Minotaur Mercenary Solider

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Venatus Vinco
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Minotaur Mercenary Solider

Post by Venatus Vinco »

FG
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]

HJ
Training [dice]3[/dice]
Cybernetics [dice]4[/dice]
Training [dice]5[/dice]
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Re: Minotaur Mercenary Solider

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Character Sheet

Player Name: John
Google Handle: venatus.vinco

Asterion
minotaur.png
minotaur.png (151.64 KiB) Viewed 2399 times
Rank: Seasoned Experience: 25 Advances Left: 0
Race: Minotaur
Iconic Framework: MARS Mercenary Soldier
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d10
Charisma: 0; Pace: 8 (d8 run); Parry: 8; Toughness: 16 (4); Strain: 3
Armored Stats
Pace: 10 (d8 run); Parry: 8; Toughness: 25 (11)
Skills:
  • Tracking d6 (2)
  • Climbing d6
  • Fighting d12 (8)
  • Shooting d10 (6)
  • Throwing d4 (1)
  • Driving d6 (2)
  • Intimidation d6 (2)
  • Notice d4 (1)
  • Survival d6 (3)
Racial Information
Minotaurs
  • Skills: Free Tracking d4
  • Pace: 8
  • Edges: Berserk
Special Abilities:
  • Horns: Str+d6
  • Low Light Vision: No penalties for dim or dark lighting.
  • Fast Runner: Minotaurs roll a d8 when running instead of d6.
  • Gore: Minotaurs are masters at using their horns when charging into battle. They gain a +4 bonus to damage with their horns if they move 6" or more in straight line before attacking.
  • Size +2: Minotaurs stand about 7 feet tall.
Hindrances
  • Bloodthirsty (Major): This bull sees red!
  • Loyal (Minor): A fierce defender of friends
  • Stubborn (Minor): Can be pretty bull headed
Edges
  • Berserk (Racial): Enter rage when shaken.
  • Brawny (FG): +1 toughness, 8x load limit
  • Nerves of Steel (FG): Ignore 1 point of wound penalties
  • Charge (IF): Ignore MAP for running
  • Overrun (IF): +2 Damage when making fighting attack at least 1” beyond pace. On a Shaken result, target is knocked prone.
  • Rock and Roll (S1): Ignore auto-fire penalty when not moving
  • Battled Hardened (S2): +2 Soak rolls
  • Arcane Resistance & Improved Arcane Resistance (Hind): +4 armor, +4 to opposed rolls against arcane sources
Cybernetics
  • Armor Plating (1): +4 Armor, +1 Strain
  • Reinforce Frame (1): +2 Toughness, +1 Strain
  • Cybernetic Horns (1): Str+d6, AP 4 (Vibro Knife), +1 Strain
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Re: Minotaur Mercenary Solider

Post by Venatus Vinco »

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Re: Minotaur Mercenary Solider

Post by Venatus Vinco »

Gear
WI-GL20 Automatic (60/120/240, 3d8/MBT, ROF 3, Rounds: 40 Weight: 75)

Bandolier of Grenades
  • 2 Armor Piercing (3d8, AP 8, SBT)
  • 2 Plasma (3d10, plasma, SBT)
  • 2 Fragmentation (3d6, LBT)
Giant Vibro-Sword (Str+d12+1, AP 4)

Ragin’ Bull Custom Exoskeleton Armor (T-11)
  • +7 Armor +2 Toughness
  • Strength d12+2
  • +2 Pace
NGS2 Survival Kit

Credits: [dice]0[/dice]
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Re: Minotaur Mercenary Solider

Post by Venatus Vinco »

Advances
Iconic Framework: MARS Mercenary
  • Begin with +5 skill points.
  • Begin with any two Combat Edges, ignoring Rank Requirements.
  • Select any two weapons of choice from Close Combat and/or Ranged Weapons—Personal. If one of the choices is grenades, take an assortment of eight of any type.
  • Begin with any one Body Armor, an NGS2 Survival Pack and 3d6 × 1,000 credits.
Hero’s Journey
  • Training - 12: d6 Climbing
  • Training 19: +5 Skill points, fighting, shooting, throwing
  • Cybernetics 17 - Armor Plating
MARS Fortune & Glory
  • 7 - +1 Strength, Brawny
  • 1 - A Mighty Weapon
  • 12 - +1 Vigor, Nerves of Steel
Advances
  • Initial Advances: (From Hindrances): Arcane Resistance, Improved Arcane Resistance
  • Cybernetic Modifications: Armor Plating, Reinforced Frame, Cybernetic Horns
  • Novice 1 Advance: Upgrade - Reinforce Frame
  • Novice 2 Advance: Upgrade - Integrated Close Combat Weapon, Horns
  • Novice 3 Advance: +1 Vigor
  • Seasoned 1 Advance: Rock and Roll
  • Seasoned 2 Advance: Battle Hardened
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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