Juicer

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Venatus Vinco
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Juicer

Post by Venatus Vinco »

HJ
Training [dice]0[/dice] - She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
Training [dice]1[/dice] - Select one Combat Edge; you may ignore all requirements except other Edges (to take Improved Frenzy; your character must have Frenzy first).
Training [dice]2[/dice] - Select one Combat Edge; you may ignore all requirements except other Edges (to take Improved Frenzy; your character must have Frenzy first).
Training [dice]3[/dice] - Select one Combat Edge; you may ignore all requirements except other Edges (to take Improved Frenzy; your character must have Frenzy first).
Experience & Wisdom [dice]4[/dice] - You may give her one Professional Edge, ignoring requirements, subject to the GM’s approval and it making at least some kind of sense.
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Re: Juicer

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Character Sheet

Player Name: John
Google Handle: venatus.vinco

Casper Lander
Rank: Novice Experience: 18 Advances Left: 3
Race: Human
Iconic Framework: Juicer
Attributes: Agility d12, Smarts d6, Spirit d6, Strength d10, Vigor d10
Charisma: 0; Pace: 16 (d10 run); Parry: 0; Toughness: 0; Burn: 10

Skills:
Fighting d12 (4, HJ)
Shooting d10 (1, HJ)
Throwing d6 (2)
Driving d8 (2)
Stealth d6 (2)
Survival d6 (2)
Notice d6 (2)
Intimidation d6 (2)
Streetwise d6 (2)

Hindrances
  • Death Wish (Minor): Wants to die after completing some task
  • Last Call (Minor): Burn die increases to d12. d12 is rolled each session instead of d10.
  • Amorous (Minor): −2 penalty to resist Tricks and Tests of Wills by any female character with the Attractive Edge (or −4 if Very Attractive)
  • Monologuer (Major): Make Smarts check at -2 when dealt a Club or spend the round rambling and only taking free actions
Edges
  • Quick (IF): Redraw action cards of 5 or less.
  • Fleet Footed (IF): +2 Pace, d10 Running die.
  • Brawny: +1 Toughness. 8x Load Limit.
  • Elan (HJ): +2 to Trait rolls when spending a benny
  • Frenzy (HJ): Extra Fighting attack at -2
  • Improved Frenzy (HJ): Extra fighting attack with no penalty
  • Acrobat (HJ): +2 Agility rolls (inc. Tricks), +1 Parry when unencumbered.
  • Burn for Glory (Human): Spend 1 point of burn to double any Trait or Damage roll!
  • Split the Seconds (Hindrances): Take an additional action with no multi-action penalty. Can be a repeat action.
  • Burn Faster (Hindrances): Spend 1 point of burn to take an immediate second turn (per quickness). Lasts 3+1d6 rounds.
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Re: Juicer

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Background
Narrative Hook [dice]0[/dice] - Federation of Magic
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Re: Juicer

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Gear
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Re: Juicer

Post by Venatus Vinco »

Advances

Iconic Framework: Juicer
  • Internal Repair System: Natural Healing Roll Once Per Day. Emergency healing allows a natural healing roll at +2, as an action. Costs one charge, total charges 3. 8 hours to restore one charge.
  • Super Endurance: +2 Vigor, +2 to all fatigue checks. Require ½ normal amount of sleep.
  • Super Reflexes: +2 Agility. Uncanny reflexes, -2 to be hit by any attack. Quick edge.
  • Super Speed: Double base pace. Fleet Footed.
  • Super Strength: +2 Strength. Brawny.
  • Cybernetics: Each point of Strain removes 1 point of burn.
  • Death Wish: Minor hindrance
  • Drug Induced Euphoria: -1 to Smarts skills. No uncanny reflexes in first round of combat.
Hero’s Journey
  • Training, 20: She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
  • Training 16: Select one Combat Edge; you may ignore all requirements except other Edges (to take Improved Frenzy; your character must have Frenzy first).
  • Training 16: Select one Combat Edge; you may ignore all requirements except other Edges (to take Improved Frenzy; your character must have Frenzy first).
  • Training 15: Select one Combat Edge; you may ignore all requirements except other Edges (to take Improved Frenzy; your character must have Frenzy first).
  • Experience & Wisdom 16: One free professional edge
Advances
  • Initial Advances: (From Hindrances): Split the Seconds, Burn Faster
  • Free Edge (Human): Burn for Glory
  • Novice 1 Advance: +1 Agility
  • Novice 2 Advance: +1 Shooting and Fighting
  • Novice 3 Advance: +1 Shooting and Driving
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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