Hero's Journey
Experience and Wisdom
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Cyber-Knight Paladin Concept (Ready)
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Cyber-Knight Paladin Concept (Ready)
Character Tracker
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Cyber-Knight Paladin Character Sheet
Player Name: Matthew
Google Handle: kahlessnestor@gmail.com
Character Name:
Rank: Novice Experience: 5 Advances Left:
Race: Human
Iconic Framework: Cyber-Knight
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
Charisma: 2; Pace: 8 (d10 run); Parry: 8/11 Shield; Toughness: Melee: 16 (8 MDC)/Ranged: 20 (12 MDC), +2 Champion; Strain: 0
Skills:
Hindrances
Edges
Powers 10 ISP
Google Handle: kahlessnestor@gmail.com
Character Name:
Rank: Novice Experience: 5 Advances Left:
Race: Human
Iconic Framework: Cyber-Knight
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
Charisma: 2; Pace: 8 (d10 run); Parry: 8/11 Shield; Toughness: Melee: 16 (8 MDC)/Ranged: 20 (12 MDC), +2 Champion; Strain: 0
Skills:
- Fighting d8
- +2 Champion
- Healing d6
- Intimidation d6+2
- Notice d6
- Persuasion d6+2
- Psionics d6
- Shooting d6
- +2 Champion
- Stealth d6
- Streetwise d6+2
- Survival d4
- Taunt d4
Hindrances
- Heroic (Major): Always helps those in need.
- Loyal (Minor): Never wants to disappoint or abandon a friend.
- Cautious (Minor): Overly careful.
Edges
- Elan: +2 on all Benny Trait rolls
- Strong Willed: +2 Intimidation and Taunt; +2 vs Test of Wills
- Danger Sense: Notice at -2 to avoid surprise/ambush
- Quick: Get another card if initiative is 5 or less
- Common Bond: May give Bennies to companions
- Champion: +2 damage/Toughness vs. supernatural evil
- Combat Edge: Block +1 Parry
- Combat Edge: Improved Block +2 Parry
- Minor Psionic: 10 ISP, 3 powers, Psionics d6
- Arcane Background (Psionics)
- Improved Cyber-Armor: +4 Toughness
- Master Cyber-Armor: +2 MDC Armor
- Psi-Shield: +3 Parry, +4 ranged armor, counts as second psi-sword
Powers 10 ISP
- Cyber-Armor: +4 Toughness (free action)
- Cyberkinetic Combat: Any purely technology-based attacks suffer a −2 to hit. This ability stacks with the deflection power.
- Psi-Sword: Str + Spirit x 2 damage, AP 6. 2 blades AP 2. 2 ISP for Mega-Damage
- Boost Trait (CK only, free action)
- Cost: 2
- Duration: 3 (1/r)
- Trappings:
- Success: Raise Trait die by one; Raise, by two
- Deflection (CK only, free action)
- Cost: 2
- Duration: 3 (1/r)
- Trappings:
- Success: -2 on all incoming attacks; Raise: -4. Counts as armor against AOE weapons
- Healing (CK only, free action)
- Cost: 3
- Success: Remove 1 Wound; Raise: 2 Wounds. Golden Hour
Character Tracker
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Cyber-Knight Paladin Gear
Gear
Cyber-Knight Medium Armor (TW)(can trade for heavy?)
6 Wooden stakes
Credits: 800
Contacts
Cyber-Knight Medium Armor (TW)(can trade for heavy?)
- Armor: +6
- Toughness: +1
- Succor
- Cost: 1
- Range: Touch
- Trappings:
- Success: Remove one Fatigue level; Raise: 2 Fatigue levels. Also removes Shaken or restore consciousness.
- Damage: 2d6, AP 2, Semi-Auto
- Range: 18/36/72
- Shots: 20
- 2 reloads: 20 shots
- Weight: 2
- Damage:3d6+2, AP 2, Semi-Auto
- Range: 25/50/100
- 20 shots
- 2 reloads: 20 shots
- Weight: 14
- Min Str d6
- One two-person tent, insulated against up to −40 degrees Fahrenheit. It has water collection capabilities, capturing ambient humidity and evaporating water from occupants, thus extending water supplies by 20%.
- One sleeping bag, also insulated.
- One flashlight, with a concealed pocket knife. Miniaturized solar panels give it near-infinite operation under typical conditions.
- One biometric compass/inertial mapper. Body motion provides the necessary power, and the system lets the user know how far and in what direction he’s traveled over time (+2 to Survival rolls related to land navigation). A mirrored back allows for reflective signaling to others if the sun is out.
- One short-range radio, five-mile range.
- One first aid kit, provides +1 to Healing checks. It has three uses before it needs to be replenished (300 credits).
- One hunter/fisher kit, containing wires, line, hooks, and other elements necessary for fishing and small game trapping. This provides +1 to Survival checks where food gathering is concerned.
- Three saw wires, composed of serrated, high tensile strength wire and two ring handles. Capable of slicing through wood, stone, and even non-Mega metals.
- One fire starter, a combination solar powered ignition cell and flint sparker (with six extra flints).
- One survival knife, one small hatchet, and one wooden cross.
- Four signal flares.
- One climbing kit with 30 feet of lightweight cord, a pair of climbing gloves, four ceramic spikes, and a small mallet.
- One bar of soap and a sterilized cloth.
- One canteen.
- Two weeks worth of minimal sustenance survival rations in sealed pouches.
6 Wooden stakes
Credits: 800
Contacts
Character Tracker
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Cyber-Knight Paladin Advances
Advances
Iconic Framework
Hero’s Journey
Advances
Iconic Framework
- Cyber-Armor
- Cyber-kinetic Combat
- First into Battle: +2 Pace, d10 run die. Stacks with Fleet-Footed Edge
- Inner Light: Champion Edge
- Intense Combat Training: Fighting d8, 2 Combat Edges (ignore rank)
- Minor Psionic
- Psi-Sword
- Revered Protectors
- Code of Honor
- No Cybernetics
Hero’s Journey
- Experience & Wisdom
- Elan Edge
- Strong Willed Edge
- Danger Sense Edge
- Quick Edge
- Common Bond Edge
Advances
- Initial Advances: (From Hindrances): Improved Cyber-Armor, Master Cyber-Armor
- Free Edge (Human): Psi-Shield
- Novice 1 Advance: Vigor d8
- Novice 2 Advance:
- Novice 3 Advance:
- Seasoned 1 Advance:
- Seasoned 2 Advance:
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance:
Character Tracker