TRUE GARGOYLE (Lyn-Sriel copy and paste)
True Gargoyle
From a separate dimension of the more traditional Gargoyles known and found on rifts earth. True Gargoyles are a race of stone guardians ancient in nature. Unlike their demonic counter parts their nature is that of protectors and guardians. Much like in hounds from the day of their birth the instinct is to protect the clan is strong enough to even risk their own lives.
(Lyn-Sriel Mystic re-trapped)
From a separate dimension of the more traditional Gargoyles known and found on rifts earth. True Gargoyles are a race of stone guardians ancient in nature. Unlike their demonic counter parts their nature is that of protectors and guardians. Much like in hounds from the day of their birth the instinct is to protect the clan is strong enough to even risk their own lives.
- Cyber Resistant: As a creature of living stone gargoyles can’t take cybernetics of any kind. The implants will simply be rejected.
Distinctive D-Bee: As a creature of living stone gargoyles −4 Charisma with CS citizens.
Flight: As a creature of living stone gargoyles fly at Pace +6" (usually 12").
Four Arms: Many breeds of gargoyles have additional tails, arms or even tentacles. The additional appendages grant an additional non-movement action each round at no multi-action penalty.
Hunted by the Coalition: Do to their monstrous nature gargoyles are considered sub demons and have the Wanted (Major) Hindrance with the CS.
Inherent Nature: Gargoyles are designed to protect, as such all gargoyles must take a Code of Honor and count as supernatural good beings.
Low Light Vision: As creatures of the night Gargoyles ignore penalties for Dim and Dark lighting.
Non-Standard Physiology: Armor purchase/repair is double cost. Can’t use a Glitter Boy suit or other standard humanoid power armor. Suffer a −2 to operate a vehicle or its weapons not refitted for the race. Iconic Framework gear is custom-built.
Poor Ground Speed: Their additional limbs and and wings inhibit their travel speed on land. Gargoyles have −2 Pace when moving on the ground and only a d4 running die.
Regeneration: Gargoyles regenerate when resting and may make natural healing rolls once a day, potentially even regenerating lost limbs. If a gargoyle gains a permanent injury, it makes a Vigor roll after recovering from Incapacitation. On success, the injury heals after 1d6 days.
Strong: Gargoyles natural connection to the earth makes them strong as stone. They start with d6 Strength.
- DD_Tomb_of_Annihilation_giant_four_armed_gargoyle.png (387.6 KiB) Viewed 5245 times
OOC Comments
Heroes Journey Rolls: Note assigned after rolled
Enchanted Items [dice]2[/dice] Mega Powerful Staff
Experience & Wisdom [dice]3[/dice]: Professional Edge
M&M [dice]0[/dice]: More PPE +5
M&M [dice]1[/dice]: Additional Power
M&M [dice]4[/dice]: Second Nature with 1 spell
Enchanted Items [dice]2[/dice] Mega Powerful Staff
Experience & Wisdom [dice]3[/dice]: Professional Edge
M&M [dice]0[/dice]: More PPE +5
M&M [dice]1[/dice]: Additional Power
M&M [dice]4[/dice]: Second Nature with 1 spell