by Tribe of One »

Wolfen MARS Techno Warrior

F&G Rolls
[dice]0[/dice] Fortune Favors the Bold (+1 Bennie and Brsve)
[dice]1[/dice] Strong Suit of Armor
[dice]2[/dice] Strong and Powerful (+1d Strength and Brawny)

Rich and Very Rich Rolls (All Cybernetics)
[dice]3[/dice] Embedded Combat Coding
[dice]4[/dice] Bionic Strength Augmentation
[dice]5[/dice] Reinforced Frame
[dice]6[/dice] Aquatic Mode Upgrade
[dice]7[/dice] Expanded Detection and Security Array
Trade Aquatic Mode Upgrade and Bionic Strength Augmentation rolls for the Nano-Repair System

Cash from Rich/Very Rich buys one level of Bionic Strength Augmentation and one level of Cyber-Wired Reflexes

MARS Package Cybernetics :
Okay, the implanted Battle Fury Blades are probably a little OP. So, just regular implanted vibro-blade vambrances, which has the upside of freeing up 2 Strain and an Edge
Built-In Close Combat Weapon (Vibro-Blade Vambraces)
Hand-to-Hand Reaction Wiring
(x2) Synthetic Organ Replacement
Reinforced Frame
GM Bennies: 7/7
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Silverclaws
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Re: "Werewolf" experiment

Post by Silverclaws »

Can Reinforced Frame stack?
Silverclaws
Quick Stats _
Veteran Wolfen MARS Techno-Warrior
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
  • Level-Headed Edge: Draw two initiative cards and take the best.
  • Danger Sense Edge: Notice roll -2 before being suprised or ambushed.
Relevant Edges:
Bennies: 4/4
Weapons
Weapons On Hand _
  • JA-9 Variable Laser Rifle
  • Chain Greatsword
  • Silvered Vibro-Blade Vembraces
Adventure Cards _
  • .
  • (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
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Silverclaws
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Re: "Werewolf" experiment

Post by Silverclaws »

Guess that is a yes. Just found the blurb in the TLPG.
Silverclaws
Quick Stats _
Veteran Wolfen MARS Techno-Warrior
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
  • Level-Headed Edge: Draw two initiative cards and take the best.
  • Danger Sense Edge: Notice roll -2 before being suprised or ambushed.
Relevant Edges:
Bennies: 4/4
Weapons
Weapons On Hand _
  • JA-9 Variable Laser Rifle
  • Chain Greatsword
  • Silvered Vibro-Blade Vembraces
Adventure Cards _
  • .
  • (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
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Tribe of One
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Joined: Wed Aug 30, 2017 9:28 am

Re: "Werewolf" experiment

Post by Tribe of One »

Yep, three levels I think. That + Synthetic Organ Replacement + decent armor makes for a nice tank.
GM Bennies: 7/7
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Silverclaws
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Re: "Werewolf" experiment

Post by Silverclaws »

I am seeing that Rich/Filthy Rich are primarily used for weapons and armor. You are okaying the use of funds for the Cybernetics?
Silverclaws
Quick Stats _
Veteran Wolfen MARS Techno-Warrior
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
  • Level-Headed Edge: Draw two initiative cards and take the best.
  • Danger Sense Edge: Notice roll -2 before being suprised or ambushed.
Relevant Edges:
Bennies: 4/4
Weapons
Weapons On Hand _
  • JA-9 Variable Laser Rifle
  • Chain Greatsword
  • Silvered Vibro-Blade Vembraces
Adventure Cards _
  • .
  • (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
User avatar
Tribe of One
Posts: 1209
Joined: Wed Aug 30, 2017 9:28 am

Re: "Werewolf" experiment

Post by Tribe of One »

Yeah, I'm not aware of any restriction on how you can spend it.
GM Bennies: 7/7
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