Edred [Non-Psinetic Crazy]

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Setrakian
Daniel (Lars)
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Edred [Non-Psinetic Crazy]

Post by Setrakian »


WIP for use in 1st SET

Forty Four year old male, Crazie, originally from Russia, now a member of the Legion (Non Psionic version of Crazie IF).
Character Rolls and Details on IF
30 XP from Zieja
Non-Psinetic Crazy (Iconic Background Edge)
Requirements: Crazy, Character Creation Only

While the gold standard for Crazies are the psinetics-empowered models, those were actually a later development in M.O.M. technology; the Non-Psinetic Crazy has no such implants (and thus, lacks any Psionic abilities). Interestingly, this means this option is available to races that cannot take Psionic IFs, but it IS barred to races that cannot use Cybernetics. (If you build a Crazy with a Race barred from taking Psionics, they MUST use this for one of their initial Edges.)

Remove the Minor Psionic section of the base Crazy IF. In its place, the character receives a d6 in the combat Skill (Fighting, Shooting or Throwing) of their choice, and two Combat Edges, ignoring Rank requirements. They also start play with 1 Strain. They do not roll on the Psionics HJ Table, but add the Cybernetics table to their preferred list, and may choose to roll on it, as well.

HJ and Rich and filthy rich rolls:

[dice]5[/dice]: NGLG6 Rifle and Launcher
[dice]7[/dice]: +5 pts FST
[dice]10[/dice]: +3 Armor to Armor
[dice]2[/dice]: Pro Edge Acrobat
[dice]15[/dice]: WC Edge _______?
[dice]22[/dice]: reinforced frame cybernetics
[dice]11[/dice]: str boost cybernetics
[dice]4[/dice]: pick a armor
[dice]14[/dice]: +1 T
[dice]8[/dice]: +1 T

Degradation rolls:
[dice]0[/dice]: Novice Major Phobia: Vestiphobia - Fear of wearing shoes
[dice]1[/dice]: Seasoned Major Phobia: Krokodeilophobia - Fear of crocodiles.
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
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Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: Ed

Post by Setrakian »


Character Name: Nikolai Edred Dante Romanov

Replaces Fell for use in the 1st SET

Iconic Framework: Crazie (Non PSI)
Player Name: Dan
Google Handle: Danjal73

Rank: Novice
Experience: (5 PbP) plus 30 from Zieja
Advances Left:
Race: Human (originally from Russia, in N. America for 10 years now)
Age: 44


Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d10

Charisma: 0; Pace: 12; Parry: 8; Toughness: 7 ((Reflexes, others are -2 to hit the Crazie)) ; Strain: 0

Skills: (15 plus 5)
  • Fighting d12 (cost 5 from Training HJ roll)
  • Shooting d10 (cost 4)
  • Psionics d10 (cost 2, starts as a 6)
  • Stealth d6 (cost 2)
  • Driving d6 (cost 2)
  • Tracking d4+2 (cost 1, +2 from IF)
  • Climbing d4 (cost 1)
  • Notice d4+2 (cost 1, +2 from IF)
  • Persuasion d6 (cost 2)
Hindrances
  1. Delusional (Major) Mercy knows she died and was reborn immortal due to her implants.
  2. Overconfident (Major) Mercy has utmost confidence in her immortal super human abilities.
  3. Hard of Hearing (Minor) What? -2 to noise related Notice Rolls.
  4. Curious (Minor) Why? It's a mystery lets investigate! What killed the cat? Speak up dear.
Edges
  1. Sublime Chaos: The tumultuous storm of neuroses, psychoses, and other issues crashing about in a Crazy’s head sometimes swirl into a beautiful rainbow of total disconnection from reality. The Crazy with this Edge understands how to ride the waves of her insanity like a surfer masters those of the sea. The greater part of her mind is simply elsewhere, leaving behind a nearly machine like entity that gets the job done. While Losing It, a Crazy with this Edge is able to perform actions not normally allowed by Berserk, including using her psionics. She also only suffers a −1 to Trait rolls during her Coming Back period.
  2. Major Psionics: A greater control of mind, body, and spirit combined with the overwhelming power available on Rifts Earth means this hero can do much more with her inner strength. Major Psionics double their base ISP, and they gain +10 ISP (instead of the usual +5) from the Power Points Edge. Major Psionics may also: Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2. Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10. This ability does not affect powers that have Range of Self or Touch.
  3. Master Psionics: Superhuman powers of the mind and spirit become the purview of the Master Psionic, making her a true threat against the most powerful foes in the world. Upon taking this Edge, the character gains the Mega Power option for all the powers she knows. Each time she takes the New Power Edge, she gains both the power and its Mega Power version.
  4. Quick: Discard draw of 5 or less for a new & higher card for Initiative.
  5. Berserk details (when in a state of Losing It): While Berserk, his Parry is reduced by 2 but he adds +2 to all Fighting, Strength, melee damage rolls, and Toughness. The warrior ignores all wound modifiers while Berserk. Berserkers attack with reckless abandon. Anytime his Fighting die is a 1 (regardless of his Wild Die), he hits a random adjacent target (not the original target). The attack may hit friend as well as foe. If there are no other adjacent targets, the blow simply misses. See Losing It and Getting It Together below.
  6. Split the Seconds: Crazies often find themselves living between the ticks of the clock. This Edge grants an extra action to the character each round. There is no multi-action penalty for this action, and it can be a repeat action, such as firing a gun or swinging a sword again. It cannot, however, be used for movement, such as Running.
  7. Rich = Nuclear Mk2 & 5000 credits
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
User avatar
Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: Edred - Broken Crazie

Post by Setrakian »


Peacemaker Body Armor
  • NG Heavy Peacemaker Armor +6 (+3 HJ added to Armor = +9) and grants +2 Toughness. addddddddd
  • While wearing Toughness: 18 (9) & others are -2 to hit the Crazie.
  • Full Environmental Protection.
  • Strength Minimum d8.
Chain Great Sword
  • Damage: Str+2d10
  • Weight: 22 lbs
  • Cost: 18,500
  • Notes: AP 2, Parry −1, 2 hands.
M411(5.56) Pre Rifts Rifle Mercy's Favorite Weapon
  • SDC Weapon (Smite turns it into MDC, with a Trapping and extra damage)
  • Range: 40/80/160
  • Damage: 2d10
  • RoF: 3 (+2 to Hit and +2 Damage)
  • AP: 4
  • Shots: 30 (#mags: 3)
  • Weight: 8 lbs
  • Cost: 400
  • Notes: Auto, 3RB, Integrated scope with night vision and laser targeting (offset two points of Range and/or darkness penalties in addition to Crazie IF offset of 2).
Wilk’s 237 "Backup"
  • Range: 15/30/60
  • Damage: 2d6+1
  • RoF: 1
  • AP: 4
  • Shots: 16 (#mags: 3)
  • Weight: 3 lbs
  • Cost: 24,000
  • Notes: Semi-Auto
Wilk’s 447
  • Range: 40/80/160
  • Damage: 3d6
  • RoF: 1
  • AP: 2
  • Shots: 20 (#mags: 3)
  • Weight: 5 lbs
  • Cost: 18,000
  • Notes: Semi-Auto
Desert Eagle (.50) Pre Rifts Pistol
  • SDC Weapon (Smite turns it into MDC, with a Trapping and extra damage)
  • Range: 15/30/60
  • Damage: 2d8
  • RoF: 1
  • AP: 2
  • Shots: 11 (#mags: 3)
  • Weight: 8 lbs
  • Cost: 400
  • Notes: Semi-Auto
Armor Piercing Grenades
  • Range: 5/10/20
  • Damage: 3d8
  • RoF: 1
  • AP: 8
  • Shots: —
  • Weight: 0.25
  • Cost: 700
  • Notes: Mega Damage, SBT
  • Has 7
NG-S2 Survival Pack
  • Weight 30
  • One two-person tent, insulated against up to −40 degrees Fahrenheit. It has water collection capabilities, capturing ambient humidity and evaporating water from occupants, thus extending water supplies by 20%.
  • One sleeping bag, also insulated.
  • One flashlight, with a concealed pocket knife.
  • One biometric compass/inertial mapper. Body motion provides the necessary power, and the system lets the user know how far and in what direction he’s traveled overtime (+2 to Survival rolls related to land navigation). A mirrored back allows for re reflective signaling to others if the sun is out.
  • One short-range radio
  • One first aid kit, provides +1 to Healing checks. It has three uses before it needs to be replenished (300 credits).
  • One hunter/fisher kit, containing wires, line, hooks, and other elements necessary for fishing and small game trapping. This provides +1 to Survival checks where food gathering is concerned.
  • Three saw wires, composed of serrated, high tensile strength wire and two ring handles. Capable of slicing through wood, stone, and even non-Mega metals.
  • One fire starter
  • One survival knife, one small hatchet, and one wooden cross.
  • Four signal flares.
  • One climbing kit with 30 feet of lightweight cord, a pair of climbing gloves, four ceramic spikes, and a small mallet.
  • One bar of soap and a sterilized cloth.
  • One canteen.
  • Two weeks’ worth of minimal sustenance survival rations in sealed pouches.
  • Bug spray, ant repellent, can of "RAID".


Cash/Credit:
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
User avatar
Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: Edred - Broken Crazie

Post by Setrakian »


Bonuses
  • Bio-Regeneration: Awakening certain portions of the brain via the Mind Over Matter implants grants the Crazy a natural healing roll once every 24 hours.
  • Ignore two points of Range penalties.
  • Crazies require only half the normal amount of sleep, and gain +4 on all checks to resist Fatigue.
  • Crazies have uncanny reflexes, granting them a −2 to be hit


Iconic Framework "Powers/Abilities"
  • LOSING IT

    The Crazy always enjoys a certain level of preternatural capabilities, but she also has moments where she can completely unleash her potential by Losing It. Throwing caution to the wind and shoving rational thought to the back of her mind, a Crazy gains the effects of being Berserk (as per the Edge). This can be done at will, as an action. While she is Losing It, the Crazy is Fearless (see Monstrous Abilities in Savage Worlds), making her immune to Fear and Intimidation. While in this state, she cannot use her psionic abilities, nor anything requiring concentration.
  • GETTING IT TOGETHER

    A Crazy comes out of Losing It using the standard Smarts roll for Berserk. Then she’s critically hampered by one or more psychological Hindrances. The game effect is a −2 to all Trait rolls for the duration of Getting It Together. From a roleplaying perspective, this could be wracking guilt, crippling depression, irrational fear, rampaging delusions, or any number of other effects which fit the character’s various Hindrances and other issues. The duration of the penalty is based on the results of the Smarts roll made to come out of the Losing It state in the first place:
    -Raise: She only spends 1d6 minutes Getting It Together.
    -Success: She spends 1d6 × 10 minutes in the Getting It Together state.
    -Failure: She spends 1d6 hours Getting It Together.
    -Critical Failure: She spends the next 24 hours Getting It Together.
    A Crazy may not employ Losing It while in the Getting It Together state.
  • CRAZY ABILITIES AND BONUSES

    Crazies are super commandos, difficult to lead, but fantastically capable in high risk situations. Their steadily degrading mental state makes many of them inevitably impossible to work with, even as they become masters of their combat and physical skills. The rare ones who manage to hold onto enough sanity to remain effective with a team are invaluable.
  • Bio-Regeneration: Awakening certain portions of the brain via the Mind Over Matter implants grants the Crazy a natural healing roll once every 24 hours.
  • Enhanced Attributes: Crazies gain +2 die types to Agility, Strength, and Vigor. These traits have no maximum.
  • Enhanced Speed: Crazies double their base Pace.
  • Heightened Senses: Crazies gain + 2 to Notice and Tracking rolls. They also ignore two points of Range penalties.
  • Minor Psionic: Unlocking the brain’s potential grants a Crazy Arcane Background (Psionics), 10 ISP, three powers, and Psionics d6. Crazies have access to the following powers: armor, barrier, blind, bolt, boost/lower Trait, clairvoyance, confusion, damage field, darksight, deflection, disguise, dispel, divination, drain Power Points, entangle, environmental protection, farsight, fear, fly, havoc, healing, illusion, intangibility, invisibility, mind reading, pummel, puppet, slow, slumber, smite, speak language, stun, telekinesis, telepathy, teleport, warrior’s gift.
  • Quick: Crazies begin with the Quick Edge.
  • Super Endurance: Crazies require only half the normal amount of sleep, and gain +4 on all checks to resist Fatigue.
  • Super Reflexes: Crazies have uncanny reflexes, granting them a −2 to be hit as long as they are aware of the attack.
  • CRAZY COMPLICATIONS

    Crazies have that name for a reason, which many of the following complications demonstrate clearly.
  • Cybernetics: Crazies suffer −1 to Psionics per point of Strain (page 108).
  • Distinctive Appearance: The protrusions from the skull alone mark a Crazy for what she is. Most also indulge in tattoos, body piercings, and other means of declaring themselves to the world.
  • Magic: M.O.M. implants jumble the mind in such a way as to make the use of magic impossible.
  • Needs Action: Crazies live in a constant state of heightened adrenaline and awareness, even those suffering from depression cannot escape the feeling. During particular slow periods, the Game Master may call for a Spirit roll. Failure means the Crazy gains −2 Charisma as she becomes irritable and impatient. She also suffers a −1 to all Trait rolls from the distraction of her frenzied mind, until some kind of high alert status or action kicks in.
  • Unstable Psyche: From the start (and for no added benefit), the character gains a psychological or emotional Hindrance determined by rolling on the Psyche Degradation Table. Representing the constant degradation of the Crazy’s psychological state, the character gains an additional Hindrance from the table each time she achieves a new Rank.
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
User avatar
Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: Edred - Broken Crazie

Post by Setrakian »


Advances
  • Initial Advances: (From Hindrances): Sublime Chaos & -------
  • Free Edge (Human): Split the Seconds
  • HJ: Pro Edge - Major Psionics
  • HJ:
  • IF: Quick & Berserk Edges
  • Novice 1 Advance: PBP Rich
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Novice 4 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
    --
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
User avatar
Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: Edred - Broken Crazie

Post by Setrakian »

Edred Poses
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Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
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