Character Sheet
Character Name
Rank: Seasoned
Experience: 25
Advances Left: 0
Race: Human
Iconic Framework: MARS - Personal Concept Option (Mystic Martial Artist)
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6
Charisma: 0;
Pace: 6;
Parry: 9 (+1 unencumbered);
Toughness: 5;
Strain: 0
Skills:
- Taunt d6
- Survival d6
- Healing d6
- Streetwise d8
- Chi Focus d10 (5)
- Fighting d12+2 (6)
- Throwing d6 (2)
- Stealth d8 (3)
- Notice d6 (2)
- Climbing d4
- Swimming d4
Hindrances
- Code of Honor (Major)
- Poverty (Minor)
- Enemy (Minor)
Edges
- Ambidextrous (FG): No off-hand penalty
- Improved Frenzy (MARS): Make an extra Fighting attack per round with no penalty to Fighting rolls.
- Dirty Fighter (HJ): +2 to Tricks
- AB Miracles (Advance): Two powers, 10 PPE
- Power Mastery (Advance): Mega power option for one known power (smite)
- Tricky Fighter (Advance): No multi-action penalty to do and Agility Trick and Fighting attack in same round
- Acrobat (Advance): +2 to nimbleness-based Agility rolls; +1 Parry if unencumbered
- Forgery (HJ): Use Common Knowledge +2
- Improved Martial Artist (HJ): +d6 to unarmed damage rolls
- Professional (Hindrances, Human): +2 to Fighting
- Brawler (HJ): +2 unarmed damage
- Bruiser (HJ): Roll d8 on a raise with unarmed damage
- Two Fisted (Advance): May attack with a weapon in each hand without multi-action penalty
- Quick (Advance): Discard draw of 5 or less for new card
Powers:
smite (greater smite)
Trapping: Withering Flesh, Victim must make Vigor roll or suffer fatigue
damage field
Trapping: Stone Ox, +1 P.P.E. to activate but adds +1 Toughness (and +1 Vigor on a raise)
PPE: 10