Sheriff Will Longmarsh (MARS, Veteran)

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Venatus Vinco
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Sheriff Will Longmarsh (MARS, Veteran)

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Rogue Scholar
  • Begin with +5 skill points.
    Begin with any two Knowledge skills at d8 and the Scholar Edge.
    Begin with Investigation d8, Streetwise d8, and the Investigator Edge.
    Begin with the following starting gear: Huntsman Lightweight Personal Armor, Wilk’s 320 Laser Pistol, NG-S2 Survival Pack, 5d8×100 credits.
FG
[dice]0[/dice] - A Mighty Weapon
[dice]1[/dice] - +1 Spirit, Strong Willed
[dice]2[/dice] - +1 Smarts, 3 Smarts skills at d6

HJ
Education [dice]3[/dice] - Knowledge Computers d8, +2 when dealing with electronic security
Experience [dice]4[/dice] - +2 common knowledge, Streetwise, and survival in North America
Psionics [dice]5[/dice] - As an action allow allies to break free of mind control powers at +2
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Re: Sheriff Will Longmarsh (MARS, Veteran)

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Sheriff Will Longmarsh
Rank: Veteran Experience: 45 Advances Left: 0
Race: Human
Iconic Framework: MARS Rogue Scholar
Attributes: Agility d8, Smarts d10, Spirit d10, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5; Strain: 0

Skills:
  • Knowledge Computers d8 (HJ)
  • Knowledge Law d8+2 (IF)
  • Knowledge Arcana d8+2 (IF)
  • Investigation d10+2 (IF)
  • Streetwise d8+4 (IF)
  • Survival d6+2 (FG)
  • Notice d8+2 (FG)
  • Tracking d6 (FG)
  • Fighting d6
  • Shooting d8
  • Psionics d10
  • Healing d6
  • Riding d8
  • Intimidation d8
  • Persuasion d8
  • Driving d6
  • Lockpicking d6
Hindrances
  • Heroic (Major): Bringing law and order to the New West
  • Vow (Minor): Uphold the law
  • Stubborn (Minor): Always gets his man
Edges
  • Investigator: +2 Investigation and Streetwise (and sometimes Notice)
  • Strong Willed: +2 Intimidation and Taunt, +2 to resist Test of Wills
  • Computer Expert: +2 to K/Computers when dealing with electronic security
  • Spirit Guide: As an action allow allies to break free of mind control powers at +2
  • Arcane Background (Psionics): 3 powers, 10 ISP
  • Sixth Sense (Danger Sense): Notice check to sense danger and begin round on hold. On a raise take an immediate action.
  • Level Headed: Draw an additional action card and act on best
  • Major Psionics: Double base ISP. Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2. Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10
  • Alertness: +2 to Notice Rolls
Powers: clairvoyance, detect arcana, mind reading. ISP 20
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Re: Sheriff Will Longmarsh (MARS, Veteran)

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Gear

TW “Eagle Eye” Winchester Rifle
  • Item: Winchester ‘76 (.45-.47)
    Range: 24/48/96
    Damage: 2d8 (AP 2, ROF 1)
    Weight: 10
    Shots: 15
    Min Str: d6


TW Modifications
  • Minor (2): +2 Shooting
  • Major: Add an Edge (Marksman)
  • Major: Add a Power (Farsight)


NG Cannonball Armor
  • +4 Armor, +1 Toughness
  • d6 Strength


TW Duster
  • +2 Armor (Minor)
  • environmental protection (Major)
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Re: Sheriff Will Longmarsh (MARS, Veteran)

Post by Venatus Vinco »

Advances

Iconic Framework
  • Begin with +5 skill points.
  • Begin with any two Knowledge skills at d8 and the Scholar Edge.
  • Begin with Investigation d8, Streetwise d8, and the Investigator Edge.
  • Begin with the following starting gear: Huntsman Lightweight Personal Armor, Wilk’s 320 Laser Pistol, NG-S2 Survival Pack, 5d8×100 credits.

Hero’s Journey
  • Education 13 - Knowledge Computers d8, +2 when dealing with electronic security
  • Experience 20 - +2 common knowledge, Streetwise, and survival in North America
  • Psionics 13 - As an action allow allies to break free of mind control powers at +2

MARS Fortune & Glory
  • A Mighty Weapon
  • Smart and Learned
  • Spiritual and Determined

Advances
  • Initial Advances: (From Hindrances): Danger Sense, Alertness
  • Free Edge (Human): AB Psionics
  • Novice 1 Advance: +1 Agility
  • Novice 2 Advance: +1 Riding and Shooting
  • Novice 3 Advance: +1 Psionics and Notice
  • Seasoned 1 Advance: Level Headed
  • Seasoned 2 Advance: +1 Smarts
  • Seasoned 3 Advance: Major Psionics
  • Seasoned 4 Advance: +1 Psionics and Investigation
  • Veteran 1 Advance: +1 Spirit
  • Veteran 2 Advance: Sixth Sense
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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