Player Name: Robert
Google Handle: Conan Cimmerian
A.R.E.S. (IF) Random
Rank: Novice Experience: 5 Advances Left: 0
Race: Custom (Claven Collective)
Iconic Framework: A.R.E.S. Origin and P&G: Mysterious Origin; Resistance and Regeneration, Super Shooter
Advanced Alien Body Armor
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d8(d6 for extended arm), Vigor d6
Charisma: -2 (-4 w/ CS); Pace: 8 d8 running, Flying: +8(16); Parry: 6; Toughness: 5 18(9) [22(13) and +4 to resist effects vs electricity/ion, heat/fire, kinetic/ballistic, light/lasers]; Strain: 0
Skills: (15 pts)
- –2 to Common Knowledge rolls (Hindrance: Clueless)
- K-Science (Smarts) d6.........................................................start d6-race
- K-Engineering (Smarts) d6..................................................start d6-race
- K-Electronics (Smarts) d6....................................................start d6-race
- K-Computers (Smarts) d6....................................................start d6-race
- Shooting (Agility) d10 (+2)....................................................start d8-P&G (1 pt)
- Fighting (Agility) d8...........................................................................(3 pts)
- Repair (Smarts) d6 (+2)......................................................................(2 pts)
- Notice (Smarts) d8............................................................................(3 pts)
- Stealth (Agility) d4............................................................................(1 pt)
- Tracking (Smarts) d6..........................................................................(2 pts)
- Streetwise (Smarts) d6-2.......................................................................(2 pts)
- Investigation (Smarts) d4...................................................................(1 pt)
- Hindrance (ARES-Mysterious Origins): Clueless (unfamiliar w/ Earth, -2 Common Knowledge rolls)
- Hindrance (ARES-Mysterious Origins): Vow (Bounty Hunter assigned to Rifts earth to collect bounties for mysterious trans-dimensional organization)
- Hindrance (Major): Enemy (His advanced armor and weapons sometimes attracts unwanted attention from thieves, bandits, corporate research interests, etc.)
- Hindrance (Minor): Ugly (-2 CHA)
- Hindrance (Minor): Loyal
- Dependency (Advanced Armor - Life Support/FEP - Earth atmosphere is toxic to him)
- Distinctive D-Bee (-4 CHA when dealing w/ CS)
- Cyber Resistant (no cybernetics)
- Restricted Path (no magic or psionics)
- Hindrance: Code of Honor (Keeps his word, honorable toward people who deserve it, fulfills contracts to the best of his ability)
- Hindrance: Overconfident (Sometimes overestimates his tech advantage)
- Edge (ARES-P&G): Sniper (use d10 for Wild Dye when making ranged attack w/ The Drop)
- Edge (ARES-P&G): Trademark Weapon (+1 Shooting and 2AP w/ weapon of choice - C-29 'Hellfire' Hvy Plasma Cannon)
- Edge (ARES-P&G): Fast Healer (+2 to Vigor rolls when checking for natural healing)
- Edge (ARES-P&G): Slow Regeneration (natural heal roll every day), +2 Toughness
- Edge (ARES-Mysterious Origin): Luck (+1 benny)
- Edge (ARES-Mysterious Origin): Agility -> d10
- Edge (Hindrances): McGyver, Scavenger (Once per session the hero may “suddenly remember” that he has a much-needed piece of equipment on his person)
- Edge (Novice Advance): Extraction (Flight)
- +2d Agility, +1d Vigor
- Pace +2 Run+1d, Flight (Custom Armor - Anti-Grav)
- Starting d6 for K-Electronics, K-Eng, K-Sci, K-Comp skills