Alex Silverbluff

In this archive lies the much honored characters and concepts that have served us through the first incarnation of Savage Worlds. Never Forgotten!
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Pender Lumkiss
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Alex Silverbluff

Post by Pender Lumkiss »

MARS PA Pilot:
A spunky 13 year old kid that has seen enough and discovered enough about himself in the three weeks since he left his home town that he might as well be an adult.
„ „
  • Begin with the Power Armor Jock Edge.
  • Select any one suit of Power Armor.
    „
  • Choose the starting gear allotment for the Combat Cyborg, Crazy, or Juicer.
  • Select any one additional weapon from the Ranged Personal Weapons section.
  • 3 F and G
  • 3 HJ
Fortune and Glory rolls:
[dice]0[/dice]: A Way to Get Around: Your hero begins with a d6 in either Driving or Piloting. She also starts with any one vehicle of her choice.
[dice]1[/dice]: Spiritual and Determined: Your hero adds one die type to Spirit and begins with the Strong Willed Edge.
[dice]2[/dice]: 2 HJ rolls of choice
Experience and wisdom: [dice]3[/dice]
  • He's traveled far and wide, and he knows a lot about the world that could come in handy. Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Streetwise checks in North America.
Experience and wisdome: [dice]4[/dice]
  • With a nose for opportunities, horse-trading, and five-fingered discounts, your hero is the go-to person for getting what's needed in a crunch. He has the Scrounger Edge and Connections (Black Market).
3 Heroes Journey rolls
Education: [dice]5[/dice]
  • Either her parents did everything they could to educate her, she attended one of the few schools left in the world, or she might even have found and lived in an ancient library. However managed, she has five additional skill points to spend at character creation, but they may only be spent on Healing, Investigation, and Knowledge skills.
Training: [dice]6[/dice]
  • After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
Magic and mystisism: [dice]7[/dice]
  • Some arcane wielders learn how to use certain spells as almost second nature. Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.
Field Team Six Bennies
3/6
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Pender Lumkiss
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Re: Alex Silverbluff

Post by Pender Lumkiss »

Character Sheet
Player Name: Jon
Google Handle: jonneeper@gmail.com
Alex
Rank: Seasoned Experience: 25 Advances Left: 0
Bennies: 3/3
Adventure Cards:

Race: Human
Iconic Framework: MARS Power Armor Soldier
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4 (1d12+4), Vigor d6
Charisma:0; Pace: 6 (1d6); Parry: 0; Toughness: ;Strain:
Skills: 15+5(
  • Fighting d6
  • Intimidation d8
  • Knowledge (Arcana) d8
  • Notice d4
  • Repair d8
  • Shooting d6
  • Streetwise d8
    • Strong Willed: +2 test of wills
    • :
    • :
    • :
    • :
    Hindrances:
    • Heroic (Major):
    • (Minor):
    • (Minor):
    Cybernetics:
Field Team Six Bennies
3/6
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Pender Lumkiss
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Re: Alex Silverbluff

Post by Pender Lumkiss »

How To Use This Template
  1. Make a Copy of this for yourself (File>Make a copy)
  2. Get the BBCode Export tool for Google Docs: Link
  3. Complete the sheet, delete any red text before exporting
  4. Export to BBCode (Add-ons>Convert document or Convert Selection to convert only selected text)
  5. If you need help send a PM or IM, check out other characters on the site for examples
Character Sheet

Player Name: Your first name is fine
Google Handle: Your google hangouts username
Character Name (Name your character)
Rank: Experience: Advances Left:
Race:
Iconic Framework:
Attributes: Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4
Charisma: 0; Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 0 (½ Vigor+2 plus armor); Strain: 0
Skills:
  • Skill d4
Hindrances
  • Hindrance (Major): brief description
  • Hindrance (Minor): brief description
  • Hindrance (Minor): brief description
Edges
  • Edge: brief description
  • Battle Hardened: +2 to recover from Shaken.
  • Upgrade: +1 Cybernetic system or upgrade (Targeting Eye)
  • Connections (Black Market): Has contacts in the underworld.
  • Strong Willed: +2 Intimidation and Taunt, +2 to resist tests of will.
  • Nerves of Steel: Ignore 1 point of wound penalties
  • Quick: Discard draw of 5 or less for new card.
  • Combat Reflexes: +2 to soak rolls
Cybernetics
Name (how many times selected, i.e. 1) - Strain: 0
  • Abilities and bonuses



Background (post background as a reply to character sheet)

Gear (post gear as a reply to character sheet)
Item
  • Info
Credits:

Contacts

Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here

Iconic Framework
  • Benefits, table rolls, etc
Hero’s Journey
  • Table
  • Roll result
  • Description
MARS Fortune & Glory (delete if not applicable)
Fortune and Glory
  • Roll result
  • Description
Advances
  • Initial Advances: (From Hindrances):
  • Free Edge (Human): Delete if not human
  • Cybernetic Modifications:
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Field Team Six Bennies
3/6
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